Secret of Mana Remake (PC/Vita/PS4, February 15th, 2018) Trailer

GraRuss

Neo Member
I enjoyed the original.

I waited 2/3 weeks for the NTSC version that the UK I frequented store sold to get traded back in.

An amazing experience I'll never forget, I think I wasted a summer on this, grinding my party of three and their weapons.

This looks like an abomination.
 

QisTopTier

XisBannedTier
Yeah really don't get the people saying this looks horrible and I loved the original.


The original was a pretty ugly game... now it's sequel WEW now that was some glorious shit
 

Verano

Reads Ace as Lace. May God have mercy on their soul
Aww yeahhh gonna pre order this for sure. I hope they do remakes of the sequels ezpeciqlly secret if evermore.
 
One of my favorite games ever... actually was just playing it on Virtual COnsole last night with my sister and brother in law... but man this art style is disappointing. It needs more detail for sure. I understand budget constraints and everything but I just wish they could put more into it. I am curious what changes they are making to combat. Still holding out hope for the switch collection to be localized (highly doubt it will happen though). If this gets 3 to be localized here that will be a huge plus though.
 

Fiendcode

Member
I don't think the series ever did that well outside of Japan. It was probably not worth the cost of localizing.
Secret of Mana was Square's 2nd best selling SNES game in the west. Behind FF3 but ahead of FF2, Mystic Quest, Chrono Trigger and Evermore. The GB, PS1 and GBA games all did pretty well too I believe.
 

foxuzamaki

Doesn't read OPs, especially not his own
I am Setsuna
Dragon Quest Heroes 1+2
Octopath
Dragon Quest X
Dragon Quest XI
Lost Sphear
Re:Legend
Mana Collection
Dragon Quest Builders 2

Damn it, S-E! How dare you not support the Nintendo Switch!
Yup, which males this seem like this was part of some deal with Sony
 

Raitaro

Member
Wow, this is coming out of nowhere for me! A SOM remake...who would have thought this would ever happen? Kind of a dream game announcement for me seeing as the original is in my top 3 SNES games (and RPG's overall). That said, I do share the art style / graphical fidelity concerns but not to a level of hating them (yet), mind you.

First the collection on Switch (which we still need here!), then SOM's perhaps somewhat surprising inclusion on the SNES Classic and now this. I would have been happy to see this series return at all after years of little to nothing but to get 3 related releases so quickly is simply baffling and awesome!

Will keep a close eye on this one for sure.

(And yes, it is worth pointing out that a release on Switch would have made sense considering the series' strong ties to Nintendo consoles and the Switch release for the collection, but alas.)
 

Raitaro

Member

I'm still trying to import some of the art books by Hiro Isono, i.e. the now sadly passed artist that drew this piece as well as the one for Seiken Densetsu 3. Maybe one day.

I'd definitely hang any of his art on my wall if I could get my hands on a high res version. It's timeless in its beauty imo.
 

Lindsay

Dot Hacked
Looks really cute!

I'd love ta play this but with western peeps getting robbed of a physical release I may have ta look elsewhere. Does SE typically do "english" asian versions? Not that I couldn't straight up play it in full japanese... I mean the game didn't have much story or dialogue to begin with.
 

Nephtes

Member
Still bigger than the Switch userbase in Japan and WW.

Still bigger than Switch

For now...
I don't even have a Switch, but the system is so starved for titles right now, anything you can dump on the system is going to sell a decent number.

Look at Ultra Street Fighter II... There was no reason that game should have had the sales numbers it did at $40.
 

Fisty

Member
For now...
I don't even have a Switch, but the system is so starved for titles right now, anything you can dump on the system is going to sell a decent number.

Look at Ultra Street Fighter II... There was no reason that game should have had the sales numbers it did at $40.

Don't worry, you should be able to get the original game once Nintendo gets the Virtual Console going on Switch 😭😭😭
 

Nerrel

Member
I understand that you prefer a darker castle like in the original, i give you that, but other than that there's no way you can say the snes version looks better than the 2d android version, at least judging by those screens.

