The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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I'm kind of with you... I was loving the game to death for like the first 30 hours but once you've kind of seen the big surprising things and explored a good chunk of the world, it starts to feel a little rote. Shrines are mostly pretty simple and the rewards often mediocre, and even quests that feel like they should have major rewards are almost always a let-down in terms of that. Like the quests associated with the 3 springs just offer generic rewards, that just feels wrong. Most of the sidequest rewards are disappointing too, only once have I gotten a piece of wearable gear, and it was from a pretty generic quest to go take a picture.

I still think the game is great but there are too many shrines and not enough interesting sidequests and reward distributions. I'd rather there were a third of the shrines but they were all a bit bigger and more involved. I love the world they've created, and the game itself an awful lot, but it saddens me to say they didn't really put enough unique content in it. Don't get me wrong, I'm glad this isn't a Ubisoft open-world game where the map is filled with tedious things to collect and meaningless sidequests, but I wish there was a bit more to do besides find shrines and korok seeds.
Don't mean to force you to play more
But some hidden shrine unlocked by some really interesting quest.
 
So now I'm addicted to filling out my compendium. This fucking game, man. I'm gonna easily spend over 100 hours on this before I beat it. Shit I'll probably one shot Ganon by the time I get to him.

I'm in NO rush to beat this game. I'm having too much fun. And I feel like everything I'm doing is SUBSTANTIVE. I'm always working towards something.
 
"Finished" this game after 80 hours play on Wii U, I will do the rest when my switch arrives. Seriously, this is the best game I have played in years, even after this many hours, I still feel like I have much more to discover. I'm kinda worried how can Nintendo do a sequel.
 
Don't mean to force you to play more
But some hidden shrine unlocked by some really interesting quest.

The problem is there isn't much incentive to do a lot of those. I'm sure the poster, along with myself, have completed a huge portion of the shrines and seen a lot of the standout ones and also a lot of the unique quests (springs and such). The rewards just feel... like nothing.

If a lot of these consistently reward you with nothing much, you feel less and less drive to seek others out. Everything just starts blending in together.

The game is too big for its own good.
 
Hateno village.... just wow. The music... the atmosphere.... the sudden realization that I wanna buy stuff but have practically zero Rupees....

I think so far the Hateno Village theme is my fave in-game music. Its so peaceful and the melody just sounds like a little village in the countryside. Magnificent.
 
I'm fairly sure this game takes place on the timeline where TP happens, seeing as the game is mentioned.

That said, it's set so far into the future that we might as well not talk about timelines. Like, seriously, it's not even 10,000 years into the future, 10,000 years ago Hyrule tech had advanced to the point where they could create monstrous beasts and towers etc. 10,000 society was more sci-fi than any hyrule we've seen before (I don't think it mentions why Hyrule regresses by the time calamity ganon comes about 100 years ago).

Either way, the guardians were made 10,000 years ago, but the guardians were made a long time after the other Zelda games.

It doesn't mention the events of Twilight Princess at all. It only mentions the Twilight Realm which exists in every timeline.
 
The problem is there isn't much incentive to do a lot of those. I'm sure the poster, along with myself, have completed a huge portion of the shrines and seen a lot of the standout ones and also a lot of the unique quests (springs and such). The rewards just feel... like nothing.

If a lot of these consistently reward you with nothing much, you feel less and less drive to seek others out. Everything just starts blending in together.

The game is too big for its own good.

i totally agree that's why I don't mean to force the poster to play more
Just leave the game when you feels that's enough
 
Don't mean to force you to play more
But some hidden shrine unlocked by some really interesting quest.

But that's the problem. "Really interesting quest" reward being yet another shrine isn't really interesting. Yeah, some of the Shrine quests are nifty, but they're still just... shrines. With mediocre rewards, more often than not. I'm already at the point where the game is dead easy and I don't need more hearts and stamina. I'm sitting on 9 orbs right now that I have yet to cash in because I just don't really care anymore.

