MCH 70. Tuning needed desperately; Stabilizer needs to be a 60 second CD. Flamethrower continues the proud tradition of great animations on underwhelming skills. Tentatively feels like we're rehashing 3.0; system is going to be too convoluted and the payoff for nailing it is insufficient to be worth the hassle in a lot of cases. Job is undertuned meaning nobody will ever need to take it seriously, and it's sort of annoying to be back in the lowest DPS band despite everyone having Goad or MP skills, Hypercharge being back at 5%, and tying Summoner for job most punishing to minor mistakes (one wrong GCD can screw you up for the next like 30 seconds, and god forbid you accidental overheat before WF.) Flamethrower as a backup "I messed up" button for Stabilizer might be interesting, but it also currently has a role in setting up the intentional overheat WFs as well. Completely baffled by the change to Overheat bonus damage between the JP media tour tooltips and now, since I'm not sure how that would have ever made the job OP.
Tactician and Refresh are kind of weird; they're alright as resource regen but having to burn one to dump threat feels wrong and the complete lack of strategy behind use (since there's no longer a downside to popping it and the buff follows players so as long as you're in range when you pop it everyone will get full duration.) is ultimately going to make the tiny support function trivial.
AF3 is... alright I guess? It's not as embarrassingly bad as AST at least. It'll be GOAT if the eventual dyeable versions include dying the actual goggle lens color.
SB makes leveling alt jobs stupid easy; they won't need to buff dungeon exp four times to make it worth doing. PVP to 61, then dungeon spam to cap. With armory and without rested it's like 3-4 runs per level with the rank 3 FC buff and food running.