Jim Sterling, Laura Kate Dale: Warning to Yooka-Laylee Pre-Orderers

I don't understand what's so controversal about Jim not praising an old fashion platformer and warning people over performamce issues he experienced. If he experienced choppy framerate, he can't just pretend it didn't happen. That would be stupid.

What platform did he experience these issues on, how bad were they, and was the performance the only problem he had with it? He could properly answer these questions after the embargo, but instead we're just left with a 17-page thread urging people to cancel preorders based on the most vague of comments.
 
They are really enjoying it. Their take in that 50 questions video does a way better job at saying what the game is and what to expect

Thanks so much for this info! I'm pleased to hear that.

Well I guess we'll have to agree to disagree. I do, however, wish that he'd get rid of the review scores. But then again I wish everyone would do that and that shit's not happening anytime soon. Anyway this is pretty off topic on the actual thread.

I really hope that Yooka-Laylee doesn't disappoint, I'm a huge fan of BK and Conker and this not being great would be another nail in the coffin of my youth. If it's just framerate issues then it should be fixable but if it's an actual game problem...

To be honest there has been something nagging at me whenever I saw gameplay footage of the game. I'm not sure if it's the world design or the look of the game but something just seems off. The word of warning from Jim and Laura doesn't help with that feeling. Regardless I'll buy it just to support the idea of 3d platforming being a thing again and if worst comes to worst I hope that Playtonic gets another chance to knock it out of the park.

FWIW, it's entirely possible they were referring to performance and not gameplay.
 
Ok, for the music. it's the fucking casino that's shit I don't like.
The glacier is great and the trailer is too.
 
I'm still getting this game. I getting the PC version, and the Toybox runs great (even on my GPD Win). I have watched PS4 version videos and didn't see any problems (unless Sterling has robot eyes that calculate FPS rates). I don't agree with Sterling's reviews. I wonder what version of the reviewers will get reviewing? Anyway, I have this game preodered, along with Cosmic Star Heronine, Shiness, Disney Afternoon Collection, Prey, and Persona 5.
 
The music is great, oldschool gameplay, and good humor are here. Unity perfomance is not good on ps4, the grahics are ok, but 30fps is not enough for such game.So it's better to play on pc or to wait a switch version.
 
The music is great, oldschool gameplay, and good humor are here. Unity perfomance is not good on ps4, the grahics are ok, but 30fps is not enough for such game.So it's better to play on pc or to wait a switch version.

Did I miss the part where it's a twitch action game? It's better at 60 (or anywhere higher really) but it doesn't look like the type of game where gameplay would be a major issue at 30 either.
 
I imagine stuttering or dips below 30 would be the real issue. The HD versions of Kazooie and Tooie run at a solid 30 FPS and they play perfectly.
 
According the GameXplain video, the Xbox One versions runs like shit, the PC runs fucking awesome.

Embargo's up April 4th.
 
Did I miss the part where it's a twitch action game? It's better at 60 (or anywhere higher really) but it doesn't look like the type of game where gameplay would be a major issue at 30 either.
Why would you assume only twitch action games benefit from 60 fps? I'm fairly certain Mario Galaxy 1 and 2 ran at 60 fps, or 3D World. Can't remember. 60 fps isn't purely functional. Often it's a stylistic feature that just make everything look better. I prefer 60 in most games. Metroid Prime was such a stunning experience at 60 fps.
 
I don't understand what's so controversal about Jim not praising an old fashion platformer and warning people over performamce issues he experienced. If he experienced choppy framerate, he can't just pretend it didn't happen. That would be stupid.
Considering the embargo is still active he dropped a very effective FUD bomb.
 
Can someone point me to an article about why Unity is so terrible? I hear about it all the time, but I assumed everyone loved Unity since that's one of he suggested "getting started" options people suggest most.

It's just a general thing across all developers that Unity will be a setback farther down the road with any kind of bigger games that don't take a week or 2 to create.

The engine has underlying problems that are most likely never going to be fixed which impact performance on all platforms. Broforce if I remember correctly runs like shit on the PS4, and there's not much that could be done because the engine is at fault not the developers.