I still love the game, just... not nearly as much as I did the first few days. There's just not enough to do in the world. I wish there were more areas that felt like Hyrule castle (I went there early and it was fucking AWESOME)
 
I have come here to complain about the motion control shrines; they are rubbish. Horseshit garbage rubbish of the highest order. What the fuck happened here?

One of my biggest disappointments with the Wii U was Nintendo distancing themselves from the split controller with motion and pointer setup of the Wii, which I felt was a great way to differentiate the control input fro competitors. I'm one of those people who constantly found motion controlled games experimental and interesting, even when they didn't work, and thought both Red Steel 2 and Skyward Sword were superb examples of motion control gameplay.

Joypad motion control shrines in Breath of the Wild is borderline broken. It does not 1:1 match the positioning and orientation of the right joypad despite being the intended control input. While on the Wii heavy motion control games, with motion plus, were hardly 1:1 either...they were still far, far more consistent with orientation than the shit we're getting here. It loses orientation synchronicity almost immediately. It's a mess trying to manipulate a virtual perspective with a real physical object that has no 1:1 consistency.

Is my pad broken? Is it just Zelda's terrible programming relative to the hardware? Or is the tech in a single joypad for motion controls actually worse than a Wii Remote with M+?
 
Guys, I have two questions:

1. About your
house
in Hatano that you can buy for 3000 rupees: Can you keep your weapons in there aka put them in there and get back for them whenever you like it? If so I will seriously contemplate buying it - it would function like additional inventory slots!

2. Can anybody please give me a hint for the missing
Zora Wife
sidequest? I figured she had to be somwhere in or near Lake Hylia and I alrady searched through the entirety of it and couldn't find her.
 
There's a girl who
love touching balls and guardians
...

Yeah, really interesting.

huh.... where is that?

Guys, I have two questions:

1. About your
house
in Hatano that you can buy for 3000 rupees: Can you keep your weapons in there aka put them in there and get back for them whenever you like it? If so I will seriously contemplate buying it - it would function like additional inventory slots!

2. Can anybody please give me a hint for the missing
Zora Wife
sidequest? I figured she had to be somwhere in or near Lake Hylia and I alrady searched through the entirety of it and couldn't find her.

just
buy the house, you will be able to store 3 weapons if you upgrade it for it, and it will unlock an other interesting sidequest
 
I started to go back on missed shrines and I guess chests scale with your progress? Otherwise I don't see them giving out a 50 attack broadsword near the plateau. I then blew it up on a fight in the colosseum near the plateau I never noticed.
 
honestly, for me the reward is the puzzle that you need to solve to reveal the shrine! I love puzzle, and finding them everywhere is amazing to me! there sidequest and puzzles hidden everywhere, and a lot of them have unique way to unlock them!
Very much agreed, many of the shrine quests I've done have been either amazing set pieces or great puzzles. The shrine/reward is just a bonus at the end. The game is fun and rewarding enough without needing a bigger reward. I mean, I wouldn't say no if they offered something more substantial, but it doesn't at all detract from my enjoyment or cause these unique quests to become "stale" just because of the reward.
 
I don't know how you can start the
house quest
in Hateno. No one has a notification symbol anymore in the town. Is it only available at a specific time?

The problem is there isn't much incentive to do a lot of those. I'm sure the poster, along with myself, have completed a huge portion of the shrines and seen a lot of the standout ones and also a lot of the unique quests (springs and such). The rewards just feel... like nothing.

If a lot of these consistently reward you with nothing much, you feel less and less drive to seek others out. Everything just starts blending in together.

The game is too big for its own good.

I've done about 45 shrines and I can definitely see your point. They're still fun now, but if there are 120... Don't know if I'll seek them all out. Even if the shrines have some good puzzles, repetition does start to set in a bit. It's minor but it doesn't help that you have to skip cutscenes and let the game load every time you want to do one.

I do like the ones that have overworld riddles involved though. I'll try to do a lot of those because figuring those entrances out is more fun than the 36th stasis/magnesis room.
 
