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New PS5 pro footages of Spider-man 2, TLOU 2 and Dragon Dogma 2. Brazile of course.

saintjules

Member
I was hoping that with each day closing in on release, we'd learn of more games but that hasn't been the case except for Baulders Gate 3, AC Mirage, and Lords of the Fallen.

Missing: Plague Tale Requiem
Space Marine 2
Silent Hill 2
Cyberpunk 2077
Black Myth Wukong
Sony games-astrobot, ghost of Tsushima, Death Stranding, Uncharted 4
FF16
Black Ops 6

There are a lot more unconfirmed than just these but these are what I consider huge omissions...

I have no doubt they are coming. I was saying earlier, let these devs cook to get these updates the best they can be for a later date.
 

Mr Moose

Member
I was hoping that with each day closing in on release, we'd learn of more games but that hasn't been the case except for Baulders Gate 3, AC Mirage, and Lords of the Fallen.

Missing: Plague Tale Requiem
Space Marine 2
Silent Hill 2
Cyberpunk 2077
Black Myth Wukong
Sony games-astrobot, ghost of Tsushima, Death Stranding, Uncharted 4
FF16
Black Ops 6

There are a lot more unconfirmed than just these but these are what I consider huge omissions...
Blops 6 not getting pro enhance patch yet is a choice.
 

Kangx

Member from Brazile


This game look extremely good. Unreal engine 5.4 by the way. Those Nanite can look photo realistic some time.

The pro will run this at 60fps where the base consoles at 30fps. The pro upscale from 1440p to 4k using unreal engine upscaler where the base consoles will upscale from 1440p/1600p to 4k.

This is a significant upgrade. They don't have time to implement PSSR. TSR is a quite bit more expensive than FSR but it is better and more stable.

I guess it is not worth to swap out TSR with PSSR when there is time constraints and quality wise it not that much difference unlike FSR.
 
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Someone who got is Pro early tested Concord.
When you select quality mode Control engages RT Reflections but locks at 30fps.

If you open photo mode it removes the 30fps can and suddenly runs at 58-60 fps. In this shot it maintains 60 locked.

90tsRMi.jpeg
 
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Bartski

Gold Member
Was just about to post same sentiment - even after HDR processing the actual transfer is jacked up and absolutely destroying shadows. I thought it was strange that I couldn't make out RT shadows and RTAO benefits from SM2 new fidelity mode. Makes sense now


0QMgkOR.jpeg
zxapjfd.jpeg
Despite the HDR mess, something is off. Like the resolution is almost too high for the geometry detail in places, giving it this uncanny look. I'll find out myself soon enough, and I'm sure the new performance mode will be amazing for No Return.
 

Skitso

Member
Despite the HDR mess, something is off. Like the resolution is almost too high for the geometry detail in places, giving it this uncanny look. I'll find out myself soon enough, and I'm sure the new performance mode will be amazing for No Return.
Just watching from a 15" tablet screen I'm seeing two issues:

1. Sub pixel shimmering. Small details like leafs in some bushes look too noisy. Artificial sharpening?
2. Low resolution shadow maps look even worse as the world rendering is so much more detailed.
 
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Annoying that he's not being selective about which areas of the game he's recording. How are we meant to see the RT reflections if you're prancing about in the grass ffs
 
Someone who got is Pro early tested Concord.
When you select quality mode Control engages RT Reflections but locks at 30fps.

If you open photo mode it removes the 30fps can and suddenly runs at 58-60 fps. In this shot it maintains 60 locked.

90tsRMi.jpeg
that's crazy! and it still maintains the dated graphics and grainy reconstruction artifacts! AMAZING!! look how LIFELIKE that reflection is!
 

nordique

Member
But that's super easy. I visited my ophthalmologist today. He said my eyes suck and i only got two options: Laser surgery or preordering a PS5 Pro :messenger_winking:
But to be serious, there will be games with bigger graphical differences and games with smaller to none differences. Also YouTube is not the best source.

Totally fair. I’m going to get one.