It's good for small projects, but anything big will be better off on a different engine.
 
Did I miss the part where it's a twitch action game? It's better at 60 (or anywhere higher really) but it doesn't look like the type of game where gameplay would be a major issue at 30 either.

Compare to Super Mario 3D World. YL is looks worse and running twice slower on hardware which is way more powerfull than wii u

don't blame playtonic, unity adressed ps4 perfomance issues only in latest versions of engine, but YL development began long time ago so they probably using not the newest one
 
Don't get me wrong, YL is probably one of the most advanced and beautiful real published 3d games on unity, other ones was all 2d (ori, cuphead)

the perfomance and graphics is deffinetly better than recore
 
My friends and I did a podcast over the weekend discussing the potential of Yooka-Laylee based on the talent behind the game.

Most of the major players, though big Rare players back in the day, last worked on Kinect Sports Rivals. The main composer last worked on 2016s Ghostbusters.

A quick look at the review scores for those games lends credence to the claims that Yooka-Laylee may have issues. Just because they made Banjo Kazooie back in the 90s does not mean they can do it again 20 years later.

As such, we were concerned about Yooka-Laylees prospects, and I even said I thought it would be a "Pass." As in "pass on playing it." Sadly it looks like we might have been on the right track.
 
With the performance issues and gameplay we've seen its gonna be hard to sell this at its current price.

The Gamexplain Q&A was not what i wanted to hear in regards to the worlds and how it runs.
 
According the GameXplain video, the Xbox One versions runs like shit, the PC runs fucking awesome.

Embargo's up April 4th.

If it ran like shit I'm pretty sure Ash wouldn't have played 25 hours.

He has some issues with the camera and noticed slow down and some frame drops. The slow down is also apparent on PC according to Andre.

Consoles have a 30 fps lock, with PC running at 60 fps. Also playtonic has confirmed YL will not get a PS4Pro patch.

(Sidenote: I'm sure you know that, but people who haven't seen the videos might be confused with what 'runs like shit' means. )
 
If the game has the same sort of charm and thrill of condensed exploration that the original Kazooie had, I can forgive some performance issues. As long as it doesn't run as bad as a game like DK64 lol
 
My friends and I did a podcast over the weekend discussing the potential of Yooka-Laylee based on the talent behind the game.

Most of the major players, though big Rare players back in the day, last worked on Kinect Sports Rivals. The main composer last worked on 2016s Ghostbusters.

um... wat

They're making this game specifically because they were stuck making Avatars and Kinect Sports instead of the Banjo game they wanted to make when they were at Rare. Also, it's not Grant's fault that Ghostbusters was a crappy game, he takes the jobs he can get. Before that he did the well-recieved Civilization: Beyond Earth and Castle of Illusion remake.
 
Gah, so on April 11th, this game, Cosmic Star Heroine, and Planescape are coming out. Christmas in Spring!
 
My friends and I did a podcast over the weekend discussing the potential of Yooka-Laylee based on the talent behind the game.

Most of the major players, though big Rare players back in the day, last worked on Kinect Sports Rivals. The main composer last worked on 2016s Ghostbusters.

A quick look at the review scores for those games lends credence to the claims that Yooka-Laylee may have issues. Just because they made Banjo Kazooie back in the 90s does not mean they can do it again 20 years later.

As such, we were concerned about Yooka-Laylees prospects, and I even said I thought it would be a "Pass." As in "pass on playing it." Sadly it looks like we might have been on the right track.

but the main reason why they made this game in the first place was because they were sick of making kinect sports.

also, does it really matter the quality of the game that Grant Kirkhope last composed? That has nothing to do with this game's overall quality lol
 
If the game has the same sort of charm and thrill of condensed exploration that the original Kazooie had, I can forgive some performance issues. As long as it doesn't run as bad as a game like DK64 lol

I'll be happy even if the technical problems are on par with Banjo-Tooie. That game ran like crap (framerate wise) in quite a few areas but it's still one of the best games from that generation.
 
um... wat

They're making this game specifically because they were stuck making Avatars and Kinect Sports instead of the Banjo game they wanted to make when they were at Rare. Also, it's not Grant's fault that Ghostbusters was a crappy game, he takes the jobs he can get. Before that he did the well-recieved Civilization: Beyond Earth and Castle of Illusion remake.

