NieR: Automata Spoiler Thread

Can't you just easy mode it?

Sooo, it seems to be super hard to get the outfits since (i think) you get them for completing the 6. or 7. stage of each arena. But at least in the one i'm in (desert) this is a level 80 challenge. (stage6)

Which isn't a problem itself, but it means that you will basically only be able to get the outfits very late or post game (if you're not some kind of pro player) and together with the fact that there is no new game+ this is just stupid.
 
So, just to be clear, there's not a single sidequest I can't do in Chapter Select, right?

I want to start a new game to grab some footage, but I'm thinking of just rushing the main story so it can stay challenging all the way through, and doing the sidequests later.

EDIT: Oh, I would probably miss stuff like 6O's flower quest, right?
 
Can't you just easy mode it?

I haven't tried easy mode, i hope i will make it on hard, but i may go down to normal soon. I'm level 51
But honestly, not sure easy mode will help that much, i have never tried those auto chips, but those challenges require stuff like never touch the ground or never get hit, and i wonder if those chips will even help with those.

But even if it does, i don't think you will ever do enough damage if your not a really high level. (I remember beating that one big level 50 robot on route a which took like an hour or so with how little damage i was dooing.
And that's my problem with this thing, costumes should be something that you can do a playthrough with, not something you get at the end of the game with no remaining challenges.
This game so badly needs a new game+ mode.
 
So, just to be clear, there's not a single sidequest I can't do in Chapter Select, right?

I want to start a new game to grab some footage, but I'm thinking of just rushing the main story so it can stay challenging all the way through, and doing the sidequests later.

EDIT: Oh, I would probably miss stuff like 6O's flower quest, right?

No quest is missable, even the flower one is not. Only thing you'd miss is her reaction when shit goes down in the bunker

Can't you just easy mode it?

You can't, since the final challenge of the desert is not to get hit but the autochips dont avid al hits
 
Alright well I'm just gonna go ahead and say that the DLC isn't very good, but I don't mind having bought it just to support the game. Kaine's outfit on 2B in particular looks really quite bad, they just pasted 2B's head onto Kaine's body so her proportions are completely different.
 
Alright well I'm just gonna go ahead and say that the DLC isn't very good, but I don't mind having bought it just to support the game. Kaine's outfit on 2B in particular looks really quite bad, they just pasted 2B's head onto Kaine's body so her proportions are completely different.

I am disappointed by this. Anyone else have this experience? The videos previewing the DLC made it look pretty good.
 
Alright well I'm just gonna go ahead and say that the DLC isn't very good, but I don't mind having bought it just to support the game. Kaine's outfit on 2B in particular looks really quite bad, they just pasted 2B's head onto Kaine's body so her proportions are completely different.

...That would explain the flatness.
 
Tbf, 2b's original dress is designed to push things up, but something like kaine's frock would just drape over you.

So proportions will change. Human bodies aren't that rigid.
 
I meant more in the butt region. The original outfit obviously accentuates 2B's curves more, wile the panties would obscure the line of her hips and and ass more than the leotard, but even accounting for that, she appears to be much slimmer in the Kaine costume.
 
What the heck is the last hour of the DLC trying to say? I get that it ties in with that music video but I think I missed the point lol. Whats the Illuminati building/symbol about?
 
What the heck is the last hour of the DLC trying to say? I get that it ties in with that music video but I think I missed the point lol. Whats the Illuminati building/symbol about?

I thought it was some big sequel hook, some kind of mysterious hint to the future.

Turns out it's just the symbol that the band amazarashi use and this is just a weird cross promotion thing.
 
I thought it was some big sequel hook, some kind of mysterious hint to the future.

Turns out it's just the symbol that the band amazarashi use and this is just a weird cross promotion thing.

Oh. Disappointing. I wasn't expecting much due to their budget but I thought there was a slight chance I could be Yoko Taro'd once more.
 
