Men_in_Boxes
Banned
The Finals has an open beta this week (ending in a couple of days). Long story short, it's great.
Embark created an arena shooter that encourages social play, offers a variety of playstyles to gravitate to, and gives everyone a chance at making "the big play". Three things that are exponentially more important than gunfeel, theme, and TTK.
This is certain to lodge itself somewhere in the top 30 on Steamcharts and top 20 on the console played charts for at least a year.
When this happens, will we still have to hear how Live Service is a crapshoot? How these companies have to throw games randomly at a wall in order to see what sticks? Or can we move on from that and start identifying the characteristics of a good multiplayer game?
Can we, as a community, evolve our thinking about an industry that is ever changing?
Embark created an arena shooter that encourages social play, offers a variety of playstyles to gravitate to, and gives everyone a chance at making "the big play". Three things that are exponentially more important than gunfeel, theme, and TTK.
This is certain to lodge itself somewhere in the top 30 on Steamcharts and top 20 on the console played charts for at least a year.
When this happens, will we still have to hear how Live Service is a crapshoot? How these companies have to throw games randomly at a wall in order to see what sticks? Or can we move on from that and start identifying the characteristics of a good multiplayer game?
Can we, as a community, evolve our thinking about an industry that is ever changing?