PS5 Die Shot has been revealed

MS said the feature set in RDNA2 for Xbox was hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback, and Variable Rate Shading units built-in.

Infinity Cache they never mentioned in a blog post.

If the PS5 does not have RDNA2 mesh Shaders, then there using the older primitive ones obviously! Sony hasn't said a word about this since launch, what there set of RDNA 2 features are.
 
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I really wish ignoring a user would also hide other posts replying to that user. This thread would be so much better without a certain person shitting it up.
That and reactions. There's quite a few trolls that I put on ignore a long time ago, but I keep seeing their LOLs and Triggered reactions all the time.
 
i'm still confused as to why full rdna2 wasn't just used across both platforms. it almost seems like the r&d into customizing the chip would cost more than just using the reference chip. was it a timing thing? rdna2 just wasn't fully ready when the consoles were being designed, so each of them modified it to fit their goals to the best of their abilities? it would suck to have less powerful consoles simply because rdna2 wasn't ready and it makes it seem very likely that there's going to be 'pro' models sooner than the last generation
 
I would love not to read angry bounky nonsense because the specs of their favorite box don't mirror reality and thus force the thread to put up with these distorted realities all of this In a technical thread
 
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More like PS5 clocks... unless you are using some underclocked RX 6800 as example.

clocks-and-thermals.png


In their test it never go lower than 1974Mhz.

clock-vs-voltage.png



That's detailing full boost/game load.

Additional details are here:

"The GPU is operating at a frequency of 1700 MHz, which can be boosted up to 2105 MHz, memory is running at 2000 MHz (16 Gbps effective)."

Source (same site):
 
Without the RDNA 2 architecture, there is not way to get those clock speeds, among other things. Other than that, the PS5 has no boost mode: it's constantly variable depending on the power draw of GPU and CPU and 2.23ghz is a normal operation parameter
Yeah, that comment, without my next one seems to have given the impression I was suggesting PS5 is less than RDNA2, when if you read my comment that followed - which I originally had with it, as one long post - speculates about being beyond RDNA2.

And I'm still pretty sure that in the post-RDNA2 PC card reveal info, the clocks were later confirmed as non-game clocks on the PC cards, where by comparison the PS5's clock is effectively acting as a game clock, just dancing up and down by a few percent to minimise 10% energy wasted as heat - IIRC from Cerny - suggesting that the energy efficiency of the PS5 GPU is greater than regular RDNA2 at equal CU and clock, and significantly better than RDNA1.
 
That's detailing full boost/game load.

Additional details are here:

"The GPU is operating at a frequency of 1700 MHz, which can be boosted up to 2105 MHz, memory is running at 2000 MHz (16 Gbps effective)."

Source (same site):
It runs way higher than that.
All reviewers pointed that.

"which can be boosted up to 2105 MHz" this is marketing PR that turned out to be false... it runs most of time higher than that.

The AMD marketed clocks are not accurate... they are doing what nVidia does for gens already.
 
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MS said the feature set in RDNA2 for Xbox was hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback, and Variable Rate Shading units built-in.
How convenient to leave out certain characteristic RDNA2 architecture features from that DirectX oriented feature set and call it "full RDNA2".
Infinity Cache they never mentioned in a blog post.
Right. As if it had nothing to do with RDNA2.
If the PS5 does not have RDNA2 mesh Shaders, then there using the older primitive ones obviously! Sony hasn't said a word about this since launch, what there set of RDNA 2 features are.
Or something else. They don't support DirectX, if that's the only thing that matters to you. Might as well assume nothing exists then.

But we know, no matter what features their hardware does have, you lot will always call it inferior to whatever MS marketing screams about to the high heavens.
 
you posted me saying 10 times the same the ps5 is a rdna1 highly modified gpu....to which many rdna2 features have been added
and you know what? it seem that i was right .and you with John wick and others wasn't ...ask Locuza he know more than we all here

You LITERALLY said it is a RDNA 1 based GPU.
Do you see what you've said in previous posts? You trying to spin your own words and making others to looks like fools. Cut the crap.
 