The 3d version is clearly based on the 2d android version, so its details are faithful to that.

It's not about how dark it is, it's about the detail and the nuances which haven't been carried over in the remake, and even the Android version still has a lot of detail that isn't being addressed. I just don't feel like this is doing justice to the game.

The outdoor areas a little better and seem more vibrant, but even there it's not very impressive... the textures are bafflingly poor for such simple visuals. You'd think that with so little going on that they'd at least have clean, sharp texture work. Instead, it looks lower res than the original GC Wind Waker. I've yet to see a shot where I don't think the original looks better and has more charm:
maxresdefault.jpg
tumblr_n35ibzfehP1rbm0olo1_500.gif


The colors are bolder and more intense, yet it manages to still be more coherent than the remake.
 

120v

Member
the only thing that ever barred SoM from being an unquestionably great game was its bugginesss... all i ever wanted was a touched up version on Steam. and this over-delivers. sure it'd be great to have hand drawn sprites and whatnot but this is the best gaming news in decades for me . bring it on
 

HeeHo

Member
Yeah, I'm ready to replay this. It's been so long. I had like an 80 hour save file wiped on my cartridge that I lent to a friend.

My spells were even starting to do the extra animation when you level them beyond lvl 9. Like the fire spell would turn into a dragon and do more damage.

Anyway, I started to play this on an emulator a while back and it was actually kind of frustrating how enemies dodge even though you are close to them and supposed to be connecting. I guess it factors the evasion stat of enemies or something. I just remember starting it up and my character constantly whiffing and feeling like 'nevermind...'.

I wonder what they have up their sleeve for adjustments like that.
 

Easy_D

never left the stone age
It's not about how dark it is, it's about the detail and the nuances which haven't been carried over in the remake, and even the Android version still has a lot of detail that isn't being addressed. I just don't feel like this is doing justice to the game.

The outdoor areas a little better and seem more vibrant, but even there it's not very impressive... the textures are bafflingly poor for such simple visuals. You'd think that with so little going on that they'd at least have clean, sharp texture work. Instead, it looks lower res than the original GC Wind Waker. I've yet to see a shot where I don't think the original looks better and has more charm:

tumblr_n35ibzfehP1rbm0olo1_500.gif


The colors are bolder and more intense, yet it manages to still be more coherent than the remake.

If you want, play it on PC, I'm sure you can use an ENB to up the vibrancy a tad to bring it more in line with the original :)
 
I've never played the original game, but the remake looks pretty great to me? Even in comparison shots it looks like a faithful recreation in 3D. It's budget but that doesn't make it automatically horrible

Also isn't meant to infringe upon the original graphics, that version will always exist. May as well remake it in a new style vs. trying to make "better sprites" or something (which will never make everyone happy anyways)
 

CamHostage

Member
Why was the 3rd game never released outside Japan?

The third game came out in Japan in 1995, which was way late for a SNES release (an English-language version wouldn't have been until some time in 1996, and 1996 was all about N64.) Localization of SoM was I believe difficult due to the limitations of the cartridge (among other problems), so that hassle would I assume have continued and multiplied in the size of the third game. If I remember right, SoM itself was an expensive SNES cart as a 16-megabit card, and SD3 was a 32meg cart. (Plus, wasn't "Secret of Evermore" the sequel to Secret of Mana? Just kidding...)

And then after all that, there was no PlayStation 1 release of either SD2/SoM or SD3 (which is a true shame since that was back when Square might have still had the CD files to work from, now I'm sure they're lost), which means no translation to work from out of the high times of Japanese gaming interest. And no Nintendo DS release after that either. Or XBLA/PSN release on last gen's consoles. And now, so far, only one Mana on Steam.

Should have and could have been done by now. (Mana isn't an intensely lucrative franchise, but Square for sure under-exploited it, especially back when the fanbase hadn't yet been cooled by post-SoM Mana releases.) But since an English version of SD3 didn't happen at any previous step along the way, it made it hard to happen at each point when it should have happened, and now we're wondering if it'll happen at all in the future.

