Dirt 5: Digital Foundry Console Comparison - PlayStation 5 vs Xbox Series X/Series S + Performance - Every Game Mode Tested

If xsx was so powerful the hardware would brute force so it didn't have to run low setting quality assets and run at lower resolution. There is a bottle neck in xsx design and its becoming apparent.

Series X has 52 CUs at 1,8GHZ and ps5 has 36 CUs at 2,23GHZ, that´s the mistery.

It´s easier making ports to less CUs but overclocked than more CUs with normal speed.

With better dev tools, the problem will be solved for Series X.

Anyway, 2,23GHZ GPU speed explains why ps5 suffers so many errors. It´s overpressured by overclocking. PS5 has the overclocked GPU speed of a 1000$ graphic card, but with cheap ventilation. It´s a time bomb. Sony send ps5 to costumers as soldiers in the frontline.

But but... RDNA2 AMD... themodinamics, thermodinamics it´s what happens.
 
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Dirt 5 developer ask about issues with Series X port:

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But that is true to PS5 too.

COVID is equal for all platforms.
 
That real peformance is more important than theoretical maximums. It's why people say an RDNA2 TF =\= GCN TF. You need more TFs in a GCN card to match a lower number of TFs in an RDNA2 GPU.

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You can go further; PS5 FLOP != XSX FLOP or simpler, PS5 FLOP > XSX FLOP. This is tied to CU efficiency / architectural differences.
 
Series X has 52 CUs at 1,8GHZ and ps5 has 36 CUs at 2,23GHZ, that´s the mistery.

It´s easier making ports to less CUs but overclocked than more CUs with normal speed.

With better dev tools, the problem will be solved for Series X.

Anyway, 2,23GHZ GPU speed explains why ps5 suffers so many errors. It´s overpressured by overclocking. PS5 has the GPU speed of a 1000$ graphic card, but with cheap ventilation. It´s a time bomb. Sony send ps5 to costumers as soldiers in the frontline.
It's not overclocking . Lol. The hell you are talking about. Hope you are joking in the last line of your post because ventilation is the minimal part of their dissipation solution. Anyway many CUs are almost a bottlenecks if there isn't enough data to flow through them.
 
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Series X has 52 CUs at 1,8GHZ and ps5 has 36 CUs at 2,23GHZ, that´s the mistery.

It´s easier making ports to less CUs but overclocked than more CUs with normal speed.

With better dev tools, the problem will be solved for Series X.

Anyway, 2,23GHZ GPU speed explains why ps5 suffers so many errors. It´s overpressured by overclocking. PS5 has the overclocked GPU speed of a 1000$ graphic card, but with cheap ventilation. It´s a time bomb. Sony send ps5 to costumers as soldiers in the frontline.

But but... RDNA2 AMD... themodinamics, thermodinamics it´s what happens.

I know this is the new FUD with Xbox shills but it needs to be addressed.

1. Overclocking is, by definition, running a chip faster than it is designed/rated to run at. The PS5 SOC is running at exactly the speeds it was rated to run at, so it is not overclocking.
2. The PS5's thermal solutions are very robust - liquid metal, massive heatsink, and a flow to get heat out of the box as quickly as possible.
 
I know this is the new FUD with Xbox shills but it needs to be addressed.

1. Overclocking is, by definition, running a chip faster than it is designed/rated to run at. The PS5 SOC is running at exactly the speeds it was rated to run at, so it is not overclocking.
2. The PS5's thermal solutions are very robust - liquid metal, massive heatsink, and a flow to get heat out of the box as quickly as possible.

Boost mode it´s controlled overclocking.

New 1000$ AMD graphic card can work in boost mode, at 2,1GHZ, but with high-end ventilation, three fans only for the GPU, and very premium architecture. And its boost mode, normal gaming mode is 1,9GHZ.

PS5... well

 
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I know this is the new FUD with Xbox shills but it needs to be addressed.

1. Overclocking is, by definition, running a chip faster than it is designed/rated to run at. The PS5 SOC is running at exactly the speeds it was rated to run at, so it is not overclocking.
2. The PS5's thermal solutions are very robust - liquid metal, massive heatsink, and a flow to get heat out of the box as quickly as possible.

It's cute when some act like Microsoft sets the standards for frequency, so anything above "slow and wide" is an "overclock," and not the chipmaker AMD themselves with the new RDNA2 cards that are in the 2,000Mhz + delta OEM.
 