I started to go back on missed shrines and I guess chests scale with your progress? Otherwise I don't see them giving out a 50 attack broadsword near the plateau. I then blew it up on a fight in the colosseum near the plateau I never noticed.

I know at least some drops/chests scale. I've been scanning my red goblin amiibo every day since I started playing and the weapons inside have grown with me.
 
Very much agreed, many of the shrine quests I've done have been either amazing set pieces or great puzzles. The shrine/reward is just a bonus at the end. The game is fun and rewarding enough without needing a bigger reward. I mean, I wouldn't say no if they offered something more substantial, but it doesn't at all detract from my enjoyment or cause these unique quests to become "stale" just because of the reward.

yeah and some of them still have nice reward, like unique piece of equipement!
 
I have come here to complain about the motion control shrines; they are rubbish. Horseshit garbage rubbish of the highest order. What the fuck happened here?

One of my biggest disappointments with the Wii U was Nintendo distancing themselves from the split controller with motion and pointer setup of the Wii, which I felt was a great way to differentiate the control input fro competitors. I'm one of those people who constantly found motion controlled games experimental and interesting, even when they didn't work, and thought both Red Steel 2 and Skyward Sword were superb examples of motion control gameplay.

Joypad motion control shrines in Breath of the Wild is borderline broken. It does not 1:1 match the positioning and orientation of the right joypad despite being the intended control input. While on the Wii heavy motion control games, with motion plus, were hardly 1:1 either...they were still far, far more consistent with orientation than the shit we're getting here. It loses orientation synchronicity almost immediately. It's a mess trying to manipulate a virtual perspective with a real physical object that has no 1:1 consistency.

Is my pad broken? Is it just Zelda's terrible programming relative to the hardware? Or is the tech in a single joypad for motion controls actually worse than a Wii Remote with M+?

I was screaming about the motion control shrine at Halento village earlier. Just utterly terrible. The ONLY way I beat it is because I angrily flicked my wrist and the ball managed to fly off screen to the hole.
 
I have come here to complain about the motion control shrines; they are rubbish. Horseshit garbage rubbish of the highest order. What the fuck happened here?

One of my biggest disappointments with the Wii U was Nintendo distancing themselves from the split controller with motion and pointer setup of the Wii, which I felt was a great way to differentiate the control input fro competitors. I'm one of those people who constantly found motion controlled games experimental and interesting, even when they didn't work, and thought both Red Steel 2 and Skyward Sword were superb examples of motion control gameplay.

Joypad motion control shrines in Breath of the Wild is borderline broken. It does not 1:1 match the positioning and orientation of the right joypad despite being the intended control input. While on the Wii heavy motion control games, with motion plus, were hardly 1:1 either...they were still far, far more consistent with orientation than the shit we're getting here. It loses orientation synchronicity almost immediately. It's a mess trying to manipulate a virtual perspective with a real physical object that has no 1:1 consistency.

Is my pad broken? Is it just Zelda's terrible programming relative to the hardware? Or is the tech in a single joypad for motion controls actually worse than a Wii Remote with M+?

Im on wii u. My problem with those puzzles is not that they are awful to control, I think they are good. But for some reason when there is a ball involved, the balls take too long to start rolling its like they are in slow motion while you move the platform at regulsr speed. So you need to keep your hands steafy afyer every small move or it wont take effect. When there are no balls involved they are great.
 
The problem is there isn't much incentive to do a lot of those. I'm sure the poster, along with myself, have completed a huge portion of the shrines and seen a lot of the standout ones and also a lot of the unique quests (springs and such). The rewards just feel... like nothing.

If a lot of these consistently reward you with nothing much, you feel less and less drive to seek others out. Everything just starts blending in together.

The game is too big for its own good.

I don't really see the problem with the rewards that other games don't have. For completing shrines you get a spirit orb everytime which is already a good reward in itself, sometimes unique armour, sometimes rare collectible items and sometimes weapons you don't have or maybe already have. Otherwise, rupees in this game are a really good reward as you can always spend it on something and the money distribution is surprisingly balanced overall.

