The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

Status
Not open for further replies.
Are the Gerudo Clothes you first use to get in and the ones sold in town two unique sets?
They have the same descriptions and everything but are different colours, but at the same time you can dye gear...
 
Finally beat Ganon with 3 hearts and no dungeons cleared. Fuck yes.

I know people hate the final boss and all but there being an option like this to make it really difficult is so cool.

Anyway, now I'm really done with this game. It was a hell of a ride.
 
IS anyone else bothered by the fact that you can't
max out hearts and stamina? Since there are 120 shrines, and you get an upgrade per 4 spirit orbs, counting with the 4 free hearts you get from the divine beasts and 30 is the max for hearts, you need 23 hearts + 10 stamina upgrades, which totals to 33 upgrades, but you can only get 30 upgrades, which means you get full stamina + 27 hearts or any combination of the two.

Yup, my OCD at work right here :P
 
IS anyone else bothered by the fact that you can't
max out hearts and stamina? Since there are 120 shrines, and you get an upgrade per 4 spirit orbs, counting with the 4 free hearts you get from the divine beasts and 30 is the max for hearts, you need 23 hearts + 10 stamina upgrades, which totals to 33 upgrades, but you can only get 30 upgrades, which means you get full stamina + 27 hearts or any combination of the two.

Yup, my OCD at work right here :P

Might add more stuff in the season pass which will allow you to max both
 
IS anyone else bothered by the fact that you can't
max out hearts and stamina? Since there are 120 shrines, and you get an upgrade per 4 spirit orbs, counting with the 4 free hearts you get from the divine beasts and 30 is the max for hearts, you need 23 hearts + 10 stamina upgrades, which totals to 33 upgrades, but you can only get 30 upgrades, which means you get full stamina + 27 hearts or any combination of the two.

Yup, my OCD at work right here :P

Yeah this really bothers me.
Guess I'll go hearts since you always see it but man.

I'm near 100 shrines now and have no idea how they still hid 20 more. I actually had to break and put on the shrine sensor though it hasn't really helped yet.
 
man do you ever get a full set of gear that just eliminates cold damage. it's making exploring this snow area so frustrating

At the Rito town, I bought a set that reduced the cold damage limit almost all the way. Wearing it meant I was going everywhere without taking damage. Maybe equip a fire rod or sword too, to raise links temperature.
 
Yeah this really bothers me.
Guess I'll go hearts since you always see it but man.

I'm near 100 shrines now and have no idea how they still hid 20 more. I actually had to break and put on the shrine sensor though it hasn't really helped yet.

I'm at 104 shrines and the ones I'm finding now are cool. Some shrine quests are ultra awesome.

Everybody should look forward to complete all shrines because there are awesome quests to do to unlock a lot of them.
 
Starting Horizon right after BOTW was a huge mistake. I just can't handle the by the numbers open world games after this game. Ugh.

I dived into Horizon after wrapping up BotW as well but people having other games made unplayable seems insane to me.

While I really really wish Horizon had actual dynamic climbing, the combat is so good and far more varied and demanding of me than BotW that it just ends up feeling way different. BotW is pretty much only carried by its exploration and 'charm' to me really (and it runs out of steam in varied exploration anyway) and Horizon is carried by its combat (and the story is intriguing enough to me so far).
 
I don't mind breakable weapons as a concept, but BOTW has to be the game with the worst implementation of the system yet (that I've played). Holy fucking shit swords don't just break after, like, 2 hits like they do in this game. -_- I wouldn't mind if there was some logic behind weapons breaking easily occasionally (like, if there's a stone enemy you're hitting with a sword instead of a heavier, sturdier blunt weapon, or if you're using a rusty, old weapon) and I don't mind some wooden weapons breaking pretty quickly (though, really, such big clubs that BOTW has should actually be super durable against everything but fire, wood is a freakishly strong material, yo), but these weapons break so fast that it's just ridiculous and more annoying than it is a fun game mechanic.