I think what I'm gonna do for my full second playthrough of the game is that I'm going to just do endings A B and D while only doing a few of the sidequests, and then for ending C+E I will just be doing a full chapter select replay of the game, switching off to do sidequests and optional bosses, and I'll do the DLC's then. (Probably doing them as each character who gets an outfit from it. It's kind of cute that A2 gets her outfit from the rules one since she's kind of a rebellious teen personality type) I feel like since I beat the game that I wouldn't be looking to replay every quest right away, and going through the 3 playthroughs at a moderate to quick pace will be a fun experience, and then I'll treat ending C as my "Do everything left in the game before beating it fully"

I think Ending D and the default epilogue match well (Since it feels like it closes off the bittersweet story elements in D with the rocket and earth kind of being left to be what it is), and then Ending C links to ending E well I think (It's quicker, sees the destruction of the tower, and 9s being carried off by the pod. Plus I think the climb up to the pillar of light at the end is more of a "last thing to do in the game before ending E" feeling thing for me, personally. Also, having A2 "die" in the destruction of the tower only to show up again as the final shot of ending E is really sweet to me and makes me a little sappy thinking about it lol)
 
Wee, more publicity (Although obviously spoilery as fuck, but oh well)

That's mostly because most of the series is basically punking on the game by making fun of them as a trailer haha.

"It has a really good ending and everything, but it doesn't make up for the lifelong emotional trauma"

Too true.
 
That's mostly because most of the series is basically punking on the game by making fun of them as a trailer haha.

"It has a really good ending and everything, but it doesn't make up for the lifelong emotional trauma"

Too true.

Yea I know, it's just that as I was typing it out, I realized that it's kinda hilarious to get a little excited over additional publicity, only to immediately realize that anyone that watches this is getting spoiled hard af (even if it is out of context), which is the last thing you want for a game like this.

But at the same time, the trailer really made it look interesting >.<
 
Eh, you know, people following the channel knows its MO by now, and someone who wasn't interested before probably got more interested through it.
 
I meant more in the butt region. The original outfit obviously accentuates 2B's curves more, wile the panties would obscure the line of her hips and and ass more than the leotard, but even accounting for that, she appears to be much slimmer in the Kaine costume.

Back in the announcement thread I said pretty much the same but I thought it was just me because nobody agreed. Guess I was right, unfortunately though...
 
!

https://www.reddit.com/r/nier/comments/68yri4/translation_50_questions_for_yoko_taro_from_nier/

50 questions for yoko tarp from the guide translated.

Edit: holy shit, this goes into way more depth than i edited.

Q16. Why are emotions prohibited for YoRHa?
There are two reasons for that. First, during the descent operation depicted in the YoRHa stage play (that A2 participated in), A2 went into hiding after the battle due to emotions. Because of that, emotions were deemed unnecessary for combat and were subsequently banned. The YoRHa squad members only know that ‘emotions were deemed unnecessary at some point in the past’ but not any details. Another reason is that YoRHa units have black boxes. The fact that black boxes are a product of enemy technology is a subject of much shame to androids. The one who created the YoRHa forces decided that units with such a tainted origin ‘should not be allowed to act in the same way as the noble humans’, and banned emotions when YoRHa was officially established.
Furthermore, to account for having black boxes, YoRHa units were implanted with a powerful program that compels them to love humanity (this is taking into account the possibility of a unit going rogue). YoRHa units salute using their left hands instead of right because they themselves are conscious of ‘not being allowed to mimic the actions of such noble beings as humans’.

Interesting...

Q23. Why did the berserk machine lifeforms start attacking the resistance camp?
They didn’t really go berserk - it would be more accurate to say that their restrictions were lifted and they returned to their original function. Their previous passive behavior is the irregularity, since the basic function of machine lifeforms is to attack androids.

Ah...

Q31. Why did A2 cut her hair after slaying 2B?
It’s her way of paying tribute to a unit which had the same type of personality data (type 2).

Of course, of course...

Q33. What kind of feelings did 9S harbor towards 2B? What kind of feelings did 2B harbor towards 9S?
No comment.

Damn it!

Q39. Androids and machine lifeforms who go berserk have their eyes turn red; does this have anything to do with the Red Eye?
If I have to pick a side, it’d be yes.

