Cemu Thread: Emulating Wii U Games

can someone please get a banhammer? Was it not a rule not to talk about piracy in this thread? This was discussed like a million times.
 
Really sounds like you haven't made one fucking second of research.

Let's go through the list, shall we?

Xenoblade Chronicles X : Already full playable on CEMU. Unplayable on Deaf
DK Tropical Freeze: Fully playable on CEMU. Unplayable on Decaf
One Piece Red: Much better performance on CEMU
Family Tennis SP: Crashes on decaf when loading a match, is playable on CEMU
Another World: Major graphics and performance issues on decaf. Not great on CEMU either but at least the graphics display correctly.
Nes Remix 2: Better performance on CEMU
Angry Birds Trilogy: Couldn't find anyone running that one on CEMU, but Angry Birds Star Wars runs at 60fps without issues. Angry Birds Star Wars barely boots on decaf
Scribblenauts Unlimited: Unplayable on Decaf as it bugs out on start, characters invisible. Can't find recent CEMU footage but back in the first versions it had visual glitches but at least it let you actually start playing it regardless
New Super Marios Bros U: Do I need to say anything? Much better on CEMU vs decaf, as usual.
Shovel Knight : Worked perfectly since early versions of CEMU, doesn't have sound on decaf.
Citizens of Earth: about even
The Cave: Shitty performance on CEMU. Crashes on the main menu on decaf
TNT Racers: Playable on CEMU. Crashes while trying to load a mode on decaf
Gunman Clive: Playable on CEMU. Extreme visual and audio glitches on decaf
Chariot: Playable fullspeed on CEMU. Can't play on decaf, green screen glitch.
Kirby Rainbow Curse: graphical glitches and needs a save game to get past certain points, but 60fps performance. Can't get past menu on decaf
Tekken Tag Tournament 2 : Extreme graphic glitches on Nvidia, better on AMD. Still quite a bit until playable without glitches, but you can get into fights just fine. Crashes after opening movie on decaf.


Like jesus fucking christ do your fucking homework. You're telling me to watch those videos when you seemingly have watched exactly zero of them?Holy crap.




Why don't you go on and fucking open a thread about how people who develop media players are extremely awful people because media players can be used for piracy? Why don't you go on and go on a dumb tirade against the devs of Drastic, a DS emulator on Android that is paid, and is also much better than the free open source emulators available on PC?

It seems you only talk about the games that run on CEMU, but I don't know why you say games like Chariot or TNT don't work on Decaf, and also other games work in recent versions, it is just really difficult to find videos about it.

But for example:

Stick it to the man
Funky burn
Stone Shire
Ascents of Kings

None of them run on CEMU according to its compatibility list and I also haven't found any video showing them partially running.

And I'm stopping here because some of you guys are starting to be very impolite and loosing your manners, as far as I know none of you are CEMU devs who need to defend their business, so please relax a little.
 
And Dolphin got way better once it went open source. If the CEMU folks cared about preservation or the quality of their work, they wouldn't be begging for money on Patreon.
Absolutely. As we all know, people who care about the quality of their work live off love and air.
 
And Dolphin got way better once it went open source. If the CEMU folks cared about preservation or the quality of their work, they wouldn't be begging for money on Patreon.

Everyone works differently.

a) They're not begging, this is money they assuredly use to buy food, pay rent, and purchase equipment or supplies as needed, not just go out and have fun with. I really don't know why there is so much fucking shaming going on with regards to the developers raising money for a project they are putting in honest work on.

b) "Going open-source" does not immediately mean that all problems are magically coordinated and solved. It might get certain things worked on faster, but by the end of the day, someone has to coordinate various volunteer efforts and then put all the work together so it functions as a single, cohesive program. They have a workflow that is obviously effective for them, they're working faster than most other emulator efforts have, open source or not. Maybe it'll happen someday, maybe not, but again, it changes the entire workflow.
 
And Dolphin got way better once it went open source. If the CEMU folks cared about preservation or the quality of their work, they wouldn't be begging for money on Patreon.

Except there is an open source Wii U emulator currently, and what would you personally describe as the difference between the two in terms of emulation so far? What precisely is the correlation you're painting between quality of work and "begging for money on Patreon"? Are they inherently begging for money by having a Patreon set up?

But at least they didn't try to make money of it, and it wasn't any good until it was made open source anyway.

What exactly is this "good" you're defining? How do you reconcile Dolphin's trajectory with your fanfiction about Cemu's future? What makes you feel that contrary way versus what they've explicitly said about Cemu's own future in terms of its development? How do you feel about open source emulators that also have Patreon accounts?
 
What bothers you the most? The fact that CEMU is closed source or that it happens to be better than it's open source competitor?
 