It was fun at the beginning when your weapons were clearly some IKEA quality rejects but after 30-40+ hours with this game the durability should be measured in hours instead of minutes (or seconds). They should last much longer and they should be repairable, not just explode into oblivion after coming to contact with flesh a few times.
 
It was fun at the beginning when your weapons were clearly some IKEA quality rejects but after 30-40+ hours with this game the durability should be measured in hours instead of minutes (or seconds). They should last much longer and they should be repairable, not just explode into oblivion after coming to contact with flesh a few times.

While there are those specific weapons vs material dynamics (like hammers don't degrade as fast when you use them against rocks versus enemies), they are few and far between and also not as great a difference as it should be in some instances. I feel like swords just shouldn't really work against the skeleton enemies unless you throw the sword at their skull or something like that.

It would also really really have helped the feeling of progression if when you first get a steel/iron weapon that it *feels* like a true upgrade rather than something you just use and lose nearly as fast as anything else. Obviously that means more thought being weapon distribution and variety.
 
Just met Hestu.

Hestu, I love you dude.

I want to feel joy as pure as he does when he boogies with them maracas.

<3

Took me 60 hours before I actually tracked down this guy, meaning I was running around with
minimum inventory slots for everything all that time. Now I can finally pick up some stuff, lol.
 
Over 200 seeds and 100 Shrines, I still have to set foot in the western part of the Desert, I hope to easily find 3 or 4 Shrines there. I think I´m going to try find all 120 Shrines before going after Ganon, though I might make another visit to the Castle from the East before that. I´m well past 100 hours, this game is huge and doesn´t let go, it´s amazing.
 
Beat the game.

Uhhh, that's it?

I enjoyed that, but I'm down to go back to the old formula. 60-65 hours, full stamina bar, 15 hearts, over half the temples and level 3 Guardian Armor set. All dungeons and memories and Master Sword.The starting hours were tough but that might be the easiest Zelda game in a long time in terms of bosses and dungeons.

Maybe it's top three 3D Zeldas for me, but certainly not top three overall.
 
Zelda cycle is gonna hit this game hard. 'After 200 hours in this game the veil is starting to come off'. I mean, Christ.

How is it not a valid argument that the game loses its appeal after an initial honeymoon? This is a look at if the new Zelda game is good, or if it is compelling, or rather what the balance is. There are many games that are compelling that aren't good, and I do note myself that I did play No Man's Sky an insane amount when it came out, but then when what compelled me to keep exploring fell away, I was left with a game that just didn't really stick together. It is not to say that Zelda is the same, but Zelda was even more compelling than No Man's Sky for me. When that phase now is over for me, I feel better suited to look at what I feel about the game. So far I've been too busy climbing up every mountain I see to look at the game like that.

Of course, the fact that I just can't be arsed to continue exploring doesn't mean the game isn't good. One of the better feelings in games is when you're compelled to continue playing, so it's not a bad thing by itself. However, once exploration becomes less compelling, it is harder for the game to pull itself along. One of the things that contribute to a less compelling experience now that I am powerful in the game is the fact that I need to keep my arsenal from breaking since I've gathered up good stuff. If the master sword wouldn't run out of energy, I could have one permanent fall-back weapon. If that meant the sword's normal attack was lower, then that would be perfectly acceptable. I just wish I had one basic damage weapon that I didn't have to care about. That's how I use the Master Sword now, but when it runs out of energy, I'm back to not unnecessarily hit my weapons on stuff. Make a repair system, remove it all together, I don't know, it's just too arbitrary and too much of a detriment that the durability system is as it is. You keep coming across better and better equipment anyway. At no point in the game have I had to resort to less powerful gear because of the weapon durability system. Or, that's how it used to be, because I kept finding better and better weapons. Now that I'm at a place where most weapons have good stats, the random ones I find aren't worth fighting the enemies over. Even Lynel weapons aren't good enough to really warrant the battle with them. That's a pretty big issue, because I should care about whether or not I'm geared to face an enemy, not whether or not I'm ready to break a weapon fighting an enemy.
 
