Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

When Turok 2 launched on the n64 it released on what at the time was the biggest n64 cartridge ever (256 whole megabits) it also launched at the bottom end of what n64 games cost in the uk (40 quid)

You may be right but that was a totally different time period. If this becomes the norm, I doubt it will change at any point.
 
To think people actually defended 32GB of storage.

The Switch's internal storage doesn't really factor into this argument.

The Switch could have a terabyte of internal storage and that wouldn't solve the Game Card eventually being useless.

This is basically the level of stupid that Microsoft was trying to pull with their DRM nonsense prior to the Xbox One launch. Eventually that card is gonna be useless, just like a used game would have been on the XBO pre-reversal.
 
Good point. Although this then becomes greed really more than anything.



I understand what you're saying but this logic is kind of flawed. They can't really price their game less and make it seem inferior when in reality it's "worth" the 60$.

It's not about pricing their game less, it's evidence that using a bigger card doesn't mean having to use a bigger price or margin is cut. Unless people are ready to argue that Ubisoft is generous and ready to cut their shares, Just Dance's card demonstrate that you can price your game like on other platforms and use a decently-sized card as well.
 
Oh yeah so it is:
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It's the same price as other skus in america, so yeah... still 100% fuckery
 
32GB of internal storage is perfectly fine at the given price point of the Switch. WB is the one who went for the cheaper option here to maximize profits at the expense of consumers. Even going with a 16GB card over a measly 8GB would have made a massive difference in the day one download and there's no reason they couldn't have done that while charging $60 for an ancient game.

Another storage option at launch would've been fantastic.
 
If the game were less than $60 it'd be lame still, at $60 it's just "fuck you." God damn.

This. For the same game to cost $60 is a bigger slap in the face
It's an amazing game but it really needed the following to justify a purchase again for me:
Load times fixed - how are they?
Cheaper price - $40 should have been the goal
Instant play or small installation - this just kills it

I'll buy it but not until it hits a discount
 
Carts are the issue tho. There are 3 options in this and i suspect this will happen to most third party games.

1)
Either the publisher or Nintendo eats the extra cost
2)
Not the complete game is on the cart and publishers can go with the cheapest option
3)
Switch games will cost more than their PS4/XB1 versions

Yes, but it's completely redundant to bring up the fact that the Switch uses cards unless you want to have the "should Nintendo just make a regular home console?" argument. The PSP showed that discs are nowhere near a good alternative to carts in a portable form, and as I said unless Nintendo somehow stuck a BD-player onto the thing we'd likely be stuck in the same situation anyway; proprietary media is always going to come with higher costs than a standardized one. It's as useless a thing to argue about as "Nintendo should have given the Switch a 10 hour battery life in Zelda."

This game is the result of crappy policies and greed from both Nintendo and Warner Bros, and whilst I concede that it isn't completely self-sabotage, WB is large enough that this option should not have been the only one.
 
Carts are the issue tho. There are 3 options in this and i suspect this will happen to most third party games.

1)
Either the publisher or Nintendo eats the extra cost
2)
Not the complete game is on the cart and publishers can go with the cheapest option
3)
Switch games will cost more than their PS4/XB1 versions
4) no Switch version at all
 
Why are people making this about the Switch having low internal storage when it's clearly WB playing at fuckery here?
 
Another storage option at launch would've been fantastic.

Multiple SKUs at launch was a colossal issue for WiiU. The hardcore (aka the ones who buy it the first few months) always want the "pro" version. So for WiiU the base would only buy it if they could buy the Pro and the lower storage one rotted on shelves. Same would have happened with Switch.

Nintendo axed launching two storage options with Switch for a reason. It was a major issue for WiiU at launch.
 
Let's say that WB absolutely didn't want to use a 32GB card for x reason, they could still have picked a 16GB one and it would be only a 3-4 GB download, much more convenient. But they didn't. Because they're trying to screw consumers.
 
Just wondering, if I were to buy a MicroSD card later on, would I need to redownload the game entirely to that or is it possible to move installed applications to it?
 
Why are people making this about the Switch having low internal storage when it's clearly WB playing at fuckery here?

Because people are curious if other companies are going to follow suit to the cart pricing. I don't think it's Nintendo's fault in this case regardless.
 
Pretty shitty so I won't be getting this until it hits bomba bin pricing.

Don't get all the extreme rage though. PS4 mandatory installs are atrocious too.
 
Why are people making this about the Switch having low internal storage when it's clearly WB playing at fuckery here?

Because it's not?

Carts are more expensive than discs, the bigger the cart, the bigger the cost. WB can either eat the cost or the end user can eat the cost, in the end, they've obviously gone for the option that means they can still release physically at the same price as other versions and the download is the trade off.