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GPU in PS5 is 36CUs nowhere in the road map to be RDNA2. It similar to a GPU released in 2019. Far too early to have RDNA2 hardware features.. Sony did some tweaking on there own, to the clocks, to get better performance from CUs.

Reality is PS5 is RDNA1. Xbox Series is RDNA2 mostly. MS waited a bit longer for the refresh.
 
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GPU in PS5 is 36CUs nowhere in the road map to be RDNA2. It similar to a GPU released in 2019. Far too early to have RDNA2 hardware features.. Sony did some tweaking on there own, to the clocks, to get better performance from CUs.

Reality is PS5 is RDNA1. Xbox Series is RDNA2 mostly. MS waited a bit longer for the refresh.
So there is no RX 6700 (aka Navi 22) coming from AMD? :pie_thinking:
40CUs just like PS5.

AMD-Radeon-RX-6000-Series-Graphics-Cards-2060x1276.png


I mean how do you guys create these claims that are easily debunked before you post it?
 
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GPU in PS5 is 36CUs nowhere in the road map to be RDNA2. It similar to a GPU released in 2019. Far too early to have RDNA2 hardware features.. Sony did some tweaking on there own, to the clocks, to get better performance from CUs.

Reality is PS5 is RDNA1. Xbox Series is RDNA2 mostly. MS waited a bit longer for the refresh.
RDNA 1 doesn't run @2.23ghz
Doesn't have RT
 
Thanks for sharing here.
I posted your tweets before and I believe you were being very fair with them... it is because the RDNA 1.1 article put people on fire here.

I want to congrats your dissection on Series X SoC... I hope you do some with PS5 when you have time.
Seems like theses APUs are all mixed techs.

BTW what do you thing about what Kitty leaked in October?


1.) I saw some articles which put forward "RDNA1.1" or "RDNA1.5" but that was not my creation or claim.
I obviously have no control about how people cite my commentary or (mis)interpret my statements.
There is the possibility for further clarification and getting in touch with newswriters to recommend adjustments but personally I don't have the energy and time to do that on a wide scale.

2.) I may do some speculative PS5 analysis because there isn't an IP list for the PS5, so we can't tell for sure as on the Xbox Series X how it's build.
But yes, the PS5 is also a mixed tech chip.

3.) The render frontend setup is the same as on RDNA1 GPUs however this doesn't necessarly mean that it's identical.
The Compute Units have the physical design improvements from RDNA2, so even if from a functional perspective there would be no difference, it could be seen as an oversimplified statement.
And if you exclude the TMUs with Texture Sampler Feedback and Ray Tracing Acceleration there wouldn't be so much difference between RDNA1 and RDNA2 either way.
I would put the CUs also in a mixed domain.

I apologize, my post was indeed a bit crude and hasty. It was just based on my superficial impression, perhaps not helped by the way your posts were presented (in picemeal) here. Thanks for taking time to clarify your analyse.
I took no offense because it was rather obvious that it ties to the 1.) point above but since I was directly addressed I felt the need to lay down my actual standpoint.
 
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It runs way higher than that.
All reviewers pointed that.

"which can be boosted up to 2105 MHz" this is marketing PR that turned out to be false... it runs most of time higher than that.

The AMD marketed clocks are not accurate... they are doing what nVidia does for gens already.

Indeed.

My Nvidia 2060 Super FE.

Official numbers from Nvidia.
Boostclock: 1650mhz
Baseclock: 1470mhz

ACTUAL clocks ingame (MSI Afterburner)
1875-1925mhz
 
A card that not even launched yet. You comparing a 2019 card to 2021 card, really?

Sony even admitted they increased the clocks on 36 CU GPU. Did you watch Cerny presentation?
Yeap because AMD changes in RDNA 2 allowed that.
Sony chooses the clocks but if the AMD Arch doesn't allow it they can't do that.
 
