Getting really fed up with the weather mechanic. It rains so much you can't do shit because you can't climb during it. Of the 15 hours I've played 2 hours has spent just standing still waiting for the rain to stop so I could continue playing. Who thought this was a good idea?
Beat the main story line of the game. At 80 korok seeds and 78 shrines done right now. Probably played somewhere in the 50-60 hour range.
One of the best games I've ever played. For sure one of my 3 favorite open world games.
Pros
+I don't think what this game was able to do in terms of open world exploration will ever be replicated. That constant feeling of wanting to see what was over that cliff, whats in that valley, whats on that island was really remarkable. I have legit not been able to stop playing since Friday. The gliding, the climbing, all of it, A+++ work.
+The Korok seeds were good, once you figured out like the 8 methods they have of delivering them you just start pulling them in, I remember one time i found 8 seeds within about 5 minutes.
+The locations and the scenery were beautiful. With Rito village possibly being one of my favorite gaming villages ever.
+The music was AWESOME when it did kick in, especially at
hyrule castle with the main theme and the ridgeland tower gliding game (had a huge grin on my face the first time I did this, didn't jump for about 5 minutes)
(minor location spoilers)
+The lost woods, really cool.
+Shrines and shrine quests. Finding and exploring for them was generally more fun than actually doing them, the tests of strength were good, some of them were so easy it blew me away. Was fine even with the gyroscope ones.
+Combat was good,
fighting a lynel in one of the locked towers in hyrule castle
being the highlight of this. (endgame location spoiler).
+Various weapons and armor. I found no issue with the durability or breaking of the weapons, it made the game very diverse encounter to encounter. I was initially pretty upset that the champions weapons could break, But eventually I learned you can recraft those, which was cool.
+The fights to get on to the divine beasts were very cool.
+Molduga fights
+All the journals and reading material in the game.
Cons
-The narrative, its just not really there in the way it is in other games, even other open world games.
But it is basically a similar storyline to most of the other zeldas. I think this issue largely comes from the bad guy just being a giant floating monster of doom. The bad guy has no personality and no interaction with any of the characters. OOT handled its villain much much better.
(story spoilers)
-
Boss fights. All felt and looked the same.
(dungeon spoilers)
-The dungeons.
This is by far my biggest complaint, more so its what i want out of a zelda game than them being particularly poorly designed or concieved. I missed the theme dungeons, I know there were complaints that they had become stale but its what zelda is, its a core feature, and I don't think these carried the weight that they needed to. The bird one honestly took me maybe 10 minutes to clear, it was that easy, the bosses in all 4 were exactly the same, just with different elements. I was bitterly disappointed that these were the only "dungeon" experiences that there were in the game.
(dungeon spoilers)
-Hyrule castle.
I think this was where the golden opportunity was to have a "classic" dungeon experience was, with locked doors, minibosses, expansive puzzles. Could of had a massive build up to the fight with Ganon but instead you can just walk in and start climbing, dodge some lasers, and face the final boss. I did enjoy this place exploring it and those aspects but did not think it gave the game a fitting end. Maybe i'm being to harsh and stiff about the dungeons thing, but I really wanted one.
(endgame spoilers)
Right now I would say its right there with OOT and WW for me, but it has been at least 5 years since I've played either of those so I'm not quite sure.
In terms of true open world games I probably have it right there behind Witcher 3(this was boosted hard by its incredible DLC, so maybe zelda can pass it) and Red Dead Redemption. Some great company.
All in all it was a remarkably enjoyable experience and it alone was worth an initial Switch investment for me. Look forward to playing more.
By the way,
how do i open the veiled falls shrine? i have the ceremonial spear and am at the glowing platform, just can't figure out what the riddle wants me to do.
I´ve been playing something around 30 hours, loving the game even more than I thought I could.
I have mixed feelings about the Dungeons (I have done 2 so far
Zora and Goron
). I think the concept is awesome, but they´re too short and too simple. There are some clever ideas but I wish they had developed the concepts more and the dungeons had been bigger. Maybe it´s that my mind´s been blown so much by the awesome concept that I just couldn´t get enough of it...Anyway, hope this is something they keep around for later Zelda entries or even give us a huge dungeon which fully realizes the idea on the DLC. I still have 2 more dungeons to go, but I don´t think they´ll be much bigger than what I´ve already seen (hope I´m wrong though).
