(Ars Technica) Loot boxes have reached a new low with Forza 7’s “pay to earn” option

It didn't seem so bad until they got to the part where manually turning off assists dont give higher payouts.

This mod system could have been a fun addition, but when you replace things people like to do freely with arbitrary walls,it's a downgrade.

Yep.

That and making the VIP rewards limited use make all of this ultra shitty. (Those people basically paid for extra lootboxes and early access when none of that was made clear beforehand)

Anyone who is saying this doesn't change anything or that it's not a big deal simply aren't paying attention.
 
Yep.

That and making the VIP rewards limited use make all of this ultra shitty. (Those people basically paid for extra lootboxes and early access when none of that was made clear beforehand)

Anyone who is saying this doesn't change anything or that it's not a big deal simply aren't paying attention.

If they were up front that VIP content was different this time around, I wouldn't have balked. But sliding this in there without mention in a pre-order context, that's just wrong.
 
Also it is shady as SHIT that companies dont get the real micro-transactions going till some time after launch.

Fuck them extra hard for that bullshit.

Its actually better this way. So they can minimizw the influence the MTs have on the economy.

I remember when Forza Horizon 2 came out, the progression system was generous and rewarding. So when they added MTs later, there was no accusations of progress being slowed to impose MTs. It was still generous and rewarding and so MTs felt optional.

The real problem here is that forza fans have come to expect that turning off assists is rewarded with faster progress. Skill based progression was a highlight.

Now that's being thrown away I favor of gambling.
 
I hope 10 years from now we can all look back at paid loot boxes and say ''Glad that shit isn't around today.'' rather than ''Can't believe we didn't stop it back then.''

Why do people keep buying them....I can't...help...
 
I hope 10 years from now we can all look back at paid loot boxes and say ''Wooh, glad that shit was over.'' rather than ''Can't believe we didn't stop it back then.''

Same goes to microtransaction.

Nah unfortunately we will look back and say "remember when you could actually get something that resembled a proper game for $60/£50?".
 
I'm OK with them adding microtransactions as long as it doesn't screw over people not spending money. However the changes made to earning extra credits with higher difficulty and turning off assists is straight bullshit.
 
Its actually better this way. So they can minimizw the influence the MTs have on the economy.

I remember when Forza Horizon 2 came out, the progression system was generous and rewarding. So when they added MTs later, there was no accusations of progress being slowed to impose MTs. It was still generous and rewarding and so MTs felt optional.

But it also helps to minimize any potential impact of microtransactions on review scores. Because the details of the final implementation are unknown, reviewers may feel hesitant to go hard against it. This is not a good thing.
 
I hope 10 years from now we can all look back at paid loot boxes and say ''Glad that shit isn't around today.'' rather than ''Can't believe we didn't stop it back then.''

Won’t happen, just read this thread. Every year they take a new element and place it behind real money gambling and then every year people tell themselves ‘well it’s only a little worse than last year.....’ and do nothing.

Unless something changes you can look forward to them taking out something new next year and then the next year and so on...... and every single time it’ll be ‘it’s only a little worse than last year......’
 
Nah unfortunately we will look back and say "remember when you could actually get something that resembled a proper game for $60/£50?".

My thing is,they could have easily made this work I everyone's favor. Just allow people to turn on assists and get the usual bonuses, then use mods to add additional performance goals for even more bonus CR.
 
Hasn't forza always been this way??

Seems you have always had the option of playing the game and earning credits or taking the easy route and buying tokens.

If I'm not mistaken though Forza has been very forgiving when it comes to credits earned from each race so it is not similar to other games like 2k where you are forced to buy VC to achieve anything.

Even if they remove the bonus credits earned from taking off assists it still shouldn't affect it that much.
 
Hasn't forza always been this way??

Seems you have always had the option of playing the game and earning credits or taking the easy route and buying tokens.

If I'm not mistaken though Forza has been very forgiving when it comes to credits earned from each race so it is not similar to other games like 2k where you are forced to buy VC to achieve anything.

Even if they remove the bonus credits earned from taking off assists it still shouldn't affect it that much.
....
 
Hasn't forza always been this way??

Seems you have always had the option of playing the game and earning credits or taking the easy route and buying tokens.

If I'm not mistaken though Forza has been very forgiving when it comes to credits earned from each race so it is not similar to other games like 2k where you are forced to buy VC to achieve anything.

Even if they remove the bonus credits earned from taking off assists it still shouldn't affect it that much.

But it does. And making VIP a consumable for 25 uses without warning is fucking scummy.

They're chipping things away from the series little by little until it's the racing version of NBA 2K
 
So you can actually have something to spend the credits on? I have over 100 mil credits in Forza 6 and nothing to spend them on. Now I can at least get driver gear and other stuff.
 
Hasn't forza always been this way??

Seems you have always had the option of playing the game and earning credits or taking the easy route and buying tokens.

If I'm not mistaken though Forza has been very forgiving when it comes to credits earned from each race so it is not similar to other games like 2k where you are forced to buy VC to achieve anything.

Even if they remove the bonus credits earned from taking off assists it still shouldn't affect it that much.

For a response to your post, you can either wait 72 hours or purchase a response box. Each response box has a chance to include a relevant rebuttal:

1. Bronze Response Box: $2.50
2. Silver Response Box: $9.99
3. Gold Response Box: $15.99 [BEST VALUE!]
 
And then people are surprised that the gamer community is toxic.

Imaging having to pay extra for the first chapter of a book.
 
but but but guys, lootboxes and microtransactions are only there to help players spend less time than they would've before, other players aren't effected and their experience remains the same right..? right...?

