_Justinian_
Member
Apologize for the double post (Can't edit posts yet). Figured it out. It wasn't the Super NT at all. I had to disable some of the "advanced" features of my Samsung TV in order to stop the dimming.
Hmmm... Horizontal Interpolation was already enabled and I tried both 4x and 5x. The dimming/shimmering effect still occurs during movement. Still messing around with settings to see if I can figure this out.
Has anybody who pre-ordered from the second run of consoles had a dispatch notice yet? I know it's a little early but I thought I'd remind people that there was issues with accurate information being dispatched with the first round.
For anybody who has pre-ordered from the second run, it may be worth reading my early post here as it seemed spot when I did what I said, even though I didn't receive any notifications from Analogue themselves until it was well on the way. It takes minutes to sign up for a free UPS account and because they have your details in your account it will add your package without you having to do anything manually.
We actually have five of these controllers in the house and they're pretty much perfect and also made by Nintendo so it would be really useful if I could get hold of something like an extension lead to do this. Also, we have NES Mini controllers too, if the NES core was ever made available for the Super Nt.
I've seen people talk about this one. It's only one I've seen.dolabla
Thanks, I've signed up to Nintendo Age now, lets see what happens.
Out of interest, for anybody on here. I'm thinking about getting an official SNES controller for this but obviously when you buy stuff like this on eBay you never really know what you're getting and it's obviously going to be years old so even if it looks perfect it may not e around for that much longer.
What I'd thought about was using the SNES Mini controller which obviously has Wii style connector, I was wondering if anybody knew if there is an extension cable type thing available that would enable me to do this? I have looked but haven't been able to find one.
We actually have five of these controllers in the house and they're pretty much perfect and also made by Nintendo so it would be really useful if I could get hold of something like an extension lead to do this. Also, we have NES Mini controllers too, if the NES core was ever made available for the Super Nt.
Stupid Question. Is there a way to recharge the 8Bit bluetooth controllers on the Super NT itself? I feel like I'm missing something obvious here...
It looks right though and I'm willing to take a risk for the asking price.
Haemi
Good to hear, what do you think of it so far. As much as I love mine, they're still very much into fixing bugs with the core at the moment so newer content may not start to come for a month or two.
It's ridiculous just how excited I am that more people are getting these now!!![]()
Analogue said:Please upgrade your Super Nt to the latest firmware for the best possible experience.
You will need a small SD card to upgrade the firmware on your Super Nt.
v4.4 notes:
- Cheat codes tool added. It's under "settings" "tools" "cheat codes". You can enter up to 6 codes. Entering the cheat menu will disable codes (so you can enter them, change them, etc. without crashing the game) and exiting it will enable codes if they are enabled via the check boxes.
- Soft reset vs. hard reset added. When a cart is started via the menu, a hard reset (clearing RAM) happens. Pressing reset after this causes a soft reset (RAM contents unchanged).
- Holding reset on powerup will force 480p mode. This should fix the issue people were having with non-detection of EDID leading to blank screens. Once booted, you can attempt to change modes to a higher one (i.e. 720p).
- Added ability to step through heights in 0.5x steps (ie. 4x, 4.5x, 5x) in the width+height menu by pressing start.
- RGB off by 1 is fixed.
- NTT Data compatibility mode added under "hardware". Turning this on will nerf the NTT data pad so that it appears to the system like a stock controller. This lets it be used on the super gameboy, street racer, starfox 2, etc. There are many games that are incompatible with it in weird ways like monopoly. Using one will cause the chance/chest cards to instantly skip.
- Samurai Shodown/Spirits - Fixed. HDMA happening during a DMA causing issues at the start.
- Twistit - Fixed. HDMA during DMA causing issues.
- Monopoly - Fixed. Game gets stuck on chance/chest animation.
- Chou Aniki - Fixed. Shadow not updated before the interrupt happens and thus no more interrupts occur and the game wedged on a black screen.
Super NT Jailbreak v6.5
- synced to fw 4.4
- Cheat codes tool added. It's under "settings" "tools" "cheat codes". You can enter up to 6 codes. Entering the cheat menu will disable codes (so you can enter them, change them, etc. without crashing the game) and exiting it will enable codes if they are enabled via the check boxes.
- Soft reset vs. hard reset added. When a cart is started via the menu, a hard reset (clearing RAM) happens. Pressing reset after this causes a soft reset (RAM contents unchanged).
- Holding reset on powerup will force 480p mode. This should fix the issue people were having with non-detection of EDID leading to blank screens. Once booted, you can attempt to change modes to a higher one (i.e. 720p).
- Added ability to step through heights in 0.5x steps (ie. 4x, 4.5x, 5x) in the width+height menu by pressing start.
- RGB off by 1 is fixed.
- NTT Data compatibility mode added under "hardware". Turning this on will nerf the NTT data pad so that it appears to the system like a stock controller. This lets it be used on the super gameboy, street racer, starfox 2, etc. There are many games that are incompatible with it in weird ways like monopoly. Using one will cause the chance/chest cards to instantly skip.
- Samurai Shodown/Spirits - Fixed. HDMA happening during a DMA causing issues at the start.
- Twistit - Fixed. HDMA during DMA causing issues.
- Monopoly - Fixed. Game gets stuck on chance/chest animation.
- Chou Aniki - Fixed. Shadow not updated before the interrupt happens and thus no more interrupts occur and the game wedged on a black screen.
- adds a new "Save?" dialog box.
- fixes DMA-related bugs, which should solve most random crashes.
- fixes both SRAM bugs (firmware 6.4 only saved once and had a nasty corruption bug). Please test it again so we can be sure the save functionality works as expected. Any save games made on the jailbreak firmware 6.4 should be considered as potentially corrupted and must be discarded.
- fixes glitch with some games disabling the "return to menu" shortcut.
March 6th Shipping Update-
• Shipments have been going out steadily every day and it's looking like all orders should be shipped by late Wed. We will continue to update if this changes. Thanks for your patience.
I want to get one, but I don't really care for the black version. Do you guys think I'll be out of luck if I wait until they restock the transparent ones, as in, they'll stop production for all models rather than restock in the coming months?
I happen to like my all-black console, thank you very much.From everything I've read, there's going to be another restock of all colors, so you should be good to pass on the black.
I happen to like my all-black console, thank you very much.![]()
dolabla
I'm using the jailbreak firmware as it contains all the official firmware's updates. I installed the original version just to mess around with it but then they released v4.4 official and v6.5 jailbreak on the same day so I've not really had a reason to go back to the normal one again.
It's worked for me because I'm new to a lot of ROM hacks and there are absolutely millions of them out there of varying quality. I probably have over a hundred Super Marion ROM hacks but I will get rid of most of them and just the better quality ones. I've also got quite a few fan translations to Japanese only games like Seiken Densetsu 3/Secret of Mana 2 so it really has been fantastic for me.
I bought the Japanese version of Yoshi's Island too, for exactly the reason you mention. It's not as if it's the sort of game you really need to be able to read to be able to play properly. It's worth looking out for cheap Korean copies of games too as they mainly got the American version of games with a Korean label on the cartridge.
Anyone playing this system on a 4K television? How does it look?
Looks fantastic set to 720p with scanlines.Anyone playing this system on a 4K television? How does it look?
I'm on a 4K panel too and I keep changing my settings, I'd rather be running at 1080p but it's just too small or too large for me if I use integer scaling. I also like scaliness and at the moment 720/60 with horizontal integer scaling is the best way to do that although KevTris has said that he's going to redo the scanlines so there will hopefully be more options available to doit correctly then.What settings are you guys using?