Plus, what would you call it? Secret of Mana 2? Sword of Mana's taken. Maybe Stones of Mana? Spirits of Mana?

They'd have to translate the third game, probably not worth it. I imagine they'll just do a remake of it if this one is successful.

Between the likely third game being remade on this engine and the SD collection on Switch, there's finally financial benefit to Square commissioning a translation. (They could also flip it down to an iOS/Android release of SD3, which would be good since SoM seemed to do well.) So cross some fingers...
 

Easy_D

never left the stone age
People seem to forget how bad the last Mana remake looked...and played, for that matter.

It played near identical to the original game (down to droprate percentages), which was fine by me lol, you gotta remember FF Adventure was a Gameboy game. Secret of Mana feels quite a bit more modern by comparison as it is just by being a SNES game. I'm confident this will be a very faithful remake, graphics arguments aside.
 

Varna

Member
Did a double take when the thing popped up on Steam.

I think the artstyle is pretty good. Seems like a faithful recreation in 3D. Nothing close to how FFVI was handled.

Played the hell out of this back in the day. Not sure how it will hold up now.

Would kill for Legend of Mana to get similar treatment though.
 

Nicolada

Member
Oh wow, wasn't expecting that. Could be good.

I'll buy it just to give them the +1 incentive to remake Seiken Densetsu 3.
 

CamHostage

Member
Would kill for Legend of Mana to get similar treatment though.

To get this same level-of-detail 3D reworking of those Legend of Mana graphics?!? Whoa... I'm looking on the bright side of Square Enix's Mana remakes, but you may be on your own here, man.

It would be keen, though, if Square Enix included both the remake and the original as play choices in these Mana remakes, particularly now that they've jumped past mobile onto PC and console platforms. (There wouldn't have to be a live-switching feature between 'graphical modes', but if the two versions of the games could read each other's savefiles, that'd be an extra gift.) Go ahead and put the full product line in the box if you're going to put the Square Tax on the release. If that's how they released Legend of Mana 3D, I'd be onboard with you Varna.
 

Easy_D

never left the stone age
Oh wow, wasn't expecting that. Could be good.

I'll buy it just to give them the +1 incentive to remake Seiken Densetsu 3.

While Secret's spritework can be kinda iffy at times it would be a travesty to not just reuse the original assets for SD3. It remains today one of the best looking pixel games ever. There's so much detail in everything it's ridiculous.

People go all "Omg Legend of Mana" but SD3 is the real champion imo.
 

CazTGG

Member
It played near identical to the original game (down to droprate percentages), which was fine by me lol, you gotta remember FF Adventure was a Gameboy game. Secret of Mana feels quite a bit more modern by comparison as it is just by being a SNES game. I'm confident this will be a very faithful remake, graphics arguments aside.

It's almost like both the series and JRPGs have come a long way since the Game Boy, to say nothing of remakes of previous classics. It's not even the first time they remade the original.
 

CamHostage

Member
It's almost like both the series and JRPGs have come a long way since the Game Boy, to say nothing of remakes of previous classics. It's not even the first time they remade the original.

Well, sure, but do you want a game that is Secret of Mana just remade a little (or a lot), or a different game that plays like a modern game with the SoM name and story?

Remakes can be really great or really awful, and even when they're really great, they don't necessarily slake the thirst for the original (although 'remastering' a game can turn people off just as well, even if it plays similarly.) Sword of Mana on GBA took the latter road and didn't make as many people happy as it should have, while Adventure of Mana looked a little funny but played a heck of a lot like the original game (albeit without 4-way movement limitations, for better or worse.) If Square had remade Mana a bunch of times since the original and there was a weird-but-cool DS remake and a PSN redrawn port and all kinds of other SoM choices, then sure, make it better why doncha, but if this is the only Secret of Mana we're going to get for a while, I'd rather it play faithfully even if it looks differently.

(But also, as mentioned on the Steam page of Secret of Mana, the gameplay has been addressed in ways tba, and as we already mentioned, Adventure of Mana was faithful but not just the exact same 25-year-old game.)
 
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