It's admittedly an unorthodox way of looking at things. But looking at it through the lens of "you're only as good as the last thing you worked on" can be fun/interesting. I know Grant shouldn't be looked at poorly for Ghostbusters. Was just making an observation about the quality of the game that turned out to be in line with the OP impressions.
 
Unless they're so bad that the game is totally unplayable, performance issues generally are not enough to get me to not buy a game I'm interested in. So if that's all this is about, I can deal with it.

If they're saying they have issues with how the game plays, though, that's a bigger problem. That said, GameXplain seems to like the game, and their tastes in gaming are much more in line with my own than Jim Sterling's are. So I'm not too worried.

Well, it's a moot point for me anyway. Since I backed the game on Kickstarter, there's not much I can do about it at this point.
 
but the main reason why they made this game in the first place was because they were sick of making kinect sports.

also, does it really matter the quality of the game that Grant Kirkhope last composed? That has nothing to do with this game's overall quality lol
Judging a composer by the quality of a game's overall value is silly. Tim Follin is one of the best vgm composers of all time and most of the games he composed for were shit.
 
First of all, people shouldn't pre order anything ever, though backing isn't a pre order and as someone who might buy yooka laylee I wanna thank y'all for donating so it could exist.

Second, embargoes exist because information and threads like this are bad! Just look, you have 3+ other folks including someone from digital foundry chiming in with posts saying they are playing it and while they can't say anything definitive they are surprised by what they heard and want to know what platform they are on. Embargoes might be anti consumer in some ways but they also let everyone get information out at the same time and guarantee everyone had enough experience with the game to bring you meaningful impressions, this wink wink stuff that nobody can refute or confirm is not helpful.

So as a general rule, as a player don't pre order, as a reviewer don't break embargo, and everyone in this thread including me should wait until you get to hear the full details about a game before making informed decisions.

Also unity is amazing and terrible in many ways but so are other engines, don't jump to conclusions in that regard either.
 
I don't support pre-orders anyway, but jesus christ you people..

You're killing your pre-orders not even off a review, just some vague comments?
 
My friends and I did a podcast over the weekend discussing the potential of Yooka-Laylee based on the talent behind the game.

Most of the major players, though big Rare players back in the day, last worked on Kinect Sports Rivals. The main composer last worked on 2016s Ghostbusters.

A quick look at the review scores for those games lends credence to the claims that Yooka-Laylee may have issues. Just because they made Banjo Kazooie back in the 90s does not mean they can do it again 20 years later.

As such, we were concerned about Yooka-Laylees prospects, and I even said I thought it would be a "Pass." As in "pass on playing it." Sadly it looks like we might have been on the right track.

Is this just to plug your podcast or something? Their last game doesn't matter when they leave to make this game because they had the projects they keep being assigned to and instead are going back to old style games that made them famous and so respected. But hey they worked on kinect sports and ghostbusters or something so clearly this game is trash. SMH


I'm curious if Jim gets any back up on his opinions. He's too attention grabbing with his views that I get the feeling this might be overblown so I have to wait for a more credible source before worrying.
 
Is this just to plug your podcast or something? Their last game doesn't matter when they leave to make this game because they had the projects they keep being assigned to and instead are going back to old style games that made them famous and so respected. But hey they worked on kinect sports and ghostbusters or something so clearly this game is trash. SMH


I'm curious if Jim gets any back up on his opinions. He's too attention grabbing with his views that I get the feeling this might be overblown so I have to wait for a more credible source before worrying.

That wasn't the intent at all. But why shouldn't the last piece of work someone does be considered when talking about game potential? After all, potential is what we are talking about. None of us have played it. This thread is just "it's Unitys fault" or "It's just one opinion" or "wait for more."

Was just trying to add to the conversation. You don't have to agree with the idea, but I certainly wasn't looking to come in, plug a link, and bail.
 
