Splatoon 2 |OT| Fresh Squids 2 Go

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It works for me most of the time. Refer to my W/L ratio posted previously.

You do whatever works for you, my friend.

I'm only trying to explain why many veterans have been advising the opposite of what you've advised. People have been playing this game for a few years, so naturally, certain dominant strategies will rise above others.
 
You do whatever works for you, my friend.

I'm only trying to explain why many veterans have been advising the opposite of what you've advised. People have been playing this game for a few years, so naturally, certain dominant strategies will rise above others.

I'm a veteran of the first game. There is more than one way to win matches. If you only ever play one way, I feel bad for you, the game has a lot more to offer.
 
You do whatever works for you, my friend.

I'm only trying to explain why many veterans have been advising the opposite of what you've advised. People have been playing this game for a few years, so naturally, certain dominant strategies will rise above others.

I don't really think thats true.


I almost always spend time inking my base no matter the mode. Either in turf war or building special.

And I can tell you in ranked, wiping out or driving back the other team by targeting them with an Ink strike, works out very fucking well.
 
I don't really think thats true.


I almost always spend time inking my base no matter the mode. Either in turf war or building special.

And I can tell you in ranked, wiping out or driving back the other team by targeting them with an Ink strike, works out very fucking well.

Shh, only one way to win.
 
Actually sat in the lobby for two minutes while it tried to find ONE MORE PERSON. It didn't and kicked everybody out. Was it really that hard to find someone? Ugh.
 
You might get some wins from hanging out and inking your own base against poor players. but it won't cut it later on. The advice is sound.
 
So how many more dozens of pages are we gonna waste with "stop playing the game the way I don't play it!" posts one after another?
 
You might get some wins from hanging out and inking your own base against poor players. but it won't cut it later on. The advice is sound.

The last thing anyone who is not good at PVP should do is rush to the middle at the start of match.

So how many more dozens of pages are we gonna waste with "stop playing the game the way I don't play it!" posts one after another?

People discussing strategy needs to stop? Geez.
 
Shh, only one way to win.

Don't act all high and mighty. We're both simply talking about what we think is best. We're both doing the exact same thing, and we both think our method is superior. Don't change your statement and then attempt to gain some false moral high ground.

It's better to get it done right away than spend the last 30 seconds when you should be fighting for territory control.

Oh shit, you said it's better that way. Guess you only play one way.

Tit-for-tat, my friend.

I thought I saw you say something about being new to the game. Maybe I mistook you for someone else. I'll apologize for that misunderstanding, but in the end, my point stands. From what I've observed there is literally a higher number of experienced players advocating this strategy over yours, lending it more credence in my eyes as what would be considered the "dominant strategy".

One thing we can all agree on is how weird it is to see Aerosprays in ranked.

lol. True enough.
 
Don't act all high and mighty. We're both simply talking about what we think is best. We're both doing the exact same thing, and we both think our method is superior. Don't change your statement and then attempt to gain some false moral high ground.



Oh shit, you said it's better that way. Guess you only play one way.



I thought I saw you say something about being new to the game. Maybe I mistook you for someone else. I'll apologize for that misunderstanding, but in the end, my point stands. From what I've observed there is literally a higher number of experienced players advocating this strategy over yours, lending it more credence in my eyes as what would be considered the "dominant strategy".

You should take a breather.
 
So how many more dozens of pages are we gonna waste with "stop playing the game the way I don't play it!" posts one after another?

I don't think that's the point of the posts. There are lots of ways to play at a top level, many of which I simply can't do. I'm quite glad to have team-mates with different skills who play in different ways - I'm rubbish with Chargers, for example. But staying back at base is simply not one of those ways, and it gets very frustrating that anyone would be promoting it as a good strategy. Inking enemy territory is worth twice what inking uncovered territory is, since you reduce their score while adding to yours. You can't ink their territory if you're miles from it.
 
well then, just won a 3v4 in splat zones lol. jumped up to rank B from C- this time, as opposed to B- in rainmaker and tower control. not bad
 
The base is free points for Specials. But unlike the parts of the stage where you will be fighting the enemy, a painted base stays painted. It's a good idea to ration it out, so you have a way of building special later on when you actually need it.
 
The last thing anyone who is not good at PVP should do is rush to the middle at the start of match.