Really BS that a basic feature in past Forza games is now locked behind a lootbox system. And if this happened last game, it really should've been brought up then as well. I didn't keep up with the happenings of the last one, but was in the market for a sim game this go around, now this went from a wait to a won't buy. Guess I'll be skipping all the sims this time around.
 
If they were up front that VIP content was different this time around, I wouldn't have balked. But sliding this in there without mention in a pre-order context, that's just wrong.

It is bullshit that the VIP system is limited use. Good to know because I was going to get the Deluxe edition specifically for this.

That and fact that disabling assist does not give you more credits is definitely concerning. They do give you to option to have longer races give you more credits though. If that's the case it's a matter of how much enjoyment do you get out of actually earning the credits. If the game is fun then it shouldn't be a problem.
 
But it does. And making VIP a consumable for 25 uses without warning is fucking scummy.

They're chipping things away from the series little by little until it's the racing version of NBA 2K

You make extra credits now choosing the lenght of the race. I'm fine with removing rewards for assists as people who can't drive without them can earn same amount as people playing without assists.
 
Im pretty sure "mods" (cards) where in forza6 as well and i never had any issues with them or the game
And you can turn off all the assists and get rewarded... now is all gone in favor of the Mods ($$)

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Hasn't forza always been this way??

Seems you have always had the option of playing the game and earning credits or taking the easy route and buying tokens.

If I'm not mistaken though Forza has been very forgiving when it comes to credits earned from each race so it is not similar to other games like 2k where you are forced to buy VC to achieve anything.

Even if they remove the bonus credits earned from taking off assists it still shouldn't affect it that much.

For those of us who have traditionally liked to play with no assists due to the extra challenge and extra credits/rewards it provided this does change things.

I look forward to the option of playing with no assists being locked behind a mod in next years edition.

You make extra credits now choosing the lenght of the race. I'm fine with removing rewards for assists as people who can't drive without them can earn same amount as people playing without assists.

*screams internally*

The lengths people go to defend shit like this is utterly staggering.
 
I've never bought a loot box and don't see the issue.

Will be interesting to see how this affects the game economy. Money has never been an issue with forza. I've got like 400 million in Forza 6 with nothing to use it on, and probably gave away a few hundred million in horizon 3 for the same reason.

So now maybe there's extra shit to spend it on?
 
Loot boxes have entered fucking physical goods now too. There were so many vendors at DragonCon this year selling loot boxes where you have a chance to get certain items. They looked to be selling like crazy. What has the world come to.
 
How do the Live games on PC handle Cheat Engine? Because I will get around this issue using it if that's ok, I will never do a multiplayer game so I think I might be good.
 
But it also helps to minimize any potential impact of microtransactions on review scores. Because the details of the final implementation are unknown, reviewers may feel hesitant to go hard against it. This is not a good thing.

Review scores should reflect the game as people will play it without sending extra.

If a game update comes out that dramatically alters the experience for those who don't buy mts, then review scores should be updated accordingly.

If MTs are going to be implemented, its best that they have NO impact on the pacing of the games progression for those who choose not to spend. Delaying the implementation has allowed Forza to avoid this pitfall.

Even now, reviewers can comment on Forzas progression despite MTs not being present yet. This is why ARS can right an article lamenting the loss of the ability to boost credits by turning off assists. This should have the same negative effect on reviews whether mods are paid for or not.
 
For those of us who have traditionally liked to play with no assists due to the extra challenge and extra credits/rewards it provided this does change things.

I look forward to the option of playing with no assists being locked behind a mod in next years edition.



*screams internally*

The lengths people go to defend shit like this is utterly staggering.

Wtf dude? I'm not defending it I sinply have no problem with it.
 
You make extra credits now choosing the lenght of the race. I'm fine with removing rewards for assists as people who can't drive without them can earn same amount as people playing without assists.


...... Um you know getting more credits for longer races is just regular grinding right.... you could just do the same race twice for the same effect. It has absolutely nothing with getting more CR for turning off assists.

I can’t really believe what I’m reading to be honest. Is there any feature they could take away and put behind gambling people won’t defend? I guess not.

Next year when they take away something else we’ll get to read the same defences all over again I guess
 
Loot boxes have entered fucking physical goods now too. There were so many vendors at DragonCon this year selling loot boxes where you have a chance to get certain items. They looked to be selling like crazy. What has the world come to.

https://www.greenmangaming.com/loot-boxes/

Knock yourselves out kids. Expand your Steam library at random and spend more than the value of the games you wanted in order to get the games you wanted.
 
That system is no longer there. They locked it behind loot boxes. Just another feature they've chipped away.

Question is, how has the game economy changed? If they are now giving the same amount of credits as having all assists off, where is the harm? Has someone done the analysis on how much credits races give in relation to the items that can be purchased with said credits?
 
Loot boxes have entered fucking physical goods now too. There were so many vendors at DragonCon this year selling loot boxes where you have a chance to get certain items. They looked to be selling like crazy. What has the world come to.
Blind boxes aren't new. They've been popular at comic shops for over 5 years.
 
What is funny about stuff like this is that gamers hate it. But then they love it too because they buy all of this stuff giving the publisher more revenue

“$50 pizza? That’s ridiculous! Pizza places need to be called it and.....”

*transaction complete*
 
So you can turn ABS off in options but won't get a credit boost unless you've got the ABS off mod equipped, is that correct?

That's rather shitty as it needlessly limits your credit making potential (to push you towards paid tokens, no doubt), but it doesn't seem so horrible. Especially if the credits payout is still anywhere near as generous as in other games (and through Forza hub, where the real payout always lies)
 
You make extra credits now choosing the lenght of the race. I'm fine with removing rewards for assists as people who can't drive without them can earn same amount as people playing without assists.

So good players earning more credits that average players was a bad thing

But

Players who spend extra cash buying more credits than everyone else is "fine"
 
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