Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

Just wondering, if I were to buy a MicroSD card later on, would I need to redownload the game entirely to that or is it possible to move installed applications to it?

I know you can move games on the system itself over to a MicroSD card, though I don't know if it's possible to take that data from a MicroSD card onto another one via PC.
 
Because it's not?

Carts are more expensive than discs, the bigger the cart, the bigger the cost. WB can either eat the cost or the end user can eat the cost, in the end, they've obviously gone for the option that means they can still release physically at the same price as other versions and the download is the pay off.

This is why we stopped using cartridges for consoles, the more memory, the higher the cost and it's always more expensice than optical. Now Nintendo are trying to fit console games onto their hybrid, this won't be the last example.

But it is. This is pure bad behaviours by WB. They should eat the cost or subsidise with a small price increase, at least that's honest.
 
The game on Wii U was rad. Had no desire to pick it up again. But you mean to say that if I did buy it physical, they'd still require my internal memory to be eaten up? That's pretty shit, better not become a "thing."
 
If anyone really wants this, don't spend $60. Just wait for a bargain price or firesale. Especially after this shitty practice.

Truth be told, the nice thing about WB "taking" this game "back" is that it's now subject to the normal ebb and flow for prices on LEGO games, so it stands to reason that it'll be $20 by the end of the year. The only discount the Wii U game got was when it finally hit Nintendo Selects, and that was after the price rose and rose years after the original release went OOP.
 
Same. I know it's portable but they're also advertising it as a home console.

My WiiU with 32Gb has routinely had 5-10 games on it at a time and no storage issues.
I was expecting the same.

Let's say that WB absolutely didn't want to use a 32GB card for x reason, they could still have picked a 16GB one and it would be only a 3-4 GB download, much more convenient. But they didn't. Because they're trying to screw consumers.

I don't want to appear like I"m blaming only Nintendo here; Warner Bros. is doing a scummy tactic. It's annoying that space is an issue less than a month after launch for people who didn't buy an SD card.
 
The calculations floating around of Nintendo pushing an $X cost increase to retailers, which in turn markup the product by 2*$X, are nonsense.

The market is semi-competitive in both the publisher and retailer side. There's no reason why Nintendo would pass-through ALL of the cost *and* retailers would double the increase in cost as well.
 
It seems to be the price across the board at most highstreet retailers which suggest to me it is RRP. Various web retailers are selling at cheaper prices.

Other retailers have it at the same price or the other versions cheaper. Check Toysrus, Base, GAME. There's no publisher-issued discount.
 
Truth be told, the nice thing about WB "taking" this game "back" is that it's now subject to the normal ebb and flow for prices on LEGO games, so it stands to reason that it'll be $20 by the end of the year.

I said in the other thread they know lego games do most of their selling at a discount, so its kind of understandable they cheaped out on the cart
 
Other retailers have it at the same price or the other versions cheaper. Check Toysrus, Base, GAME. There's no publisher-issued discount.

Yeah you're right it does seem to mostly just be Amazon pricing PS4 and XBO as more expensive, sorry for the post earlier.
 
This is a hard pass for me if true that the bulk of the game is not in the card and requires a massive double-digit GB download. Defeats the point of game cards.
 
Yes, they are.

But I put in a disc, it goes into a 4TB pool, and I can start playing in 15-20 seconds.

If you don't see the difference between that and a cart in a portable hybrid containing 30% of a game, I don't know how to make it more clear.

My PS4 has 500 GB.
 
Why are people making this about the Switch having low internal storage when it's clearly WB playing at fuckery here?

Because it's a combination of both. WB cheaping out by forcing a download in order to use smaller carts wouldn't be as big of a deal if it wasn't requiring roughly HALF of the system's storage.

Sure, it's not as big a problem for those who bought micro SD cards to have more than 32GB storage, but a lot of people are going physical in order to avoid having to spend additional money on micro SD cards to make up for Nintendo's decision to skimp on storage, and this is essentially forcing those people to buy micro SD cards anyway.
 
i wonder if consumers at large are more used to having limited storage on tablets.

hell, it may even be seen as a plus that you have the ability to upgrade storage at all.

to be clear, nothing about this situation is a good thing but i wonder if there might be a big difference between the perspective of long time gamers and general consumers.
 
I have no problem with the developers doing this.

I have every problem with Nintendo not having a better storage option.
 
Well, that's unfortunate.

But, I'm still getting the game. Got it very cheap, and I still have 24gb free on my Switch plus a 64gb mSD with 59gb free, so no problem with space.

If you want resale potential it's not worthless. It becomes a resaleable licensing dongle.

Thats true, so still worth it physically. Plus, I got it for $35 via the GCU/VisaCO promo.
 
This is a hard pass for me if true that the bulk of the game is not in the card and requires a massive double-digit GB download. Defeats the point of game cards.

Every single switch game puts data down on to the system, be saves, patches, dlc or whatever, the point of game cards is to have a nice box and give it a resale value
 
I'd definitely like to see that. I've been googling their interviews and haven't found that. In fact, they've only had 2 Switch related news items. One where they posted the Switch dev kit screen (with the black theme), which didn't mention cost, and another when they talked about porting Binding of Isaac, which also didn't mention cost

I am 100% positive I read in an interview relating to the switch that Nicalis said it was an extra $4-$5 cost when bringing games to Switch, but for the life of me I cannot find it, so I'll toss that out the window now.

