Md Ray
Member
Lmao ok troll.dgpu? yes absolutely..you will not get a 36cu's dgpu lol
Lmao ok troll.dgpu? yes absolutely..you will not get a 36cu's dgpu lol
I never said there will be an ABYSSAL difference but one will have a clear advantage ... but the real problem here is that consoles cost the same price. I've explained 100 times why I think it's a last year (or around there) rework. and I'll repeat it again if you want.The console didn't changed "design" they added the variable clock part and upclocked it ...the console was designed to have lower (not by a lot) performance and the same cu's number. The target was probably those 9.something TFs that were rumored to be Oberon (github leak). Then we start to see the first real images of the ps5 and it's monstrously big ... the biggest console in history. Then comes the official teardown and we find out that on the official ps5 SOC we have the same AMD Oberon code. All this is even stranger if we compare the two consoles .... less powerful,not contemplated as full rdna2, much larger, consumes more watts with less silicon and cost the same.. a design gap that is not often seen.First and foremost, you have not explained how the PS5 demonstrates a reworking.
Mark Cerny, in the road to PS5, had clearly stated his preference for the highest clocks possible. They also clearly did not want to repeat the same mistakes in PS4 Pro as it relates to cooling. All of this stuff was in the road to PS5 talk and your suspicions of a secret reworking only exist in your head. Not to mention the final hardware inside the PS5 was decided two years ago.
It's hilarious to think Sony somehow didn't know that Microsoft would be going with the largest GPU they could. PS4 Pro has 36 compute units and so does the PS5. It was clearly obvious to them Xbox would have more in their next-gen system. In fact, in the road to PS5, Cerny talks about testing different GPU configurations (ones with more CU). They clearly felt based on the clocks they wanted to hit, and the combination of the rest of the hardware along with their customizations, that it would provide the next-gen experience they've been seeking.
It's aslo entirely possible, based on their hardware design, that they didn't feel it was worth spending the money on a larger GPU. The performance jump may not have been worth it. I guess we'll see soon, but pretending there's this large gap between the two consoles as if we're talking Splinter Cell on Xbox versus PS2 here is nonsense. There's a reason why Sony went with a more narrow but faster GPU design compared to Series X, and you have to look at the entire system holistically to suss that out. A console is more than just its compute units.
I'm not trolling amd will not release a discrete pc gpu with only 36 cu'sLmao ok troll.
Then you're delusional. There will at least be a 40 CU and maybe even a 20-ish CU RDNA 2 GPU coming down the line.I'm not trolling amd will not release a discrete pc gpu with only 36 cu's
oh wait maybe i explained myself wrong. there will be no big navi gpu with 36 cu'sThen you're delusional. There will at least be a 40 CU and maybe even a 20-ish CU RDNA 2 GPU coming down the line.
Again, you have no proof of a major issue with any of the various stages the PS5 went through. So it's Oberon. What's your point exactly? Variable frequency was not a last minute addition because they'd be afraid of the "hardcore fanbase". All of it was purposeful from the beginning. Sony helped AMD co-develop Navi after all. Hell, Sony spent OVER TWO YEARS DEVELOPING THE LIQUID METAL COOLING. You're splitting hairs and have bought into fanboy narrative that the final hardware was a desperate last minute change and somehow is less RDNA than Series X. The patents are out there for what Sony has done with their geometry engine. Nothing is lost.I never said there will be an ABYSSAL difference but one will have a clear advantage ... but the real problem here is that consoles cost the same price. I've explained 100 times why I think it's a last year (or around there) rework. and I'll repeat it again if you want.The console didn't changed "design" they added the variable clock part and upclocked it ...the console was designed to have lower (not by a lot) performance and the same cu's number. The target was probably those 9.something TFs that were rumored to be Oberon (github leak). Then we start to see the first real images of the ps5 and it's monstrously big ... the biggest console in history. Then comes the official teardown and we find out that on the official ps5 SOC we have the same AMD Oberon code. All this is even stranger if we compare the two consoles .... less powerful,not contemplated as full rdna2, much larger, consumes more watts with less silicon and cost the same.. a design gap that is not often seen.
We heard ms talking about waiting amd for the new full rdna2 architecture and this point out again to oberon and how it was possible for Sony to have the soc already in his hands. We have millions of rumors about how ps5 devkits were already in the hands of developers when no Xbox devkits were out yet...etc etc etc
the liquid metal the enormous and expensive heatsink to mitigate the clock problem. Sony could not present the ps5 with 9 tf. we all know how long the enthusiast would see it as a shit console and the echo chamber generated would only create problems. If this is little for you, I don't know what else to say
What difference does that make? It'll still be RDNA 2.oh wait maybe i explained myself wrong. there will be no big navi gpu with 36 cu's
ok so if Cerny and Sony now need to build the largest console in history by making up their own lives with higher frequencies and variable clocks and billions of differents patents that copies rdna2 features... consuming more watts ... all of this at the same price as those who have more performance..full rdna2 features .. less watts ..and smaller sizes. Well if that's the case for you .... at sony it's better if they change the hw designer and hw development team. topic closedAgain, you have no proof of a major issue with any of the various stages the PS5 went through. So it's Oberon. What's your point exactly? Variable frequency was not a last minute addition because they'd be afraid of the "hardcore fanbase". All of it was purposeful from the beginning. Sony helped AMD co-develop Navi after all. Hell, Sony spent OVER TWO YEARS DEVELOPING THE LIQUID METAL COOLING. You're splitting hairs and have bought into fanboy narrative that the final hardware was a desperate last minute change and somehow is less RDNA than Series X. The patents are out there for what Sony has done with their geometry engine. Nothing is lost.