I see...

Q42. When Eve is overwhelmed by his emotions, the markings on his left arm start to enlarge - what’s up with that? Is it related to the black scrawl in the previous NieR? And why is it that only Eve has those markings?
He has those markings to imitate humans, based on what’s recorded in humanity’s past information. Adam told him to get those markings, and to Eve, those markings are like a keepsake from his brother, so he tried very hard to keep those markings, but when he goes berserk, he couldn’t maintain the shape of those markings anymore.

There it is...

Q43. Why did A2 kill the forest king right after her sudden appearance?
A2’s goal is to destroy machine lifeforms, so she decided to destroy the forest king after hearing that the ruler of the forest was a machine lifeform. Though A2’s main goal is not the destruction of YoRHa units, she will destroy them if they chase after her. A2 continues to fight due to her oath with her comrades who fought with her during the descent operation, and especially her promise with number 4, who saved her life.

So heartless...

Q49. Do you have any ideas for a sequel? Any offers from Square Enix so far?
Nothing.

Aww...

Q50. Last but not least, got anything to say to the fans?
e591aae381aee58583e587b6e381afe3808ce5a4a7e781bde58e84e3808de381aee697a5e38082
(All curses stem from the day of the Great Calamity.)

I'm lost.

---

They asked some really good questions
 
Q7. What is this “Command” organization that came up with project YoRHa?
Since humanity’s forces consist of all the androids who report to the Council of Humanity on the moon, the so called Command is just the Council of Humanity. However, as revealed in the game, the Council of Humanity does not actually exist, and neither does the Command (the closest thing would be the server on the moon). The one who came up with project YoRHa is an individual android, but we have not revealed the details yet.

So, there's no Android overseeing the yorha project, and everything has been a delusion setup by zinia and #9 who have been dead ages ago?

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Finished Ending E last night, and I'm pretty conflicted overall. I'm going to go back and have a go at upgrading all the weapons all the way (about ten left to max out), read all the Weapon Stories and Archives I've found, and try to fight Emil (though I need to grind out 30+ levels and they've patched out that rabbit statue exploit, so we'll see how that goes).

I played the first Nier back in 2015 after Automata was announced. It was one of those games I'd heard about, and thought sounded pretty interesting, but didn't think it was for me. I'm a die hard Platinum fan, though, so I knew I'd be playing Automata, and I wanted to go in with all the backstory I could. Sure enough, Nier really wasn't for me, and I found it a pretty frustrating experience overall. Loved the characters and the writing, really liked the story (though not the storytelling, more on that later), but hated the gameplay and the overall game design. Main path quests that told you to go into a dungeon and farm items that weren't guaranteed to drop, that one awful puzzle dungeon, all the fetchquests, following that girl through the desert; for every interesting one-off thing (loved that text adventure), there were so many more moments that I just hated.

Anyway, Nier's creative talents teamed up with Platinum's best-in-class game designers sounded like a match made in heaven, and sure enough I absolutely loved playing Automata. Even though the overall game design isn't all that different, it's amazing how far a great combat system will take you. Hell, I have fun just running around the city; Platinum just gets how to do player controls, y'know?

But now that I've seen the whole story play out, I think I just really dislike the way Yoko tells stories. For a guy who talks about never wanting to make the same game twice in his interviews, he's made a pretty damn similar game like four times in a row now. Automata even asks you if you want to delete your save when you're done, which makes no narrative sense here and is seemingly just an option because that's what the original Nier did.

I just don't get what the multiple playthroughs angle adds to the experience, other than confusion. Route A tells a pretty forgettable story, but you stick with it because you know something's up. Route B adds almost no new exposition or context, but you stick with it because, hey, the game's still fun, right? Then everything is dumped in the Route C, no matter whether it fits or not. Shit comes out of nowhere and then is wrapped up just as quickly. Pascal's whole village going nuts, all the way to you choosing whether to lobotomise him, is over and done with in like twenty minutes; no leadup to it, and it's never mentioned again. Anemone points you at some data terminals and you read a short story that fills out her backstory; a well-written short story, to be sure, but is a literal text-dump really the best way of doing this stuff?

