winjer
Member
Dual issue 3090 is 35TF, which is the same TF as 3090's single issue.
[Insert Dramatic Music]
Maybe it wasn't secret sauce before because it's new?
Dual issue and vector operation, dual, are not the same thing.
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Dual issue 3090 is 35TF, which is the same TF as 3090's single issue.
[Insert Dramatic Music]
Maybe it wasn't secret sauce before because it's new?
We are in the promised day!We are in the promised week! Praise be to Cerny King!
Don't bother. This guy is still talking about 8K.Dual issue and vector operation, dual, are not the same thing.
Don't bother. This guy is still talking about 8K.
PS5 already supports 8K.
That's disingenuous though. As it cannot output at 8k. The HDMI bandwidth is limited to 32Gbps. This is why for example when out putting 4k 120hz it has to drop its chroma. I'm hoping the Pro gets updated 2.1 spec, not for 8k, but to allow full chroma at 4k 120hz.PS5 already supports 8K.
Of course Phil brought a fake, no Adidas stripes. He can't do anything right can our Phil.looks like phil is going for pro upgrade
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It could output at 8k using DSC - which afaik the PS5 could be enabled in Software, I don't know why Sony haven't chosen to do it, probably because it wouldn't have pushed people to buy HDMI 2.1 TV's for 4K 120hz.That's disingenuous though. As it cannot output at 8k. The HDMI bandwidth is limited to 32Gbps. This is why for example when out putting 4k 120hz it has to drop its chroma. I'm hoping the Pro gets updated 2.1 spec, not for 8k, but to allow full chroma at 4k 120hz.
I'm not sure about all the ins and outs of DSC with regards to the 32Gbps limit (my TV uses it to get 8k 60fps within its 48Gbps spec), but its moot as its not an option today on the PS5. It was always rumoured that they may increase bandwidth via a firmware update - but that hasn't happened to date. Do bear in mind I have an 8k TV, so I'll be the first to let you guys know if an 8k output option were to ever be available/selectable. I always find this chart useful:It could output at 8k using DSC - which afaik the PS5 could be enabled in Software, I don't know why Sony haven't chosen to do it, probably because it wouldn't have pushed people to buy HDMI 2.1 TV's for 4K 120hz.
See you in the official PS5 Pro thread you mean. We are going to argue about PS5 Pro specs for a long time until we see the first games running on it.its almost time to say good bye...
but ill be seeing yall in the PS6 Thread
Technically I guess you could potentially have 8k 30 at the limit of the 32Gbps without DSC. But anyway they haven't done it. As I say, I just hope they increase the bandwidth on the Pro to give full chroma at 4k 120hz. That I imagine would give us better/full chroma in VRR and 40fps modes too.@King Dazzar this calc is pretty good https://www.murideo.com/hdmi-21-bandwidth-calculator.html
But DSC doesn't add any latency and it's pretty much undetectable to the human eye.
We should get that next week.See you in the official PS5 Pro thread you mean. We are going to argue about PS5 Pro specs for a long time until we see the first games running on it.
Ps6 will be all digital.its almost time to say good bye...
but ill be seeing yall in the PS6 Thread
Spot on my little one!Betting it will be $699 now. Cheaper than 4070ti super.
With the $599 SX and rising costs of chips thanks to AI
Will you buy one if so?
You right, everyone else wrong. Youre not complaining you just educating stupid fanboys. Lmao listen to yourself![]()
You do know the architecture on this isn't RDNA3 right? There's not a single AMD GPU currently running in this one.
It's 3-4x higher.
#Team36TF.
Just in case, but we watched the same presentation and I just saw Hogwarts running at 60 frames per second in fidelity mode with what seemed like Ultra raytracing preset. Take a look at what GPU (and CPU) can pull that off at Native 1440p resolution, you might end up surprised.raytracing that's still far from being fast enough to allow anything close to AW2 pathtracing. their only real showcase here was RT during gameplay in GT, and fidelity mode RT at 60fps in Insomniac games, which is exactly what I expected.
Just in case, but we watched the same presentation and I just saw Hogwarts running at 60 frames per second in fidelity mode with what seemed like Ultra raytracing preset. Take a look at what GPU (and CPU) can pull that off at Native 1440p resolution, you might end up surprised.
That would make no sense, the whole point of the presentation was to sell fidelity modes at 60 frames per second with added raytracing. If they didn't even stay true to that during the literal presentation, that's irrational. Also, we know PSSR is designed to work around 1080p and 1440p resolutions from the leaked documents, if it makes it seem more realistic you can choose the former but since it's AI upscaling native res no longer truly matters.you didn't watch the same presentation then ot seems. Because it ran at 30fps...
also no resolution has been given. just that it will use better raytracing than the current version.
That would make no sense, the whole point of the presentation was to sell fidelity modes at 60 frames per second with added raytracing. If they didn't even stayed true to that during the literal presentation, that's irrational.