Beat the game.

Uhhh, that's it?

I enjoyed that, but I'm down to go back to the old formula. 60-65 hours, full stamina bar, 15 hearts, over half the temples and level 3 Guardian Armor set. All dungeons and memories and Master Sword.The starting hours were tough but that might be the easiest Zelda game in a long time in terms of bosses and dungeons.

Maybe it's top three 3D Zeldas for me, but certainly not top three overall.

depending on your play style, if you beat the main quest first and explore later you will get quite challenge
 
Where do I farm yellow 30 yellow Lizalfos tail ?

Are they from electrical Lizafos? Gerudo desert in that case. Remember to douse for the enemy that drops them!

depending on your play style, if you beat the main quest first and explore later you will get quite challenge

But that's not good! I want to do both. I've found 70 shrines and I beat my third divine beast last night. It's just piss easy. It's such a shame. I just tried to let the world open up organically to me, and now I'm too powerful. It's the tale as old as time with open worlds, though.
 
depending on your play style, if you beat the main quest first and explore later you will get quite challenge

I did the bulk of my exploration after beating the dungeons. The bosses still weren't hard.

It's clear they were balanced with the "any order" in mind and I think it hurt them.
 
Are they from electrical Lizafos? Gerudo desert in that case. Remember to douse for the enemy that drops them!



But that's not good! I want to do both. I've found 70 shrines and I beat my third divine beast last night. It's just piss easy. It's such a shame. I just tried to let the world open up organically to me, and now I'm too powerful. It's the tale as old as time with open worlds, though.

There is no good or wrong you can do the shrine and quests after you beat it
If you prepared everything the final/everything will be a joke because there is no level scaling
 
I don't care for the armor system. At this point, I have only one tactical choice to make in battles. Do I want higher armor, or do I want an attack boost? I don't use my helmet with most armor over my headpiece that gives attack up. That's what this system should be about. But that's down to one piece of gear. All the other armor sets I have are situational. It's not about which stat bonuses you want, but rather what situation you're in. Gonna climb? Put on your climbing clothes. Wanna swim? Perhaps put on your swim suit. Gonna fight guardians? You got an armor set for that! Wanna sneak up on something? Change clothes! It doesn't come down to a tactical choice, it comes down to if you can be assed with going into the menu and changing your equipment. There's no choice going into it.
 
I did the bulk of my exploration after beating the dungeons. The bosses still weren't hard.

It's clear they were balanced with the "any order" in mind and I think it hurt them.

I can't vouch for that. I died to these bosses more than in past Zelda games.

I don't care for the armor system. At this point, I have only one tactical choice to make in battles. Do I want higher armor, or do I want an attack boost? I don't use my helmet with most armor over my headpiece that gives attack up. That's what this system should be about. But that's down to one piece of gear. All the other armor sets I have are situational. It's not about which stat bonuses you want, but rather what situation you're in. Gonna climb? Put on your climbing clothes. Wanna swim? Perhaps put on your swim suit. Gonna fight guardians? You got an armor set for that! Wanna sneak up on something? Change clothes! It doesn't come down to a tactical choice, it comes down to if you can be assed with going into the menu and changing your equipment. There's no choice going into it.

It's great. It's a thing in past Zelda games and I'm glad they kept it going into the open-world format. There are not much other games where so many armours still have use even in the end game.
 
I regret buying Zelda BotW
on the Wii U. If I knew that this game would be THAT AMAZING I would buy a Switch with this game and the pro controller at launch.
 
I only died to bosses thrice and it was to the same one. It's the one everyone else had a super hard time with. ¯\_(&#12484;)_/¯

Two of those deaths was just not seeing the gimmick in the 2nd phase.
 