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Is basically what Locuza and the other are saying
I'm the one saying not this shit again
pls . not this fanboy shit again to mudd the water.
no one saying that ps5 is rdna2 after the dieshot. faster you accept it and faster you will live better
Nothing is changed , people before the dieshot was just not accepting lots of facts

Well, you have been hammered by a whole lot of people, so I see no reason to add my own. But please understand: PS5's and XSX's architectures, in the end, mean absolutely nothing. If you have the games you want on your platform of choice, please enjoy them instead of bickering about RDNA versions. Both machines are RDNA2 based, whatever that means, and they are both capable. It's interesting as fuck to look at the dies, but in the end, no one understands jack shit about them but those that actually do engineer chips (and those people aren't talking for sure, because don't want to get into console warring)

Since we're talking DMA, Amiga had DMA from '85 already which predates the Sega Genesis by a good margin.

Honorable mention because I just love my Amiga :D
 
Indeed.

My Nvidia 2060 Super FE.

Official numbers from Nvidia.
Boostclock: 1650mhz
Baseclock: 1470mhz

ACTUAL clocks ingame (MSI Afterburner)
1875-1925mhz

Do the companies do this to avoid getting accused of false marketing?

That way nobody can accuse them of under delivering when they use the product.
 
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you posted me saying 10 times the same the ps5 is a rdna1 highly modified gpu....to which many rdna2 features have been added
and you know what? it seem that i was right .and you with John wick and others wasn't ...ask Locuza he know more than we all here
I think it's best for everyone to just ignore this guy. Don't reply and don't give him any clicks. It's like reasoning with a brickwall.
 
So there is no RX 6700 (aka Navi 22) coming from AMD? :pie_thinking:
40CUs just like PS5.

AMD-Radeon-RX-6000-Series-Graphics-Cards-2060x1276.png


I mean how do you guys create these claims that are easily debunked before you post it?
And the 6700 is the card I mentioned pages ago. It just hasnt come out yet. lol

It will be extremely interesting to see the clock speed.
 
Yeap because AMD changes in RDNA 2 allowed that.
Sony chooses the clocks but if the AMD Arch doesn't allow it they can't do that.

We had silly threads PS5 was RDNA3 that was a good laugh. Die shot confirms the PS5 GPU not RDNA2.

AMD only announced the RDNA2 full set for one console the Xbox.

This is old news since MS revealed all the details in Oct 2020.

This quote was overlooked.
Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

Do you think Sony would let MS get away with saying that if it untrue?
 
6800 goes over 2000mhz
XSX is UNDER 2000mhz

Not the Game clock it doesn't, quoting charts of the boost clock is irrelevant. As I said the XSX runs about the Game clock of a 6800, AMD says so.

But by the perverse logic people are using, which of the 6800 series cards has only 36 compute units? Answer none, so does this make PS5 not RDNA2 also?

Answer no, because AMD says both XSX, XSS and PS5 are RDNA2 and they actually make them. Making most of this thread stupid and irrelevant.
 
GPU in PS5 is 36CUs nowhere in the road map to be RDNA2. It similar to a GPU released in 2019. Far too early to have RDNA2 hardware features.. Sony did some tweaking on there own, to the clocks, to get better performance from CUs.

Reality is PS5 is RDNA1. Xbox Series is RDNA2 mostly. MS waited a bit longer for the refresh.
Did you know the PS4 Pro had some Vega tech in it...that didnt launch in AMD cards until the following year? But for some reason MS had to wait for RDNA 2 tech...launched last year..... (keep forgetting its 2021 now)

I dont know why Phil, MS mentioned waiting on AMD tech, but companies can and do get tech early. I'm inclined to take what Phil, MS said as PR, damage control for something.
 
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Did you know the PS4 Pro had some Vega tech in it...that didnt launch in AMD cards until the following year? But for some reason MS had to wait for RDNA 2 tech...launching this year.....

I dont know why Phil, MS mentioned waiting on AMD tech, but companies can and do get tech early. I'm inclined to take what Phil, MS said as PR, damage control for something.
Quote this for you users again.
Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

Why would MS say that when PS5 exists?? Sony would sue the crap out of them for lying,. Wake up.
 