All I have left is this, which requires you reading in to it that $40= $36+manufacturing costs, but that doesnt explicitly state it costs more to bring out on Switch so i'll drop it now :)

http://www.neogaf.com/forum/showpost.php?p=228474638&postcount=20
 
Nintendo has complete control over approving the game. Nintendo sure as hell can do something about it. It's their eco system.


WB: hey, approve our game.

Nintendo: uhhh, dude. You need a bigger cart for the game. You have a 13 GB day one download. We used a bigger cart for our latest Zelda game and it worked out perfectly.

WB: so are you going to certify the game or not?

Nintendo: No (?)

WB: get fucked! We're cancelling all of our future Switch ports and we're going to make a press release burning you which will lead the internet to do nothing but talk shit about you! Eat shit and die!

Nintendo: damnit...

Internet: Nintendo has no games. Nintendo doomed! Wtf Nintendo!?!?!?! Trolololo something something fanboys.


I see it playing out something like that.
 
Because it's a combination of both. WB cheaping out by forcing a download in order to use smaller carts wouldn't be as big of a deal if it wasn't requiring roughly HALF of the system's storage.

Sure, it's not as big a problem for those who bought micro SD cards, but a lot of people are going physical in order to avoid having to spend money on micro SD cards, and this is essentially forcing those people to buy micro SD cards anyway.

The storage and downloading really aren't an issue for me. It's the fact they're doing it. As a consumer, I don't like it. You can blame carts till you're blue in the face but it's WB at fault and potentially Nintendo for allowing it to happen.

Outside of this incident, carts work for me. I like the push and play aspect of 3DS and the Switch should be no different.

There is nothing dishonest though, its clearly stated on the box

Sorry, I didn't mean honest as telling the truth, poor wording in my part. Honest as in consumer friendly business practice.
 
Just wondering, if I were to buy a MicroSD card later on, would I need to redownload the game entirely to that or is it possible to move installed applications to it?

I didn't imagine that would be the answer, but apparently Nintendo didn't implement moving software between the two:

Software data cannot be moved from the console's system memory to the microSD card.

If you'd like to store software data on the microSD card, you must first delete the data from the console's system memory. Then, open Nintendo eShop and redownload the data to the microSD card.

http://www.nintendo.co.uk/Support/N...system-memory-to-a-microSD-card--1208704.html
 
So even going physical you're still screwed over by Nintendo's design choice of insultingly small size of onboard storage hahahaha. One game fills the entire storage. You can't make this shit 😂😂🙂🙂🙂
 
Other retailers have it at the same price or the other versions cheaper. Check Toysrus, Base, GAME. There's no publisher-issued discount.

All the retailers i have checked so far, Amazon, Game, Argos etc have the Switch version at 39.99 and X1/PS4 version at 44.99 (argos have a lego kit version for the x1/PS4). Game /argos tend to always sell at RRP prices so it seems to me at least in the UK the game is actually cheaper.
 
Just wondering, if I were to buy a MicroSD card later on, would I need to redownload the game entirely to that or is it possible to move installed applications to it?

The digital only part of the game, yes.

You can't transfer data from internal memory to the microSDXC card. You can only archive it and then redownload the game where it will automatically download to the SD card.
 
I am 100% positive I read in an interview relating to the switch that Nicalis said it was an extra $4-$5 cost when bringing games to Switch, but for the life of me I cannot find it, so I'll toss that out the window now.

All I have left is this, which requires you reading in to it that $40= $36+manufacturing costs, but that doesnt explicitly state it costs more to bring out on Switch so i'll drop it now :)

http://www.neogaf.com/forum/showpost.php?p=228474638&postcount=20

But there's more to manufacturing a physical game than just the cost of the media...So your link doesn't really prove anything because we have no breakdown of the other costs (cases, manual, etc)
 
WB: hey, approve our game.

Nintendo: uhhh, dude. You need a bigger cart for the game. You have a 13 GB day one download. We used a bigger cart for our latest Zelda game and it worked out perfectly.

WB: so are you going to certify the game or not?

Nintendo: No (?)

WB: get fucked! We're cancelling all of our future Switch ports and we're going to make a press releasing burning you which will lead the internet to do nothing but talk shit about you! Eat shit and die!

Nintendo: damnit...

Internet: Nintendo has no games. Nintendo doomed! Wtf Nintendo!?!?!?! Trolololo something something fanboys.


I see it playing out something like that.

Even if this is how it played out, which is not even close to how I think it went down, Nintendo still has blame in this.
 
If the point was for WB to save money, shouldn't they have made this a digital only title?

Kids games like Lego are a great present and some parents might not get along well with digital storefronts (of course, those are becoming less and less). Not releasing a retail version would not be very wise.

On Switch they are also very lucky to release between Zelda and Mario Kart. That's basically 1.5 months with no notable releases outside of this game; this is obviously more in the focus than on other platforms. Coupled with the Nintendo extras and the Nintendo audience, it would be a huge mess up if they did not release a retail version.
 
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