Tomeru
Member
You can already see the signs huhGive it another week and you'll be joining us cool kids and shitting on it
You can already see the signs huhGive it another week and you'll be joining us cool kids and shitting on it
Whats funny is how accurate this might be. I'm still so confused at some reviewers saying things like "took 12 hours but now its so good!". I was having a blast at the beginning but by the time I finished everything I was like "Meh"Give it another week and you'll be joining us cool kids and shitting on it
I don't know how in the motherfuck you got to that concusion, given you first started peddling this nonsense under a video which depicts the exact opposite for almost 2 hours. Among other examples, the guy demonstates how he threw a water jar at a safe door and short circuited it with electricity to open it. Which is something the game doesn't even tell you you can do.But it's choices play out like a text based RPG.
I don't know how in the motherfuck you got to that concusion, given you first started peddling this nonsense under a video which depicts the exact opposite for almost 2 hours. Among other examples, the guy demonstates how he threw a water jar at a safe door and short circuited it with electricity to open it. Which is something the game doesn't even tell you you can do.
Point me to where Starfield does that kind of thing, I'm all ears. You're right, BG3 is not like Bethesda RPG. Because bethesda RPGs are all guilty of exactly what you're saying. All of their choices take place in dialogue boxes. There's no roleplay, no character building, no depth to any of the systems, just pure munchkinism.
You're just too busy sniffing Todd's farts to realize that.
*Posts a video of some braindead AI in-fighting very awkwardly. Not using their suroundings, not prioritizing targets, not falling back to heal or hide when hurt.When you are having difficulty in understanding how AI works in Immersive Sim
Literally dialogue window starts a mine quest in the first minute. Are you for real?How choices play out in Bethesda games
Blowing up megaton, which is a quest that seems to give you a stiffy, is not a simulation, it's a scripted quest with a binary choice.And you are wrong about choices playing out in dialogue box. That's the point of putting simulation in these games in first place.
*Posts a video of some braindead AI in-fighting very awkwardly. Not using their suroundings, not prioritizing targets, not falling back to heal or hide when hurt.
When you get so lost in your own bullshit, you accidentally make Doom to be an immersive sim.
Literally dialogue window starts a mine quest in the first minute. Are you for real?
You know what the difference here with BG3 is? In BG 3 you would have 6 more options for different outcomes besides "take me in" and "fight" in that moment. Which would be optional to begin with, because preceding that, you could cause a civil war in Markath or join forces with Ulfric's army and raze it to the ground.
Bethesda games just built different: binary choices in dialogue boxes.
Btw, those guards in the shrine is the only way to trigger this quest. They don't react to anything in the outside world besides you becoming a thane, which gives you 1 (ONE) more dialogue option with them. Very systemic, much immersive.
Blowing up megaton, which is a quest that seems to give you a stiffy, is not a simulation, it's a scripted quest with a binary choice.
I advice you to stop talking and just get to playing BG3, because after you're done with emerald grove, you WILL feel like a retard for your vapid Bethesda fanboyism.
? smh, this is just uncalled for and I think you are taking a lot of this way too fucking personal man.Fuck off with this bullshit dude.
You don't wanna get it, i understand you are having this discussion in bad faith.
? smh, this is just uncalled for and I think you are taking a lot of this way too fucking personal man.
Mediocre Arachno-Lad made some of the most logical points regarding this whole thing btw.
"Literally dialogue window starts a mine quest in the first minute. Are you for real?
You know what the difference here with BG3 is? In BG 3 you would have 6 more options for different outcomes besides "take me in" and "fight" in that moment. Which would be optional to begin with, because preceding that, you could cause a civil war in Markath or join forces with Ulfric's army and raze it to the ground.
Bethesda games just built different: binary choices in dialogue boxes.
Btw, those guards in the shrine is the only way to trigger this quest. They don't react to anything in the outside world besides you becoming a thane, which gives you 1 (ONE) more dialogue option with them. Very systemic, much immersive"
The fuck we suppose to say to this? Its a lie? Its not real? Less complex is better? Less choice is better?
Starfield is in a universe where it makes more sense to have more choices since its the future with many, many elements going on.
They both offer choice, merely BG3 offers more.
All we are saying is Starfield should be having more options, for more outcomes.