If it makes you feel better I'll leave you to your work.
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ok so if Cerny and Sony now need to build the largest console in history by making up their own lives with higher frequencies and variable clocks and billions of differents patents that copies rdna2 features... consuming more watts ... all of this at the same price as those who have more performance..full rdna2 features .. less watts ..and smaller sizes. Well if that's the case for you .... at sony it's better if they change the hw designer and hw development team. topic closed
I repeat you do not have to convince me. for me the thing is clear I will not change my mind.
)) if you talk about ...the question if variable clock came in to gain perf on a 9tf soc? i don't think so I'll not change my mind.Haha, ok as long as you remain so open minded there is a chance.
The only hole being dug here is your own. I'm not trying to convince you that PS5 is somehow more powerful. I'm merely telling you there's nothing new to this FUD narrative about the PS5. As for its size, yeah, big console for big cooling I suppose. As for price, you can pick up the digital edition for $100 less than Series X if that makes you feel better. Also, there is no "copying" RDNA2 features. Sony has been co-developing Navi with AMD since the beginning and chose what was right for PS5 internals just like Microsoft has with Series X. RDNA is the foundation in which these systems are built on. They've both arrive at the same place but with different customizations.ok so if Cerny and Sony now need to build the largest console in history by making up their own lives with higher frequencies and variable clocks and billions of differents patents that copies rdna2 features... consuming more watts ... all of this at the same price as those who have more performance..full rdna2 features .. less watts ..and smaller sizes. Well if that's the case for you .... at sony it's better if they change the hw designer and hw development team. topic closed
I repeat you do not have to convince me. for me the thing is clear I will not change my mind.
oookThe only hole being dug here is your own. I'm not trying to convince you that PS5 is somehow more powerful. I'm merely telling you there's nothing new to this FUD narrative about the PS5. As for its size, yeah, big console for big cooling I suppose. As for price, you can pick up the digital edition for $100 less than Series X if that makes you feel better. Also, there is no "copying" RDNA2 features. Sony has been co-developing Navi with AMD since the beginning and chose what was right for PS5 internals just like Microsoft has with Series X. RDNA is the foundation in which these systems are built on. They've both arrive at the same place but with different customizations.
Whatever. Don't let me ruin your fun.
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)) if you talk about ...the question if variable clock came in to gain perf on a 9tf soc? i don't think so I'll not change my mind.
if you talk about the fact that the ps5 will be a great console. I have no doubt. I have see the loading times of Miles morales. incredible !! next gen will be amazing whatever console you get
People still in denial here that Ps5 will demolish SX in most tasks? You really taught CERNY was kidding on those low acess levels uh?
Gonna be a fun next few weeks.
This is a MS fanboy. He only buys Xbox and drives green cars.my PlayStation bros are getting desperate
my PlayStation bros are getting desperate
These rumortubers really don't like Microsoft. Its so weird they think Sony and AMD have some special relationship. Microsoft and AMD co-develop many processors together for Surface PCs and Azure severs.
Why are you posting a private conversation? I hope you asked permission first.He told that to me while we were discussing about primitive units and pixel fillrate, etc.
You can go on Reddit or a number of message boards and find people speculating about the same info. Only a few choose to make videos about it so they become known.He was right about nvidia new cards and AMD's also about RDNA 2
The hints for AMD's Infinity Cache for the GPU was given at XSX's reveal.Maybe, everyone copies everyone else, question is who is the source and how close are some tech tubers to each other ? And who coughed first ? I am not into twitter gossip so I dont know.
What's the 9TF soc?)) if you talk about ...the question if variable clock came in to gain perf on a 9tf soc? i don't think so I'll not change my mind.
if you talk about the fact that the ps5 will be a great console. I have no doubt. I have see the loading times of Miles morales. incredible !! next gen will be amazing whatever console you get
Not sure who taught Cerny. Probably a collective of teachers and professor'sPeople still in denial here that Ps5 will demolish SX in most tasks? You really taught CERNY was kidding on those low acess levels uh?
Gonna be a fun next few weeks.