Combat has been one of the biggest and most pleasant surprises. For someone who loves actions games ala DMC or Bayonetta, Zelda combat was always too simple and dull (though SS tried to change things a bit, but there still was little tension and complexity). BotW combat seems to have taken a lot of inspiration from Dark Souls, or even Bayonetta. You have to pay attention to enemy tells, learn enemy movesets, get the timings...Weapons offer a nice variety, with quick swords with low reach but which allow you to use a shield or 2 handed weapons with more reach and/or power, but slower speed. Fighting with a spear, sword or hammer is totally different and opens many specific tactics, which also depend on the current enemy (ies) you´re facing. While facing my first Lynel I was getting the same feelings as fighting a Dark Souls boss. BTW, it was amazing how many different attacks it had and how you had to also control that aspect of the fight, never letting it get too far away or usinf your bow so he wouldn´t take it´s on out. Oh, and using the environment to your advantage to restrict his movements or use cover when necessary.
Enemy AI is superb and maybe the best I´ve seen in a game. I´m not saying it´s the most advanced AI ever, but it just adapts to the world so well that I can´t think of any game that does this better. Sometimes an enemy and you will have the same idea during a fight, like going for a weapon or throwing a explosive barrel, and sometimes tne enemy will even beat you to it! I had this awesome thing happen where a Bokoblin´s weapon got sent flying after I parried his attack (I had no weapons so I was trying to steal it´s own) and another close one grabbed it in the air and striked me with it. THEN BOTH LAUGHED AT ME while I cowardly escaped. It was glorious.
The world is great, there are secrets everywhere which inmensely reward exploration and there seems to be something new and awesome around every corner. The NPCs are great, I love how they change their dialog, location or behaviour depending of the time of day, the weather, what you´re wearing or what weapon you´re holding. Even if talking with one doesn´t unlock any sidequest or secret, it just feels soo good that it´s impossible to be disappointed.
Some minor gripes are not having a recipe book and the Gamepad not being used at all (I´m playing it on WiiU). It´s clear teh Gamepad was a central part of the game well into development and I udnderstand Nintendo not wanting the Switch version losing in any comparisons to the WiiU´s, but the doubt of how this game would´ve been if it had been a WiiU exclusive will always be there. There are frame drops but they´ve never stopped me from enjoying the game.
We´ll have to see how this holds up in some weeks or months, but for now this is strongly shaping up to my GOAT.
no, you feel empty because you already miss a lot of content there, you don't have the witcher scense in this game. Pay more attention to the environment
For sure I have gone through an area and missed things, only to be pleasantly surprised in new discoveries giving me greater incentives to pay attention the first time around. But you can't say that there aren't large open areas of nothingness. By that, I don't mean the ground level plains you traverse, but let's say you explore mountain ranges that take time to glide to, which have a lot of traversal space to explore. There is nothing there to be seen except the odd wild animal. I feel Witcher 3 did a decent job of putting a point of interest in some of these areas, even if they were pretty basic e.g. monster holes. (And yes I know there are monster camps here with chests, but I ran around the cliffs above the initial village and it's just empty ground and it covers a large space of Duelling Peaks).
Like how cool would it be if a hidden house was up there with a merchant or even some lore. I want to be rewarded for going totally out of my way and being like no way something is here, only to be shocked to discover something.
It's a lot to ask for a large open world game, but I will always be the quality over quantity open world champion, and this is no means a negative to BOTW, it does SO many things right, I just want more.
* I also acknowledge many people love the some of the more empty open environment areas, as it feels more realistic to a real world setting, so I find that understandable.
For sure I have gone through an area and missed things, only to be pleasantly surprised in new discoveries giving me greater incentives to pay attention the first time around. But you can't say that there aren't large open areas of nothingness. By that, I don't mean the ground level plains you traverse, but let's say you explore mountain ranges that take time to glide to, which have a lot of traversal space to explore. There is nothing there to be seen except the odd wild animal. I feel Witcher 3 did a decent job of putting a point of interest in some of these areas, even if they were pretty basic e.g. monster holes. (And yes I know there are monster camps here with chests, but I ran around the cliffs above the initial village and it's just empty ground and it cover a large space of Duelling Peaks).
