Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

The studio is located in Bellevue, Washington. The burn rate per employee is probably the highest out of all Sony 1st party studios. I'm at a loss of words here.
 
Insane if true. It's difficult to comprehend how a project with these kind of resources behind it could have been released in the state it was in. Was there not one single person on the development team, QA, or the producers that put their hand up to say "this game is a mess, y'all"? I remember watching the first trailer and thinking "that looks incredibly bland and derivative, and it's probably going to do poorly". How did a large team of paid professionals not see it?

I could almost understand if we were talking about some startup funded by an eccentric billionaire that didn't have a clue about game development. But this is SONY, for crying out loud. They've made a few games before.
 
I said it before. Sony is so desperate for an online presence.
They have never had a multiplayer contender in the space.
A good chunk of them dread single player experiences given the huge risk involved.
GAAS/multiplayer carry risks of their own.
Yes Killzone 2 was great… no Halo killer
Hell Divers 2 (not really)

Give Herman a golden parachute and wave him goodbye.
 
From the bright side of it the game absolutely crashing and burning is a pretty damn clear message:
"this is not the way".

Which is more that can be said of many soul-less GAAS games nowadays.
 
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What exactly did they do with this much money??

Maybe a ton of market research, focus testing etc.

But then it should've turned out much better than it did. They should've landed a sure shot GAAS hit with so much investment.

Hard to believe really.
 
And that's why I think he is full of shit about this number specifically.
Why? Probably Monsters have and had heaps of money from investors, they could've easily afforded to invest into a project they believed. Sony wouldn't not have brought the studio if it didn't see potential, especially considering this was their first project. I always thought that the bulk of the investment came from PM to begin with, then whatever Sony paid to acquire the studio and continue development.
 
$400 million is basically Avatar 2's budget.

I refuse to believe it. The game was in dev for around 4 years with around 150 devs. like 20 devs for the first two years. A total of 6 years. $100 million makes more sense to me.

$400 million is basically what you get when you have James Cameron making a 3 hour long CG film for 12 years while making robots that can swim underwater and creating entirely new motion animation capture.

150 devs for 4-6 years dont cost this much. Not in LA, not in Washington, not on Mars.

Remember, Sony thinks Spiderman 2 cost $385 million. Even though they made Miles and Ratchet in between releasing those games. And had a separate team working on Wolverine at the same time. There is some kind of shady nonsense going on over at Sony. Maybe some tax write off scheme or something.

TLOU, Uncharted 2 and 3 used to cost $20 million just a decade ago. GOW3 was $44 million in 2010. Horizon Zero Dawn was $47 million in 2017. Costs have gone up. Maybe doubled. But not quadrupled or have gone up by 20x.

Close the thread.

Snake it onto something here.
 
Other devs probably salty as shit to not get that. Imagine Polyphony getting it for GT alone, or just revive so many other IPs.

How they saw this as the future is laughable. Blind, out of touch idiots.
 
The game industry these days:

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It's not just gaming. TV too. Movies and TV actresses today don't look good. They're the D-tier looking people that were background characters in good show/movies back then. I don't want to be entertained by bald women. I'm watching TV and playing games. I'm exploring space and the wild west, whatever else. Why can't we have that "make believe" character to look at to?

I'm not even saying that from a lust point of view. Just simple I don't want to look at ugly people for 30-60 hours in a game, and 4 hours for a movie.
 
Why? Probably Monsters have and had heaps of money from investors, they could've easily afforded to invest into a project they believed. Sony wouldn't not have brought the studio if it didn't see potential, especially considering this was their first project. I always thought that the bulk of the investment came from PM to begin with, then whatever Sony paid to acquire the studio and continue development.
Because I read their financials every quarter and nothing in them hints at this insane amount of money.

If you have a project with 400m budget you highlight it to investors regardless.

I think someone really messed up the reporting. I do believe that Sony had a content plan for 5 years worth 400mil, but I refuse to even think about plausibility of a production budget this big without any traces in Investors Calls.
 
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"The future of Sony and the next Star Wars." It's crazy how delusional people can get. It's gonna be interesting seeing the details of the financial fallout within Sony in the years to come.
 
That is because sony has been stupid chasing the trends instead of embracing their strong point...

Buying bungie and making firewalk proves they are not going in the right direction.
That's not the problem.

The problem is thinking that Concord was going to a big success.

As much as I stated that I enjoyed the game for what it was and that I (still) think the core gameplay was solid, there is no reason for Sony to ever have thought this game was going to be a big hit.
None at all.
 
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I dont think that cost is just the development. I could see it going that high from buying the studio and costs of the cgi and however much Sony spent to get the concord secret levels episode.(seriously, how stupid was that.)
 
And it looks like it does because no one is willing to challenge the look of the game due to being branded as having wrong think. It is good and tough to learn expensive lessons.
 
What even worse goes beyond Sony. Sony got ripped off by FW's bad game.

But all you American's will get pinched too, even if it's only fractions of a penny in the grand scheme of things.

Once they all get fired (despite making a shit game at good salaries for years at $100,000+), they will all go on unemployment insurance collecting money.
 
So the "future of PlayStation" according to Hulst is generic, played out online games with characters meant to appeal to an audience that is not currently playing PlayStation games. How does this fuck still have a job?
 
Jim Ryan's legacy...Where are his apologists now?

He greenlit all this fucking bullshit while in charge of the division then ran with the money made on projects greelit years ago by his predecesors.

Sony need to bring his ass to court.
 
I know this thread is four pages already and we've probably moved pass the initial kneejerk reaction stage of its life, but if you'll allow me:

JESUS FUCKING CHRIST
 
Just imagine the face of Hiroki when Concord bombed and got closed.

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Even if the cost was just 100 millions is a great fail. If the 400 md number is real who the hell have green light to the project?
 
Because I read their financials every quarter and nothing in them hints at this insane amount of money.

If you have a project with 400m budget you highlight it to investors regardless.

I think someone really messed up the reporting. I do believe that Sony had a content plan for 5 years worth 400mil, but I refuse to even think about plausability of a production budget this big without any traces in Investors Calls.
I don't read any of there financial statements. But do they highlight production costs? Or studio expenses? Are Firewalk even mentioned in any recent statements?
 
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