Cemu Thread: Emulating Wii U Games

Biggest problem will be the shader cache as always.
Yeah I feel like a merger tool would be a nice thing to have for this one considering it's open world. Set up a site where people can upload their cache and the tool will compile all unique shaders into one cache that everybody can download.
Not sure if it's possible with the file format Cemu is using though, I took a quick look a while ago but it wasn't very straightforward to me.
 
Quick question, one problem has appeared to me that hasn't before, and that is the crackling sound in SM3DW. I have made it to World 7 without that particular glitch so far, but now it is unbearable.

Especially because I am certain that I have not encountered that sound before in SM3DW, and now I can even hear that bloody crackling sound even in older level when I replay them.

I have not changed my cemu version, basically didn't even touch the folders where cemu is located. Only thing that bothers me is that I have yesterday reinstalled my realtek sound drivers, but nothing else. :(

Anybody got a clue as to what that might be?
 
Quick question, one problem has appeared to me that hasn't before, and that is the crackling sound in SM3DW. I have made it to World 7 without that particular glitch so far, but now it is unbearable.

Especially because I am certain that I have not encountered that sound before in SM3DW, and now I can even hear that bloody crackling sound even in older level when I replay them.

I have not changed my cemu version, basically didn't even touch the folders where cemu is located. Only thing that bothers me is that I have yesterday reinstalled my realtek sound drivers, but nothing else. :(

Anybody got a clue as to what that might be?

In 'Audio settings', can you make sure the volume slider isn't maxed out? The default/what it should be is about 1/3. Higher volumes can cause clipping.
 
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First step done
Time to rip the files and donate to CEMU. This game deserves an higher fidelity than what my WiiU can give.
 
Any chance that if and when they get BotW running the emulation will also suffer less from the framerate issues than the game has on the WiiU?

In villages it's really grating to have drops to what feels below 20 fps.
 
So it is up to one person developing the emulator in his spare time for BotW to run better?

That's kinda heavy internet burden on one person shoulders, no?

Is CEMU open source like Dolphin or not?
 
Any chance that if and when they get BotW running the emulation will also suffer less from the framerate issues than the game has on the WiiU?

In villages it's really grating to have drops to what feels below 20 fps.

It has the potential to run the game better in terms of performance.
 
Think of it as his job. Patreon funds are high enough for him to spend 100% of his time on the emulator, without worrying about a 9-5 daily job.

Which doesn't mean that the project gets this attention from devs.
Seeing that this emulator is of such a high quality asked you can bet the person has no problems finding a job and even more, potentially had one when he started.
 
Any chance that if and when they get BotW running the emulation will also suffer less from the framerate issues than the game has on the WiiU?

In villages it's really grating to have drops to what feels below 20 fps.

If the emulator is truly accurate then in should drop frames in exactly the same place as the Wii U version does. However I think that with the host based timer cpu mode option it uses the grunt of your pc to negate such CPU shortcomings of the original hardware, I could be wrong on this however!
 
My Wii U copy arrived today!

Can't wait to rip it and try it out, I know it doesn't work well, but just to see.

Main game is on my Switch anyways. :P
 
I'll play it here if I get 30 fps on any resolution (well, 1080 or higher) and nintendo hasn't patched the docked switch mode. I don't mind some drops but those long 20's are really annoying to say the least. Can you expect more glitches/bugs on this emulator too?
 
I'll play it here if I get 30 fps on any resolution (well, 1080 or higher) and nintendo hasn't patched the docked switch mode. I don't mind some drops but those long 20's are really annoying to say the least. Can you expect more glitches/bugs on this emulator too?

Of course expect issues with the emulator right now. It's far from finished.
 
Which doesn't mean that the project gets this attention from devs.
Seeing that this emulator is of such a high quality asked you can bet the person has no problems finding a job and even more, potentially had one when he started.

CEMU is the opposite of high quality emulation, it can only run a few WiiU games.

Devs don't care about game preservation nor good emulation, they only care about making money by giving players the option to play most popular games the soonest and the best they can.

I know that we all love to play WiiU games at 4K and without framerate problems, me included, but in the mid-long term CEMU will be irrelevant, because once most demanded games are perfectly playable people will have 0 reasons to keep paying, and devs will stop development for sure.

They have even implanted DRM and code obfuscation to prevent Decaf(an open source low level WiiU emulator) developers from reverse engineering it.
 
If the emulator is truly accurate then in should drop frames in exactly the same place as the Wii U version does. However I think that with the host based timer cpu mode option it uses the grunt of your pc to negate such CPU shortcomings of the original hardware, I could be wrong on this however!

You ain't wrong. It would run it better.
 
CEMU is the opposite of high quality emulation, it can only run a few WiiU games.

Devs don't care about game preservation nor good emulation, they only care about making money by giving players the option to play most popular games the soonest and the best they can.

I know that we all love to play WiiU games at 4K and without framerate problems, me included, but in the mid-long term CEMU will be irrelevant, because once most demanded games are perfectly playable people will have 0 reasons to keep paying, and devs will stop development for sure.

