I have to admit, I do kinda wonder what will next gen console games actually look like, and feel like...

Psajdak

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In a way we are probably able to predict that no high-end PCs of today will be surpassed powerwise, and performancewise, but it's not like there isn't some difference in general look of the graphics between the concoles, and PCs.

I believe console games are much more custom made, with much more taking hardware into consideration, and result is very often rather unique, I guess.

It makes me wonder what will more powerful machines enable to developers, besides resolution - will games run at higher frame rates, and what kind of gameplay mechanics will be possible that before weren't?

Or will it be diminishing returns once again...?
 
I honestly haven't even thought about it yet. A few friends at work have been trying to talk me into building a pc. So thats been the only thing ive been thinking about while all this wild speculation and war runs about.

Im leaning more towards games probably doing more than looking so much probably. But it'll be a while before we notice.
 
AAA games will look slightly more life-like and Indie games will look pretty much the same as they do now, but at a higher resolution.
 
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How they look is less important then how they play, and I won't be surprised if we just get prettier version of this gens games for a while.

I don't know if there are any minds left that can change next gen and come up with the next Minecraft or the next Fortnite.

People are way to happy treading similar ground and making games that make the most dollars.
 
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but it's not like there isn't some difference in general look of the graphics between the concoles, and PCs.
What do you mean? Consoles basically are walled-off PCs at this point. Any console game ported to PC will look either exactly the same, or better.
 
What do you mean? Consoles basically are walled-off PCs at this point. Any console game ported to PC will look either exactly the same, or better.
I didn't express myself well.

I meant that games made first for consoles, will look different to those made primarily for PCs, but then again maybe I am just not that much aware of the state of gaming today, and was talking more about some previous generations.

Of course, it's different when we are talking about ports.
 
What do you mean? Consoles basically are walled-off PCs at this point. Any console game ported to PC will look either exactly the same, or better.
Interesting, I'm going to try this out at work on Mon. I have an I7 8 gigs of ram and no integrated graphics card.

Ill be blowing these consoles out of the water in no time.
 
AAA games will look somewhat better (maybe like what we see now with Raytracing on PC) higher resolution, better lighting, better textures, etc. but I doubt it will be as much of a change as it was last time. Most benefits will be in performance, I expect much more 60fps games, open world games will be able to move through their environment much faster, while looking better than ever.

Indie titles will look the same, maybe they will all be 4K now, but what good is it to run Shovel Knight at 4k?
 
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higher resolution and if a game supports it then it'll have raytracing so better reflections or lighting. there will be some other improvements but nothing major.

these consoles are powerful enough only to really run games at a standard of 4K. add in raytracing and that could see some games need to drop resolution to 1800p or 1440p.

they'll look similar to games we have today. just cleaner, sharper, and more shiny.

this is what godfall looks like on PS5 and that's an exclusive! i know the video is low resolution but you can see the raytracing. otherwise it looks just like a standard PS4 game
 
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I meant that games made first for consoles, will look different to those made primarily for PCs
The question is, how many of those are there anymore? How many titles that get released on both consoles and PC are actually developed primarily for PC? My guess is close to zero, and it's been that way for well over a decade at this point.
 
I'm totally fine with the look of modern games on consoles. Even 30fps doesn't bother me, we had way worse times on consoles.
I wish for more complexity gameplay wise. More destruction ( Crysis was a great example of what is possible which doesn't destroy the gameplay ) , more physics simulations ( I want "real" flowing water ffs, for years I want this ), better AI, more complex and bigger areas, better vegetations and so on.
 
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I'm totally fine with the look of modern games on consoles. Even 30fps doesn't bother me, we had way worse times on consoles.
I wish for more complexity gameplay wise. More destruction ( Crysis was a great example of what is possible which doesn't destroy the gameplay ) , more physics simulations ( I want "real" flowing water ffs, for years I want this ), better AI, more complex and bigger areas, better vegetations and so on.

This 100%. I'm really hoping for more depth in games. Its crazy how much the physics of a game can change the enjoyment. For example, the Euphoria engine in GTA IV. I had so much fun messing with that. Always thought it was such a shame how they watered it down in V.
 
higher resolution and if a game supports it then it'll have raytracing so better reflections or lighting. there will be some other improvements but nothing major.

these consoles are powerful enough only to really run games at a standard of 4K. add in raytracing and that could see some games need to drop resolution to 1800p or 1440p.

they'll look similar to games we have today. just cleaner, sharper, and more shiny.

this is what godfall looks like on PS5 and that's an exclusive! i know the video is low resolution but you can see the raytracing. otherwise it looks just like a standard PS4 game

It says...right on the image...that's it's on PC as well.
 