Breath of the Wild actually is the first time in a Zelda game where you feel you are getting something meaningful in return for going out of your path. In past games money distribution was completley unbalanced and rupee chests became useless halfway into the game, very uneventful collectibles from chests for things you already had enough of and absolutely no weapon or armour variety. There is actual use for everything you collect now, even weapons you already have.
 
I don't really see the problem with the rewards that other games don't have. For completing shrines you get a spirit orb everytime which is already a good reward in itself, sometimes unique armour, sometimes rare collectible items and sometimes weapons you don't have or maybe already have. Otherwise, rupees in this game are always a good reward because you can always spend it on something and the money distribution is surprisingly balanced overall.

Breath of the Wild actually is the first time in a Zelda game where you feel you are getting something meaningful in return for going out of your path. In past games money distribution was completley unbalanced and rupee chests became useless halfway into the game, very uneventful collectibles from chests for things you already had enough of and absolutely no weapon or armour variety.

Early in the game I agree, but eventually you reach a point where it doesn't matter. There needs to be more monster variety and more challenging things to fight against. I hope the DLC introduces that.
 
I have come here to complain about the motion control shrines; they are rubbish. Horseshit garbage rubbish of the highest order. What the fuck happened here?

One of my biggest disappointments with the Wii U was Nintendo distancing themselves from the split controller with motion and pointer setup of the Wii, which I felt was a great way to differentiate the control input fro competitors. I'm one of those people who constantly found motion controlled games experimental and interesting, even when they didn't work, and thought both Red Steel 2 and Skyward Sword were superb examples of motion control gameplay.

Joypad motion control shrines in Breath of the Wild is borderline broken. It does not 1:1 match the positioning and orientation of the right joypad despite being the intended control input. While on the Wii heavy motion control games, with motion plus, were hardly 1:1 either...they were still far, far more consistent with orientation than the shit we're getting here. It loses orientation synchronicity almost immediately. It's a mess trying to manipulate a virtual perspective with a real physical object that has no 1:1 consistency.

Is my pad broken? Is it just Zelda's terrible programming relative to the hardware? Or is the tech in a single joypad for motion controls actually worse than a Wii Remote with M+?
The worst thing about those puzzles is the fixed camera angle. You can't see shit lol
 
I was screaming about the motion control shrine at Halento village earlier. Just utterly terrible. The ONLY way I beat it is because I angrily flicked my wrist and the ball managed to fly off screen to the hole.

I cheated this one. Just flipped the gamepad over and the underside was smooth. Easy money!
 
There's only one place you can get a cold resist armor set, right? I would like to know before I splurge 2000+ rupees on this set...
 
Regarding the hard mode update this summer...

My biggest hope is that they give you the paraglider immediately. No tutorial. Link wakes up. Link finds the paraglider in a chest in the chamber itself. Game starts.

I think that, for possibly the first time ever in a Zelda game, the tutorial is necessary in BotW. But not a second time. Plus, the biggest barrier affecting speed runs of the game is that time it takes to solve the shrines and unlock the actual paraglider.
 
I found a way to farm
Dinraal
parts in order to upgrade the chamipons tunic. Head to the Eldin Great Skeleton and start a campfire on top of it's had. Wait until morning and then
Dinraal
will fly straight at you. Keep repeating this until you have the parts you need.

I'm trying to do the same thing, only a little earlier in that task. But I can't find
Naydra
. Any tips on that one?
 
I have come here to complain about the motion control shrines; they are rubbish. Horseshit garbage rubbish of the highest order. What the fuck happened here?

One of my biggest disappointments with the Wii U was Nintendo distancing themselves from the split controller with motion and pointer setup of the Wii, which I felt was a great way to differentiate the control input fro competitors. I'm one of those people who constantly found motion controlled games experimental and interesting, even when they didn't work, and thought both Red Steel 2 and Skyward Sword were superb examples of motion control gameplay.