Okay, sure. If you're a really bad player and you can almost never win 1v1s, there might be some value in sticking behind at base if your sole goal is winning this individual match - can't cover turf if you're respawning. However, even then I'd advise against it, because it would become a crutch. In the long run, your firefight skills are going to have to improve or you're going to hit a wall, and the only way you can improve them is through practice - by going to middle and getting into firefights. Base-painting becomes a false friend if it's the only way you feel you can contribute.
 
that 32k super bonus from salmon run

so good

I've got like 165k now lol

gonna be farming chunks like crazy with the splatfest t for the next week
 
At this point, any or all "stragegy talk" on this particular subject has been done to death 100 times over. Without any results whatsoever.

I don't follow the thread every day. I did not know this was covered already. I would venture there are others like me. If there is a better place to discuss strategy in the game, please point me to it.

Okay, sure. If you're a really bad player and you can almost never win 1v1s, there might be some value in sticking behind base if your sole goal is winning this individual match - can't cover turf if you're respawning. However, even then I'd advise against it, because it would become a crutch. In the long run, your firefight skills are going to have to improve or you're going to hit a wall, and the only way you can improve them is through practice. Base-painting becomes a false friend if it's the only way you feel you can contribute.

It's beneficial to learn how to fight others at some point. But if it's my first week with the game, I would focus more on finding the right weapon for your playstyle and going from there.

that 32k super bonus from salmon run

so good

I've got like 165k now lol

gonna be farming chunks like crazy with the splatfest t for the next week

I've bought every article of clothing every day and still have $140k right now. It was so much harder to earn cash in the first game.
 
Spending a lot of time inking the base early on is a waste of time though. Only ink the base if it's the enemy's color, and if that's the case then you've probably got more problems anyway.

Any ink fired that covers up enemy ink counts double: you're reducing their coverage and increasing yours. Any ink fired on un-inked terrain is half as effective at advancing your goals, other than if it's simply for traversal.

That's why you should always be at the front lines if possible. Not necessarily actively killing the enemy team or hunting players, but covering up enemy ink wherever you find it. That's top priority over inking the base.

Plus if you DON'T ink your own base and the enemy gets in and decides to ink up the place, then THEY'RE the ones wasting their time on un-inked ground, and you get an easy time covering it back up for double the ink effectiveness.
 
You should take a breather.

You probably should too. Maybe you'll be less disingenuous when you come back.

It's better to get it done right away than spend the last 30 seconds when you should be fighting for territory control.
Shh, only one way to win.

...

At this point, any or all "stragegy talk" on this particular subject has been done to death 100 times over. Without any results whatsoever.

True enough. This isn't going anywhere. I've said my peace. On to something else.
 
Both strategies are valid, and both can make or break a match. Rushing to the middle will make it easier to take, sure - but it doesn't guarantee it, and if the other team gets a few splats and pushes through the middle, you're gonna have a hard time clawing out of your side that you barely turfed. Likewise, spend too much time turfing your side, and you'll have a hard time pushing through the middle. It's all about balance.
 
Spending a lot of time inking the base early on is a waste of time though. Only ink the base if it's the enemy's color, and if that's the case then you've probably got more problems anyway.

Any ink fired that covers up enemy ink counts double: you're reducing their coverage and increasing yours. Any ink fired on un-inked terrain is half as effective at advancing your goals, other than if it's simply for traversal.

That's why you should always be at the front lines if possible. Not necessarily actively killing the enemy team or hunting players, but covering up enemy ink wherever you find it. That's top priority over inking the base.

Plus if you DON'T ink your own base and the enemy gets in and decides to ink up the place, then THEY'RE the ones wasting their time on un-inked ground, and you get an easy time covering it back up for double the ink effectiveness.

Well...

Inking your base as soon as a match starts is smart because it helps develop your Special AND it develops a route you guys can swim fast in.

I always ink the base then infiltrate the enemy side with ink then fight like a madman in the center.
 
I'm just amused that this discussion was going on in the middle of Inkblot Academy Turf being in rotation, which is like the most rushdown-friendly map in the game. Was playing Splattershot Pro and decided to go left first (on a whim), and then when I got to the middle, the enemy E-Liter was already sitting on the tower picking off my teammates. With a Splash-O-Matic suppressing our plat. Made me think of this discussion, lol.

(Although it was my fault. What is a Splattershot Pro really going to do on the left side?)

