i feel like other developers think dark souls is like stamina, animation priority and losing your souls and to me it's much more than that?
like for me it's a lot of things that these games are probably never gonna even try to emulate, like
- how it encourages experimentation through a very irrestrictive stat system and tons of unique weapons combinations
- how it's almost exclusively about intrinsic rewards and the feeling of satisfaction you get just for completing a challenge, not for the chest full of slightly better purple gear you're gonna get as a prize
- how it allows for a ton of player expression not only because it lets you play it however you want, but also because it lets you break it in amazing ways, and because it lends itself for really awesome community stuff, like people dressing up as anor londo knights in dark souls 1
- how it's sometimes just funny and quirky and always has so much personality
- how detailed the settings, and lore and themes are, usually in really subtle ways that really lets your imagination wander
- how it's sometimes purposely obtuse so you're asked to theorize and test how different systems and interactions work
and probably more i'm missing
most if not all those things were really nowhere to be seen back when dark souls came out and i feel they're still hard to come by? like i played lords of the fallen and it had stamina and dying really sucked and all that, but that game had zero of the charm that for me is so key to making dark souls dark souls. it's very early to say but to me more dark souls is not always good, because these games are not really dark souls, they're just superficially similar in ways that really feel like they missed the point to me.
i really hope from carries those things too to their next game, not just make like dark souls in a new setting or whatever
AssCreed: Black Flag runs absolutely terrible on a 1070. What gives!?
that's really weird
also where you been