Physiognomonics
Member
Yep. This is the game FF fans wanted. Not that Devil May Cry clone using FF name to sell.The real Final Fantasy XVI.
Yep. This is the game FF fans wanted. Not that Devil May Cry clone using FF name to sell.The real Final Fantasy XVI.
Can we stop with these hot takes like Square still doesn't release dope turn based games that have outsold this, still. Square is more than mainline Final Fantasy.
Anyone notice how people keep saying this but when you have things like this they are completely silent:
Copies sold, player numbers etc are marketing.
Depending on what you are marketing the choice will change. If you are a 3rd party who already got their subscription money then you will go with sold because you are marketing that the game is for sale. If you have a subscription service you will go with 'players' as it is the bigger number and you want to push people to your subscription service.
Firstly - what? How is one of those very good and one very bad?4 million players in 3 days....that's actually very good..... compare to something like '3 million players in a week' which is very bad
Not only that but more importantly Oblivion Remaster also sold 1.4 million copies on Steam and 590K copies on the PS5.4 million players in 3 days....that's actually very good..... compare to something like '3 million players in a week' which is very bad
Where are you getting those oblivion sales figures?Should go for 3,333,33 copies
Not only that but more importantly Oblivion Remaster also sold 1.4 million copies on Steam and 590K copies on the PS5.
So they got both actual copies sold and gamepass player numbers and not just posting player numbers.
Same for E33 which posted both gamepass players and actual copies sold.
Where are you getting those oblivion sales figures?
To be fair, it would've been embarrassing if an Elder Scrolls game did any less. In fact, I still think it might be below what Bethesda and Microsoft expected.4 million players in 3 days....that's actually very good..... compare to something like '3 million players in a week' which is very bad
I'd argue that Expedition 33 is melodramatic at a surface and immature level. And to talk about predictability, Expedition 33 has the most predictable and boring twist I've seen in a long time. I just find it extremely funny that people need to try to shit all over octopath, bravely default, and dragon quest just to prop up the new zeitgeist "jrpg" that is only a jrpg on the surface level and it's more like uncharted with turn based combat.I really, really don't think that they do anymore. It saddens me to say it as I used to be the biggest Squaresoft and Enix fan back in the day. They used to release banger after banger in the 90's and I would buy them all. After the merger, the games don't have the same magic like they used to.
I remember playing Octopath 2 last year after some recommendations here boasting about the "amazing writing".... There's honestly nothing special there. Just an easy, simple and predictable game with characters who STILL don't interact with each other after so many people complained about that in the first game. Besides that, I think one of the biggest complaints is that their games still feel too catered towards a younger audience of teens (13-18), very anime (some prefer that I know) in visuals and writing, and can also be pretty casual, hand-holdy and easy. I think why Expedition 33 is getting so much love is because it COMPLETELY goes against that norm.
Square has spent the last quarter century doing everything it can to ruin the reputation it built on the SNES and PS1.I really, really don't think that they do anymore. It saddens me to say it as I used to be the biggest Squaresoft and Enix fan back in the day. They used to release banger after banger in the 90's and I would buy them all. After the merger, the games don't have the same magic like they used to.
I remember playing Octopath 2 last year after some recommendations here boasting about the "amazing writing".... There's honestly nothing special there. Just an easy, simple and predictable game with characters who STILL don't interact with each other after so many people complained about that in the first game. Besides that, I think one of the biggest complaints is that their games still feel too catered towards a younger audience of teens (13-18), very anime (some prefer that I know) in visuals and writing, and can also be pretty casual, hand-holdy and easy. I think why Expedition 33 is getting so much love is because it COMPLETELY goes against that norm.
Probably mere pocket change since they didn't expect it to sell much. Probably one or two million dollars is my guess.
I'd argue that Expedition 33 is melodramatic at a surface and immature level. And to talk about predictability, Expedition 33 has the most predictable and boring twist I've seen in a long time. I just find it extremely funny that people need to try to shit all over octopath, bravely default, and dragon quest just to prop up the new zeitgeist "jrpg" that is only a jrpg on the surface level and it's more like uncharted with turn based combat.
People can think Expedition 33 is a fantastic game in its own right, but it isn't some gift from a jrpg god and people acting like it turns the genre on its head probably don't play more than mainline final fantasy and think those games are the pinnacle of what JRPGs are today.
Why would a fanboy be triggered that a game is selling 2 million copies?A Nintendo fanboy giving lessons on narrative is quite something.
33 is very well paced and written, only a rabid fanboy who feels triggered by its sucess would say stuff like this. Well, no surprises. Pikmins always deliver.
Why would a fanboy be triggered that a game is selling 2 million copies?
The only thing I'm triggered about is how people feel the need to dismiss the large amount of great turn based JRPGs (none of which are Nintendo games so you calling out my Nintendo fandom is weird?) just so they can pretend Expedition 33 exists in a league of its own, which it doesn't.
It's the classic insult-as-argument approach. This was always a sign of a rock-solid case.![]()
Why would a fanboy be triggered that a game is selling 2 million copies?
The only thing I'm triggered about is how people feel the need to dismiss the large amount of great turn based JRPGs (none of which are Nintendo games so you calling out my Nintendo fandom is weird?) just so they can pretend Expedition 33 exists in a league of its own, which it doesn't.
Anyone notice how people keep saying this but when you have things like this they are completely silent:
Copies sold, player numbers etc are marketing.
Depending on what you are marketing the choice will change. If you are a 3rd party who already got their subscription money then you will go with sold because you are marketing that the game is for sale. If you have a subscription service you will go with 'players' as it is the bigger number and you want to push people to your subscription service.
