You jump from one small-ish map to another in Starfield. And outside of procedurally generated planets theres what, like 10 of these places maybe? Thats not even close to matching the scope of Cyberpunk lol and you might be the only person to defend the lazy and non immersive implementation of travelling between them.
10 unique hand crafted areas? Cities, ships, space stations, dungeons, outposts? Behave yourself.
As I've pointed out several times, you can travel from anywhere to anywhere without touching the menus. And that is tedious! There is a good reason why games with large maps have fast travel available. You know what fucks me off in a game? When I have to spend any amount of time travelling to where I need to go. GTA5, RDR2, Assassins Creed. All guilty as sin.
Would it be nice to be able to use vehicles on a planet surface? You bet your ass. Starfield's major failing right there.
Would it be nice to be able to fly directly between planets in a system? Nah, distances are too great - and space isn't particularly exciting to look at when spending a few minutes watching a planet get slowly bigger. Is that really going to enrich anybody's experience?
Finally, there are definitely too many loading screens in Starfield. Neon City in particular is just embarrassingly bad. But that's a limitation of the engine and their per object persistence is it not? Regardless, with the SSDs, this is not the problem it was with Skyrim back when that first released (I remember getting to spend MINUTES rotating the objects on the loading screens). Here, it's anything from a second to occasionally a 10 second wait. Acceptable (but borderline).
Starfield has many small issues that I feel can easily be overlooked as the game is just ultimately worth it. My opinion, and one shared by many.
(and with the patches, DLC, and mods to come, I'm looking forward to seeing where it goes - this game will have legs)