When I brought up the question that I had asked EFro on Facebook: "What was a great Standard format?" Kyle, quickly, expertly snapped back with Ravnica/Kamigawa as a great Constructed format and his reasoning for why was so expertly smart that I was immediately on board.
He said that Ravnica/Kamigawa was great because there were literally endless different things that people could do because Wizards wasnt afraid to print not fun cards. There were all kinds of different obnoxious decks back then and absurdly powerful broken spells as well.
On the surface, youd think that obnoxious decks and broken cards would be bad, but it created all kinds of different available options for players.
There were Magnivore land destruction decks, Heartbeat of Spring combo decks, Gifts Ungiven ramp decks, Solar Flare control decks, U/G tempo fish decks, Zoo aggro decks, Orzhov midrange decks, Owling Mine prison decks, the list goes on and on.
It was a format full of powerful spells and quality mana fixing that allowed players to do whatever they wanted to do. The card design wasnt focused on creating a specific kind of ideal play experience (midrange) but rather facilitated a multiplicity of possibilities that spanned the entire range of gameplay.
I feel like at some point in time an analyst looked at some chart that said: People like to play midrange the most. People dont like to play against land destruction. People dont like to play against counterspells. People dont like to against prison decks. And then they decided the most logical conclusion was just to eliminate the undesirable archetypes in order to give the people more of what they want.
The problem is that people often dont really know what they want. In the short term, yes, people get annoyed at losing to whatever the thing that just beat them wasespecially if that thing made them feel like they were never in the match in the first place. But I would posit the question: Is a stale two-deck metagame with only two flavors of midrange at the top really a better game play experience?
I think that all depends upon who you ask. You need look no further than Modern to see that options are popular with players. Modern has everything and then some. All of those unpopular strategies are present and accounted for. There are prison decks like Lantern, fast combo decks like storm, R/G land destruction decks, and yes, even counterspell decks. Lots of people complain about specific cards that they hate, but the fact of the matter is that for all of its perfect imperfections, players love Modern and it has continued to grow and thrive in spite of that.