I just have an issue with what I perceive to be as gross exaggerations with respect to games looking better. Even on an “enthusiast” place like Gaf, not every poster can even tell the difference with the picture quality. Yet some people act like it’s some PS9 leaps and bounds better “gEt BeTtEr EyEz d00d” - cmon. That’s a bit excessive
 

Cakeboxer

Member
I just have an issue with what I perceive to be as gross exaggerations with respect to games looking better. Even on an “enthusiast” place like Gaf, not every poster can even tell the difference with the picture quality. Yet some people act like it’s some PS9 leaps and bounds better “gEt BeTtEr EyEz d00d” - cmon. That’s a bit excessive
If you buy some luxury good it has to be the best thing ever and the most importat person to convince is yourself. After the release you will read even more praise and how it's much better than the videos showed and all that without 300% zoom freeze frame comparisons. There will also be people noticing a day and night difference between 30 and 60 fps while only playing slow paced over the shoulder adventures. That's the human nature.
I spent ~1.000 Euro on a Kliller Klowns From Outer Space statue and still trying to convince myself (and my family) that it was a great investment for the future :messenger_beaming:

But in the end all that matters is that you are happy with what you bought.
 

DenchDeckard

Moderated wildly
Is all the footage that's coming out proving Cernys statements?

Are the games all running the quality mode settings at performance mode framerates of 60 or above?
 

Vick

Member
Real/Fake?

Source sounds legit, its location too.

Most instances in other games show about +20fps over base PS5 at equal settings, so we should expect RE4 at max quality to stay at 60fps 99% of the time even without a dedicated Pro patch, only doubt being that village night scene dropping at times below 40fps on regular PS5 at Resolution with RT and Hair Strands.

But game is getting dedicated support anyway, so it should be covered. More interesting would be Resident Evil 2 Remake Ray Tracing, I'm expecting that one and RE3R and DMC5 RT all to be fully stable 60fps by simply running on Pro. RE7 RT too, but that's already basically rock solid on PS5 as well.
 
Totally fair. I’m going to get one.

I just have an issue with what I perceive to be as gross exaggerations with respect to games looking better. Even on an “enthusiast” place like Gaf, not every poster can even tell the difference with the picture quality. Yet some people act like it’s some PS9 leaps and bounds better “gEt BeTtEr EyEz d00d” - cmon. That’s a bit excessive
Man why you care what other people have to say? You got eyes if it dont look good to you then dont buy it.
 

RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
Someone who got is Pro early tested Concord.
When you select quality mode Control engages RT Reflections but locks at 30fps.

If you open photo mode it removes the 30fps can and suddenly runs at 58-60 fps. In this shot it maintains 60 locked.

90tsRMi.jpeg

Genuinely got excited thinking there was a tech troll on YouTube testing Concord on the Pro.

Worst post ever, don't disappoint people like that.
 

Gaiff

SBI’s Resident Gaslighter
Unpatched Black Myth Wukong on PS5 PRO:


Performance Mode seems fine, but it was mostly fine on PS5 too outside of big boss battles.

Balance looks like is still capped at 45fps.

Quality’s frame rate isn’t very good. Nowhere near 60fps.

I heard this game would get a proper patch though.
 

Pedro Motta

Gold Member
Is all the footage that's coming out proving Cernys statements?

Are the games all running the quality mode settings at performance mode framerates of 60 or above?
You think all the games will run the same? All developers are the same? All engines run the same? Trying to find a reason for your console warring? Just buy one and be happy like the rest of us.
 

Venuspower

Member
There's something really off about the way they are capturing HDR footage and I don't think their calibration settings are even properly set. It looks washed out.

This is simply because Sony's WebM files are buggy. As soon as you upload the files somewhere or drag them into video editing programs, the black level is no longer correct. This is not the uploader's fault. You have to copy the files to your PC and change a parameter using tools such as FFmpeg. Funnily enough, the original files still look right in media players like VLC.

Below you can find two examples that show the difference.

File uploaded from PS5 without any modification (raised blacks):


Modified file (correct black level):


The two videos are recordings that were made in SDR. I have done a few more tests with HDR videos. But so far YT has not yet processed my HDR videos. Therefore the HDR videos are not yet available. If you are interested, I can link them as soon as YT has released HDR in the videos.

Below is a simply guide that decribes the "fix":

 
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In the performance mode, Alan Wake 2 is not gona have any significant improvement in term of image clarity from what I seen. There maybe a bit better stability and graphics wise.

I still think Alan wake 2 is the most disappointing upgrade overall for the performance mode unlike Dragon Dogma 2 which is night and day differences and also there is significant image quality/clarity favor the pro for Dragon age.

