well uh, finished deus ex mankind divided
this game is really confusing, they surely must've had a much tighter budget or something cos it feels like a portion of what human revolution was, all that time spent backtracking in prague, the very limited number of proper "missions", the general tighter scale of the story, both in length and in breadth, it really feels like you're playing chapter one of a larger game
it kind of reminds me of dragon age 2. it's not a bad game but it just feels underbudgeted, and scale is a big element for deus ex, it's not something you can overlook, or at least not in this sense. it's not normal that sequels scale down, even when they don't massively scale up there's at least some new element, here it's just nothing
i don't hate the game, the parts where you sneak around and explore every nook and cranny of a military base are still fun, and being super overpowered with augmentations is also very enjoyable, but that toolset hasn't evolved whatsoever in 5 years, where games like metal gear 5 and hitman and dishonored have been redefining stealth games, this feels like a very dated game, and the fact that they made a less ambitious, smaller, by the numbers game while stealth games have changed so much is just crazy
i like adam jensen, i like the eidos montreal version of the deus ex world, i like that they fucking have bob page doing fucking bob page sound in weirdly higher volume than the rest of the game, i like vents, hacking and using boxes to mess up with ai paths. all of that is great
but i expect more of a deus ex game, they're cashing in their bad game card, deus ex humankind trascended can't be this formulaic
and i sure fucking hope montag is featured prominently in it
edit: oh also the dlc seems to be mostly irrelevant side stories... that's not great...