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higher resolution and if a game supports it then it'll have raytracing so better reflections or lighting. there will be some other improvements but nothing major.

these consoles are powerful enough only to really run games at a standard of 4K. add in raytracing and that could see some games need to drop resolution to 1800p or 1440p.

they'll look similar to games we have today. just cleaner, sharper, and more shiny.

this is what godfall looks like on PS5 and that's an exclusive! i know the video is low resolution but you can see the raytracing. otherwise it looks just like a standard PS4 game

You can't really judge the baseline for next generation until you start seeing the 1st party games
 
I think people are underestimating the leap we'll get in a lot of areas, especially when it comes to visuals.

The same guy who had the 1st photos of the PS5 devkit that was later confirmed to be real, said that next gen will be the biggest compute jump on consoles that we've ever seen
 
I'm totally fine with the look of modern games on consoles. Even 30fps doesn't bother me, we had way worse times on consoles.
I wish for more complexity gameplay wise. More destruction ( Crysis was a great example of what is possible which doesn't destroy the gameplay ) , more physics simulations ( I want "real" flowing water ffs, for years I want this ), better AI, more complex and bigger areas, better vegetations and so on.
This, I think that's where the power of next-gen lies.
More immersiveness, more detailed worlds and more seemless experiences.

Other than that, graphics will be nore polished, I'd assume locked 30fps will be bare minimum and gameplay-wise I don't see how anything drastic will happen other than more sophisticated improvements on existing systems.
 
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Games can also feel much different even if they "look" the same. Many PS4 games look like better graphics PS3 games, but when you are actually playing them you can feel it is more responsive, the menus aren't slow as fuck, the internet connectivity is better, everything loads and saves faster, etc. I mean when you go back to PS3 games its incredible just how many load screens or pauses there are. Every simple fucking thing feels like it needs a screen that says please wait lol
 
Based on things like the Hellblade trailer, UE4 demos, tech advances like Ray Tracing, and even the slight photorealism of some existing games like Death Stranding, I'm really hoping this generation is able to make it to convincing characters and landscapes.

The current generation has been a little bit of a disappointment for rendering realistic games for me. It looks great, but it feels like this half step in-between what the Xbox 360/PS3 started, and what we'll see next generation.

It doesn't need to (and won't) look like real footage, or anything, but I want something close enough to where my subconscious is sufficiently tricked, and I can be drawn into these worlds like never before.

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Something like this, or in-between, as the top one is a little out there, and the bottom one a little closer to what we have today, would make me so happy.
 
They'll look like games do now on mid pc settings, except they'll run at a subpar 30fps. It's hilarious that some people use high end pcs as the benchmark, when in reality it's bottom rung, pre built pcs that consoles should be compared to.
 
In a way we are probably able to predict that no high-end PCs of today will be surpassed powerwise, and performancewise, but it's not like there isn't some difference in general look of the graphics between the concoles, and PCs.

I believe console games are much more custom made, with much more taking hardware into consideration, and result is very often rather unique, I guess.

It makes me wonder what will more powerful machines enable to developers, besides resolution - will games run at higher frame rates, and what kind of gameplay mechanics will be possible that before weren't?

Or will it be diminishing returns once again...?

Console games are not custom tailored these days. The 1st party and 3rd party studios still develop the games on the PC platform. The PC is agnostic, more powerful, and more open to porting. Since the consoles share the same architecture as the PC, it makes more sense to do the creation on the PC and port down to the consoles.

I see games looking more like the PC versions of games today with more content but not true 4k. Content will mean: higher res textures, more tessellation, larger scenes and props, etc.. with a few extra milestones like RT thrown in to enhance visuals.
 
higher resolution and if a game supports it then it'll have raytracing so better reflections or lighting. there will be some other improvements but nothing major.

these consoles are powerful enough only to really run games at a standard of 4K. add in raytracing and that could see some games need to drop resolution to 1800p or 1440p.

they'll look similar to games we have today. just cleaner, sharper, and more shiny.

this is what godfall looks like on PS5 and that's an exclusive! i know the video is low resolution but you can see the raytracing. otherwise it looks just like a standard PS4 game


No exclusive PS5 game announced yet that doesn't include the PC. That should tell you something.
 