And don't get me wrong, I really like the continuation of the story from the first Nier. When you plot it out step by step, it's a really interesting tale, but the game tells it in this bass-ackwards order and dumps so much exposition on you right at the very end (bonus points for when it dumps exposition at you while you're fighting a boss so you miss most of it and have to look it up on Youtube later) that it loses much of its impact.

Put it this way: when I learnt that the architect of my your woes has been these Life Concept things that formed within the machine AI network, I thought that was super cool, and my first thought was that I wished I'd known it earlier so it could actually sink in. Like, imagine if they told you that during your second playthrough, when you were just going through the motions, more or less just slashing away on autopilot waiting for anything new to pop up. Instead it's dumped on you right at the very end of your 40-hour playthrough. I'm sure there were events that happened throughout the game that would be recontextualised had I known certain things ahead of time, but they were ten, twenty, thirty hours ago and I've half-forgotten them already. And even though the game has repeat playthroughs built into its very design, it just wastes them.

It's similar to my feelings about Metal Gear Solid V's story, in some ways. That game has a part where your whole base gets infected by a mysterious, untreatable virus, and you have to go in and kill your own men while they beg for death. But this event happens in Chapter 2, after you've dealt with the main villain of the game. Skullface is a complete non-entity in Chapter 1, a wet fart of a villain who is very briefly characterised ten minutes before being weakly offed in a cutscene. The Mother Base infection incident would have been a perfect way to actually set Skullface up as a compelling villain if only it had happened earlier in the game, but dumping it in the second half of the game, alongside an assortment of other equally disjointed plot threads, just wastes the potential completely.

Anyway, that's way more than I planned to write. I liked the game overall, and I'm probably going to buy that DLC, and maybe I'll even do a second full playthrough at some point, but Yoko's storytelling is something that rubbed me up the wrong way in the first Nier and I really didn't warm up to it any more here.
 
I agree that it is a pretty ass backwards way of telling a story, but i would n't really say that it's like act 1 of mgs5, because route A actually lays quite a bit of the story out with how it is written, but you would have like 0 idea first time through.

Like you when i first finished A i thought that it was interesting but seem to have really inconsistent character writing that really didn't tell me anything about the characters, but going back after E i was gobsmacked by how much they put into the writing that actually shows 2e's true purpose, her feelings about it and the tragedy of it.

Like i said though, super ass backwards way of writing, but i love it in a way because of how much it lends itself to deeper analysis and also ties in a way to taro's concept of cycles, and about how we percieve a scene based on our own context of the situation.

Also the save deletion is a repeat but the context is different to the OG and it makes thematic sense, if not narrative. Also I'd say narratively and thematically they are both pretty different.
 
unmarked metal gear v spoilers


Right, like Whippy says, I think the reason Nier's recontextualisation works is that it actually is a full on recontextualisation. The very first thought I had in MGSV when I got to the twist was "I wasted my fucking time on this game" because the twist doesn't do anything to recontextualise the first half of the game other than make everyone a bunch of fucking assholes. There's no tragedy to it, no hidden layers of meaning, beyond the fact that everyone (you cared about) was in on the joke and the entire time the game was laughing at you. Nier's is so much more powerful because it's not just a deception sprung on a faceless player avatar you don't really give two shits about, but because it's two deceptions sprung on a character that feeds into a double self-deception, an endless tragedy held together by a kind of twisted love/hate that nonetheless feeds itself.

But it's not only that the twist of MGSV doesn't recontextualise the rest of the game well, but also that it takes so fucking long to do. I was probably about 60-70 hours into MGSV by the time it wrapped and probably about 40+ of those were mission repeats with no tangible new plots or info or cutscenes.

Admittedly I think this is a self-directed pacing thing. If in N:A you speed through A, spend your time on B wrapping up the side quests you feel like, and then jam through C/D/E, you're going to have a hell of a time. The hits and escalation factor of CDE is so solid and so strong, especially once you start climbing the tower and the game starts punting you between A2 and 9S.

