SNES Mini Classic Thread | No preorder or shipping discussion here

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There’s a sticker on the power cable that says to unplug when you’re not using it... there’s no harm in just leaving it plugged in for days or weeks if turned off right?
 
Played some Super Mario World today. Still remembered all the early secret exits. Nearing the end of world 2 now.

This game is awesome. It just feels so good, and it's not for platforming novices, as I saw first-hand trying to introduce the world of gaming to my five-year-old daughter. I think there are multiple blocks there though, especially with the d-pad.
 
There’s a sticker on the power cable that says to unplug when you’re not using it... there’s no harm in just leaving it plugged in for days or weeks if turned off right?
Consensus says Nintendo is just being extra cautious. The manual claims you unplug it to avoid malfunction and/or data corruption.

I don't remember reading that warning on other Nintendo products but who knows.
 
The right shoulder button on one of my controllers is slightly mushy, but only when the entire thing is pressed (like when you normally hold the controller and press it). How can I fix that?
 
Played some Super Mario World today. Still remembered all the early secret exits. Nearing the end of world 2 now.

This game is awesome. It just feels so good, and it's not for platforming novices, as I saw first-hand trying to introduce the world of gaming to my five-year-old daughter. I think there are multiple blocks there though, especially with the d-pad.

I think this is the first time I'll get to properly play through SMW! Growing up, I'd borrow the game, only to fiddle around with levels in a completed game, or if I start a new game, I'd have to return it soon enough. I'm pretty sure I've seen all the big surprises, including the ending, over the years, though. It's just so crisp and a joy to play.

I dind't get a SNES til '95, and even then, I only played CT, SM RPG, Super/SF2, FF2 and 3, Evermore, and maybe NBA Jam, as we couldn't afford the upkeep of a console :) I've played some games on emulator in the mid-2000s, but didn't really like the interface and couldn't get into them (I also didn't have a controller)

B/w this game, Super Metroid, ALTTP, Secret of Mana, Earthbound (though I may play that on Wii U), Castlevania...well they're all new to me. It's almost too bad I played through FF6 again on Vita last Christmas :D

I'm really not that tempted by new games coming out the rest of the year, if I'm honest.

To play games as a kid, with completely new games...

I didn't (obviously) grow up as a Nintendo guy, but thanks for this one, NCL.
 
Consensus says Nintendo is just being extra cautious. The manual claims you unplug it to avoid malfunction and/or data corruption.

I don't remember reading that warning on other Nintendo products but who knows.

The GameCube manual used to warn about removing the spinning discs when the system was off (telling you to wait till it stops spinning itself).

Nintendo manuals are all about unrealistic safety precautions.
 
The GameCube manual used to warn about removing the spinning discs when the system was off (telling you to wait till it stops spinning itself).

Nintendo manuals are all about unrealistic safety precautions.
That's probably about preventing an unlikely high-speed scratch I'm guessing.
 
Yup. Never knew about it until recently. Can’t imagine it’s actually fun to play like that. But you can.

My wife and I play through FFV and FFVI co-op often. We always have a good time. We tend to take certain characters and trade off overworld/dungeon navigation.
 
My wife and I play through FFV and FFVI co-op often. We always have a good time. We tend to take certain characters and trade off overworld/dungeon navigation.

yup, typically split the party, and if there is an odd number of characters the p2 gets the extra character. it's not amazing but still a decent way to play together.
 
Exuro said:
... One thing that will help is you can dash off a wall to the other side of the room. See if that helps with staying away from him. Also make sure to have your thumb on shooting when you aren't doing it so you're always charging.


Ok that make sense, I knew there had to be more too the dash. Thanks
 
FYI

Earlier in this post I mentioned some de-syncing issues I was having with my 8bitdo snes30s. Turns out the firmware on the controller was pretty out of date. Once I updated they’ve had no issues whatsoever.


I was surprised to be so out of date (I was on 2.7, current is 4.1) because in general I thought I had been keeping up on it. But I guess not.

So yes, working perfectly with NO unpairing anymore.

Quickly switching between SNES and NES classics without issues.
 