I did the bulk of my exploration after beating the dungeons. The bosses still weren't hard.

It's clear they were balanced with the "any order" in mind and I think it hurt them.

It didn't hurt them any more than previous Zelda games, where the bosses were in a set order and they were still incredibly easy.

The game definitely gets a lot easier as you progress, but anyone saying this game is as easy or easier than other 3D Zeldas is just wrong.
 
I like that a lot actually. It's a thing in past Zelda games and I'm glad they kept in going into the open-world format.

But back then it was really only "what color do I feel best matches my new mirror shield?" (which totally is blue, btw), or if they were required by a dungeon. The issue now is that the only times I take serious damage in battle is when I've forgot to change out of my climber outfit. The best and easiest suggestion I have is that climbing and swimming somehow wouldn't be tied to equipment. Then you could wear the tactical outfit you'd want, and still have access to all your "powers".
 
It didn't hurt them any more than previous Zelda games, where the bosses were in a set order and they were still incredibly easy.

I think people are getting too distracted by the fact the bosses are easy to address the actual complaint about the bosses:
they're all just dudes with swords. They play nearly identically.
 
One of my friend beat the game in around 30hr and the final did give him quite challenge

Maybe I'm just good or your friend sucks, but the final boss was first try for me.
Master Sword + dungeons gives you a massive head start. If you have food you basically can't die unless you're careless. His parry and flurry windows are very generous so even without them as long as you're focused it should be easier. Dark Beast requires no skill.

I can't vouch for that. I died to these bosses more than in past Zelda games.

I think all but one of them were first try. Bomb Arrows take off like 5%+ per hit. Parry and counter is like 1/6th.

It didn't hurt them any more than previous Zelda games, where the bosses were in a set order and they were still incredibly easy.

The game definitely gets a lot easier as you progress, but anyone saying this game is as easy or easier than other 3D Zeldas is just wrong.

The bosses? Yeah, they are. The game in general, no, but that's just because you've got stuff like Guardians with huge damage output that you can face very early on.
 
But back then it was really only "what color do I feel best matches my new mirror shield?" (which totally is blue, btw), or if they were required by a dungeon. The issue now is that the only times I take serious damage in battle is when I've forgot to change out of my climber outfit. The best and easiest suggestion I have is that climbing and swimming somehow wouldn't be tied to equipment. Then you could wear the tactical outfit you'd want, and still have access to all your "powers".

No, I like that every armour is situational and needs to be used differently. Makes every armour you collect and get throughout the game put to use. They are most of all actually good rewards as a result.
 
I did the bulk of my exploration after beating the dungeons. The bosses still weren't hard.

It's clear they were balanced with the "any order" in mind and I think it hurt them.

There is a sense that they 'normalized' everything to be the same difficulty which is a bit disappointing.

I did hit a few walls in the game though, but after a while I just overcame them and nothing really poses a threat. Armour becomes so high, weapons become so strong, heart containers all over the place.

Good thing you can scale back the game yourself manually by removing upgrades with that weirdo statue, only using sticks and running around naked.
 
Maybe I'm just good or your friend sucks, but the final boss was first try for me.
Master Sword + dungeons gives you a massive head start. If you have food you basically can't die unless you're careless. His parry and flurry windows are very generous so even without them as long as you're focused it should be easier. Dark Beast requires no skill.



I think all but one of them were first try. Bomb Arrows take off like 5%+ per hit. Parry and counter is like 1/6th.



The bosses? Yeah, they are. The game in general, no, but that's just because you've got stuff like Guardians with huge damage output that you can face very early on.

he didn't get MS
 
Gerudo was awesome. I dont know how you could dislike that one. It really had me stumped and the eureka moments were extremely satisfying

There were no eureka moments, because I could cheese everything. I refrained from abusing my Rito power to not sequence break the shit out of it, but you could just cheese the puzzles by abusing the divine beast movement mechanics, while at the same time it wasn't clear to me if I was cheesing it or doing it the intended way. When you don't know if you're doing things right, you second guess if you've gotten to the point you are because you've sequence broken something, or you're overlooking how to move forward. It just became incredibly frustrating for that reason.
 