First of all, people shouldn't pre order anything ever, though backing isn't a pre order and as someone who might buy yooka laylee I wanna thank y'all for donating so it could exist.

In the past this was true, but I do think there are valid reasons to pre-order in this day and age. I personally bought the game on PSN so I can pre-load it to play immediately at midnight, on Steam you can get a refund no questions asked within two hours of playtime, and with Amazon Prime (and apparently GCU, though I don't have that) you get 20% off new games with free launch day shipping. If you want to play a game on Day 1, there's plenty of incentive not to wait.
 
I cant play banjo in the rare collection. The frame rate give me motion sickness. Really hope this isn't like that. Now I wait
 
1) Never preorder games.

2) Shitty behavior by Jim and Laura for breaking embargo. Hopefully other game developers take notice of this.
 
People are allowed to say negative things in their pre-release coverage of games. If they can't or don't, it's basically just marketing. Who wants to read/listen to marketing?
Also, their mouth sounds basically come down to; "don't pre-order, wait for reviews n things." Hardly some vicious attempt to sabotage the game.
When I skimmed a little of the thread it smelt of discordant controversy, the possible justifications for which seem stupid.

I backed this thing for the lowest tier (£10, I think) and don't have personal history with ye olde Rare games, so I can't be too disappointed by this. Still, I hope I'll appreciate it more than these two seem to have.
 
Time to take Unity to the backyard with a .45 and end it. I am hard pressed to find games that came out recently that use the engine that didn't have performance problems.
 
That wasn't the intent at all. But why shouldn't the last piece of work someone does be considered when talking about game potential? After all, potential is what we are talking about. None of us have played it. This thread is just "it's Unitys fault" or "It's just one opinion" or "wait for more."

Was just trying to add to the conversation. You don't have to agree with the idea, but I certainly wasn't looking to come in, plug a link, and bail.

Because the last piece is irrelevant and something they hated doing... I'm not sure why you would want to count it whether it's potential or not. They're not making another kinect sports game, they're making the games they have always been amazing at. Michael Jordan sucked playing baseball, that doesn't mean everyone thought he would be a benchwarmer when he went back to the NBA. There's no logic in that train of thought at all.
 
I backed this game at a relatively high level, played the PC Toybox at release and enjoyed it but it definitely has its limitations from the engine. I later gave it a go on the PS4 and I couldn't even be bothered to finish it on the PS4 because I didn't like how it ran.
 
It's admittedly an unorthodox way of looking at things. But looking at it through the lens of "you're only as good as the last thing you worked on" can be fun/interesting.

This is a very bad way of looking at things. Some talented people get stuck making things that are either underbudget or just go tits up part way through production. Shit happens.

You should instead think of all of the talented people who get put on projects doomed to fail and just acknowledge their individual merits.
 
Boy, if people are disappointed with this.. they must not want a 3d platformer in the vein of older gen titles. Thats all I'll say about my time with it so far. Some folks needs to relax on the doom and gloom train.
 
Am I the only one who doesn't think Jim Sterling is gods gift to gamers? Like he's not my cup of tea, everything is sarcasm, which I like sarcasm, but not when it gets to being just overly obnoxious and nauseating. He tends to fan the flames of his own 'controversies' having how many videos on the same digital homicide devs. We get it, your a martyr for the news journalism community. I don't even care about most of his controversies, so he gave Zelda a 7/10 who cares.
 
I haven't watched enough video to be word about performance, but that Casino stage footage they put out looked bland as hell. Just tons of empty space without anything going on. That's when I started to worry.
 
Reading the actual review:

"this game is bad and it plays and feel like those archaic 3D platformers of the late 90s like Banjo Kazooie"
 
Reading the actual review:

"this game is bad and it plays and feel like those archaic 3D platformers of the late 90s like Banjo Kazooie"

If I had to guess I'd say reviews will mostly slam the camera control, minigames, technical performance on console, and character voices. The quiz sections will also get some hate since they seem to be a recurring thing in the hub world instead of an end-game challenge this time around.
 
Top Bottom