Yeah of the games shown so far I'd agree, DD2 got the biggest glow-up. Still very disappointed in the initial video presentation; more recent examples just showing how poorly that presentation sold any of the upgraded performance.

And again, short infomercials like that, aren't Mark Cerny's strong suite. The man relishes in long-form presentations.

Was going to say, did you ever stop to think that the games weren't ready to be displayed, but then I saw who the poster was.

Then save the presentation for when the games are ready? What ever happened to that?

Also SIE's own games would've been enough if they made a better selection or focused on certain games over others. Or presented side-by-sides better. And for goodness sake, let Cerny actually talk. So much he could've mentioned but that presentation format was counterproductive.
 
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saintjules

Member
This is simply because Sony's WebM files are buggy. As soon as you upload the files somewhere or drag them into video editing programs, the black level is no longer correct. This is not the uploader's fault. You have to copy the files to your PC and change a parameter using tools such as FFmpeg. Funnily enough, the original files still look right in media players like VLC.

Below you can find two examples that show the difference.

File uploaded from PS5 without any modification (raised blacks):


Modified file (correct black level):


The two videos are recordings that were made in SDR. I have done a few more tests with HDR videos. But so far YT has not yet processed my HDR videos. Therefore the HDR videos are not yet available. If you are interested, I can link them as soon as YT has released HDR in the videos.

Below is a simply guide that decribes the "fix":



Thank you for clarifying! So it seems just to wait to have the Pro play on your TV to really see the difference.
 

Luipadre

Member
Do we actually have a comparison of the two side by side?

The video you linked? :D Even tho its shit quality, you can see the much cleaner image quality in both modes actually not just perf and the better ground details its what mostly stands out
 
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Wooxsvan

Member
Game looks so much better in Quality Mode that, you''ll want to play it at 30 fps despite the fact that console's selling point is 60 fps Perf
every game looks better in 30 if the devs are competent. you have double the frametime to do the math. what is even your point? water is wet
 
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Game looks so much better in Quality Mode that, you''ll want to play it at 30 fps despite the fact that console's selling point is 60 fps Perf

Nope
That 30fps footage looks like wading through molasses buddy compared to the 60fps one.

Couple that with the fact that 30fps on OLED is a juddery mess and I can already feel the nausea.

Plasma ? Sure
LCD/LED ? Sure
30fps on OLED : physically impossible for those sensitive to stutter/judder
 

Mibu no ookami

Demoted Member® Pro™
Then save the presentation for when the games are ready? What ever happened to that?

Also SIE's own games would've been enough if they made a better selection or focused on certain games over others. Or presented side-by-sides better. And for goodness sake, let Cerny actually talk. So much he could've mentioned but that presentation format was counterproductive.

You have to understand balancing priorities.

You had to announce the system, announce pre-orders, but that doesn't mean the games are ready.

A company doing their own side-by-sides is cringey. You're no marketing guru or any guru for that matter.

I do agree they should let Cerny talk.
 

Vick

Member
Absolute dogshit performance for Elden Ring apparently:




No Pro patch, but no stable 60fps in any way via boost mode, and especially pretty damn far from that with RT enabled. Looks like PS4 version via PS5 is still going to be the best way to play the game on console.

The "+20fps above PS5" seen in some games is not at all something to take for granted on every engine.
Not so sure anymore about unpatched Capcom games (RE2R, RE4R, DMC5) holding a stable 60fps at Resolution + RT. Only RE4R test posted so far by that same channel is promising, but in said test it never dropped below 50fps on regular PS5 so it's not critical enough.
Not specifically worried about RE4R as the game is going to receive a dedicated Pro patch, main concerns are RE2R and DMC5. RE7 and RE3R are likely going to be perfect.
 

Thief1987

Member
Absolute dogshit performance for Elden Ring apparently:




No Pro patch, but no stable 60fps in any way via boost mode, and especially pretty damn far from that with RT enabled. Looks like PS4 version via PS5 is still going to be the best way to play the game on console.

The "+20fps above PS5" seen in some games is not at all something to take for granted on every engine.
Not so sure anymore about unpatched Capcom games (RE2R, RE4R, DMC5) holding a stable 60fps at Resolution + RT. Only RE4R test posted so far by that same channel is promising, but in said test it never dropped below 50fps on regular PS5 so it's not critical enough.
Not specifically worried about RE4R as the game is going to receive a dedicated Pro patch, main concerns are RE2R and DMC5. RE7 and RE3R are likely going to be perfect.

