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PS5 Pro Specs Leak are Real, Releasing Holiday 2024(Insider Gaming)

kevboard

Member
Can you see into the future?

Or just talk out of your ass?

I can see the leaked specs which are probably accurate as everything else about the system has also already leaked and was shown to be accurate. from the code name to the design.

an RDNA gpu with the real world performance of roughly a 15 to 17 TFLOPS RDNA2 equivalent, a focus on ML Upsampling and RT Improvements
 

ChiefDada

Gold Member
the PS5 pro is the smallest mid gen upgrade ever... it will get RT reflections at 30fps at best.

Lol "ever" we only have one generation (last gen) to compare. But still, no. This Pro upgrade is far more substantial.

we are talking 10 TFLOPS vs 15 TFLOPS here... that's a tiny jump. the biggest improvement will come from PSSR, and that can't do wonders lol

Huh? ML upscaling has been proven capable of cutting frame time by half while maintaining very similar image quality. Wonderful indeed. And that's before we get into the 50% raw gpu uplift and 3x faster RT.
 

Bitstream

Member
To all the naysayers and doubters, I'm looking forward to your concerns being answered. With the PS5 Design, Cerny, a game developer himself, looked at the typical problems game developers have, and tried to design solutions to resolve these specifically. The result was a bespoke console that delivered superior performance compared to other consoles and even GPU's that were theoretically more powerful. Now, Cerny is back with even more innovations that are fueled by his countless years of game dev experience. Everyone put aside your rudimentary understanding of 'TFLOPS' for the next 16 hours, and let the genius speak. You may learn something.
 

bundylove

Gold Member
it has, but AMD's shitty hardware can only be pushed so much.

I think to get to 60fps on PC you need to run at 1080p FSR Balanced mode, which is below 720p, and that is raytracing on high preset, not even pathtracing.

AMD's raytracing hardware is absolutely awful compared to Nvidia. These pathtracing modes are basically Nvidia exclusive at this point in time, unless you want to play at 10fps.

even my mid-range RTX3060ti can do pathtracing faster than any AMD card on the market.
let that sink in for a moment... my last gen mid range card beats AMD's current gen top tier card
Well here is hoping that cerny and sony did some modificatiin to the hardware.
 

bundylove

Gold Member
Why are perpetually concerned? You'll get a fair amount of your questions addressed in less than 24 hours.

Will Ferrell Chill GIF
sKJDNT4.gif
 

kevboard

Member
I thought people learned their lesson about comparing TFLOPs by now. Especially with how that's not the biggest thing the pro brings to the table.

comparing TFLOPS of the same or similar architecture, ESPECIALLY with PC hardware that can be used as reference.

and the biggest upgrade of the PS4 Pro was also not the raw GPU jump but also checkerboard rendering on top of it.

the PS4 Pro could at times create an image that looks close to 4x the resolution compared to the normal PS4.
 

Elios83

Member
comparing TFLOPS of the same or similar architecture, ESPECIALLY with PC hardware that can be used as reference.

and the biggest upgrade of the PS4 Pro was also not the raw GPU jump but also checkerboard rendering on top of it.

the PS4 Pro could at times create an image that looks close to 4x the resolution compared to the normal PS4.

PS5 Pro simply needs the raster improvement necessary to raise the internal resolution enough so that PSRR can do its job as intended.
Improvements in image quality in 60fps games will be huge and we'll see this soon enough.
Coupled with the generational improvements in ray tracing performance, in real world scenarios this is going to offer bigger benefits than what we got in PS4 Pro.
The downplay won't end well.
 

molly14

Member
What a massive disappointment that its only a 9 minute presentation.

Such an interesting guy to listen too as well.

Take off the introduction its probably only going to be an actual 7 minute presentation.

Maybe some longer chat about the pro from Cerny later on in the year?
 

kevboard

Member
PS5 Pro simply needs the raster improvement necessary to raise the internal resolution enough so that PSRR can do its job as intended.
Improvements in image quality in 60fps games will be huge and we'll see this soon enough.
Coupled with the generational improvements in ray tracing performance, in real world scenarios this is going to offer bigger benefits than what we got in PS4 Pro.
The downplay won't end well.

I am not downplaying anything, I am telling people that expecting anything even remotely like Alan Wake 2 with pathtracing is absolutely nonsensical given that not even the BEST AMD GPU can do that at any playable framerate and resolution

the Pro will be a system with better image quality and enough RT grunt to use it without as many drawbacks as the base system.

Anyone who expects anything more than this will get disappointed



Just wait for the final reveal. People were sure PS5 was going to be 9TF based on leaks.

Different situation this time. None expected the PS5 to ramp up clock speeds by using liquid metal to keep temperatures in check.

this time there is no surprise they could have to increase the GPU performance above what is leaked. at least not substantially
 
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Elios83

Member
I am not downplaying anything, I am telling people that expecting anything even remotely like Alan Wake 2 with pathtracing is absolutely nonsensical given that not even the BEST AMD GPU can do that at any playable framerate and resolution

the Pro will be a system with better image quality and enough RT grunt to use it without as many drawbacks as the base system.

Anyone who expects anything more than this will get disappointed





Different situation this time. None expected the PS5 to ramp up clock speeds by using liquid metal to keep temperatures in check.

this time there is no surprise they could have to increase the GPU performance above what is leaked. at least not substantially

So we have gone from "less impressive than PS4 Pro upgrade" and "the ray tracing upgrade won't be much" to "but it won't run Alan Wake2 with path tracing" that no one has ever stated in the thread to expect since no one wants to pay 3000$ for this.

