Forza Horizon 5 PC: can Playground's masterpiece scale beyond Series X?

Can anyone explain to me why my 8GB 2080 only has 6.5GB of vram available?

Anyway, im only getting 43 fps average in the benchmark using the xsx quality settings. in game it usually hovers between 40 to 50 fps but my LG CXs gysnc makes it feel somewhat smooth with only slight judders when it drops to 40. Really wish this game had DLSS support. Used resolution scaling ultra quality setting but it only got it up to the mid 50s. I am guessing thats the 1800p option?
Had the same question myself. My 6GB card is showing up as 5.1 iirc.

I think I'm just going to wait for a patch. I just can't get the game to look and perform at an acceptable level. Slightly disappointed especially cause FH4 was a delight from day 1 :/
 
Last edited:
Yeah that's what I'm seeing :-/. Sad, not my type of game at all. It could be so awesome if they went the route of you being an absolute new entry with a beat up 1990 civic to start with and you had to work your way up, I'd love it. Oh well.
I guess you can sell your early car and just grind. But you do get cars randomly often though, with the wheel thing and perks
 
For people struggling with what to do next just open Anna and select I want accolades, it will take you to an event.
You can structure the game how you please yourself really.
 
The PC GPUs are using exact Series X Performance mode settings as provided by the developer.

Before hitting the water after the jump, Series X is solid native 4K and 60fps with identical settings as all the Nvidia GPU. As you can see Series X clearly has them beat. Since fps is capped, we don't know how close it's getting to the 2080 Ti, but Series X is clearly comfortably above 60fps as well.

Purqre9.jpg
pC7lVxS.jpg



Now this is RIGHT after Series X dropped fps and scaled resolution, but goes right back to Native 4K at 60fps. And compare it to the nvidia GPU after suffering their worst fps drops the moment they slam down onto water and then recover. Series X is back to native 4K at 60fps, they are both well below 60fps, except 2080 Ti. Performance picture is pretty clear. Series X is handily outperforming both the RTX 2060 Super and 2070 Super in this game, and is performing more akin to RTX 2080 and RTX 2080 Super.

NF1rX0h.jpg
jy7idrQ.jpg
This is great news for Series X, but then why did Richard say that performance mode on Series X looks the same as xb1x in quality mode? I still question whether Series X isn't dynamically scaling it's visuals based on load. Either Richard's not great at judging visual quality, the Series x is dynamically lower settings in gameplay, or the xb1x is running the same settings as an rtx 2080.

The devs did mention they have a solution that changes the visuals on the fly to maintain 4k/60, right?
 
I might need to upgrade soon because my 2700X can't keep up with 4K so playing at 2560 X 1080 atm so I'm just playing the game on my XSX instead will the new PC parts arrive.
 
The developer sent those setting and they are probably accurate. But the developer has also outright stated that "XSX will lower it's quality dynamically according to the load" So when the system is stressed it will go below the given settings, when it isn't it will run at these settings. Ignoring may be just as big a factor as ignoring the dynamic res.

I'm disagreeing with the video since it does not take into account or mention that the game will adjust the quality dynamically and I have heard no mention that this system was removed so the video seems to not be totally accurate in saying that the settings are matched,. I'm not even saying the results aren't accurate, for all we know in this particular instance the settings are at their max on XSX but if we don't have a way to check the impact of the dynamic quality settings then it's not a good comparison

I really don't see what's hard to understand here. The developers said that the system isn't always at the settings they sent, just like it isn't always at 4k, they took the resolution into consideration, but not the dynamic settings.
This. Also, you can easily see the difference in visual quality between quality and performance in side by side comparisons. Even Richard from df made a little chart and put the Series x performance mode in the same category as xb1x quality mode. That points to some kind of dynamic lowering of visuals during gameplay.
 
I might need to upgrade soon because my 2700X can't keep up with 4K so playing at 2560 X 1080 atm so I'm just playing the game on my XSX instead will the new PC parts arrive.
Well CPU has nothing to do with resolution. If you are bottlenecked by the CPU, you should see problems even in 720p.
 