If Vanish-Doom is fixed in FF6 then I'm in trouble, haha.

We started playing Contra for the first time today. Playing on easy after several attempts we barely managed to beat stage 1. Game is as brutal as advertised. Am I understanding correctly that you must beat the entire game in 3 continues and 7 rests (potentially getting a couple more rests along the way) with no checkpoints or saves to restart?

If so, that's insane and I will indeed have to resort to making a save state if I finish stage 1 with lots of rests left. :p I wonder how many stages there are. I had no idea Contra had the crazy awkward top-down shooter rotating section that I promptly ran into.

Also, what's the difference between 2 player A and 2 player B?
Quoting for the new page in case any Contra experts can advise.
 
Quoting for the new page in case any Contra experts can advise.
Here's what I found:

"In 2 Players A, two engage in creature crushing simultaneously. While in a top-view stage, you'll be battling on different screens. The 2 Players B mode is like 2 Players A but the difference is, when you're in a top-view stage, you'll be on the same screen rather than separate screens."
 
Here's what I found:

"In 2 Players A, two engage in creature crushing simultaneously. While in a top-view stage, you'll be battling on different screens. The 2 Players B mode is like 2 Players A but the difference is, when you're in a top-view stage, you'll be on the same screen rather than separate screens."
Hmm, I think I'd like B a lot better. Two tiny views is really tough. Then again it would be confusing in B when someone rotates the screen. Thanks.
 
FYI

Earlier in this post I mentioned some de-syncing issues I was having with my 8bitdo snes30s. Turns out the firmware on the controller was pretty out of date. Once I updated they’ve had no issues whatsoever.


I was surprised to be so out of date (I was on 2.7, current is 4.1) because in general I thought I had been keeping up on it. But I guess not.

So yes, working perfectly with NO unpairing anymore.

Quickly switching between SNES and NES classics without issues.

Since you have the 8bitdo controller and it seems to be working well for you, I'm just curious of what the real differences would be if I got this SN30 2.4G which comes out on December, 10?

http://www.8bitdo.com/sn30-sf30-2_4g-for-snes-and-sfc-classic-edition/
 
Quite happy that i decided to buy this early as a christmas gift to my bf, i've been looking for some italian translation of Chrono Trigger, Zelda and FFVI and i'll patch em in as soon as "modding" will be available
 
Quite happy that i decided to buy this early as a christmas gift to my bf, i've been looking for some italian translation of Chrono Trigger, Zelda and FFVI and i'll patch em in as soon as "modding" will be available
Modding?
 
Wait, i might have missed it, people were posting Chrono Trigger stuff so i thought it was possible to discuss it? my bad i guess

It is possible to discuss it as long as we aren't talking piracy. If you rip your own cart or, say, extract a rom from a previous purchase on Virtual Console, no problem. Patching the games already on the SNES classic with a fan translation is totally fine.

Though as per the current situation in the thread title we aren't supposed to whine about when mod tools are going to come along.
 
It is possible to discuss it as long as we aren't talking piracy. If you rip your own cart or, say, extract a rom from a previous purchase on Virtual Console, no problem. Patching the games already on the SNES classic with a fan translation is totally fine.

Though as per the current situation in the thread title we aren't supposed to whine about when mod tools are going to come along.
On this note, what's the best way to rip a cart? That seems to be the only option for Turtles in Time unless there's a virtual console version I'm unaware of.
 
I was playing the SNES Classic with the friend the other day, and it kinda sold me on the Switch, in a weird way. I had forgotten how nice it was to be able to take a console to a friend's place and just have some two player mayhem. I don't usually take my consoles when catching up with friends that play video games, as even the Wii U is annoying to carry around. I'd forgotten how much fun the whole thing was!

...kudos on the nostalgic stealth selling, Nintendo, I think I'll be getting a Switch sooner than I thought. (Obligatory port-begging for the Wii U's catalog so I can get rid of my Wii U!)

re: the SNES itself = glorious! I never had one when I was a kid, so I'm belatedly catching up on some games that I didn't pick up on the Wii/U's VC. I'll need to get longer cables for the damn controllers, though.
 