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Boost mode it´s controlled overclocking.

New 1000$ AMD graphic card can work in boost mode, at 2,1GHZ, but with high-end ventilation, three fans only for the GPU, and very premium architecture. And its boost mode, normal gaming mode is 1,9GHZ.

PS5... well



Boost mode is boost mode, not overclocking. FFS.
 
People should hurry up and give us an X-ray on the APU. Hopefully that can answer some of the questions that we have.
If I could guessing, I suspect their custom splitted solution could give many headache in the CUs job. Doubt there is a physical difference with the CUs on ps5. I'd like to know how CPU bandwidth can't interfer with to the gpu maximum bandwidth especially when CUs needs a steady flow of data for the parallelism.
 
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I love how you think Occam's razor would mean that Xbox has a gigantic tools problem that inhibited some of the most expensive games in the world to such a drastic extent that it took a platform with an apparently massive performance advantage down to having a massive disadvantage. Such a simple explanation!

Rather than Occam's razor being that the most powerful system is producing the better looking versions. As it has always been
We're not talking about a mere "performance advantage" here. We're talking lower polygon and texture quality in some games. Its essentially the Series X running a lower quality version of the game.
 
Resetera are losing their shit over this lool


People damage controlling with the late tools defence, I send them this video from the horse's mouth refutation of that, and they either just ignore it or don't respond. It's remarkable how coping mechanisms shield the brain from thoughts it doesn't want to process :messenger_grinning_squinting:
Yeah, they can't accept the fact that consoles aren't build with teraflop bricks.
 
If I can say, I suspect their custom splitted solution could be an headache to push the more CUs. Doubt there is a physical difference with the CUs in ps5.

If they are both RDNA2 CUs they will be the same size. Its just weird that they marketed the XSX as the most powerful system and then all this happens.

You would think they would have known about the issues a long time ago.
 
If they are both RDNA2 CUs they will be the same size. Its just weird that they marketed the XSX as the most powerful system and then all this happens.

You would think they would have known about the issues a long time ago.

There's probably a very good reason why they changed it to "most powerful Xbox".
 
If they are both RDNA2 CUs they will be the same size. Its just weird that they marketed the XSX as the most powerful system and then all this happens.

You would think they would have known about the issues a long time ago.
But you know CUs counts means nothing if you don't flow enough steady data on it.
 
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Textures and foliage on XSX is certainly a bug.

I do wonder how though, how development for XBX, XB, XSX, XSS looks like. Like are there some build profiles or something...
 
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Of course it´s not overclock. That´s why PS5 are suffering typical overclocked GPU problems:



That is a manufacturing defect, because, again, the PS5 SOC Is running at the speeds it is designed and rated to run at, by definition. That person needs to get his PS5 replaced, with another one, that will run at exactly the same speeds.

Stop running this ridiculous cope because you backed the wrong horse.
 
If they are both RDNA2 CUs they will be the same size. Its just weird that they marketed the XSX as the most powerful system and then all this happens.

You would think they would have known about the issues a long time ago.

Microsoft could overclock it´s GPU to 2,23GHZ, but then Xbox Series X consumers would suffer the same ps5 consumers are suffering now.

Series X is better than ps5, but needs better tools.
 
Series X has 52 CUs at 1,8GHZ and ps5 has 36 CUs at 2,23GHZ, that´s the mistery.

It´s easier making ports to less CUs but overclocked than more CUs with normal speed.

With better dev tools, the problem will be solved for Series X.

Anyway, 2,23GHZ GPU speed explains why ps5 suffers so many errors. It´s overpressured by overclocking. PS5 has the overclocked GPU speed of a 1000$ graphic card, but with cheap ventilation. It´s a time bomb. Sony send ps5 to costumers as soldiers in the frontline.

But but... RDNA2 AMD... themodinamics, thermodinamics it´s what happens.
? Many problems? Dude we all have the console now. Fud doesn't work anymore. 1% issues are well within industry standard.

The sooner u realise gpu is not the whole console the better. U r as strong as ur weakest link.
 
That is a manufacturing defect, because, again, the PS5 SOC Is running at the speeds it is designed and rated to run at, by definition. That person needs to get his PS5 replaced, with another one, that will run at exactly the same speeds.