I'll just ask in this thread as people are playing the game here... I get it free with Gamepass, I've installed it, I've played it for about 20 minutes, and I'm confused on where the actual progression/campain of this game is? I hate that i'm handed powerful cars right away with no real ladder climb. Is that just a beginning thing, will there be something that knocks me down to simpler cars and give me a ladder to climb? Or is this just a giant sandbox that's open from the beginning. I'm just kinda sad that I cant seem to find any sort of gamplay progression mechanic so far, I get really bored of games that are just wide open from the beginning and give you no sense of vertical movement/next big reward to work towards.

I've never played a Forza Horizons game obviously

They killed any sense of progression in these games after FH3. This franchise is the epitome of the "everyone's a winner" shite that's plaguing society at the moment (along with all the woke crap).

To enjoy this you need to not be burnt out on the previous game, be able to ignore all the kiddy/cringe story/dialogue/character shite and have fun simply driving/racing around. Thankfully that's the case with me but I absolutely can see why people are bummed about the structure and general tone in this game.

The worth a buy review perfectly sums it up in my opinion:

 
I was playing FH4 right up to last week so that doesn't hold true for everyone, FH4 built up a massive player base over years and still this game has hit 4 million people at launch, so obviously people want more.
As for challenge there is a huge amount of difficulty settings and the higher star mechanics as well as progression through story modes etc.
Some people just can't cope not being spoon fed what to do next it seems.
 
Well CPU has nothing to do with resolution. If you are bottlenecked by the CPU, you should see problems even in 720p.
Well, in FH5 it's the other way around according to Alex's analysis. CPU perf scales with internal res here which means you're more CPU bound at 4K than 720p.
 
Well, in FH5 it's the other way around according to Alex's analysis. CPU perf scales with internal res here which means you're more CPU bound at 4K than 720p.
Well that's strange, why would that be? Hmmm

Maybe if the game scales textures to res and bigger textures are harder to decode, because otherwise, that's quite a mistery for me.
 
I was playing FH4 right up to last week so that doesn't hold true for everyone, FH4 built up a massive player base over years and still this game has hit 4 million people at launch, so obviously people want more.
As for challenge there is a huge amount of difficulty settings and the higher star mechanics as well as progression through story modes etc.
Some people just can't cope not being spoon fed what to do next it seems.

If you actually read and listen to what people have to say you'd realise it's nothing to do with being "spoon fed". You can have a great progression structure without needing to be spoon fed what to do next, previous entries in this very series did it.

Well that's strange, why would that be? Hmmm

Maybe if the game scales textures to res and bigger textures are harder to decode, because otherwise, that's quite a mistery for me.

According to Alex, for some reason they have tied LOD and draw distance to resolution in this game. It should be a separate setting.
 
Last edited:
You simply progress in a way you personally enjoy which is going to be different for almost everyone with the sheer amount of things to do.
You just never hit a roadblock that stops you progressing, I don't see it as very different to FH2 at all.

I'd say the rather stellar reviews and massive engagement justify it.
 
Last edited:
If you actually read and listen to what people have to say you'd realise it's nothing to do with being "spoon fed". You can have a great progression structure without needing to be spoon fed what to do next, previous entries in this very series did it.



According to Alex, for some reason they have tied LOD and draw distance to resolution in this game. It should be a separate setting.
Oh okay, that make sense. The video is still up somewhere? I haven't be able to see it before the purge
 
Well that's strange, why would that be? Hmmm

Maybe if the game scales textures to res and bigger textures are harder to decode, because otherwise, that's quite a mistery for me.
Yup, Alex's reasoning behind this was exactly that.
for example, the level of detail of geometry and draw distance for objects are affected by the chosen internal resolution, so the game at lower resolution also has worse LOD. This makes sense on a technical level as higher res requires higher level of detail for geometry and textures, but it also means that CPU performance in this game scales with internal resolution - the game is heavier on the CPU at 4K than 720p, for example.
 
My monitor on my simulator rig is 5k - 5120x1440 and I'm only using a rtx 2080ti on it so with everything on max at 5k I'm only able to get 50fps.

Its games like this that I wish I had my main pc hooked up to my main TV, driving simulator and my flying simulator as I'm one of the morons that feels like I have to max out the graphics settings.
 
Just benchmarked it on my Alienware R10 with Ryzen 5800 + 3070 @ 3440x1440p on a 100hz VRR monitor.



Very happy with the results.

