sendit
Member
Series S 600p in 120Hz. Other modes nice in 1080p TV.
"It does everything the XSX will do, but in 1440p." -randominternetguy
Series S 600p in 120Hz. Other modes nice in 1080p TV.
But it is always like this, no?This reminds me of how people say Game Pass sucks until Sony starts talking about maybe having an answer to it then all of a sudden it's "Sony's going for the kill!"
Hence my point to asking if you play games or just look at them. But that went well over your head it appears.Now you get it, the game looks like shit I don't care what its being played on
Take your cape off guy, its just Dirt 5. Maybe if its free to play one day ill boot it up on the 3090 and come back and tell you what I think..maybe not![]()
From here?
We should get NBA2K21 comparisons soon.
You do get some upgrades - car model quality is improved, while the real-time probe reflections applied to vehicles now run at 60fps as well, unlike Xbox One X. Unfortunately, not much else is improved over the 1080p60 mode on Xbox One X, so by extension, we're missing features found in One X's quality mode. For the Series consoles, that means that headlight shadows at night are not present in races, only in the open world - they're present in both at 4K30 on One X. Most confusing of all is the complete absence of screen-space ambient occlusion (SSAO) - so while areas in shadow on Xbox Series X may possess a high resolution, they lack believable shading and look very plain. Although not as important, motion blur is still using the similar, lower sample count found on the Xbox One X 1080p60 mode and it is also using the short shutter speed option as found on PC, so it is nearly invisible in most scenes. My biggest problem here is that overall, the visuals simply don't look as good as the 4K30 quality mode on Xbox One X.
Wow you sound awful triggered.
The point I'm making is that Quick Resume requires a certain amount of RAM to operate, not saying it's unneeded or not a good feature. It's trade off.
No need to attack anyone who disagrees with you![]()
Xbox fanboy with a new account.
lol
Xbox consoles are experiencing similar graphical problems. You guys just make accounts just to post BS on a forum.
You can go further; PS5 FLOP != XSX FLOP or simpler, PS5 FLOP > XSX FLOP. This is tied to CU efficiency / architectural differences.
Ps5 GPU doesn't works like per like to the GPU series X or you would see ps5 multiplat even in worst conditions compared the series X. It's simple logic.Lol, both are gpus from Amd. So what exactly would be the architectural differences here? It's not like Xbox 360 vs. PS3, where the first console had an Amd gpu with unified shades and the second a Nvidia gpu.
Isn't Cyberpunk just BC versions?Even though I have both consoles, this concerns me as i prefer the Xbox ecosystem. While I don't generally buy many generic multiplatform games these issues if not resolved will probably impact all games.
I am sure MS are aware of what's going on , why they haven't done anything about it yet is anyone's guess.
If cyberpunk suffers this sort of fate then I can't imagine anything more embarrassing for MS leading into Christmas.
Sony will have to reserve significant amount of space of SSD if they want to implement Microsoft's Quick Resume.Awesome. Quick resume next, Sony. Thanks! Also, for me at least, the haptics are overrated. I turned them off in Spiderman. Neat demo for them in Astrobot though.
Sony will have to reserve significant space of SSD if they want to implement Microsoft's Quick Resume.
Lol, both are gpus from Amd. So what exactly would be the architectural differences here? It's not like Xbox 360 vs. PS3, where the first console had an Amd gpu with unified shades and the second a Nvidia gpu.
Wow, i simply couldn't think about that fact for some reason. You are absolutely correct, never mind that post..Lol, both are gpus from Amd. So what exactly would be the architectural differences here? It's not like Xbox 360 vs. PS3, where the first console had an Amd gpu with unified shades and the second a Nvidia gpu.
PS5 no needs of secret sauce. MS has been so able to screw everything with their smart hands.Mark Cerny discharged his Secret Sauce all over the APU which resulted in 30% more performance.
Its not needed
is this true? Tools are NOT an issue?
No, money down!Maybe we just misunderstood him, when he said 'the world's most powerful console' he could have been referring to PS5...![]()
power your dreams
Series X has 52 CUs at 1,8GHZ and ps5 has 36 CUs at 2,23GHZ, that´s the mistery.
It´s easier making ports to less CUs but overclocked than more CUs with normal speed.
With better dev tools, the problem will be solved for Series X.
Anyway, 2,23GHZ GPU speed explains why ps5 suffers so many errors. It´s overpressured by overclocking. PS5 has the overclocked GPU speed of a 1000$ graphic card, but with cheap ventilation. It´s a time bomb. Sony send ps5 to costumers as soldiers in the frontline.
But but... RDNA2 AMD... themodinamics, thermodinamics it´s what happens.
Abou that.
![]()
Since everyone is discussing the issues with Xbox Series X, Digital Foundry uploaded an article on Forza Horizon 4 version on Xbox Series X.
Forza Horizon 4 on Xbox Series X and S is upgraded in key areas but downgraded in others
It's good but not quite the home run we hoped for.
Joined Oct 27, 2020Series X has 52 CUs at 1,8GHZ and ps5 has 36 CUs at 2,23GHZ, that´s the mistery.
It´s easier making ports to less CUs but overclocked than more CUs with normal speed.
With better dev tools, the problem will be solved for Series X.