I suppose... But there was also older pre-release footage of stuff like Alan Wake 2, so I'm not too keen on that. Let's see what this does in a proper test, but even 30 frames per second with Ultra raytracing on that game with 1080p-1440p native resolution is somewhat huge.the stream was 60fps, and many of the clips used were 60fps. Hogwart's was 30fps in the presentation. which makes sense because it's CPU intensive and the CPU barely gets an upgrade
It was 60fpsthe stream was 60fps, and many of the clips used were 60fps. Hogwart's was 30fps in the presentation. which makes sense because it's CPU intensive and the CPU barely gets an upgrade
I suppose... But there was also older pre-release footage of stuff like Alan Wake 2, so I'm not too keen on that. Let's see what this does in a proper test, but even 30 frames per second with Ultra raytracing on that game with 1080p-1440p native resolution is somewhat huge.
It was 60fps
it wasn't
Yup, it was 30 6:42 timestamp
That looks to be 60fps.
the deliberately slow camera pans make it hard to make out, but it's definitely 30
Its 30 fps. If you cant see the difference you can advance frame by frame and realize the image changes once every 2 frames in a 60fps video, so 30 fps.That looks to be 60fps.
the deliberately slow camera pans make it hard to make out, but it's definitely 30
Its 30 fps. If you cant see the difference you can advance frame by frame and realize the image changes once every 2 frames in a 60fps video, so 30 fps.
Nope, definitely 60fps. Panning balcony scene especially is a dead giveaway.
Yup, it was 30 6:42 timestamp
fair enough, however I played this on performance mode so 60fps is still possible regardless of CPU. So whatever upgrades the PS5 Pro can add here will help hugely.it wasn't
fair enough, however I played this on performance mode so 60fps is still possible regardless of CPU. So whatever upgrades the PS5 Pro can add here will help hugely.
This is litteraly this two shit on why PS5 Pro is overpriced at 700$.I like the 2 TB and WiFi 7, but overall seems a bit overpriced.
Yeah it was the PSSR I was referring to to be honest. VRR ran it fine on my TV. We don't really know what impact the RT has yet on the Pro so will be interesting to see nonetheless, if they could get a 40z mode looking similar to that trailer that would be amazing.Retracing increases CPU load considerably. and the 60fps mode on consoles was already unstable due to the CPU load.
so a raytracing 60fps mode would be near impossible to pull off due to that bottleneck alone.
the slight overclock they are adding to the Pro will definitely however help to make the 60fps mode run with less stutters. and I assume the image quality will also take a big step up if they plan to implement PSSR.
WiFi 7 is very important in my environment where the WiFi is very congested, I can use the 6 ghz channel though with zero interference. I was literally going to get one of the new series x consoles if they upgraded the WiFi from WiFi 5 but they didn't.This is litteraly this two shit on why PS5 Pro is overpriced at 700$.
Who fking cares of WiFi 7?
And why 2TB when you can add SSD Expansion later. PS5 games not gonna be more sized.
Dual issue will get used in all inference AI calculations AFAIK, but I agree - with game development even for exclusives being so generic to get easy porting to the PC - the dual issue will likely go under utilised by 3rd parties, and even Sony 1st party studios going by how poorly Sony themselves have tapped out the OG PS5 hardware so far.
It appears to be a 2-3x jump as I had suggested. Less than a 3090, greater than a 4070 with PSSR further muddying the waters of what it can achieve. We can put to bed dual issue as an issue too.so... I assume we all saw the presentation.
all the leaks were basically 100% on the nose.
the jump from base to pro is exactly what anyone who looked at the data with a levelheaded mindset would expect. the smallest jump from base to pro so far
raytracing that's still far from being fast enough to allow anything close to AW2 pathtracing. their only real showcase here was RT during gameplay in GT, and fidelity mode RT at 60fps in Insomniac games, which is exactly what I expected.
GPU perfomance improvements that are mainly there to support PSSR in order to get a 4k like image.
and small memory and cpu speed increases to support the improved raytracing.
I didn't downplay anything, I kept expectations in check. it doesn't matter that Sony has access to newer AMD hardware, it's still AMD and it is still low power hardware compared to AMD's high end PC cards, none of which can do what some somehow expeted the PS5 Pro to be able to do
It appears to be a 2-3x jump as I had suggested. Less than a 3090, greater than a 4070 with PSSR further muddying the waters of what it can achieve. We can put to bed dual issue as an issue too.
Cerny literally repeated the leaked specs posted in this thread. 45% faster GPU and 2-3x faster RT. He just left out the bit in the parenthesis where he said he saw some instances where it was up to 4x faster.4 times the RT performance huh guys?![]()
because the PRO is the current meme... it's expensive so logic is out of the windowCerny literally repeated the leaked specs posted in this thread. 45% faster GPU and 2-3x faster RT. He just left out the bit in the parenthesis where he said he saw some instances where it was up to 4x faster.
But if we are to assume that he was 100% correct about the 45% faster GPU, why arent we believing him on other things where the Pro does have some redeeming qualities?
We also had examples from the leaked docs where they literally said that a game that had one RT effect can now add two and run at 60 fps. All of this is in this thread.
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Cerny literally repeated the leaked specs posted in this thread. 45% faster GPU and 2-3x faster RT. He just left out the bit in the parenthesis where he said he saw some instances where it was up to 4x faster.
But if we are to assume that he was 100% correct about the 45% faster GPU, why arent we believing him on other things where the Pro does have some redeeming qualities?
We also had examples from the leaked docs where they literally said that a game that had one RT effect can now add two and run at 60 fps. All of this is in this thread.
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