It will be the best value in gaming hardware for a long while.
 

Euler007

Member
I can see the leaked specs which are probably accurate as everything else about the system has also already leaked and was shown to be accurate. from the code name to the design.

an RDNA gpu with the real world performance of roughly a 15 to 17 TFLOPS RDNA2 equivalent, a focus on ML Upsampling and RT Improvements
So the latter then.
 
I am not downplaying anything, I am telling people that expecting anything even remotely like Alan Wake 2 with pathtracing is absolutely nonsensical given that not even the BEST AMD GPU can do that at any playable framerate and resolution

the Pro will be a system with better image quality and enough RT grunt to use it without as many drawbacks as the base system.

Anyone who expects anything more than this will get disappointed





Different situation this time. None expected the PS5 to ramp up clock speeds by using liquid metal to keep temperatures in check.

this time there is no surprise they could have to increase the GPU performance above what is leaked. at least not substantially
There will be a few surprises, probably not big, but still. We know some data on the leaked doc were likely altered to protect the sources. One of the only confirmed specs is from Sony: GPU clock at 2.35 ghz meaning 18 TFLOPS GPU, not 16 TFLOPS.
 

THE:MILKMAN

Member


I guess it depends what "prototyping" means or is referring to. I could see it meaning prototype dev kits with the finished SoC being in first-party hands in ~ April 2023 assuming a November 2024 release. That would be 19 months.

I hope Tom comes through and posts the full timeline for context.
 

kevboard

Member
"but it won't run Alan Wake2 with path tracing" that no one has ever stated in the thread to expect since no one wants to pay 3000$ for this.

this is literally how the conversation started... if you can't be arsed to read the context of what I say then stop trying to insert yourself into the conversation.



but for future reference here is how this all started before people came in completely ignoring the context of what I said:

Ok how bout this.

I buy your gobbledeedoo. But at least show alan wake 2 with rt 60 or path trace 30.

That would make my anus glow

you expect RTX 4080+ performance here.

the PS5 pro is the smallest mid gen upgrade ever... it will get RT reflections at 30fps at best.

we are talking 10 TFLOPS vs 15~17 TFLOPS here... that's a tiny jump. the biggest improvement will come from PSSR, and that can't do wonders lol

Again if the magic bullet is the pssr i am shure it can wing PT in alan wake 2 at a base 720 resolution. There is nothing going on in that game.

Point is they can only wim me over in 9 minutes if they show me somwthing of value.

As you said, otherwise it would be the smallest upgrade and not worth to jump on it for a while

look at pathtracing performance on PC. AMD raytracing is still trash. won't happen
 
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it has, but AMD's shitty hardware can only be pushed so much.

I think to get to 60fps on PC you need to run at 1080p FSR Balanced mode, which is below 720p, and that is raytracing on high preset, not even pathtracing.

AMD's raytracing hardware is absolutely awful compared to Nvidia. These pathtracing modes are basically Nvidia exclusive at this point in time, unless you want to play at 10fps.

even my mid-range RTX3060ti can do pathtracing faster than any AMD card on the market.
let that sink in for a moment... my last gen mid range card beats AMD's current gen top tier card
Damn homie if PS5 Pro sucks so much just dont buy it. Why you have to keep complaining?
 

kevboard

Member
Damn homie if PS5 Pro sucks so much just dont buy it. Why you have to keep complaining?

I'm buying it day 1.

I can't keep fanboys from completely misinterpreting what I say because their feelings get hurt when I tell them to stop expecting the impossible.
I have come to learn that the amount of console fanboyism on this forum seems to be ridiculously high. which is sad
 
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Fafalada

Fafracer forever
the PS4 Pro could at times create an image that looks close to 4x the resolution compared to the normal PS4.
The same leaks you refer to also claimed actual resolution increase on par with PS4 Pro (1080->1440).
If PSSR performs anywhere close to other AI upscalers - the Pro will consistently do 4x perceptual increase (if not better).
 
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I'm buying it day 1.

I can't keep fanboys from completely misinterpreting what I say because their feelings get hurt when I tell them to stop expecting the impossible.
I have come to learn that the amount of console fanboyism on this forum seems to be ridiculously high. which is sad
You right, everyone else wrong. Youre not complaining you just educating stupid fanboys. Lmao listen to yourself :messenger_tears_of_joy:
 
The same leaks you refer to also claimed actual resolution increase on par with PS4 Pro (1080->1440).
If PSSR performs anywhere close to other AI upscalers - the Pro will consistently do 4x perceptual increase (if not better).

If games go from 1080p + FSR2 to 1440p + PSSR, the difference will be massive assuming PSSR is ~ XeSS. That's a massive difference in quality, considering how poor FSR2 is.
 

Radical_3d

Member
A lot of people are disregarding it, but:
1) It wouldn’t be advertised as 36TF if they didn’t have a means to reach it.
2) 8K is not possible with 17TF, it requires 36TF, as can be seen with the 3090.
It requires real 36TF, not 17 with dual issue. Dual issue isn’t the secret sauce that you think it is.
 

bitbydeath

Member
It requires real 36TF, not 17 with dual issue. Dual issue isn’t the secret sauce that you think it is.
Dual issue 3090 is 35TF, which is the same TF as 3090’s single issue.

[Insert Dramatic Music]

Maybe it wasn’t secret sauce before because it’s new?
 
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