Quote this for you users again.
Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

Why would MS say that when PS5 exists?? Sony would sue the crap out of them for lying,. Wake up.
No Sony wouldnt, and your posts are about as bad as some others right now.

Like, did you just come to this thread on this page? Maybe read thru a handful first before posting. And try to focus on whats being said about the PS5 in total, dont just pick the pieces that fit a certain narrative.

Did Colteastwood send out the Bat Signal? Damn....
 
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MS said the feature set in RDNA2 for Xbox was hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback, and Variable Rate Shading units built-in.

Infinity Cache they never mentioned in a blog post.

If the PS5 does not have RDNA2 mesh Shaders, then there using the older primitive ones obviously! Sony hasn't said a word about this since launch, what there set of RDNA 2 features are.
We had silly threads PS5 was RDNA3 that was a good laugh. Die shot confirms the PS5 GPU not RDNA2.

AMD only announced the RDNA2 full set for one console the Xbox.
Guess which console doesn't use DirectX Raytracing?
Stop talking out of your ass. They are both RDNA2 GPUs.
 
Not the Game clock it doesn't, quoting charts of the boost clock is irrelevant. As I said the XSX runs about the Game clock of a 6800, AMD says so.

But by the perverse logic people are using, which of the 6800 series cards has only 36 compute units? Answer none, so does this make PS5 not RDNA2 also?

Answer no, because AMD says both XSX, XSS and PS5 are RDNA2 and they actually make them. Making most of this thread stupid and irrelevant.
GPU's usually run T The boost clocks.

The XSX GPU runs below 2ghz.
PS5 runs above 2ghz.
 
Why would MS say that when PS5 exists?? Sony would sue the crap out of them for lying,. Wake up.
You'd better start a class action lawsuit and sue Sony, Mark Cerny, Lisa Su and AMD then, because they all said PS5 has an RDNA2 GPU.
Again, stop talking out of your ass.


Go ahead, sue Su.
 
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I'm fixing my guesses front-end for PS5 because Leviathan hinted at RDNA 1 in both in a reply to a guy trying to console war in twtiter.,,, people never learn.

Render Frontend
PS5: RDNA
Series: RDNA

Render Backends
PS5: RDNA
Series: RDNA 2

Compute Units
PS5: RDNA 2
Series: RDNA

Ray-tracing / TMUs
PS5: RDNA 2
Series: RDNA 2
 
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You'd better start a class action lawsuit and sue Sony, Mark Cerny, Lisa Su and AMD then, because they all said PS5 has an RDNA2 GPU.
Again, stop talking out of your ass.


Go ahead, sue Su.

Can you read. PS5 GPU doesn't support the full set of features. It has some RDNA2 features.

MS was boasting about this in blog post.

Quote.
Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
 
GPU in PS5 is 36CUs nowhere in the road map to be RDNA2. It similar to a GPU released in 2019. Far too early to have RDNA2 hardware features.. Sony did some tweaking on there own, to the clocks, to get better performance from CUs.

Reality is PS5 is RDNA1. Xbox Series is RDNA2 mostly. MS waited a bit longer for the refresh.

Sony is not saying thing because they don't have to.

They already confirmed that it's RDNA 2.

Xbox fanboys want the information so they can confirm it has less RDNA features than Xbox Series X. PS fans want so Xbox fanboys will stop with the RDNA 1.5 BS.
 
Can you read. PS5 GPU doesn't support the full set of features. It has some RDNA2 features.

MS was boasting about this in blog post.

Quote.
Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
Can you read?



Gorgeous new content running on
@PlayStation 5. Love seeing @Radeon RDNA2 in action.

You just claimed it's RDNA1, you're wrong.
 
Sony is not saying thing because they don't have to.

They already confirmed that it's RDNA 2.

Xbox fanboys want the information so they can confirm it has less RDNA features than Xbox Series X. PS fans want so Xbox fanboys will stop with the RDNA 1.5 BS.