It's weird, I've played Final Fantasy VI before other ways, but playing it on here feels more special somehow. Like, for the first time in Europe, this our proper TV experience with an actual SNES pad. And it makes me want to do way more in the game than I did before, such as getting Gau's Rages.

Are you sure save states still work?

100%, but you get less saves as you add more games to it.

Code:
4 slots per game: 32
3 slots per game: 39
2 slots per game: 48
1 slot per game: 65

Once you go over 65, you then have less than 1 slot per game, meaning some games will stop saving. Around 90 and you get ZERO slots per game.
 
Trying to stick to just playing a couple of games at a time right now.

Mainly playing Super Mario World - Such a great game. First game I ever played, and first game I ever 100% completed.

Struggling with Super Punch Out - can do Minor Circuit with 0 losses, but Dragon Chan on the Majors is absolutely killing me. I can dodge his jumping kick but his basic attacks do a whole lot of damage.

Slowly going through F-Zero as well. It holds up a lot better than I thought it was going to.
 
So is modding these considered on the same level as pirating, or is it viewed like emulation ? I'd be a lotttt more interested in picking one up if it had all the SNES games but not if it's something sketchy going on. In other words, is it considered "okay" to mod these ?
 
So is modding these considered on the same level as pirating, or is it viewed like emulation ? I'd be a lotttt more interested in picking one up if it had all the SNES games but not if it's something sketchy going on. In other words, is it considered "okay" to mod these ?

It's definitely considered okay on GAF to mod it. I think it's even perfectly legal, because it's not even like you're breaking some copy protection (as per the DMCA).

The only question is where you get your roms from. If you rip them yourself = fine. If you get them from other places... don't talk about it here.
 
So is modding these considered on the same level as pirating, or is it viewed like emulation ? I'd be a lotttt more interested in picking one up if it had all the SNES games but not if it's something sketchy going on. In other words, is it considered "okay" to mod these ?
Well if you're downloading roms that you didn't buy it's piracy surely.

But if you ask me it's an even bigger crime that Chrono Trigger is absent >:(
 
Reset the system. Go to the save state. Press X. At any point during the rewind you want to continue on from that point, press start.

No you have to reset from the console unless you have a Wii Classic Controller with a HOME button.

Or an 8bitdo /retro receiver wireless combo. Down + select.


I know I’ve been a broken record, but every time I post this someone new discovers it and says thanks. Hopefully it’s not too annoying.
Wasn't there a way to set up reset with the controller for the NES Mini?




And I was thinking about, how awesome it would have been, if they had put Terranigma on the system.
Especially for those in the US.
 
Quoting for the new page in case any Contra experts can advise.

Yes unfortunately. They actually made the game more difficult when localized for the US.

For example the Japanese version has unlimited continues, there was also three cheat codes for 30 lives, a sound test and level select. Also you could fight the hidden final boss on the Normal difficult instead of having choose the highest difficulty instead.

All of these things were removed / modified for the US release.

Since you have the 8bitdo controller and it seems to be working well for you, I'm just curious of what the real differences would be if I got this SN30 2.4G which comes out on December, 10?

http://www.8bitdo.com/sn30-sf30-2_4g-for-snes-and-sfc-classic-edition/

That controller in the link only works for the SNES Classic edition, as opposed to the regular SN30 / SFC30 controllers which have built bluetooth with functionality for the Switch, PC, etc.

If you want a controller that works specifically for the SNES Classic you can get the one in the link that is coming out sometime in December, or you can get the existing bluetooth enabled SN30 and the existing receiver for the NES Classic and use it now on the SNES Classic without having to wait until December, also the benefit of having a controller that is a bit more universal and could be used if you have a PC with Steam or Nintendo Switch.
 
Does this little guy have enough juice for the SNES mini?

1ivquj.jpg


2ber86.jpg
 
An Aussie here:
Bought one off the shelf today at Target and the USB power plug at JB-HiFi. Looking to complete my online order @ EB Games and buy a 3rd at Target again if they're still selling tomorrow.

I want my nephews and lil sis to know the way games used to be dagnabbit!
 
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