Ended up getting to the 1200p level in Salmon Run and then quit. All those shirts for 4000 coins don't interest me much anyway, and am kinda tired of the comp.
 
Can someone explain ranked battles to me. Just played my first round.

As I understand it .. control the zone and have the counter tick down to zero.. simple enough.

Well my team destroyed them for 90% of the game.. controlled the zone and had it down to 1 while the other team was over 60. No matter how long we held the zone after that it would not tick off that last point.

We controlled it over and over for good periods of time but that 1 point would stay. The other team over time slowly ticked down and unlike us they went right to zero and won..

Can someone explain what the hell this is about?
 
I'm just amused that this discussion was going on in the middle of Inkblot Academy Turf being in rotation, which is like the most rushdown-friendly map in the game. Was playing Splattershot Pro and decided to go left first (on a whim), and then when I got to the middle, the E-Liter was already sitting on the tower picking off my teammates. With a Splash-O-Matic suppressing our plat. Made me think of this discussion, lol.

The two maps on right now are the primary reasons I care less about mid control at the beginning. Sturgeon has 5 ways to get to the enemy base. No matter how good anyone is, you can't block all entrances. These maps have a flow to them. I haven't had a match yet where the team that gets the middle first holds it the entire match.
 
Can someone explain ranked battles to me. Just played my first round.

As I understand it .. control the zone and have the counter tick down to zero.. simple enough.

Well my team destroyed them for 90% of the game.. controlled the zone and had it down to 1 while the other team was over 60. No matter how long we held the zone after that it would not tick off that last point.

We controlled it over and over for good periods of time but that 1 point would stay. The other team over time slowly ticked down and unlike us they went right to zero and won..

Can someone explain what the hell this is about?
Everytime a team takes possession from the other team, a penalty is applied to the team that lost possession. You'll see this as a small number with a '+' before it under your number. You need to get through the penalty before you can get through the main number again.
 
Can someone explain ranked battles to me. Just played my first round.

As I understand it .. control the zone and have the counter tick down to zero.. simple enough.

Well my team destroyed them for 90% of the game.. controlled the zone and had it down to 1 while the other team was over 60. No matter how long we held the zone after that it would not tick off that last point.

We controlled it over and over for good periods of time but that 1 point would stay. The other team over time slowly ticked down and unlike us they went right to zero and won..

Can someone explain what the hell this is about?

When you take it back from the team, it adds penalty time that they have to use up before chipping down at the score time again.
 
Everytime a team takes possession from the other team, a penalty is applied to the team that lost possession. You'll see this as a small number with a + before it under your number. You need to get through the penalty before you can get through the main number again.

Thanks for the info.. at least there is a reason but man that was not fun. I feel we destroyed them the entire game and because of some sort of odd handicap they were able to hang around. Gonna have to play a few more but my first impression is that is not fun.

Thanks again
 
Can someone explain ranked battles to me. Just played my first round.

As I understand it .. control the zone and have the counter tick down to zero.. simple enough.

Well my team destroyed them for 90% of the game.. controlled the zone and had it down to 1 while the other team was over 60. No matter how long we held the zone after that it would not tick off that last point.

We controlled it over and over for good periods of time but that 1 point would stay. The other team over time slowly ticked down and unlike us they went right to zero and won..

Can someone explain what the hell this is about?

In other words... game trolled you.
 
Can someone explain ranked battles to me. Just played my first round.

As I understand it .. control the zone and have the counter tick down to zero.. simple enough.

Well my team destroyed them for 90% of the game.. controlled the zone and had it down to 1 while the other team was over 60. No matter how long we held the zone after that it would not tick off that last point.

We controlled it over and over for good periods of time but that 1 point would stay. The other team over time slowly ticked down and unlike us they went right to zero and won..

Can someone explain what the hell this is about?

probably the extra time. if you have possession, but then the other team takes possession, you have a penalty applied of extra time that needs to tick down before the actual timer begins to count down again.

Thanks for the info.. at least there is a reason but man that was not fun. I feel we destroyed them the entire game and because of some sort of odd handicap they were able to hang around. Gonna have to play a few more but my first impression is that is not fun.

Thanks again

wait until you're the other side.

if this mechanic wasn't in, you'd know in the first 1 minute of the game if you were going to lose and there'd be no point sticking it out
 
Thanks for the info.. at least there is a reason but man that was not fun. I feel we destroyed them the entire game and because of some sort of odd handicap they were able to hang around. Gonna have to play a few more but my first impression is that is not fun.