Hints, RX 5600 XT still has 64 ROPS despite 192-bit bus. https://www.techpowerup.com/gpu-specs/radeon-rx-5600-xt.c3474Also the ROPS don't add up with the 60CU RX 6800 that has 96 ROPS vs Xbox Series X 64 ROPS
During his live stream, tonight Moore's Law Is Dead YouTuber known for predictions on tech called out MS over their full RNDA 2 statement and also pointed out if you want to go down that road the Xbox would be 1.5 RNDA because it doesn't have infinity cash and PS5 has. Also claims PS5 has RDNA 3 features.
it came off to me like they both know exactly what each other have. Same way Sony left no mystery about their hard drive set up.Not gonna lie, I thought it was a bit strange when, during XSX showcase, Phil Spencer referred to XSX as the most "consistently powerful" console or something... Like what? Either it's more powerful or it's not.
Maybe he was trying to take a jab at PS5 variable clocks, but it came off a bit weak, like PS5 is sometimes more powerful.
He has legit sources. A few days before the RDNA2 event, he said exactly what AMD would be showing. 10 games, with their card delivering better performance than the nvidia cards, especially at 1440p. he also said how often the amd cards came out on top and how often they tied
RGT is one of the guys in YT I would follow,if you're interested in rumors
NAVI 22 may have 40 and 36 CU scaled RDNA 2 based GPU which is important for AMD's mobile gaming laptops.I'm not trolling amd will not release a discrete pc gpu with only 36 cu's
Scale down 128 MB Infinity Cache to dual SE with 40 CU design. It would be stupid to recycle RX 5700/5700 XT's memory bandwidth while loading it up with a heavy memory bandwidth-consuming BVH raytracing search engine. PS5 GPU should have Infinity Cache greater than 32 MB.Infinity cache 128mb takes up 100+mm^2 on RX 6000 series.
The PS5 SOC is ~310mm^2.
Do the math.
FYI, Geometry culling with mesh shader has been demonstrated.Sources, a developer confirmed it on twitter
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Free to believe whatever you want but please we can't stop with that last minute boost in TF because variable clock? It's really childish and completely ignorant to spread such misinformation. You can't do such things when you work with a SOC, they can screw everything. I repeat someone can believe whatever he want but we need to stop to pretend to be taken seriously with such fanboystic stuff . And yes to have more CUs is a good things but quantify this advantage it's another storyI never said there will be an ABYSSAL difference but one will have a clear advantage ... but the real problem here is that consoles cost the same price. I've explained 100 times why I think it's a last year (or around there) rework. and I'll repeat it again if you want.The console didn't changed "design" they added the variable clock part and upclocked it ...the console was designed to have lower (not by a lot) performance and the same cu's number. The target was probably those 9.something TFs that were rumored to be Oberon (github leak). Then we start to see the first real images of the ps5 and it's monstrously big ... the biggest console in history. Then comes the official teardown and we find out that on the official ps5 SOC we have the same AMD Oberon code. All this is even stranger if we compare the two consoles .... less powerful,not contemplated as full rdna2, much larger, consumes more watts with less silicon and cost the same.. a design gap that is not often seen.
We heard ms talking about waiting amd for the new full rdna2 architecture and this point out again to oberon and how it was possible for Sony to have the soc already in his hands. We have millions of rumors about how ps5 devkits were already in the hands of developers when no Xbox devkits were out yet...etc etc etc
the liquid metal the enormous and expensive heatsink to mitigate the clock problem. Sony could not present the ps5 with 9 tf. we all know how long the enthusiast would see it as a shit console and the echo chamber generated would only create problems. If this is little for you, I don't know what else to say
Well, RX 6800 XT has the followingSort of like PS5 has no raytracing etc?
Infinity cache 128mb takes up 100+mm^2 on RX 6000 series.
The PS5 SOC is ~310mm^2.
Do the math.
Not correct.The only hole being dug here is your own. I'm not trying to convince you that PS5 is somehow more powerful. I'm merely telling you there's nothing new to this FUD narrative about the PS5. As for its size, yeah, big console for big cooling I suppose. As for price, you can pick up the digital edition for $100 less than Series X if that makes you feel better. Also, there is no "copying" RDNA2 features. Sony has been co-developing Navi with AMD since the beginning and chose what was right for PS5 internals just like Microsoft has with Series X. RDNA is the foundation in which these systems are built on. They've both arrive at the same place but with different customizations.
Whatever. Don't let me ruin your fun.
Scale down 128 MB Infinity Cache to dual SE with 40 CU design. It would be stupid to recycle RX 5700/5700 XT's memory bandwidth while loading it up with a heavy memory bandwidth-consuming BVH raytracing search engine. PS5 GPU should have Infinity Cache greater than 32 MB.
Hints, RX 5600 XT still has 64 ROPS despite 192-bit bus. https://www.techpowerup.com/gpu-specs/radeon-rx-5600-xt.c3474
AMD mastered ROPS being decoupled from the memory controllers IP.