Join our pirate crew or we push this old lady out the airlock
- Push the old lady yourself, they'll KNOW you are down (join Space Sharks Pirate Crew)
- Accept the offer to save the old lady (join Space Sharks Pirate Crew)
- I choose HONOR (REJECT Space Sharks Pirate Crew, save old lady)
- Embrace adventure on the high seas (join Space Sharks Pirate Crew)
- Seek a different path, spare the old lady (decline Space Sharks Pirate Crew offer)
- Is there another way we can settle this? (negotiate with Space Sharks Pirate Crew) (Sell your ship to save her, you find out she is rich and gives you one of her families Space Yachts)
- Let's find a peaceful resolution (mediate between the Space Sharks Pirate Crew and the old lady)
Stop man, just fucking stop, it makes zero sense to act as if some how, we all would just hate all of those amazing options and wealth of reasons to replay or something.
Nah, I'd say you are at this point.
Anyone that brings up many points on how well this can be used to add more choices and options to Starfield, is instantly shut down by you with a bunch of excuses.
Its not like Starfield is merely some action game with zero RPG, it already has choices, this team already does this, we are merely saying it would make sense for them to have MORE options, to do MORE of what they are already doing.
This isn't a hill to die on. I love their games too, but shit that is why I'm saying this should be in Starfield, let them be as great as they can be instead of this odd fighting every last criticism. So I hope they add more options thru DLCs, expansions etc and I hope seeing BG3 get all that praise lights a fire in them to show them we actually very much want more options and choice during those quest so it can help Starfield 2 be as great as it can.
Show me one instance in Baldurs Gate 3 where a city erupts in civil w
I don't care bud.
Stop fucking arguing for the sake of it.
its like you keep getting defensive as if its Baldur's Gate vs Starfield,
I own both fucking games....
What I'm saying is Starfield has choices, Baldur's Gate has MORE choices.
The type of game Starfield is, it would make sense for them to have more choices that alter the game as they've had this in their past titles to bigger extremes like a whole fucking town blowing up.
I'm not telling Baldur's Gate 3 is a fucking space game with ships and shit, stop. I'm pretty sure you can understand what is being said and I see no reason to be trying to force this odd strawman argument of asking about all this other irrelevant shit.
Starfield is not Far Cry, its not GTA, its literally a RPG that already has choices and the suggestion of having MORE choices is not this fucking wild to be dying over acting as if this is a hill to die on or something.
This has nothing to fucking do with "siMulAltioNz" or anything even remotely like that.
Starfield already has choices and asking for it to have more is not this deep, radical concept that suddenly can't be done cause its a simulation.
Pretty sure you can fucking "simulate" a planet getting Nuked lol
Game of the decade 4 weeks after official release.
I am sort of glad about the clothes thing because my V no longer has to looks like a jackass in order to have good stats.
It's quite obvious what he's doing. BG3 and Cyberpunk are both better than Starfield. The reason why he's arguing is that Starfield is an Xbox console exclusive. Whereas both BG3 and Cyberpunk are available for PS5.............I don't care bud.
Stop fucking arguing for the sake of it.
its like you keep getting defensive as if its Baldur's Gate vs Starfield,
I own both fucking games....
What I'm saying is Starfield has choices, Baldur's Gate has MORE choices.
The type of game Starfield is, it would make sense for them to have more choices that alter the game as they've had this in their past titles to bigger extremes like a whole fucking town blowing up.
I'm not telling Baldur's Gate 3 is a fucking space game with ships and shit, stop. I'm pretty sure you can understand what is being said and I see no reason to be trying to force this odd strawman argument of asking about all this other irrelevant shit.
Starfield is not Far Cry, its not GTA, its literally a RPG that already has choices and the suggestion of having MORE choices is not this fucking wild to be dying over acting as if this is a hill to die on or something.
This has nothing to fucking do with "siMulAltioNz" or anything even remotely like that.
Starfield already has choices and asking for it to have more is not this deep, radical concept that suddenly can't be done cause its a simulation.
Pretty sure you can fucking "simulate" a planet getting Nuked lol
I don't agree with comparing games that don't belong to same genre or follow same principle.
Does Baldurs Gate 3 has events like Bethesda games usually have. I haven't seen any.
Rest assured i will play both of them thoroughly. Proper comparison can only be made after I have played both of them.