They have even implanted DRM and code obfuscation to prevent Decaf(an open source low level WiiU emulator) developers from reverse engineering it.

To clarify, you're aware Dolphin was closed source for a longer period of time than Cemu has been so far, right?
 
CEMU is the opposite of high quality emulation, it can only run a few WiiU games.

Devs don't care about game preservation nor good emulation, they only care about making money by giving players the option to play most popular games the soonest and the best they can.

I know that we all love to play WiiU games at 4K and without framerate problems, me included, but in the mid-long term CEMU will be irrelevant, because once most demanded games are perfectly playable people will have 0 reasons to keep paying, and devs will stop development for sure.

They have even implanted DRM and code obfuscation to prevent Decaf(an open source low level WiiU emulator) developers from reverse engineering it.

It's their own right to protect their work. They have gotten further than anyone else when it comes to emulation and people are free to use it or not. What the future will bring will be determined in the future.
But currently this is the best you can get and it is high quality.
This doesn't change because you don't like how they are doing it.
 
The Breath of the Wild bump has now pushed the Patreon over $7000 for the first time.

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CEMU is the opposite of high quality emulation, it can only run a few WiiU games.

Devs don't care about game preservation nor good emulation, they only care about making money by giving players the option to play most popular games the soonest and the best they can.

I know that we all love to play WiiU games at 4K and without framerate problems, me included, but in the mid-long term CEMU will be irrelevant, because once most demanded games are perfectly playable people will have 0 reasons to keep paying, and devs will stop development for sure.

They have even implanted DRM and code obfuscation to prevent Decaf(an open source low level WiiU emulator) developers from reverse engineering it.

This post is largely nonsense. Cemu can't run many Wii U games because it is still early in development. Modern emulators typically take years to get to a point of being compatible with the vast majority of a system's library. Plus the developers have already stated that they would open-source the project if they were to cease development on it for whatever reason. Also the DRM has nothing to do with Decaf. It is to prevent people from pirating the Patreon builds. The Cemu public releases do not include DRM.
 
To clarify, you're aware Dolphin was closed source for a longer period of time than Cemu has been so far, right?

And Dolphin got way better once it went open source. If the CEMU folks cared about preservation or the quality of their work, they wouldn't be begging for money on Patreon.
 
This post is largely nonsense. Cemu can't run many Wii U games because it is still early in development. Modern emulators typically take years to get to a point of being compatible with the vast majority of a system's library. Plus the developers have already stated that they would open-source the project if they were to cease development on it for whatever reason. Also the DRM has nothing to do with Decaf. It is to prevent people from pirating the Patreon builds. The Cemu public releases to do not include DRM.

That is not how LLE works.

And excuse me if I don't trust the word of some guys who are making profit of an emulator.

The DRM is to avoid piracy, but the code obfuscation is to avoid other projects which may threaten their revenue source to improve, and it is also present on the public version.
 
But at least they didn't try to make money of it, and it wasn't any good until it was made open source anyway.

Why is getting paid for your work a bad thing again?

That is not how LLE works.

And excuse me if I don't trust the word of some guys who are making profit of an emulator.

The DRM is to avoid piracy, but the code obfuscation is to avoid other projects which may threat they revenue source to improve, and it is also present on the public version.


I don't know much about how emulators work but I have a feeling CEMU is not unlike project 64, focused on emulation on a game per game basis with speed hacks and such instead of accurately emulating the whole platform's intricacies like dolphin since the switch to open source (I believe dolphin was like CEMU and p64 in the old days). The goal not being preservation but just having a "good enough" emulation experience to play.
 
Because the real benefit of this work is game preservation, not these coders' profit. Any attempts to increase the latter at the cost of the former is bad.



You know what would really "speed up development?" Going open source.

... is this post serious? No one is stopping anyone making their own projects. The guy spends his own time and effort into this, he's MORE than entitled to get paid for it. Sure an open-source project would be great. Now get one starting, don't shit on this guy for making his own thing on his own time and own effort.
 
... is this post serious? No one is stopping anyone making their own projects. The guy spends his own time and effort into this, he's MORE than entitled to get paid for it. Sure an open-source project would be great. Now get one starting, don't shit on this guy for making his own thing on his own time and own effort.
.

Because 99% of people are going to use your work for piracy.

Unofficial emulators only makes sense if its finality is game preservation.
Tales from jmga's Booty
 
Because 99% of people are going to use your work for piracy.

Unofficial emulators only makes sense if its finality is game preservation.

Somehow I doubt the demographics using dolphin or CEMU is all that different, just because dolphin is more focused on game preservation. If someone wants to pirate, a project being open-sourced and focused on game preservation won't change his opinion.
 
... is this post serious? No one is stopping anyone making their own projects. The guy spends his own time and effort into this, he's MORE than entitled to get paid for it. Sure an open-source project would be great. Now get one starting, don't shit on this guy for making his own thing on his own time and own effort.

There is already an open source project called Decaf, if you really care about game preservation you should give your money to them, not CEMU.
 
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