Anyway, 2,23GHZ GPU speed explains why ps5 suffers so many errors. It´s overpressured by overclocking. PS5 has the overclocked GPU speed of a 1000$ graphic card, but with cheap ventilation. It´s a time bomb. Sony send ps5 to costumers as soldiers in the frontline.
But but... RDNA2 AMD... themodinamics, thermodinamics it´s what happens.
Take a shot every time DF says ’bug’.
![]()
He's embarrassed himself one too many times.First its the tools now its the bugs lol. Get out of here ur embarrassing urself.
I think hibernation could be useful and they could allow less games in parallel (not all 16 GB are available to the game, but say 16 GB to make it easier to count: 3-4 games are 48-64 GB and less than that if they only dump the portion of RAM available to the games).
Quick Resume is a software problem, fast streaming on in game data at runtime is more of a HW one.
Sure game startup from cold is important and there there is potentially a lot of work needed to be done to make the storage I/O shine (the actual work of transferring data to RAM is only a part of what the game does to initialise itself). Quick Resume covers this case, but once the game is running again it does not do a thing anymore... it will not make streaming the data from SSD to the game when you are turning a corner faster for example.
Maybe they are in disbelief on how the on paper specs can produce such poor results. Hence looking for rhyme or reason such as dev tools etc.I am really disappointed in DF here. I have defended them for months, but there is simply no excuse for them downplaying this. First they started this nonsense tools excuse, and now its a bug. Like what? they have a very good repertoire with codemasters, why didnt they get confirmation before saying its a bug? they said they told codemasters about this, but surely it would be easy for codemasters to say hey its a bug, we will fix it.
the nonsense about downplaying the difference in image quality modes and the framerate in the resolution mode is also weird. When the PS4 had worse AF in every game, we just assumed the PS4 was bad at AF. So why are we not assuming the same about the xsx underperforming in virtually every game? Why not assume that the xsx is able to keep up in the 120 fps mode because of the downgraded graphics?
I cant help, but wonder if they have boxed themselves into a corner here by running ludicrous articles and videos downplaying the PS5 hardware and are trying to save face. If you have proof that its a bug, fine. Show us the proof, get us a quote from a dev. It really shouldnt be that hard. if a console version is doing poorly in other modes, recommend the other.
This shouldnt be that hard. It's their one job. to recommend one version over the other, and they end the video saying its a wash. Like come the fuck on. What if codemasters doesnt patch the 120 fps mode? what if the patch doesnt fix the image quality mode? Will they still recommend people go buy the xsx version?
This is the 3rd direct comparison they have done where xsx is doing poorly. surely, this is a precedent. they havent covered watch dogs or cod but we have seen the ps5 do better there in other comparisons. Their dev sources already told them that the PS5 was more capable and that was before launch. Maybe it's time to stop making excuses and call up Microsoft and ask them just wtf is going on.
Just a lot of gleeful wishing for it to be.No one has ever said serie X is dead.
That's whereProbably put a smudge on the case himself, that's not even where the APU is, its further down.
You don’t really want to see a 576p pic from Series S.Okay....this is getting STUPID. WTH?!?! I thought that was the Xbox Series S for a second. Like really.....what's going on with MS right now?
I was actually pretty impressed when they first mentioned a target resolution of 1440p and 120FPS for $299 on a "next-gen" console, but then I saw that memory bandwidth and split RAM configuration and knew there was gonna be trouble already.Remember when the Series S would be pushing the PS5?
Good times
You know what? The same happened when MS announced the “POWER OF THE XBOX” with 12 TF you can leave your dreams so it’s normal that this is happening now, like what did you expect? Don’t start a war in the first place.People still watch these WWE shows from DF and forgot about the whole console .. I respect the effort DF did but guys have fun whether you on XSX or PS5. Chaos is a ladder, and if you look at it for too long you will forget how to enjoy a game. That ladder is console war. You are going to play a game not drawing one! So who gives a shit if I can see that exact shadow or see that plate in 4K ?
Yes PS5 has the upper hand on some but doing console war over every DF analysis is just unbelievable.
I find the comparisons to the latest PC cards fascinating to say the least.Maybe they are in disbelief on how the on paper specs can produce such poor results. Hence looking for rhyme or reason such as dev tools etc.
I’m suspecting inadequately balanced hardware, the wide GPU vs cache setup & dual speed ram is not upto task.
As time goes on things will become more apparent.
I still don’t understand how the f*ck XBOX Series X runs worse with less details than PS5. Even if they messed up Series S version with Series X, isn’t series X supposed to run better? Like wtf?Does he give a reason why? Wasn't Dirt 5 a marketing partner with Xbox? Seems like a big oof if they released the XB version at 60% or mixed up the X and S code. These excuses are just that. Excuses.
Video of dirt5 lead programer saying GDK for xsx and family is the best in xbox history .ufffffff
Boost mode it´s controlled overclocking.
New 1000$ AMD graphic card can work in boost mode, at 2,1GHZ, but with high-end ventilation, three fans only for the GPU, and very premium architecture. And its boost mode, normal gaming mode is 1,9GHZ.
PS5... well
Doesn’t mean it isn’t developing that black patch cos of those pics. Depends how he stored it to, maybe in a unit?