Joypad motion control shrines in Breath of the Wild is borderline broken. It does not 1:1 match the positioning and orientation of the right joypad despite being the intended control input. While on the Wii heavy motion control games, with motion plus, were hardly 1:1 either...they were still far, far more consistent with orientation than the shit we're getting here. It loses orientation synchronicity almost immediately. It's a mess trying to manipulate a virtual perspective with a real physical object that has no 1:1 consistency.

Is my pad broken? Is it just Zelda's terrible programming relative to the hardware? Or is the tech in a single joypad for motion controls actually worse than a Wii Remote with M+?

Yeah the motion control shrines aren't great (well they're fine in theory but could be better in execution). If you're playing in handheld mode it helps to take out the joycon since you can still easily see the screen but do the motions.
 
Really surprised to see so many people disliking the motion control shrines, I found them all really fun and easy to control so far. What systems are people playing on?

On Wii U I really really enjoyed the ball maze and mini golf ones.
 
I'm kind of with you... I was loving the game to death for like the first 30 hours but once you've kind of seen the big surprising things and explored a good chunk of the world, it starts to feel a little rote. Shrines are mostly pretty simple and the rewards often mediocre, and even quests that feel like they should have major rewards are almost always a let-down in terms of that. Like the quests associated with the 3 springs just offer generic rewards, that just feels wrong. Most of the sidequest rewards are disappointing too, only once have I gotten a piece of wearable gear, and it was from a pretty generic quest to go take a picture.

I still think the game is great but there are too many shrines and not enough interesting sidequests and reward distributions. I'd rather there were a third of the shrines but they were all a bit bigger and more involved. I love the world they've created, and the game itself an awful lot, but it saddens me to say they didn't really put enough unique content in it. Don't get me wrong, I'm glad this isn't a Ubisoft open-world game where the map is filled with tedious things to collect and meaningless sidequests, but I wish there was a bit more to do besides find shrines and korok seeds.
I sort of agree, but I think that's why you are able to get to the final boss so quickly. The second you feel like you've explored enough and are strong enough is exactly the right time to fight ganon. That can be after 10 shrines, or 50 shrines. It's a way to keep the game from getting boring before you beat it. When you are done, you can just go end the game

Also yeah, non of the side quest feel rewarding. The shrine quest are rewarding with shrines obviously, but I really dont care for the various dishes that people give to me.
 
Traveler's Tale: I landed on an island on the north part of the map an was ambushed by a very heavy instance of skeletal enemies with very powerful weapons. It took quite some time to beat them all. Afterward, I was expecting some kind of treasure chest or shrine to appear... but nothing happened. I ended up warping away.

Did anyone else find this? It looks like a
featureless round island with a barrier of rocks all the way around it. There is a lone dead tree in the middle of it.
 
Urbosa and a tablet in Zora's Domain state that the Divine Beasts are named after Sages. In particular, Vah Naboris and Nabooru, Vah Rudania and Darunia, Vah Ruta and Ruto, and Vah Medoh and Medli. All Sages who were representative of the species their namesake Divine Beast would eventually protect (and later, endanger).

No, the tablet just says that Vah Naboris was named after Nabooru, not that all DBs were named after sages.

There's a lot more explicit evidence towards the Wind Waker than there is towards Twilight Princess. Zelda saying
"steeped in twilight"
doesn't exactly guarantee a direct connection; it could easily be a red herring. As I said before, there is concrete evidence towards the Adult timeline, while there is one line that could infer a connection to the Child timeline.

j5n2GPM.jpg

The context of this situation is talking about situations in which the Master Sword actually has been used. It very clearly means SS, OoT, TP.


tumblr_ohng8co21b1r0bvmko1_1280.png


The remake adds pictures of the Rito to the creation of Hyrule origin story, to indicate they do actually exist in TP.
 
Really surprised to see so many people disliking the motion control shrines, I found them all really fun and easy to control so far. What systems are people playing on?

On Wii U I really really enjoyed the ball maze and mini golf ones.
The motion control is absolutely horrible on the switch. Like almost intentionally bad.

