Ok I have a question.
Apparently Breath of the Wild requires the Gamepad in some instances for motion control. How would CEMU handle that?
Right click on the mouse to enable gyro emulation.
Ok I have a question.
Apparently Breath of the Wild requires the Gamepad in some instances for motion control. How would CEMU handle that?
If water doesn't work... what's the ocean like?
Right click on the mouse to enable gyro emulation.
No chance. There's way too much broken about it right now. But I bet it's no more than six months at most.
Yeah I feel like a merger tool would be a nice thing to have for this one considering it's open world. Set up a site where people can upload their cache and the tool will compile all unique shaders into one cache that everybody can download.Biggest problem will be the shader cache as always.
Ok I have a question.
Apparently Breath of the Wild requires the Gamepad in some instances for motion control. How would CEMU handle that?
I'm pretty sure you can turn off the motion controls in the settings.
Quick question, one problem has appeared to me that hasn't before, and that is the crackling sound in SM3DW. I have made it to World 7 without that particular glitch so far, but now it is unbearable.
Especially because I am certain that I have not encountered that sound before in SM3DW, and now I can even hear that bloody crackling sound even in older level when I replay them.
I have not changed my cemu version, basically didn't even touch the folders where cemu is located. Only thing that bothers me is that I have yesterday reinstalled my realtek sound drivers, but nothing else.
Anybody got a clue as to what that might be?
What is the minimum CPU wise before anyone should try running this?
You underestimate what 2 as it stands well paid developers can do with their time.
$6,966 per month
This is even bigger news that the preliminary BOW support for me.Proper patch support (doesn't need to overwrite original game files)
DLC support
Improved shader compilation speeds
So it is up to one person developing the emulator in his spare time for BotW to run better?
That's kinda heavy internet burden on one person shoulders, no?
Is CEMU open source like Dolphin or not?
Any chance that if and when they get BotW running the emulation will also suffer less from the framerate issues than the game has on the WiiU?
In villages it's really grating to have drops to what feels below 20 fps.
Think of it as his job. Patreon funds are high enough for him to spend 100% of his time on the emulator, without worrying about a 9-5 daily job.That's kinda heavy internet burden on one person shoulders, no?
Think of it as his job. Patreon funds are high enough for him to spend 100% of his time on the emulator, without worrying about a 9-5 daily job.
Any chance that if and when they get BotW running the emulation will also suffer less from the framerate issues than the game has on the WiiU?
In villages it's really grating to have drops to what feels below 20 fps.
I'll play it here if I get 30 fps on any resolution (well, 1080 or higher) and nintendo hasn't patched the docked switch mode. I don't mind some drops but those long 20's are really annoying to say the least. Can you expect more glitches/bugs on this emulator too?
Which doesn't mean that the project gets this attention from devs.
Seeing that this emulator is of such a high quality asked you can bet the person has no problems finding a job and even more, potentially had one when he started.
If the emulator is truly accurate then in should drop frames in exactly the same place as the Wii U version does. However I think that with the host based timer cpu mode option it uses the grunt of your pc to negate such CPU shortcomings of the original hardware, I could be wrong on this however!
CEMU is the opposite of high quality emulation, it can only run a few WiiU games.
Devs don't care about game preservation nor good emulation, they only care about making money by giving players the option to play most popular games the soonest and the best they can.
I know that we all love to play WiiU games at 4K and without framerate problems, me included, but in the mid-long term CEMU will be irrelevant, because once most demanded games are perfectly playable people will have 0 reasons to keep paying, and devs will stop development for sure.
They have even implanted DRM and code obfuscation to prevent Decaf(an open source low level WiiU emulator) developers from reverse engineering it.
CEMU is the opposite of high quality emulation, it can only run a few WiiU games.
Devs don't care about game preservation nor good emulation, they only care about making money by giving players the option to play most popular games the soonest and the best they can.
I know that we all love to play WiiU games at 4K and without framerate problems, me included, but in the mid-long term CEMU will be irrelevant, because once most demanded games are perfectly playable people will have 0 reasons to keep paying, and devs will stop development for sure.
They have even implanted DRM and code obfuscation to prevent Decaf(an open source low level WiiU emulator) developers from reverse engineering it.
CEMU is the opposite of high quality emulation, it can only run a few WiiU games.
Devs don't care about game preservation nor good emulation, they only care about making money by giving players the option to play most popular games the soonest and the best they can.
I know that we all love to play WiiU games at 4K and without framerate problems, me included, but in the mid-long term CEMU will be irrelevant, because once most demanded games are perfectly playable people will have 0 reasons to keep paying, and devs will stop development for sure.
They have even implanted DRM and code obfuscation to prevent Decaf(an open source low level WiiU emulator) developers from reverse engineering it.
To clarify, you're aware Dolphin was closed source for a longer period of time than Cemu has been so far, right?
To clarify, you're aware Dolphin was closed source for a longer period of time than Cemu has been so far, right?
And Dolphin got way better once it went open source. If the CEMU folks cared about preservation or the quality of their work, they wouldn't be begging for money on Patreon.
This post is largely nonsense. Cemu can't run many Wii U games because it is still early in development. Modern emulators typically take years to get to a point of being compatible with the vast majority of a system's library. Plus the developers have already stated that they would open-source the project if they were to cease development on it for whatever reason. Also the DRM has nothing to do with Decaf. It is to prevent people from pirating the Patreon builds. The Cemu public releases to do not include DRM.
But at least they didn't try to make money of it, and it wasn't any good until it was made open source anyway.
That is not how LLE works.
And excuse me if I don't trust the word of some guys who are making profit of an emulator.
The DRM is to avoid piracy, but the code obfuscation is to avoid other projects which may threat they revenue source to improve, and it is also present on the public version.
They're begging for money on Patreon?
Why is getting paid for your work a bad thing again?
No, they are giving you the option to support and speed up development.
That is not how LLE works.
Because the real benefit of this work is game preservation, not these coders' profit. Any attempts to increase the latter at the cost of the former is bad.
You know what would really "speed up development?" Going open source.
Why is getting paid for your work a bad thing again?
.... is this post serious? No one is stopping anyone making their own projects. The guy spends his own time and effort into this, he's MORE than entitled to get paid for it. Sure an open-source project would be great. Now get one starting, don't shit on this guy for making his own thing on his own time and own effort.
Tales from jmga's BootyBecause 99% of people are going to use your work for piracy.
Unofficial emulators only makes sense if its finality is game preservation.
Because 99% of people are going to use your work for piracy.
Unofficial emulators only makes sense if its finality is game preservation.
... is this post serious? No one is stopping anyone making their own projects. The guy spends his own time and effort into this, he's MORE than entitled to get paid for it. Sure an open-source project would be great. Now get one starting, don't shit on this guy for making his own thing on his own time and own effort.
... is this post serious? No one is stopping anyone making their own projects. The guy spends his own time and effort into this, he's MORE than entitled to get paid for it. Sure an open-source project would be great. Now get one starting, don't shit on this guy for making his own thing on his own time and own effort.
There is already an open source project called Decaf, if you really care about game preservation you should give your money to them, not CEMU.