Thanks again
Keep at it, ranked takes a bit of an adjustment. Personally, I love it's objective based feel compared to Turf War. If you don't like the current mode, ranked rotates between 3 different modes when the stages rotate - perhaps you'll like the other two modes more.
 
The two maps on right now are the primary reasons I care less about mid control at the beginning. Sturgeon has 5 ways to get to the enemy base. No matter how good anyone is, you can't block all entrances. These maps have a flow to them. I haven't had a match yet where the team that gets the middle first holds it the entire match.

Won't really argue with you on Sturgeon. If the other team has a sniper, they're just going to perch in the middle and getting there early isn't as critical. If they don't have a sniper, it's more debateable for me. I still like long-ranged weapons getting to the middle first on that stage, to harrass their ramps.

Can't agree on Inkblot, though. Your base hardly takes any time at all to paint, especially as most all of it is literally on your way to the middle. It's only the left side you have to go out of your way to do, preferably by a good flanking weapon. Since the center tower is such a dominant position in terms of view, I find it to be one of the easiest Turf maps in Splatoon 2 to lock down for an extended period of time.
 
What dummy designed the laser on the sniper to be the color of the enemy team? I'm green running around and see a green line poking around my area, why would that be the enemy team?
 
So wait, with Salmon Run... are the actual prizes especially worth it? Got up to like 1000 points and it's all been around 4000 coins straight up, or... a shirt to exchange for 4000 coins. And it feels a bit slower than just doing normal battles...

I mean, obviously still having some fun playing around with the mode, and it's a nice change of pace, but doesn't seem all that effecient, necessarily.
 
wait until you're the other side.

if this mechanic wasn't in, you'd know in the first 1 minute of the game if you were going to lose and there'd be no point sticking it out

It has the same effect on me.. I quit and I am done for a while because that was beyond frustrating. I am ok with getting my ass kicked if the other team is good. I am not ok with the game not allowing what should just happen in a game happen. Even if it was a handicap that made sense but this was crazy..

I will continue to play some to see if I can get the hang of it but boy I disagree with how they have set up the game type so far.
 
Can't agree on Inkblot, though. Your base hardly takes any time at all to paint, especially as most all of it is literally on your way to the middle. It's only the left side you have to go out of your way to do, preferably by a good flanking weapon. Since the center tower is such a dominant position in terms of view, I find it to be one of the easiest Turf maps in Splatoon 2 to lock down for an extended period of time.

I can usually suction bomb anyone on the tower as a distraction. Both sides are also available to sneak around. There are two ways to the enemy zone that I know of. Usually if one does not work, the other does. There's a ton a of give and take on this map, for sure.
 
Well...

Inking your base as soon as a match starts is smart because it helps develop your Special AND it develops a route you guys can swim fast in.

If you ink the base to build your special first thing, when you die and respawn, it will be much more difficult to fill when you really need it. You will fill your special just fine getting to the centre and setting up a small patch. The base will get inked in slowly over the course of the match as you and your team respawn.

Honestly, I really want to encourage the habit of not wasting any more time outside of the frontline than you absolutely have to. It's almost never the best move. Deciding to cede the centre of the map to the other team in a game about territory control is not a good idea!
 
So wait, with Salmon Run... are the actual prizes especially worth it? Got up to like 1000 points and it's all been around 4000 coins straight up, or... a shirt to exchange for 4000 coins. And it feels a bit slower than just doing normal battles...

I mean, obviously still having some fun playing around with the mode, and it's a nice change of pace, but doesn't seem all that effecient, necessarily.

You should've got like 30,000 coins for hitting 600, and you'll get it again for 1200.

Once you get to a high enough paygrade, you can get a super bonus (600, 1200) in about an hour or so, so I'd say its definitely worth doing.
 
I can usually suction bomb anyone on the tower as a distraction. Both sides are also available to sneak around. There are two ways to the enemy zone that I know of. Usually if one does not work, the other does. There's a ton a of give and take on this map, for sure.
I've locked down multiple matches as a charger on Inkblot. If you're smart enough, even suction bombs aren't a problem. It's probably the only stage I'd ever rely on holding the middle for the entire match though.
 
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