The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Yea his hints are really helpful, But I've discovered the whole map and I'm pretty sure I have discovered every stable. I can't find the guy at all now that I only have 2 memories left to get. Spent awhile last night just warping to every stable I have and still couldn't find him.

Did you talk to him again in Kakariko? Sometimes he points to a new memory after you've found the previous one.

Otherwise I don't know. I've only gotten a few memories.
 
I know how to cook, I just hate how inconvenient it is. Wish I could cook whenever I wanted as long as i had wood, flint and a metal object to cook on.

Well you could cook that way, but of course it doesn't 'mix' the ingredients to make them great. It simply cooks them individually (raw meat becomes steak, apple become baked apple, etc, etc).

I do agreed that I wish I could cook anywhere with say a metal shield as the 'pot'. There are clear things that can indeed be improve.
 
I don't understand the logic behind making Revali so obnoxious. Is that personality type seen as more endearing in Japan or something? I just wanted to slap him upside the head.
I actually expected him to say: "Hey, Einstein! I'm on your side!" but not even Falco is this cocky.
 
Did you talk to him again in Kakariko? Sometimes he points to a new memory after you've found the previous one.

Otherwise I don't know. I've only gotten a few memories.

Actually he just points to location in the memory depending on the area where you speak to him.
 
Cucurbitacée;231777029 said:
Revali = rival. He's obnoxious as Link is quiet, they are opposite.
oh geez, that explains it

I always hate "rivals" in Japanese games. It feels like a culturally unique thing that I just find annoying as hell.
 
I went Zora, Goron, Rito and Gerudo.

Zora and Rito were by chance. I really wanted to get to Gorons and they'd obviously be at Death Mountain. Gerudo was because it just ended up last.

Honestly, it feels like either Rito or Gorons should have been first since they're by far the easiest ones. Not that any of the dungeons are difficult, all were clever to a degree but I found myself getting though both the Rito and Goron ones a lot quicker than the other two.
 
Cucurbitacée;231777029 said:
Revali = rival. He's obnoxious as Link is quiet, they are opposite.

I haven't beaten this beast yet, but I actually love Revali. I always think during these games "why do most people just accept him as the hero? I would want to be the hero!"

That's addressed through Revali.
 
Yes, learn to cook.

The guide order is Zora, Gerudo, Rito, Goron.

Interesting... that's the order I happened to do them. The Rito stuff seemed considerably easier than the other two. I'd probably put them first if I was writing a guide.

Still haven't done the Gordon stuff.
 
I went Zora, Goron, Rito and Gerudo.

Zora and Rito were by chance. I really wanted to get to Gorons and they'd obviously be at Death Mountain. Gerudo was because it just ended up last.

Honestly, it feels like either Rito or Gorons should have been first since they're by far the easiest ones. Not that any of the dungeons are difficult, all were clever to a degree but I found myself getting though both the Rito and Goron ones a lot quicker than the other two.
Agreed the hardest one is definitely the Gerudo one in terms of figuring out the puzzle. The Zora one has the best approach the Ancient Beast segment.
 
Did you talk to him again in Kakariko? Sometimes he points to a new memory after you've found the previous one.

Otherwise I don't know. I've only gotten a few memories.

Yea, I tried talking to him in Kakariko again, doesn't give me any hints. I think he might just disappear from the stables after you view enough memories.
 
Yes, learn to cook.

The guide order is Zora, Gerudo, Rito, Goron.
My personal recommended order:

Rito, Zora, Goron, Gerudo.

No real spoilers, but just in case, tagged:

Aside from some shenanigans with buying weather/temperature resistant gear or keeping elixirs handy, there seemed to be a clear increase in difficulty - both in the quests leading up to the dungeon and the dungeons themselves. I didn't do them in this order, though. I went Zora -> Gerudo -> Goron -> Rito. The Gerudo dungeon and boss were very much the most complex and challenging of the four, and it's not really a contest, IMO. I was really surprised how easy the Rito segment was. I still loved it, though!
 