But they literally still do make these; and their size, scope, and overall mechanical complexity surpass Expedition 33s, which too me is a paper thin JRPG comparatively.It's the classic "see a pattern" approach. And yes, there's a pattern of fans of a certain brand attacking this game because of reasons that go beyond my comprehension.
As a western RPG, its a rara avis. People aren't dismissing those games. If anything, they are saying that big shots like Square don't make them anymore, or not to the same extent of these guys.
I'd argue that Expedition 33 is melodramatic at a surface and immature level. And to talk about predictability, Expedition 33 has the most predictable and boring twist I've seen in a long time. I just find it extremely funny that people need to try to shit all over octopath, bravely default, and dragon quest just to prop up the new zeitgeist "jrpg" that is only a jrpg on the surface level and it's more like uncharted with turn based combat.
People can think Expedition 33 is a fantastic game in its own right, but it isn't some gift from a jrpg god and people acting like it turns the genre on its head probably don't play more than mainline final fantasy and think those games are the pinnacle of what JRPGs are today.
Some people will always take the position of trying to tear down anything successful.That's the craziest take I've ever seen here on these forums, but to each their own.
I'd worry about it turning into Assassin's Creed at that point.fuck that, show me the writers and the war on the real world
It's fine to think Expedition 33's story is melodramatic, but what the fuck are you even comparing it to? What JRPGs of the last ~20 years, setting aside Nier, have narratives of comparable quality? Certainly not Octopath, Bravely Default, or DQXI (some of the older DQs, sure, but DQVIII released in 2004).I'd argue that Expedition 33 is melodramatic at a surface and immature level. And to talk about predictability, Expedition 33 has the most predictable and boring twist I've seen in a long time. I just find it extremely funny that people need to try to shit all over octopath, bravely default, and dragon quest just to prop up the new zeitgeist "jrpg" that is only a jrpg on the surface level and it's more like uncharted with turn based combat.
People can think Expedition 33 is a fantastic game in its own right, but it isn't some gift from a jrpg god and people acting like it turns the genre on its head probably don't play more than mainline final fantasy and think those games are the pinnacle of what JRPGs are today.
My original post is in regards to people feeling the need to tear down Square JRPGs to make this one seem like it's in a league of its own, which it isn't. Am I laying it on a little thick? Sure. But it's also equally ridiculous to insinuate this game is the saving grace and pinnacle of the JRPG genre.Some people will always take the position of trying to tear down anything successful.
Xenoblade 3 literally did the "you're all going to die at a young age because some being dictates it to be so" central story plot three years ago and they actually took the time needed to develop it correctly on an emotional level. I suggest playing it if you haven't.It's fine to think Expedition 33's story is melodramatic, but what the fuck are you even comparing it to? What JRPGs of the last ~20 years, setting aside Nier, have narratives of comparable quality? Certainly not Octopath, Bravely Default, or DQXI (some of the older DQs, sure, but DQVIII released in 2004).
You're comparing this to XENOBLADE 3?????Xenoblade 3 literally did the "you're all going to die at a young age because some being dictates it to be so" central story plot three years ago and they actually took the time needed to develop it correctly on an emotional level. I suggest playing it if you haven't.
Continue, please. You asked for a game with a narrative of comparable quality. I gave you one and explained why.You're comparing this to XENOBLADE 3?????
Stop bruh, you're fuckin' cooked.Continue, please. You asked for a game with a narrative of comparable quality. I gave you one and explained why.
I'm not comparing the reception, Clair Obscur has done amazing - I'm just refuting that we get tweets about 'player' numbers for games that sell poorly and 'sold' for games selling well.Well for one Oblivion is a remake of what is considered one of the best AAA RPGs of all time and despite not being developed internally it's still a game by a big developer/publisher that had a huge amount of fanfare even prior to it's announcement.
While Clair Obscur is a AA game made by a studio of 30 people that have never made a game together as a studio.
Not to mention that AAA remake with huge fanfare/hype shadow dropped 2 days prior to the AA game made by a small studio released.
The real Final Fantasy XVI.
No it's not. Games like this and Like a Dragon are pinnacles of modern turn-based JRPGsMy original post is in regards to people feeling the need to tear down Square JRPGs to make this one seem like it's in a league of its own, which it isn't. Am I laying it on a little thick? Sure. But it's also equally ridiculous to insinuate this game is the saving grace and pinnacle of the JRPG genre.
They'd seem low. But, if it was FFXVI, the sales would have been higher. There's a reason why IP rights can be worth billions. Games can sell on name alone.Interesting hypothetical, what if they game was release as FF XVI, what would be the reaction and the sales be? We know that's not possible because the passion project nature of this game makes it impossible to be made at a large corporation environment. But let's ignore that and pretend it was release by SE as FF XVI.
My original post is in regards to people feeling the need to tear down Square JRPGs to make this one seem like it's in a league of its own, which it isn't. Am I laying it on a little thick? Sure. But it's also equally ridiculous to insinuate this game is the saving grace and pinnacle of the JRPG genre.
Xenoblade 3 literally did the "you're all going to die at a young age because some being dictates it to be so" central story plot three years ago and they actually took the time needed to develop it correctly on an emotional level. I suggest playing it if you haven't.
Square has spent the last quarter century doing everything it can to ruin the reputation it built on the SNES and PS1.
The thing is, they've done a very good action RPG already: Stranger of Paradise.I'm loving both. Not sure why FF can't do both considering how many spin off type things they do.
![]()
The thing is, they've done a very good action RPG already: Stranger of Paradise.
They can. They choose not to. If they had passion alongside budget Bravely Default could be a bigger series.I'm loving both. Not sure why FF can't do both considering how many spin off type things they do.