ArcaneNLSC
Member
A lot of Sony's marketshare success has been because of quality product not buying 3rd party publishers. Look at Microsoft's history they just buy then fail to succeed in growing their investment when they purchase it (Nokia and Skype as mentioned)Why would I do that?
This thread in a nutshell.
Lets completely ignore that Sony currently has significant monopoly power over the market with 70% WW marketshare and uses it to screw over its customers into paying more and having less options.
Lets focus entirely on the fear that someday maybe MS could increase their market share and do the same thing. Nevermind they are currently making gaming cheaper and more accessible than it has ever been.
Sony bounced back after a horrific start withe PS3 where it was a huge financial loss to the company so much so people thought Sony was going to go under and would struggle with launching a PS4. Microsoft's missteps and failure to claw back after the Xbox One is part of their problem and why they lost so many people but also because Microsoft's shift in around 2011 especially with Kinect.
Microsoft was aggressive with 3rd party deals during the 360 era and early stages with Xbox One Titanfall and Tomb raider as an example. Sony don't have a 2 Trillion dollar warchest this Activision deal is what about 70% approx of all of Sony's value and Microsoft were notorious in the 90's for buying out any form of competition and are looking to repeat that. You can't just buy your way to the top all the time you actually you know have to fucking earn it by doing the hard yards. Gamepass yeah seems like a good deal upfront but unless you have that 2 billion gamers subscribed to it paying the full price you are not going to sustain developing big budget games and will likely have to look at monetization methods to make up for any loses in people not physically buying copies of the game instead of renting them out in a subscription service.
Movies have multiple ways they recoup loses from cinema to then bluray 4K and DVD sales then digital sales on platforms to then agreements with streaming services/subscriptions.