I dunno man. CEMU has advanced pretty far without being open-source. Back when Dolphin started, we didn't have things like gofundme or Patreon around and therefore needed the help of many. Nowadays anything can be funded even if they don't keep their promises so that is not a problem anymore. These devs are basically working for free and they don't have the resources nor the time to do it (I don't know how many of you know how extremely difficult it is to make an emulator.) They need to put food on their table too and keep their shelter.

Other than funding, what's wrong with an emulator being closed? Does it affect us in any way, shape, or form?
 
Other than funding, what's wrong with an emulator being closed? Does it affect us in any way, shape, or form?
While I find it completely ridiculous to vilify people for trying to make a living by providing a great product (and made that much clear a few posts above), in the long run there absolutely are significant drawbacks in a closed-source emulator.

The most significant one concerns long-term preservation. With an open source emulator, you can conceivably rather easily port it to any future platform imaginable. With a closed-source emulator distributed in binary form, you might at some point be in the rather silly position of having to emulate the emulator's original execution environment in order to run it.
 
The one thing people don't want happening is for CEMU to die because of the developers losing interest.

They lost interest back then because they didn't have money. On everything we do, everything we make, money is what keeps interest. That is why many emulators went open-source for someone to continue it.
 
It seems you only talk about the games that run on CEMU, but I don't know why you say games like Chariot or TNT don't work on Decaf, and also other games work in recent versions, it is just really difficult to find videos about it.

But for example:

Stick it to the man
Funky burn
Stone Shire
Ascents of Kings

None of them run on CEMU according to its compatibility list and I also haven't found any video showing them partially running.

And I'm stopping here because some of you guys are starting to be very impolite and loosing your manners, as far as I know none of you are CEMU devs who need to defend their business, so please relax a little.
Here you fucking go, your shitty ass GOTY running at fullspeed.

Stone Shire - 1080p@60fps
 
While I find it completely ridiculous to vilify people for trying to make a living by providing a great product (and made that much clear a few posts above), in the long run there absolutely are significant drawbacks in a closed-source emulator.

The most significant one concerns long-term preservation. With an open source emulator, you can conceivably rather easily port it to any future platform imaginable. With a closed-source emulator distributed in binary form, you might at some point be in the rather silly position of having to emulate the emulator's original execution environment in order to run it.

This is how I see it. People are more likely to contribute to an open source project that has a solid foundation to begin with (otherwise I should be able to 'create' an open source Wii U emulator by putting up some skeleton files in GitHub and expect that people would magically start to contribute. Obviously that's not how things work in the real world). I don't see any issue with a couple passionate people doing the work to lay that foundation - even making money doing so - under the assumption that they'll eventually open source it. Personally, my preference is open source, but if it gets there in the end, at least it will be in a position where others will actually feel like putting the effort into improving it.
 
I and plenty other people have interests and hobbies they do for fun and don't actually see as work. I'm sad to hear you stop cold whenever you notice it could be work and earn you money but doesn't.

I do agree with you. However, when those hobbies leave the personal spectrum and into the public one that is where you have to please them, not really you. Its different. Of course there are exceptions especially on emulation but eventually it won't last when it becomes more of a thankless job/hobby.
 
I do agree with you. However, when those hobbies leave the personal spectrum and into the public one that is where you have to please them, not really you. Its different. Of course there are exceptions especially on emulation but eventually it won't last when it becomes more of a thankless job/hobby.
Glad to hear we kinda agree. I took issue with your statement that one can only keep interest when money is involved. You touch on the right dangers, going public and then wanting to satisfy the demands, turning an interest into a thankless job. But I don't think money is going to save that interest at that point, it was likely lost at the point where the satisfaction of public feedback superseded the satisfaction of just doing what one interests.
 
I bought a Switch for BotW but I'm hoping you guys can provide me with some epic 4K screenshots of the game for my desktop background!

I'd buy the Wii U version and play it on my PC (I have a 970) but emulation has always just felt strange to me, don't know why.
 
I bought a Switch for BotW but I'm hoping you guys can provide me with some epic 4K screenshots of the game for my desktop background!

I'd buy the Wii U version and play it on my PC (I have a 970) but emulation has always just felt strange to me, don't know why.

That's why I'm excited about this. Portable BotW is amazing, but the visuals in 4K and 60 FPS would be heavenly on my PC.
 
It almost certainly will not run at 60fps, the game has a 30fps cap.

Would be great if there was a way round it though.

Someone on reddit said the game doesn't have the game speed tied to the framerate and it has double-buffer vsync on. If that is accurate, breaking the vsync somehow by manipulating memory could theoretically work, breaking the 30fps cap.
Of course, that's assuming that post is correct; I have no idea if it's accurate.
 