This is why we stopped using cartridges for consoles, the more memory, the higher the cost and it's always more expensice than optical. Now Nintendo are trying to fit console games onto their hybrid, this won't be the last example.
 
No they didn't. It's a handheld. Its carts or nothing. There is no decision to be able to choose from.

Why are people acting like Nintendo chose to go with carts over discs? It's a handheld. Disc media is impossible for a handheld. It is either carts or download only.

They literally had no other choice. Disc media is impossible for a handheld system.`
They knew the limitations at step one when designing it to be a handheld. They accepted that fact and knew the media would be expensive to use. It's probably another case of Nintendo's "ignore third party's wishes" when designing the thing. Nintendo should eat the cost or try to help with compression techniques.
 
Is this any different than a day 1 update? I'm against those too, and this makes me sad, but semantics aside they are identical.

Stings extra hard with that 32GB storage. Thankfully micro SD cards are cheap I guess...

Games can be played without the day 1 updates, not made useless without them.
 
actually, Nicalis stated in interviews that it costs a few dollars extra to bring games to switch (hence why we operate with around $3-$4 as the price hike), will find exact link shortly.

I'd definitely like to see that. I've been googling their interviews and haven't found that. In fact, they've only had 2 Switch related news items. One where they posted the Switch dev kit screen (with the black theme), which didn't mention cost, and another when they talked about porting Binding of Isaac, which also didn't mention cost
 
That's retailer specific pricing.

Nope, you can actually get it for £34.99 here with a discount offer but £39.99 or lower is the going rate for the Switch version, £44.99 on other platforms. (Edit: Not at Smyths actually)
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Edit: Actually that retailer is selling it for £39.99 on PS4 too, my bad
 
Could it be that lead times on cart manufacturing is too big for them to finish the game in time?

edit. The lower price on Switch could be a concession to the fact that it was on Wii U and they know there is going to be some overlap there.
 
The entire Switch is also not much larger than the hard drive in a PS4 or X1. It's more comparable to an iPad, which also starts at 32GB.

Now you could argue that's why there aren't many 20GB iOS games and Nintendo handicapped their system that way, but the expectation that the Switch would have 500GB laptop drive in it isn't fair.

What? I'm not blaming Nintendo for only having 32GB of internal memory. I'm saying that mandatory installations on X1 and PS4 are a completely different animal due to the storage options available on the platform. Thus why this bizarre situation WB Games has provided is harmful to the Switch as a platform. The platforms aren't all equal for valid reasons, and publishers cutting corners is bad for consumers.
 
Pretty shitty so I won't be getting this until it hits bomba bin pricing.

Don't get all the extreme rage though. PS4 mandatory installs are atrocious too.

Yes, they are.

But I put in a disc, it goes into a 4TB pool, and I can start playing in 15-20 seconds.

If you don't see the difference between that and a cart in a portable hybrid containing 30% of a game, I don't know how to make it more clear.
 
Is this any different than a day 1 update? I'm against those too, and this makes me sad, but semantics aside they are identical.

Stings extra hard with that 32GB storage. Thankfully micro SD cards are cheap I guess...

Depends, does the day 1 update in this hypothetical include the majority of the game?

Generally a day 1 update just fixes things and isn't basically the entire game downloading.

For instance, BotW will operate just fine without it's "day 1 update".
 
I'd definitely like to see that. I've been googling their interviews and haven't found that. In fact, they've only had 2 Switch related news items. One where they posted the Switch dev kit screen (with the black theme), which didn't mention cost, and another when they talked about porting Binding of Isaac, which also didn't mention cost

I'm looking for it, i'm 100% I read it. I'll keep digging and if not i'll admit the flaws :p
 
Yes, but it's completely redundant to bring up the fact that the Switch uses cards unless you want to have the "should Nintendo just make a regular home console?" argument. The PSP showed that discs are nowhere near a good alternative to carts in a portable console, and as I said unless Nintendo somehow stuck a BD-player onto the thing we'd be stuck in the same situation. It's as useless a thing to argue about as "Nintendo should have given the Switch a 10 hour battery life in Zelda."

This game is the result of crappy policies and greed from both Nintendo and Warner Bros, and whilst I concede that it isn't completely self-sabotage, WB is large enough that this option should not have been the only one.
I partly agree with you on the no good alternative to cards but Nintendo designed this as a hybrid and you could have seen this issue coming from miles away.

They wanted console games on a hybrid device.
They should have thought of a alternative to cards (As a consumer it's not my job to figure out what that would be) or eat the extra cost.
 
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