Like how cool would it be if a hidden house was up there with a merchant or even some lore. I want to be rewarded for going totally out of my way and being like no way something is here, only to be shocked to discover something.
It's a lot to ask for a large open world game, but I will always be the quality over quantity open world champion, and this is no means a negative to BOTW, it does SO many things right, I just want more.
* I also acknowledge many people love the empty open environment as it feels more realistic so totally understand.
There are lots of Korok puzzles in the mountains if you know what to look for.
Generally though, yeah, some of the mountain areas are kind of empty. I think it's pretty obvious after a while if a mountain range has been filled with activities or is there mostly for scale though. I have a good idea now of what areas to keep exploring and which ones to paraglide through.
Also you definitely do get rewarded at times for going completely out of your way and thinking nothing will ever be there - but there is.
Early game, did you upgrade stamina or hearts? Does armor matter more than health, or vice versa? I am so conflicted about choosing so I still haven't upgraded anything lol..
Early game, did you upgrade stamina or hearts? Does armor matter more than health, or vice versa? I am so conflicted about choosing so I still haven't upgraded anything lol..
Trying to figure out what makes traversing the terrain more engrossing in BOTW than other open world games.
I think its the combination of para-glider, climbing mechanic, and lack of satnav-pathing to follow. I have to get to high points to scope out the best route from A to B
I'm not gonna lie to you, it's not easy on the eyes at times. Your mileage will vary depending on the size of your TV and how well it upscales. I have a 65'' Sony 4k/HDR TV and, while it upscales 1080p extremely well, the same can't be said for 900p. Playing it at the same time as Horizon on the Pro is doing it no favours, although that game makes everything look bad tbf.
Maybe it's my TV (X800D) but I was pleasantly surprised to see how good it looks on my set. The art direction goes a long way when the game is in motion. I'm using color correction so everything pops.
Trying to figure out what makes traversing the terrain more engrossing in BOTW than other open world games.
I think its the combination of para-glider, climbing mechanic, and lack of satnav-pathing to follow. I have to get to high points to scope out the best route from A to B
For sure I have gone through an area and missed things, only to be pleasantly surprised in new discoveries giving me greater incentives to pay attention the first time around. But you can't say that there aren't large open areas of nothingness. By that, I don't mean the ground level plains you traverse, but let's say you explore mountain ranges that take time to glide to, which have a lot of traversal space to explore. There is nothing there to be seen except the odd wild animal. I feel Witcher 3 did a decent job of putting a point of interest in some of these areas, even if they were pretty basic e.g. monster holes. (And yes I know there are monster camps here with chests, but I ran around the cliffs above the initial village and it's just empty ground and it covers a large space of Duelling Peaks).
Like how cool would it be if a hidden house was up there with a merchant or even some lore. I want to be rewarded for going totally out of my way and being like no way something is here, only to be shocked to discover something.
It's a lot to ask for a large open world game, but I will always be the quality over quantity open world champion, and this is no means a negative to BOTW, it does SO many things right, I just want more.
* I also acknowledge many people love the some of the more empty open environment areas, as it feels more realistic to a real world setting, so I find that understandable.
Trying to figure out what makes traversing the terrain more engrossing in BOTW than other open world games.
I think its the combination of para-glider, climbing mechanic, and lack of satnav-pathing to follow. I have to get to high points to scope out the best route from A to B
Definitely part that, but also a big part is that you wanna know what's up there. Korok seed? Shrine? Treasure? Ore deposit? I can't say the amount of times I've just forced myself at scaling some path I could barely get up, where I had to find the absolute steepest incline Link could get a foothold to regain stamina. I ended up on top of these huge falls, and just explored for probably easily an hour.
One of my favorites is the woman in the bar that rambles on about being rejected lol "what does he mean he doesn't like women twice his height? I'm only just under 8 ft tall." Lol
I think the only thing I don't like about the map is the enemy variety. It's either Bokoblins or Lizalfos. I don't think I've found any other biomes than that.