MS claim is the PS5 does not fully support all the new features that would come with RDNA2. Least on the hardware level. I have seen nothing from Sony PR that denies that statement.
 


#KittyWasRight

For the PS5, swap (most of) the 1's and the 2's.

Both custom, fans falling for misleading marketing. As always.

I wanna go back to this for a minute...

Both could be the same mix of RDNA 1 and 2, but like you said for some swap the 1's to 2 for PS5..

Maybe its

RDNA 1
RDNA 1
RDNA 2
RDNA 2

Both consoles have 2 from each but different spots.
 
MS claim is the PS5 does not fully support all the new features that would come with RDNA2. Least on the hardware level. I have seen nothing from Sony PR that denies that statement.
Yeap PS5 doesn't support any DX12U feature with RDNA2 at all.
It should be weird if it supported these DX12U features.
 
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Quote.
Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
Because it has the DX 12+ features like the desktop variant.

Those features were removed/not added to the PS5.

Also going by quotes... MS used to claim the XSX was the most powerful console now the claim is most powerful Xbox.
 
MS claim is the PS5 does not fully support all the new features that would come with RDNA2. Least on the hardware level. I have seen nothing from Sony PR that denies that statement.
You literally listed why PS5 doesn't above yourself, it doesn't use DirectX Raytracing so of course they can claim that shit. Jesus Christ.
Here, in case you are still stuck: https://www.amd.com/en/technologies/rdna-2

AMD RDNA™ 2 architecture is the foundation for next-generation PC gaming graphics, the PlayStation 5 and Xbox Series S and X consoles.

End of story.

Well shit, guess Series X isn't RDNA2 either! (Of course it is, but since it doesn't have Infinity Cache, according to you, it isn't).

AMD RDNA 2 architecture introduces significant architecture advancements in the form of an enhanced compute unit, new visual pipeline, and all new AMD Infinity Cache, enabling high resolution gaming performance with vivid visuals.

 
I wanna go back to this for a minute...

Both could be the same mix of RDNA 1 and 2, but like you said for some swap the 1's to 2 for PS5..

Maybe its

RDNA 1
RDNA 1
RDNA 2
RDNA 2

Both consoles have 2 from each but different spots.
Dammit, beaten by ethomaz ethomaz lol
 
Yeap PS5 doesn't support any DX12U feature with RDNA2 at all.

Look, it matters little to me if PS5 had RDNA2 full set of capabilities. I just quoting MS statement here, take it or leave it. Playstation fans should go and ask Cerny why Microsoft lying here, since that's what you guys believe, right?

Quote from Oct 2020 is online.
Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.
 
MS claim is the PS5 does not fully support all the new features that would come with RDNA2. Least on the hardware level. I have seen nothing from Sony PR that denies that statement.

Read it again.

Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

They're specifically talking about the features that were showcased today.

Why would they need things such as "Sampler Feedback" and "DirectX Raytracing" when they have their own Raytracing and texture streaming solution based on their own IO structure? If/When it's officially announced that Sony has their own VRS, then people are going to look pretty dumb falling victim to Microsoft PR BS all over again.
 
But 6800 never runs at game clock lol
It runs way over the boost clock.

That just invalidade your claim.

Just basing what is and isn't RDNA2 on clock speeds is really dumb. The boost clock of a 5700XT can be higher than the Game clock of a 6800, does that make it RDNA2?
Neither of you answered my question on Compute Units, which 68 series card has only 36 compute units? Does this mean PS5 can't be RDNA2?
There will be 6 series cards with lower clocks and less compute units and guess what, they will all be RDNA2 cards.

Microsoft had a target of 12 teraflops, they even said very recently they would have clocked XSX lower if yields were better and they could have had more compute units. That wouldn't change the XSX being RDNA2, same if yields were worse and they would have needed higher clock to get to that 12 teraflops.

This is the stupidest thread on GAF when AMD says both PS5 and Xbox Series consoles are RDNA2 and let's face it they should know.
 
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