Someone on reddit said the game doesn't have the game speed tied to the framerate and it has double-buffer vsync on. If that is accurate, breaking the vsync somehow by manipulating memory could theoretically work, breaking the 30fps cap.
Of course, that's assuming that post is correct; I have no idea if it's accurate.

It would be great to play a proper 3d Zelda game at 60fps. Here's hoping.
 
While I find it completely ridiculous to vilify people for trying to make a living by providing a great product (and made that much clear a few posts above), in the long run there absolutely are significant drawbacks in a closed-source emulator.
I wonder if that isn't reason enough for Nintendo to go after the CEMU creators though.
 
They're not doing anything illegal so why would anyone go after them

Not how it works, Nintendo can't actually do anything to them.

I keep reading about this stuff on how "creating emulators" is not really illegal and etc, but really, when someone or a group of people are actually getting paid, directly reporting to their backers and working specifically on the playable status of a very specific, newly released and critically praised game like BotW, I don't know if this "emulators are not evil" concept can't be legally questioned when there's a clear intention of bypassing the purchase of Nintendo's own hardware (Wii U) that is, in fact, still being sold in a lot of places, and specially when their new hardware's flagship game is exactly the same one being worked on.

Not saying that I'm against CEMU, I'm actually a backer, but CEMU's team is clearly prioritizing Zelda compatibility to attract more Patreon backers, not because they're simply good people. And that's basically making money off a Nintendo IP that is more relevant than ever, selling like hotcakes and driving a new system forward.
 
I keep reading about this stuff on how "creating emulators" is not really illegal and etc, but really, when someone or a group of people are actually getting paid, directly reporting to their backers and working specifically on the playable status of a very specific, newly released and critically praised game like BotW, I don't know if this "emulators are not evil" concept can't be legally questioned when there's a clear intention of bypassing the purchase of Nintendo's own hardware (Wii U) that is, in fact, still being sold in a lot of places, and specially when their new hardware's flagship game is exactly the same one being worked on.

Not saying that I'm against CEMU, I'm actually a backer, but CEMU's team is clearly prioritizing Zelda compatibility to attract more Patreon backers, not because they're simply good people. And that's basically making money off a Nintendo IP that is more relevant than ever, selling like hotcakes and driving a new system forward.

It cannot be questioned. This is the precedent that has been set since Sony took the creators of a paid emulator software to court.
 
It cannot be questioned.This is the precedent that has been set since Sony took the creators of a paid emulator software to court.
I'd say it definitely can, back in the Bleem! days, iirc, you'd need the original media anyway. We're living different times, people are actively backing an emulator development to play one of the allegedly best games of all time, definitely the biggest game Nintendo has ever made, and are mostly doing it using pirated copies downloaded from the Internet.

I personally don't believe 90% of times when people say that they have bought the game and because of that, they're legally allowed to "backup" the game data, and thus, how they plan to play it using CEMU. Yeah, sure.
 
Nope, any controller that your PC recognizes can work.
H02Ma1J.gif



How is Bayonetta 2 on cemu ?
 
I'd say it definitely can, back in the Bleem! days, iirc, you'd need the original media anyway. We're living different times, people are actively backing an emulator development to play one of the allegedly best games of all time, definitely the biggest game Nintendo has ever made, and are mostly doing it using pirated copies downloaded from the Internet.

I personally don't believe 90% of times when people say that they have bought the game and because of that, they're legally allowed to "backup" the game data, and thus, how they plan to play it using CEMU. Yeah, sure.
False, Bleem never required the original media. Ironically enough, PSX CD-Rs worked with it because it would be illegal to use Sony's DRM code.
 
False, Bleem never required the original media. Ironically enough, PSX CD-Rs worked with it because it would be illegal to use Sony's DRM code.

Interesting, I don't really remember the Bleem! days. Still, I think that my second point is not totally off the mark though, times have changed. Not that Nintendo would try to do something anyway, but CEMU is sure getting much more attention with Zelda's release.
 
Interesting, I don't really remember the Bleem! days. Still, I think that my second point is not totally off the mark though, times have changed. Not that Nintendo would try to do something anyway, but CEMU is sure getting much more attention with Zelda's release.
Consider the following:

The GBA was emulated before the system was even out in the West. Games were pretty small. Even with the bandwidth and speed of those times it was pretty easy and quick to having anyone pirate it in 5 minutes. No action from Nintendo
The DS emulator DesMume was able to play Pokémon White without issues a couple of days after release. No action from Nintendo.


Drastic, a DS emulator for android, the most optimized DS emulator out there, is being sold directly on the Google Play Store. No action from Nintendo.
ds4 windows is your friend. http://ds4windows.com/

This shouldn't be needed. I play CEMU with my PS4 Controller without issues not needing any wrappers.
 
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