Show me one instance in Baldurs Gate 3 where a city erupts in civil war in real time cause of a choice you made.
Fallout 4 school of game design.
--> Yes
---> Yes, but snarky
---> Close dialogue screen and come back later to say Yes
I mean...if this is even partially true, writing on f3 was also dogshit...and new vegas wasn't made by bethesda...Pretty much.
I don't even know how we went from Fallout 3 and NV, to Fallout 4.
It feels like Fallout 4 is a recession of those ideas and Starfield continues that.
All I ask is for 1 choice to throw a MFer out the airlock, just 1! lol
I mean...if this is even partially true, writing on f3 was also dogshit...and new vegas wasn't made by bethesda...
So you're not talking about the Grove and Gortash questlines? Because I wasn't aware of there being any kind of dynamic factions system in the game.It can, and it doesn't even need to be part of a scripted quest, it can happen as part of your general interactions with the various characters in the game world.
This sort of thing was also present in the previous D:OS games. You've jumped into the deep end here without the knowledge of how to swim.
I’ll always have a soft spot for Fallout 3 because I grew up in Northern Virginia so it was amazing exploring the Capital WastelandAll that did is make me want to play Fallout 3 again lol
I don't disagree with you though.
He get smashed by everyone in 30 sec because everyone is god personified by the end of the gameI've just finished cyberpunk 100% and have to say its hands down the best game I've played Adam smasher is something else
I got that you're a pretentious know-nothing, and nauseating misuse of buzzwords like "systemic", "simulated" and "immersive" that I guess you heard daddy Todd say in his interviews, is doing all the heavy lifting for your arguments.You don't wanna get it
I even name-dropped it, too.Show me one instance in Baldurs Gate 3 where a city erupts in civil war in real time cause of a choice you made.
Secret ending option from the base game was a solid challenge at least!He get smashed by everyone in 30 sec because everyone is god personified by the end of the game
I did the finale where you let johnny handle things, can you tell me without much of a spoiler what i need to do for this secret ending?Secret ending option from the base game was a solid challenge at least!
It’s really unlikely to figure out without looking it up. You need to have high affinity with Johnny and done all his personal stuff with Rogue et al in a way that he both respects you and likes you, then when you are upstairs looking over the city shortly after the point of no return after talking to the Arisaka lady, you have to stay on the big choice for several minutes without deciding, going back and forth between the options. If you do that long enough Johnny will step in and suggest an insane third option.I did the finale where you let johnny handle things, can you tell me without much of a spoiler what i need to do for this secret ending?
If i search by myself i'm probably gonna get a spoiler.
Other people in the known can answer aswell.
Tough shit then because i hate johnny and i shit on him whenever i can in the current run.It’s really unlikely to figure out without looking it up. You need to have high affinity with Johnny and done all his personal stuff with Rogue et al in a way that he both respects you and likes you, then when you are upstairs looking over the city shortly after the point of no return after talking to the Arisaka lady, you have to stay on the big choice for several minutes without deciding, going back and forth between the options. If you do that long enough Johnny will step in and suggest an insane third option.
Go and become a legend…
Yeah that guy was cooler in the anime. Presumably he has decades of experience and although V has talent she's only been a runner for a few years and no military training.He get smashed by everyone in 30 sec because everyone is god personified by the end of the game
I can’t personally speak for Starfield because I haven’t played it, but I will say people in my personal life seem to have bounced off it pretty hard. They have all either gone back to their regular rotation of games (apex and the like), or are talking about getting AC Mirage and Forza. Definitely not the sensation that Skyrim was at launch.
Not completely true.Both games are great. I find Starfield to have deeper RPG elements particularly as it pertains to story/characters/outcomes. The outcomes of missions in CP2077 are pretty rigid/predefined. You get a lot of freedom in how you complete a mission but the end is always the same, it doesn’t matter if you stealth, go non-lethal, blast the hell out of everyone or talk your way out.
Starfield offers far more variety in both outcomes and characters. You can also spend 50h in the game after getting to New Atlantis not doing a damn thing in the main story. Sure, 2077 has side missions too but they’re a lot more gated off until you progress the MSQ and the game does it’s best to keep dragging you along in that.
Alllllll of that said, I got about 15 hrs into Starfield before 2077 2.0 came out and still haven’t gone back. I want to, but am finding 2077 a good bit more fun.