Don't waste space with torch and leaf. You can cut a tree and get both of those. Or you can sub torch with fire arrow - take the bow and arrow out and go near what you need to light don't shoot and waste it. Axe, you can forego too because you can bomb a tree down.

I carry it, because it doesn't break easily. There's enough space for weapons, which I couldn't be arsed with.

Maybe it works for you, but I like playing it this way. So please stop telling me how to play. I'm perfectly capable of doing that myself.
 
So early game these moderate combat shrines where I die in 1 hit and barely do a dent into an enemies health, should I just mark these for later and come back? Is there a way to boost damage?
 
lanayru spring of wisdom Shrine quest spoiler
It's soo fucking cool how the dragon continues to fly around the mountain after the quest, I was awestruck when he came down pretty low when I was exploring the other side of the mountain.
 
So early game these moderate combat shrines where I die in 1 hit and barely do a dent into an enemies health, should I just mark these for later and come back? Is there a way to boost damage?
You can create elixirs and food that help boost damage, but I would wait till you accumulate stronger weapons before going back to do those.
 
I decided to go beat Ganon after only finishing the first dungeon and getting
the master sword
because I wanted my first Hyrule Castle and Ganon fight to be challenging.

Ended up taking a whole lot of resources to the point I was worried about running out, and was a really long epic fight, so I'm glad I did. It does become easy after you get all the patterns down, but it took me a while to figure out all the really tight timings I needed.

I'm still looking forward to continue exploring the world, doing all the dungeons, and seeing how the end is different.

I only wonder how many weapons you need to bring to fight ganon without the master sword. That guy can take quite a beating.
 
Does anyone know exactly how the difficulty scaling works?

Also, is anything randomized? Like basic loot? Are enemies sometimes randomly roaming around or are they always in fixed locations a la Dragon's Dogma?
 
Is buying the house worth it? I almost have enough Rupees, but there's a lot of other clothing I want to buy.

I'm saving up for the house too. I think it's worth it. It's in a beautiful village and we prolly get to rest and cook without a problem. There's prolly bonus stuff too.
 
Is it weird to anyone else that the weather is consistent when you fast travel to a completely different area?

EDIT: Jesus guys you just spoiled the buying a house thing for me, had no idea there was such a thing :-/
 
Hebra Mountains
is the best zone in the game.
There's such a heavy feeling of lonely mysticism up there. And the Forgotten Temple at the border between Tabantha and Hebra was some Shadow of the Colossus style forgotten world awesome stuff. I went and prayed at the statue in there to get the last heart to unlock the Master Sword. The Goddess Statue is HUGE. The feeling I got in there was the same feeling of grandiosity I got looking at Terada's art for Link to the Past.
 
Is buying the house worth it? I almost have enough Rupees, but there's a lot of other clothing I want to buy.

Its worth it. It allows you to stash weapons/bows/shields (up to a max of 3, but you have to buy each mount for 100 rupees each, so that's another 800 rupees) but more importantly it starts off another sidequests that ends up
creating a whole new town in another area, with new stores and such
 
Ugh why use the picture of the old version, it looks amazing and that is not at all what it look like now.

Mainly because I felt that image best represented the idea of the post, which is the sense of exploration. I was actually considering just using artwork instead.

Anyways, thanks for checking it out!
 
Does anyone know exactly how the difficulty scaling works?

Also, is anything randomized? Like basic loot? Are enemies sometimes randomly roaming around or are they always in fixed locations a la Dragon's Dogma?

All I know right now is if you kill one thing in the area, you will likely be able to kill all the things in an area.

If you have difficulty killing something in the area, either look for someone that is derping and grab its weapon or make them drop it.

I feel like the difficulty scaling does work because of how everything is tied to gear, though I guess you can throw it off if you're coming in with high level gear and then going to a low area, but this is just you're reward for going out and exploring :v

(plus, there is a cost to using high level stuff on low level things: you're depleting resources you might need for a high level encounter later)
 
Okay, I'm just gonna ask...where does the house sidequest begin? I met the guy in Hateno who said I had to talk to his boss, but I don't know where that dude is.
 
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