Stop running this ridiculous cope because you backed the wrong horse.

No, it´s thermal collapse. He explains in replies to the tweet.
 
Microsoft could overclock it´s GPU to 2,23GHZ, but then Xbox Series X consumers would suffer the same ps5 consumers are suffering now.

Series X is better than ps5, but needs better tools.
Not really ps5 is showing that it is a better designed piece of kit. Proof is always in the pudding not twitter famboys and fake retweets lol
 
Microsoft could overclock it´s GPU to 2,23GHZ, but then Xbox Series X consumers would suffer the same ps5 consumers are suffering now.

Series X is better than ps5, but needs better tools.

Actually Microsoft can't clock their GPU higher due to the additional CUs that they have. When you have less CUs you can push the clocks higher due to having less issues with power consumption and heat. Also Microsoft's console isn't built to use variable clocks which is also another reason why it wouldn't work.
 
I hope they test it again when the patch comes out. VRR will most likely make the XSX version the best, XSX already has the framerate advantage according to DF. Possibly because of the bug so we'll see if that holds up.
 
Actually Microsoft can't clock their GPU higher due to the additional CUs that they have. When you have less CUs you can push the clocks higher due to having less issues with power consumption and heat. Also Microsoft's console isn't built to use variable clocks which is also another reason why it wouldn't work.

Overclocking is not a problem of power consumption, it´s a problem for GPU stability and heat. 2,23GHZ causes degrading inner materials and final breakdown.

This is a degrading GPU... and it is just first week:

 
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Overclocking is not a problem of power consumption, it´s a problem for GPU stability and heat. 2,23GHZ causes degrading inner materials and final breakdown.

This is a degrading GPU... and it is just first week:



so do you think 2.23ghz is some objective benchmark of overclocking? Do you understand that chips can and do run faster than that if they are designed to do so?

i hope so. Ok next step is to understand that the PS5 SOC is designed to run at that speed. Manufacturing defects on a brand new system have nothing to do with clock rate.
 
If people think that both systems weren't stress tested within an inch of their life before being made available to the consumer then they are deluded.

All theses 'issues' are expected in a mass market product. Every piece of hardware will have a percentage of that hardware that has defects.
 
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Overclocking is not a problem of power consumption, it´s a problem for GPU stability and heat. 2,23GHZ causes degrading inner materials and final breakdown.

This is a degrading GPU... and it is just first week:


Yikes . Keep posting known hardcore xbox fanboys from twitter. Hopefully u ll get banned soon enough instead of derailing a thread
 
so do you think 2.23ghz is some objective benchmark of overclocking? Do you understand that chips can and do run faster than that if they are designed to do so?

i hope so. Ok next step is to understand that the PS5 SOC is designed to run at that speed. Manufacturing defects on a brand new system have nothing to do with clock rate.

 
Digitalfoundry sometimes is very hard to understand:

Anyone: I just saw your comparisons, the PS5 is performing better than the XSX

DF: yes, that should be a problem with the API, cannot be 10 TF>12 TF

Anyone: But why? you just said that flops are a bad metric, why is now a problem with the tools?

DF: look We are busy doing another video of why XSS is a good option for next games I cannot talk more

Anyone: but the games crossgen have many problems even now in XSS, how this will improve with heavier games?

DF: Is too complex to explain

Anyone:
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Man, I was ready for this gen to be XSX does multi-plats better but I'd still prefer PS5 because of their exclusive games... wasn't expecting this.

Yeah even if Phil takes all the fools from his shed apparently the new goal is to be similar with ALL THOSE EXTRA FLOPS! Then why on earth would you get an Xbox over a PS5?
 
Overclocking is not a problem of power consumption, it´s a problem for GPU stability and heat. 2,23GHZ causes degrading inner materials and final breakdown.

This is a degrading GPU... and it is just first week:


Can you stop with this disinformation? What ps5 did is not overclocking, that's pure ignorance.
 
People should hurry up and give us an X-ray on the APU. Hopefully that can answer some of the questions that we have.
We already know things like PS5's cache architecture being better due to more optimal CU number per shader array (affecting cache amount per CU, more data ready to be processed at lower latency), 22% higher bandwidth and Cache Scrubbers (less interruption in data flow). But sure, X-ray would be nice to confirm things like unified CPU L3 cache cluster etc..
 
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