I also haven't found a single cave. Has anybody else noticed there are no caves or caverns?
Getting really fed up with the weather mechanic. It rains so much you can't do shit because you can't climb during it. Of the 15 hours I've played 2 hours has spent just standing still waiting for the rain to stop so I could continue playing. Who thought this was a good idea?
not many people know MGS The Phantom Pain on Xbox One has amiibo like functionality, hold it over your pad and it unlocks Big Boss' e-cigar for Link to use to pass the time.
That's up to your playstyle. I'd say that you should at least upgrade one set for specific abilities (i.e. climbing gear).
You don't need to upgrade all heat resistant armours, just pick one; for example.
I think the only thing I don't like about the map is the enemy variety. It's either Bokoblins or Lizalfos. I don't think I've found any other biomes than that.
I also haven't found a single cave. Has anybody else noticed there are no caves or caverns?
There are caves, not huge ones but I've seen a few here and there. Enemy variety is one of the few problems of the game, the thing is their ai and large variety of attacks and weapons overall help make them fun to fight repeatedly. But yeah a few more classic Zelda enemies would be nice.
Early game, did you upgrade stamina or hearts? Does armor matter more than health, or vice versa? I am so conflicted about choosing so I still haven't upgraded anything lol..
So some guy gave me 500 rupee to go give it to someone
It's the fairy near Roto village, should I have given it? Since I already have a great fairy activated near Karikako village that does the same thing I believe. 500 Rupee is hard to part with, even if it means I become scum Link
There are caves, not huge ones but I've seen a few here and there. Enemy variety is one of the few problems of the game, the thing is their ai and large variety of attacks and weapons overall help make them fun to fight repeatedly. But yeah a few more classic Zelda enemies would be nice.
So some guy gave me 500 rupee to go give it to someone
It's the fairy near Roto village, should I have given it? Since I already have a great fairy activated near Karikako village that does the same thing I believe. 500 Rupee is hard to part with, even if it means I become scum Link
Trying to figure out what makes traversing the terrain more engrossing in BOTW than other open world games.
I think its the combination of para-glider, climbing mechanic, and lack of satnav-pathing to follow. I have to get to high points to scope out the best route from A to B
I agree. It's very satisfying being able to glide from high vantage points, especially since you can occasionally mix combat into it. Climbing is also incredibly simple yet ingenious; there's so many times in past open world games where there'd be an easy shortcut if you were just able to climb that cliff or mountain. It's pretty much the epitome of freedom in this game. What also adds to the experience is the game being insanely rewarding when it comes to climbing things. Korok seeds, towers, shrines, treasure, ores, etc., there's so many times when I'm like "Nah, there's no way they have something up here..." And yet they do. That alone goes a long way in compelling you to climb often, because unlike other open world games, it is extremely hellbent on rewarding your exploration.
Also the world's aesthetic is designed in a way that has multiple enticing landmarks. Like Hyrule Castle for example, it's often always in your view, calling out to you. Same for the volcano. The shrines. The towers. Even the bandit camps with locked treasure camps. And so on. It's all visibly presented in a way that easily beckons to you, almost forcing you to stop whatever you're doing so that you can check it out. And that then ties back to how it rewards exploration, because you know that you will find something interesting if you take the time to head out to whatever has caught your eye. Said landmarks also help to ensure that you're never entirely lost.
Also another underrated thing is the world's spacing. I've heard people call it empty, but I see it as a positive considering how the game works. Aonuma talked about how when developing this game he realized that it isn't a bad thing to at times just find yourself lost in the world. And sometimes that happens to me, and I have stretches where I may not necessarily come across something interesting. But when I do, it feels like it matters more? You know, like wow, after all this time, I found a village, or maybe an interesting NPC, or a certain island...
The yiga and lynels are some of the best enemies in the series. Also I love fighting hinox too. I think this game has the best versions of all these classic enemies, I just wish a few standards like dark nuts, leavers, redeads, poes, deku babas were also in the game. Fingers crossed for some new enemies in the dlc.