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Or is it just one of Phil's balls in my throat?
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Well given you can't actually accept that a unified racing game design with a 30fps mode is not a 60fps simulator, why not - rather than linking to an article that reads like marketing piece with John's name on it - annotate this previous image with those RT techniques?
Putting aside the 30fps mode making it an arcade racer, a simulator gets played in a realistic simulated first person camera as it is main camera modes, so for the game to actually have those RT features in any morally honest marketed way, they should be present in normal gameplay, and as myslef and Emet_bp have been discussing the reflections and lighting in that shot don't look like RT, but SSR, presumably with regular SSAO, but am happy for you to annotate the image to enlighten us and make the strongest argument for actual RT in the game.



Please don't be offended but you sir do chat some shit.
Not the least bit surprising if you're familiar with the poster. Sadly.
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