Switch 2 Pro Controller doesn't have analogue triggers. "Pinnacle of all Controllers".

Driving games without analog triggers is horrible. I've played both burnout paradise and NFS Most Wanted on Switch and without the precision of the triggers it's painful. It's all acceleration or nothing.
 
It's something basic at this point, a few simple analog triggers. The DualSense is several generations ahead in technology and is also cheaper. Nintendo is asking you for €90 for a simple controller.
 
I just don't get how they can go from having the best analog triggers with Gamecube to ignoring the concept especially considering they are adding in Gamecube games.

And for the people who prefer digital triggers- you can replicate those with an analog. Just add a trigger stop function like every competent pro controller does. Problem solved.
 
Driving games without analog triggers is horrible. I've played both burnout paradise and NFS Most Wanted on Switch and without the precision of the triggers it's painful. It's all acceleration or nothing.
It's called frequency breaking and applying power. Been doing this for ages on the ps2 works the same.
 
Either buy the steering wheel shell ($19.99...roughly 1/4th the price of the switch 2 pro controller) or buy a $3500 racing rig.
A Moza R3 and some simsonn pedals would run you 450-500 dollars so racing rigs aren't as expensive as you make them to be

But moreover how do you make this work for GTA where you need both land and automobile control? You're not going to be expected to switch from controller to racing sim every time you enter a vehicle
just add fucking analog triggers. Literal industry standard for the past 20 years.
 
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here's hoping that their API at least allows third party controllers to offer analog inputs, and in response to that, that developers implement the functionality should you have such a controller.
 
The Switch gave those kids lots of confidence!! Lol
believe me .. you don't want Sony in the same space, happened before and didn't end pretty for Nintendo.
Be thankful that Sony is aiming at a different category in this industry (high end consoles) and pray that they don't tap in whatever space Nintendo has carved for themselves.
Holy gringe dude
 
I am still amazedy that there are Zero controllers which support all systems wirelessly + Hall Effect sticks + with back or additional buttons...
I would instantly buy one or two...
 
It has to be able to work on a OS level. This wasn't possible on Switch 1. Only if you used a GameCube controller with a WiiU adapter.

And GameCube controllers have horrible analogue support compared to modern controllers.
Easier to reply to you here as this is shorter than your OP.

I'm flat out amazed at all these folks defending no analog. Like this would open Nintendo up to a whole other genre to flat out dominate. Crazy times. Great thread still by the way.
 
Easier to reply to you here as this is shorter than your OP.

I'm flat out amazed at all these folks defending no analog. Like this would open Nintendo up to a whole other genre to flat out dominate. Crazy times. Great thread still by the way.
Thanks. There's no reason to ommit analoge triggers. Nintendo excludes genres and gives players less options. Even in open world games with driving, digital triggers are the absolute worst.
 
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This is spin, triggers don't matter but it does have hall effect joysticks. That matters.

The amount of misinformation going around about Switch 2 is staggering. Haters gonna hate I guess.
 
This is spin, triggers don't matter but it does have hall effect joysticks. That matters.

The amount of misinformation going around about Switch 2 is staggering. Haters gonna hate I guess.
Analogue triggers have a BIG impact when driving. It's the difference between going flatout or having control.

Also, hall isn't even confirmed.
 
A Moza R3 and some simsonn pedals would run you 450-500 dollars so racing rigs aren't as expensive as you make them to be

But moreover how do you make this work for GTA where you need both land and automobile control? You're not going to be expected to switch from controller to racing sim every time you enter a vehicle
just add fucking analog triggers. Literal industry standard for the past 20 years.
If you are playing on a table or your lap...you are neglecting the racing frame which is very expensive.

Wait...is GTA a racing game now?!?!
 
Guess it has something to do with wireless protocols?
Still, there should be at least one controller with a switch button or USB adapter, which should work..
I mean my Headset has a wireless dongle and I can switch between two modes.. PS/PC or Xbox and it works flawlessly (Steelseries).
 
The lack of analog triggers completely ruins racing games on the Switch. Would have been nice to have them on Switch 2.

Nintendo has people excited about camera/chat features that launched with the XBOX 360 20 years ago, so they'll be able to do the same with analog triggers 40 years after their existence.
 
The lack of analog triggers completely ruins racing games on the Switch. Would have been nice to have them on Switch 2.

Nintendo has people excited about camera/chat features that launched with the XBOX 360 20 years ago, so they'll be able to do the same with analog triggers 40 years after their existence.
It totally goes against their "gameplay first" rhetoric. Makes no sense.
 
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Maybe their solution to the joycon drift?

I never like pressing the analog to be honest. Sometimes I use so much force, normally in FPS games.
 
This deserves 100s of likes...fire emoji....praise the sun....strong emoji...love hearts....brains....treasure...all of them!
It still depends on Nintendo. If they don't allow analogue triggers via OS, it doesn't matter if 3rd parties make controllers with analogue triggers.
 
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I was afraid of this. I was very disappointed when I learned that about my Pro controller on Switch 1 as it kept me from buying any racing games. It's like having analogue sticks that only identifies as a dpad.

Nintendo is asking a serious price for an unserious console.
 
Wii U Pro Controller didn't have analog triggers either and it's a GOAT controller.
Only if you don't play racing games or open world games with driving.

But obviously the WiiU had a lack of that as well ;) Only Watchdogs and Lego City Undercover come to mind. And in those games driving was horrible.
 
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If the dpad is still shit this will be an easy skip. Comes before the analog trigger. A proper dpad should be the highest priority on a controller, with the sticks.
 
It has to be able to work on a OS level. This wasn't possible on Switch 1. Only if you used a GameCube controller with a WiiU adapter.

And GameCube controllers have horrible analogue support compared to modern controllers.
There are workarounds for this using an 8bitdo adapter, Ultimate software, a pc and an Xbox or PS4 controller. You have to remap the y-axis of the right analog stick to the trigger. It's pretty hacky, but it does work for the short list of games that actually utilize it.

But yeah, I've been bitching about the digital triggers for years and years now, and Switch 2 STILL not adding them in is just more dingleberry sprinkles on this shit cake.
 
If the dpad is still shit this will be an easy skip. Comes before the analog trigger. A proper dpad should be the highest priority on a controller, with the sticks.
Especially with a console that doesn't have a dpad on its primary controller and yet Nintendo just doesn't seem to give a shit. It's depressing.
 
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You know ehats the funny thing. There ceryikely be another 8bitdo etc controller with better hw for launch at lesser price so you can just ignore pro controller
 
The most hyped feature they listed in that interview is the fact they made the sticks quieter lmaoo. This thing is just a switch pro controller with a headphone jack and they're going to charge u a boatload for it.
It also has paddle buttons, brah. Read a book 📚
 
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