There is a sense that they 'normalized' everything to be the same difficulty which is a bit disappointing.

I did hit a few walls in the game though, but after a while I just overcame them and nothing really poses a threat. Armour becomes so high, weapons become so strong, heart containers all over the place.

Good thing you can scale back the game yourself manually by removing upgrades with that weirdo statue, only using sticks and running around naked.

Plus you can give yourself the ultimate challenge by skipping most of the content on a subsequent playthrough.
 
I did the bulk of my exploration after beating the dungeons. The bosses still weren't hard.

It's clear they were balanced with the "any order" in mind and I think it hurt them.

I'm 65+ hours in and have done two of them and yes. The bosses aren't hard at all. The dungeon design is cool as heck, but they're a bit short and the bosses at the end are hilariously easy.

That said, there is challenge available to you in the game, it's just not presented in the main questline (so far).
 
I did the bulk of my exploration after beating the dungeons. The bosses still weren't hard.

It's clear they were balanced with the "any order" in mind and I think it hurt them.

I dunno, doing
Thunderblight and Fireblight
with 3/4 hearts respectively was pretty difficult IMO cause most of their attacks 1 shot me. I also wasn't at a point where I was loaded on materials so I couldn't just spam arrows which apparently makes the bosses a lot easier.

But yes, once you have upgraded armor and tons of hearts and things take more than 1-2 hits to kill you the game becomes significantly easier.
 
The problem, that hard mode will most likely solve, is that the food system is just extremely forgiving. It becomes so second nature that you simply go into the pause menu and eat shit when you're low on health that the difficulty becomes kind of moot when you can't get killed in one hit anymore. It makes everything look easy as a result at that point of the game.

Like, I went for stamina early on when I did the dungeons first and why I was having some trouble with some of these bosses is because when I got hit once I was just dead.
 
No, I like that every armour is situational and needs to be used differently. Makes every armour you collect and get throughout the game put to use. They are most of all actually good rewards as a result.

Sure, but the bigger issue is that there's no tactical difference. You're left micromanaging what you wear to suit all situations best, and the issue is that you can suit all situations best. I swap armor so frequently, but it's not because "oh, this is an electrical enemy encounter", it's because "I'm done climbing now, and I'm gonna fight someone". Or "I need to swim up this, so I need to change clothes". The set bonuses are good, and I enjoy the freedom my climber outfit gives me. It's just a drag to swap in and out of them that often.
 
No, I like that every armour is situational and needs to be used differently. Makes every armour you collect and get throughout the game put to use. They are most of all actually good rewards as a result.

But it leads to the same problem the iron boots have. Going into the menu to equip a new piece of gear every couple of minutes isn't fun.
 
I'm surprised more people haven't talked about easily the worst part of the game.

The pre-divine beast quest on Death Mountain. The one with the Sheikah Sentries dispatched by the divine beast that can spot you and make your Goron buddy retreat to the last safe spot on the comically long and aggravating path on the side of Death Mountain. It's a mix of stealth, awkward AI and generally just poor game design. I hated it, if everything else in this game is a 10/10 this part is easily a 3/10 or less. It's the worst part in the game and will seriously hinder that part of the games replayability for me. Everywhere else in the game you have so much freedom and options, then boom - forced stealth section. It's worse than the Yiga Hideout stealth section too, atleast that is easy to get through (you just throw Bananas). It's been 10 days since I cleansed all the divine beasts and defeated Ganon and I love this game but seriously that quest sucks, bad! I loved all the other 'pre-divine beast' quests too, to a huge amount, they're all action packed and fun... this one is slow, laborious and awkward.
 
Status
Not open for further replies.
Top Bottom