How dare you admit that kind of thoughts.

It will be more of the same, wait for Nintendo for something innovative that will be left behind months after release (HD Rumble this time around).
 
Console games are not custom tailored these days. The 1st party and 3rd party studios still develop the games on the PC platform. The PC is agnostic, more powerful, and more open to porting. Since the consoles share the same architecture as the PC, it makes more sense to do the creation on the PC and port down to the consoles.

I see games looking more like the PC versions of games today with more content but not true 4k. Content will mean: higher res textures, more tessellation, larger scenes and props, etc.. with a few extra milestones like RT thrown in to enhance visuals.

For those of us that have trouble visualizing these improvements, is there any particular tech demo, or perhaps existing PC game, that you think would serve as an example for what to expect from the new consoles?
 
Sure.

Think of all this last gen games (CoD, Control, Metro, Jedi Fallen, etc.) on PC. I think most will look like that but target 4k/30. The little bit of ray-tracing that we'll see will be small. Think of like BF5 reflections or Metro's ambient occlusion.
 
Don't games look good enough already? The shadows don't look like shit anymore like previous gen, I really hope they would focus on performance but I know that's not gonna be the case.
 
Ignoring the GPU bump, next gen will look and feel incredible because of the CPU and SSD upgrades. People who don't play on PC are about to have their minds blown.
 
Raytracing will be used in every possible title to boast "we use raytracing, no matter the sacrifices!".
So expect a lot of shiny pointless surfaces.
 
This 100%. I'm really hoping for more depth in games. Its crazy how much the physics of a game can change the enjoyment. For example, the Euphoria engine in GTA IV. I had so much fun messing with that. Always thought it was such a shame how they watered it down in V.
Felt the same way about Bad Company. It's a shame they toned down destructive elements in later Battlefield games.
 
hmm look at the change going from ps3->ps4 games or ps2->ps3 games to get a vague idea of the changes. more accurately we're looking at raytracing, more modern gpu architecture, better cpu, somewhat better controller, better (quiter, more effective) cooling, 100GB Blu-ray BDXL discs as standard... should be a monster D:
 
The SSD by default and large CPU bumps will be the defining features. SSDs will impact world scale and traversal and all the things games do to hide loading times (elevators, magical trees, straight up load screens, etc), and the CPU should lend a dynamism bump that the 8th gen only had a bit of, being more of a graphical and RAM upgrade.


PCs games won't be able to assume fully flash storage for a while, so that'll be one thing where 9th gen games feel different from PCs, imo.
 
Really don't care how games will look but how they perform, I'll take higher frame rates for smoother gameplay every time over games that look a bit more realistic or better graphics.
 
Do you expect smarter AI, and more life-like behaviour of NPCs?
Both, if the Npc is a grunt, I expect him to do dumb stuff. If he is a military guy, I want him to know the basics and behave like a trained soldier in a fight. A gangmember will behave different from a swat guy in a firefight. I want to see and feel that. Not just for people in firefights, but also for hobos, smart civilians, dumb civilians, cats, dogs, everything. I want every character in a gta or rdr for example will behave like he or she would in real life with a vast variety different kinds of intelligence or smartness.
 
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Another example of what next gen games could look:

Even long before RTX was a thing, there where PC demos from around 2013 that had real time path tracing running on two Geforce Titans. Funnily enough, the developer said the technology should actually be more possible in two generations and when Graphics vendors included special software to help with it.


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So yeah, next gen shouldn't really be a mystery. The tech for this stuff has always existed, especially on PC.
 
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No exclusive PS5 game announced yet that doesn't include the PC. That should tell you something.

Theres literally one, Just one game announced for PS5 so far that happens to be on Pc, wich tells us that is not likely First party Studios Will "surprise" with ps5 only games in the First gen ps5 titles. Just look at killzone, Infamous Second son, knack, driveclub... They are all Pc games after ALL.
 
I'm hoping for more complex A.I for NPC's and more complex game world simulations (weather, fauna, water, and day/night cycle).
 
I'm not as concerned with LOD or visual fidelity for next gen games. Hell, even mediocre or "shitty" games released this gen have arguably great graphics.
Developers will continue to make progress on those fronts, so long as there are better specs to work with.

In terms of innovation, what I hope to see the most in next gen games, are three key things.
  • More density
  • More interactivity
  • Smarter & more sophisticated AI
 
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