Imho the save deletion didn't make narrative sense in Nier either, but it made meta sense and that's what it is here too. That said, i don't have the same feelings on Nier because I just watched an LP of it.
 
I like that it's a game where you explore both sides of the feelings too. Most gaming love stories are pretty one-sided in perspective.

More than one side even.
 
Dont you find out about Humanities non-existence in route B? It also gives you a glimpse into the mind of 9S and what he really feels. Kinda sets up his descent in route C. It may not add a bunch of content but it does add exposition.
 
And the weird and fucked up (maybe even super fucked up really) thing is that their relationship is kind a fucked up analogy to abusive relationships, but somehow makes the abuser sympathetic to the people who knows how the relationship works.
 
Here's a dumb question: if I bought the Asian version on PSN, how do I buy the DLC? Can't find it for whatever reason.

Can't you like make an asian account, buy the dlc there and play it on your main account?

I'm planning on doing this as well but I'm not entirely sure it's possible. I hope someone chimes in.
 
Did you guys know 9S has a dialog if you change the vibration setting when he's setting you up and that if you keep telling him it's not working he'll try tapping 2B somewhere "that might make her angry" to try and get it working?
 
I like that it's a game where you explore both sides of the feelings too. Most gaming love stories are pretty one-sided in perspective.

More than one side even.
Oh! You love me?!... I guess I love you too!
/Most Persona 5 romances
and why Haru is the best option. ;p
 
Like you when i first finished A i thought that it was interesting but seem to have really inconsistent character writing that really didn't tell me anything about the characters, but going back after E i was gobsmacked by how much they put into the writing that actually shows 2e's true purpose, her feelings about it and the tragedy of it.

Yeah, I'm sure it would, but that's part of why I feel like the structure of this game is such a missed opportunity. By the time you get to the point where you know 2B was actually 2E, you've already played the first half of the game twice not knowing that. Route B does very little to move the overall story forward until near the end. Right now I'd have to play through Route A again through Chapter Select to see it with new eyes, but because the game's already had me play that scenario through twice with precious few differences, I'm reluctant to do it because... y'know, I'm a little sick of it already. I would much rather have had a second run through of Route A come after the revelations in Route C.

Having completed Automata, my main thought at the moment is basically, "hmm". It's not the sweeping revelation I'd hoped for, because a lot of it comes out of nowhere and is dropped just as fast (and is delivered while you're trying to fight bosses). All the way through Route C you know there's something out there causing all this heartache, but you don't know what it is until you get into the Tower, and then over the course of like five minutes you learn about the Red Girls/Concepts and then they kill eachother and it's more or less back to business as usual. The Concepts drop this line about being superior to machines and androids because they are 'networked', but what does that mean in this world where literally every character is a robot with a super high-tech wifi chip in their heads? Adam and Eve basically pop up to say "Hi, remember us?" in Ending D. It all just feels like a bunch of disparate concepts thrown together at random.

In particular, 2B being designed to keep killing 9S immediately felt like a really weak plot point to me. "2B hated to keep killing you", like what? They only have two examples to flash back to, and neither of them were 2B actually killing 9S so he wouldn't find out YorHa's secret. And both times he just immediately woke up again with all his memories intact, anyway! That's the kind of thing I wanted the game to follow up on, and what I feel the game should have showed when it makes you replay Route A from a different perspective.

I feel like the first Nier did a better job of this. You learn the truth of the Shades at the end of Route A, so when you do Route B you realise the horror of what you'd been doing that whole time, and it works perfectly alongside the new cutscenes and your new ability to understand the speech of the Shades. You're repeating content, but everything takes on a whole new meaning and the whole tone of the game is changed as a result (and you don't play the whole thing again from the beginning, rather just the second half). But in Automata, Route B just feels like the same thing over again, only now the Triangle button is for hacking instead of heavy attacks, and they dump a few new cutscenes here and there to flesh out some side characters. Having you play the same scenario twice from two different viewpoints, but holding back the information that would actually recontextualise those events until after those two playthroughs just feels like such a wasted opportunity.
 