Im pretty sure that only the right joycon affects motion so I removed mine from the unit and had more sucess that way.

But it was absolutely wrong to include them after claiming the game can be played with the pro controller only
 
Early in the game I agree, but eventually you reach a point where it doesn't matter. There needs to be more monster variety and more challenging things to fight against. I hope the DLC introduces that.

You reach that point maybe by the 50 hour mark which is pretty good in my book. The game is also very puzzle & riddle heavy where the difficulty is not affected by getting better gear and abilities and these are in itself fun to figure out.
 
There's actually a shrine that uses gyro controls where as I was doing it (using the Pro controller) I wondered if it was even possible to complete if you were playing in handheld mode. I can't recall the name of it, but (shrine puzzle spoilers)
there's a big cube suspended in the air with torches on all 6 sides of it. Just above the cube is a lantern that can light the torch on the top of the cube. To the left and right of the cube are two water spouts that will extinguish the torches on the left and right sides (though the left side can be lowered out of the way with a button). Not only do you have to be pretty precise here (because you essentially need to angle your rotation so the spout you can't lower doesn't contact the torch on that side as you spin), you have to make at least one full rotation both horizontally and vertically. I think you'd have to disconnect the JoyCon and do it in tabletop mode.

If you don't like the gyro controls in other places you'll probably not enjoy that shrine very much...
 
There's a mechanic called sneak strike?! I played over 50 hours and figured that out now?! Haha!

So now I'm addicted to filling out my compendium. This fucking game, man. I'm gonna easily spend over 100 hours on this before I beat it. Shit I'll probably one shot Ganon by the time I get to him.

I'm in NO rush to beat this game. I'm having too much fun. And I feel like everything I'm doing is SUBSTANTIVE. I'm always working towards something.

I'm around forty hours in and have yet to even consider a dungeon. I want this to last.
 
honestly, for me the reward is the puzzle that you need to solve to reveal the shrine! I love puzzle, and finding them everywhere is amazing to me! there sidequest and puzzles hidden everywhere, and a lot of them have unique way to unlock them!

Same, I don't really get the complaints about shrine rewards. The reward is the puzzle and the orb to help you increase your health or stamina. It's like complaining that you 'only' get a star at the end of a Mario level or that The Witness didn't shower you with upgrades whenever you completed an area. Sometimes the reward in a game is the game itself!

I mean, there is some nice stuff hidden away in some of the shrines. There's a rare piece of clothing in the shrine right at the North East of the map for example. But for me solving the shrine is enough in and of itself.
 
Comments from others make me think the motion controls are generally fine on the Wii U, but not the Switch. As noted I actually like motion controls. The entire issue with them here is that the motion of 3D geometry is not 1:1 to the positioning of the peripheral, so something as simple as rotating the right joycon a very specific distance and direction does not consistently match with up with the object orientation on screen. It makes the act of interacting with the 3D space using motion controls incredibly frustrating and unsatisfying, as the feedback is not in synchronicity with the input.

This is either due to poor motion control programming for the Switch build relative to the actual peripheral hardware (potentially rushed code straight from the Wii U), or the Switch motion control is actually worse and less accurate than the Wii U / Wiimote M+.
 
Comments from others make me think the motion controls are generally fine on the Wii U, but not the Switch. As noted I actually like motion controls. The entire issue with them here is that the motion of 3D geometry is not 1:1 to the positioning of the peripheral, so something as simple as rotating the right joycon a very specific distance and direction does not consistently match with up with the object orientation on screen. It makes the act of interacting with the 3D space using motion controls incredibly frustrating and unsatisfying, as the feedback is not in synchronicity with the input.

This is either due to poor motion control programming for the Switch build relative to the actual peripheral hardware (potentially rushed code straight from the Wii U), or the Switch motion control is actually worse and less accurate than the Wii U / Wiimote M+.

Playing on Wii U, can confirm motion puzzles are still garbage. Gyro aiming is just fine though.
 
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