Now if only I could get it to stop crashing within 10 seconds of clicking continue from the main menu :(. Literally have not been able to even get to drive a car once, just freezes up and crashes within seconds of getting to the main in-game menu where you can view your owned cars.
 
Last edited:
I play with everything on Extreme and I can't see a huge visual difference between FH5 and FH4.

Pop in also seems more noticeable than in FH4 to me.
 
I play with everything on Extreme and I can't see a huge visual difference between FH5 and FH4.

Pop in also seems more noticeable than in FH4 to me.
Right now LOD on Ultra/Extreme seems bugged to me with pop-in similar to Performance on XSX. Textures only work as intented with High & Extreme but this last gives me slowdowns with 8gb due to low VRAM. Ultra have LOD issues with very low quality textures at long distance.
 
Got it working, just had to fiddle with some things like windows power profiles and windows sonic. Runs great now and looks amazing!

"there's no progression" is such a stupid complaint. There's plenty of progression. What you mean to say is there's not the exact very specific progression system that you want. I personally don't want to have to grind races with shitty low powered cars in a Horizon game, that's not what the games about. If you want that, go play one of the sims that are like that like Gran Turismo or Forza Motorsport. There are plenty of them.

Also I turned the terrain geometry level and textures up to extreme as yeh they looked pretty low quality even on ultra which is weird. Also I've got some weird possible AF related issue going on where when racing, halfway up the screen or so there are some very aggressive horizontal lines that seem to coincide with AF changes or something, like 10+ of them each a few dozen pixels apart even spaced vertically. Anyone else seen anything like that? I'll get some screenshots next time I'm playing. Also still getting some tearing every now and then even with G-Sync on which is a bit weird....
 
Last edited:
5K shots. I love motion blur. :messenger_savoring:


FH5-5K.png
FH5-5K-2.png
Looks good at 5K but shame you have the draw distance bug, hopefully they fix it when you set it at ultra. Here are some of my gameplay shots at 4K extreme settings with 8xMSAA the game looks insane and much much better than FH4 (which already looked really good) Hopefully DF show us the trick to enable RT during gameplay, that will be the cherry on the top. And i think im gonna give 6K 4xMSAA downsampling to 4K a shot, Maybe the performance will be close but it will look better i guess.
51672929554_15f233105d_o.jpg

51672929834_328899cc1b_o.jpg

51658214959_b323a2c92f_o.jpg

51658412995_c32c7bf2a6_o.jpg
 
I still can't get the game to run. I see a brief splash screen then nothing happens. I tried all the suggestions online like disconnect internet, etc but getting a game to run on recommended or better specs shouldn't be my job. I don't want to wait too long for a patch and not be able to get a refund.
 
So check this out. Series X is beating the 2060 Super in its performance mode settings anywhere from 42% to 53%! And beating the 2070 Super anywhere between 15% and 22%. Every screenshot captured below takes place at moments where DF confirms the Series X is native 4K at a flawless 60fps. This is quite some impressive work here by Playground.

pedsiU1.jpg
YmtKDP2.jpg



I can only imagine what devs can achieve once they start utilizing Sampler Feedback Streaming on Series X, which is going to drastically improve RAM efficiency for the GPU.

Pretty sure xbox series X isn't running native so kinda useless comparison at that. Also no DLSS.

Is he still going to be comparing consoles against a 2060 Super at the end of this generation?

Probably not as nvidia most likely dropped support for the card at that point.

DF should have switched towards 3060, which is basically the new generation 750ti.
 
Last edited:
im downloading as we speak if this game is good ill need a wheel, any recommendations 100 bucks and below?
Under 100 buck you wil not find a wheel that will give you something worth the price tbh. Cheapest wheel to get a decent experience is Thrustmaster TMX Force Feedback Racing Wheel and that cost 150. Maybe you can get it cheaper on Black Friday.
 
Looks good at 5K but shame you have the draw distance bug, hopefully they fix it when you set it at ultra. Here are some of my gameplay shots at 4K extreme settings with 8xMSAA the game looks insane and much much better than FH4 (which already looked really good) Hopefully DF show us the trick to enable RT during gameplay, that will be the cherry on the top. And i think im gonna give 6K 4xMSAA downsampling to 4K a shot, Maybe the performance will be close but it will look better i guess.
Why is the game using MSAA instead of TAA? Or are there other options?
 
Top Bottom