Yeah, I'm sure it would, but that's part of why I feel like the structure of this game is such a missed opportunity. By the time you get to the point where you know 2B was actually 2E, you've already played the first half of the game twice not knowing that. Route B does very little to move the overall story forward until near the end. Right now I'd have to play through Route A again through Chapter Select to see it with new eyes, but because the game's already had me play that scenario through twice with precious few differences, I'm reluctant to do it because... y'know, I'm a little sick of it already. I would much rather have had a second run through of Route A come after the revelations in Route C.

Having completed Automata, my main thought at the moment is basically, "hmm". It's not the sweeping revelation I'd hoped for, because a lot of it comes out of nowhere and is dropped just as fast (and is delivered while you're trying to fight bosses). All the way through Route C you know there's something out there causing all this heartache, but you don't know what it is until you get into the Tower, and then over the course of like five minutes you learn about the Red Girls/Concepts and then they kill eachother and it's more or less back to business as usual. The Concepts drop this line about being superior to machines and androids because they are 'networked', but what does that mean in this world where literally every character is a robot with a super high-tech wifi chip in their heads? Adam and Eve basically pop up to say "Hi, remember us?" in Ending D. It all just feels like a bunch of disparate concepts thrown together at random.

I mean as I've said, the format is pretty weird. If you dislike it you dislike it, I'm just explaining why it works for me.

Not every machine chooses to be networked though. A major plotpoint is that Adam disconnected himself from it to experience death. Multiple machines throughout the game chose to disconnect themselves from the network. Which admittedly threw me off at first when adam and eve appeared in D, but who knows if it's the same adam that died in A/B? After all, a major plot point was how 9S being resetted multiple times is considered as death to the him that existed before he got wiped.

The concepts themselves are just the entire machine network that has been messing around since the start. In fact you see them in various points in B.

In particular, 2B being designed to keep killing 9S immediately felt like a really weak plot point to me. "2B hated to keep killing you", like what? They only have two examples to flash back to, and neither of them were 2B actually killing 9S so he wouldn't find out YorHa's secret. And both times he just immediately woke up again with all his memories intact, anyway! That's the kind of thing I wanted the game to follow up on, and what I feel the game should have showed when it makes you replay Route A from a different perspective.

Hmm, those 2 scenes were where i felt it could use better direction, because those 2 instances are meant to show the hate of having to kill him, but not really the times where she is actually meant to kill and wipe him. Like it shows why she had these seemingly random burst of emotion for 9s where most of the game she's seen as trying her best to distance herself. The first time of them blowing the their blackboxes she didn't most of the intro being incredibly cold, but she's upset because she had to see his death again even though it was through no part of her duties. That's why she clenched her fists when they meet up again on the space station and found out that he uploaded her data instead of his due to bandwidth limitation or whatever, because he is once again reset but in her mind, resetted needlessly.

2nd one shown is to recall the scene of why she cried and said "it always ends like this", because it's the first hint of the cycle.

People have and even i have interpreted that at first as showing the times where she had to kill him because of her E model duties, so yeah, could be done better.

I feel like the first Nier did a better job of this. You learn the truth of the Shades at the end of Route A, so when you do Route B you realise the horror of what you'd been doing that whole time, and it works perfectly alongside the new cutscenes and your new ability to understand the speech of the Shades. You're repeating content, but everything takes on a whole new meaning and the whole tone of the game is changed as a result (and you don't play the whole thing again from the beginning, rather just the second half). But in Automata, Route B just feels like the same thing over again, only now the Triangle button is for hacking instead of heavy attacks, and they dump a few new cutscenes here and there to flesh out some side characters. Having you play the same scenario twice from two different viewpoints, but holding back the information that would actually recontextualise those events until after those two playthroughs just feels like such a wasted opportunity.

B is where you start to slowly unravel the thread of humanity's extinction, which is a pretty major plot point.
 
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