How can they monitor internal resolution in realtime like shown in this video? It looks very fake
 
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DenchDeckard

Moderated wildly
You think all the games will run the same? All developers are the same? All engines run the same? Trying to find a reason for your console warring? Just buy one and be happy like the rest of us.

So, basically it doesn't matter if he lied because it's Cerny doing the lying?

It's not console warring to point that out.

And, I will be buying one when ghosts 2 launches
 

pasterpl

Member
Absolute dogshit performance for Elden Ring apparently:




No Pro patch, but no stable 60fps in any way via boost mode, and especially pretty damn far from that with RT enabled. Looks like PS4 version via PS5 is still going to be the best way to play the game on console.

The "+20fps above PS5" seen in some games is not at all something to take for granted on every engine.
Not so sure anymore about unpatched Capcom games (RE2R, RE4R, DMC5) holding a stable 60fps at Resolution + RT. Only RE4R test posted so far by that same channel is promising, but in said test it never dropped below 50fps on regular PS5 so it's not critical enough.
Not specifically worried about RE4R as the game is going to receive a dedicated Pro patch, main concerns are RE2R and DMC5. RE7 and RE3R are likely going to be perfect.

It is a same CPU so that +20fps will be achievable in only verse limited/specific scenarios, and unless you zoom in like 4x you will barely noticed the difference in most of the games.
 
Real/Fake?

boost mode is working pretty well as this game has not been patched yet.

Absolute dogshit performance for Elden Ring apparently:




No Pro patch, but no stable 60fps in any way via boost mode, and especially pretty damn far from that with RT enabled. Looks like PS4 version via PS5 is still going to be the best way to play the game on console.

The "+20fps above PS5" seen in some games is not at all something to take for granted on every engine.
Not so sure anymore about unpatched Capcom games (RE2R, RE4R, DMC5) holding a stable 60fps at Resolution + RT. Only RE4R test posted so far by that same channel is promising, but in said test it never dropped below 50fps on regular PS5 so it's not critical enough.
Not specifically worried about RE4R as the game is going to receive a dedicated Pro patch, main concerns are RE2R and DMC5. RE7 and RE3R are likely going to be perfect.

Look at the resolution ! It's greatly increased and run at native 2000p-2160p in the performance mode while running at ~58fps, native 4k while running at ~55fp in the quality mode! DRS is just not working properly in this game but the overall improvements look actually impressive when resolution is taken into account. From 1620p to 2000p is already 56% improvement ! And performance looks to be better still. I am quite impressed by it and don't understand how it's possible with only boost mode.
 
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Gaiff

SBI’s Resident Gaslighter
Absolute dogshit performance for Elden Ring apparently:




No Pro patch, but no stable 60fps in any way via boost mode, and especially pretty damn far from that with RT enabled. Looks like PS4 version via PS5 is still going to be the best way to play the game on console.

The "+20fps above PS5" seen in some games is not at all something to take for granted on every engine.
Not so sure anymore about unpatched Capcom games (RE2R, RE4R, DMC5) holding a stable 60fps at Resolution + RT. Only RE4R test posted so far by that same channel is promising, but in said test it never dropped below 50fps on regular PS5 so it's not critical enough.
Not specifically worried about RE4R as the game is going to receive a dedicated Pro patch, main concerns are RE2R and DMC5. RE7 and RE3R are likely going to be perfect.

Performance Mode is pretty good. Close to 60.

Yeah, specially when you look at how the 7700XT is running on PC https://www.techpowerup.com/review/alan-wake-2-performance-benchmark/6.html
Doesn't mean anything without matched footage. The forest area shown is one of the heaviest in the game.
 
boost mode is working pretty well as this game has not been patched yet.


Look at the resolution ! It's greatly increased and run at native 2000p-2160p in the performance mode while running at ~58fps, native 4k while running at ~55fp in the quality mode! DRS is just not working properly in this game but the overall improvements look actually impressive when resolution is taken into account. From 1620p to 2000p is already 56% improvement ! And performance looks to be better still. I am quite impressed by it and don't understand how it's possible with only boost mode.
Would be so much better if Fromsoft could have JUST OPTOMIZED THEIR FREAKIN GAME!
 
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