I noticed that too but if that prevents you from enjoying the game....I don't know what to say....quit gaming?
Jokes aside, it did look weird but it's a minor issue.
The first game had 6 CG cutscenes. Opening, Reactor Explosion, Sector 7 fall, Shinra Theater showcase, Sephiroth final battle, ending. 7 if you include Intergrade's 8-minute-long extended ending.The first one didn't really have many cgi. I think only the opening and the ending has cgi. Maybe when the pizza slice fell and that was it?
Well these pre-rendered cutscenes are expensive, they take a long time to make, and can be insanely pretty, so describing them as a "cop out" is just funny to me.Instead of taking the time to render them in real time on the hardware. It drastically cuts down on the file size.
I mean even the Yuffie DLC wasn't cross-gen.I just noticed it's not cross gen.
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?? They have said it will be 3 gamesHype. Love to see the familiar zones being recreated in modern graphics. But hope the story advances much more than what is shown on the trailer. If Gold Sauser is not in this game, they might drag the story through 4 or 5 games.
2 discs on a ps5 in 2024. Jesus christ square enix
Some things are unpractical in real time. Like carnage and destruction. Showing extreme display of the elements. Supernova™ limit break, lolInstead of taking the time to render them in real time on the hardware. It drastically cuts down on the file size.
Nah they already comfirmed 3 Games.Hype. Love to see the familiar zones being recreated in modern graphics. But hope the story advances much more than what is shown on the trailer. If Gold Sauser is not in this game, they might drag the story through 4 or 5 games.
Hm.. thought it would be a traditional turn-based rpg.
I know, but the main game wasn't which sucked.I mean even the Yuffie DLC wasn't cross-gen.
Man, you really are Visual Works' #1 fanThe first game had 6 CG cutscenes. Opening, Reactor Explosion, Sector 7 fall, Shinra Theater showcase, Sephiroth final battle, ending. 7 if you include Intergrade's 8-minute-long extended ending.
It makes sense considering the fact that the Midgar section of the original wasn't CG heavy, either. In fact, the only two scenes in the original that were "full CG cutscenes" (aka, with realistically proportioned character models) was the opening and the motorcycle chase.
So Rebirth will surely have more.
Ah correct, didn't consider that!There's Cosmo Canyon's Bugenhagen scene.
This will probably end just after forgotten capital or just after with the first visit to the northern crater. That leaves a big chunk of disc 2 and all of disc 3 from the original for part.Hype. Love to see the familiar zones being recreated in modern graphics. But hope the story advances much more than what is shown on the trailer. If Gold Sauser is not in this game, they might drag the story through 4 or 5 games.
"No turn base, lots of particules, enemies take to long to die, boring combat" og ff neogafer
Can't breathe
Unreal 5?
Zack is pretty cool, so I personally wouldn't mind this.Four characters on stretchers but no Cloud in sight.
People aren't gonna like the narrative changes when Cloud turns heel or some shit and Zack takes his spot.
"We're honored to bring Final Fantasy VII Rebirth to players around the world early next year," said producer Yoshinori Kitase in a press release.
"In the next installment of this thrilling tale, Cloud and his friends—both new and returning—will embark on a new adventure, so all players can enjoy this story, even those without any familiarity with the previous title or the original Final Fantasy VII. The entire team has worked fervently with love and adoration for the world of Final Fantasy VII to deliver an unforgettable experience for new adventurers and longtime fans alike, reaching new heights of cinematic storytelling, immersive and fast-paced combat, and rich exploration across a vast world. We can't wait to share more details later this year."
The first game was already a mesh between action and turn based combat. I don't get people's surprises here.Can any devoted Remake fan analyze this and say if the combat is the same here? I don't remember the UI but see traces of turn based mechanics here, might be wishful thinking I guess, it all looks absolutely amazing anyhow, what a beast of a trailer to end the show![]()
Can we go one fucking thread without this comparison shit for the love of all that is holy.Always want this more than 16 and at least trailer shows that it is way better.
I just noticed it's not cross gen.
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I'm Back!
I'm guessing were seeing Sephiroth mind projections like what Cloud was shown right after the Midgar Headcourters tour cgi. Barret and Tifa fallen.Four characters on stretchers but no Cloud in sight.
People aren't gonna like the narrative changes when Cloud turns heel or some shit and Zack takes his spot.
Its not a troll, its happenig right now, just look at FF16 thread, the only diference is that FF7R has party members, cambat is preaty similarNice troll dude.