List of PS5 Pro enhanced games

Sounds like bs to me. PSSR is not currently something that can be updated at a system level. Even if it is made so in the future (unlikely), an existing game will have to be patched to support it
Maybe, maybe not. Does anyone here have actual access to the dev documentation and/or personal experience with compiling for PS5 Pro? I mean after all Sony control the whole stack and who knows what they have implemented and just left disabled up to now, or at least left the door open for future changes. The fact Cerny was undecided suggests to me they didn't go far enough down the embedded path that it can't be changed.
 
Maybe, maybe not. Does anyone here have actual access to the dev documentation and/or personal experience with compiling for PS5 Pro? I mean after all Sony control the whole stack and who knows what they have implemented and just left disabled up to now, or at least left the door open for future changes. The fact Cerny was undecided suggests to me they didn't go far enough down the embedded path that it can't be changed.

It came up during the DF interview.

I think if PSSR could auto-update as an option it would drastically improve the value proposition of the ps5 pro. They also could have received that feedback from devs.

The only thing more important than that would be implementing low framerate compensation at the system level.
 
It came up during the DF interview.

I think if PSSR could auto-update as an option it would drastically improve the value proposition of the ps5 pro. They also could have received that feedback from devs.
Yeah the interview was what I was referring to. Cerny clearly saw it as a possibility but not something current. Obviously the primary issue with auto update is the risk of regression in titles. Giving users the option to opt in would be the best solution, also the option to opt back out for individual titles.
 
It's an ancient TV for a 2025 console, yes.
Will a VRR TV allow us to get the most out of the Pro? Of courss. Still absurd for anyone to make an argument that Sony shouldn't patch games on Pro for non VRR tvs. For example, Uncharted 4 Remaster runs great on Pro with VRR therefore "you can't complain about Sony not patching the game" on Pro. That's one of the classic lines I always see when I disclose that I don't have VRR.

fanboy nonsense used to try to get me to shut up. Most Pro owners probably don't even have a VRR TV and was never required hardware for Pro ownership. It's not even necessary outside of a handful of games that are majorly improved with VRR. My TV still allows me to play at 40 fps btw.
 
Yeah the interview was what I was referring to. Cerny clearly saw it as a possibility but not something current. Obviously the primary issue with auto update is the risk of regression in titles. Giving users the option to opt in would be the best solution, also the option to opt back out for individual titles.

Giving both users and devs the option to use the latest PSSR seems like a solid compromise here. You're getting sign off on both ends the devs would have to allow that as a factor in their specific game and the user would have to allow it at the system level.

More importantly this would be kind of crucial to PS6 which is going to have a far better version of PSSR. Allowing that version of PSSR to apply to PS5 games would be a huge boon in BC.

I don't know how feasible that would be though and how opting out would work after opting in. I'd imagine that it would require a reinstallation of the game at the very least.
 
I don't know how feasible that would be though and how opting out would work after opting in. I'd imagine that it would require a reinstallation of the game at the very least.
Nope, I'm just imagining a system level opt-in setting (non power users just default to whatever the game dev packages). But if you do opt in and a particular title surfaces some issue you just use the standard game specific dashboard menu to revert back to default just for that game. So baked into every game like I'm sure a bunch of other things are, like multi resolution support/HDR etc etc. Legacy titles stick with the current arrangement, only available to games compiled under an updated SDK.
 
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Nope, I'm just imagining a system level opt-in setting (non power users just default to whatever the game dev packages). But if you do opt in and a particular title surfaces some issue you just use the standard game specific dashboard menu to revert back to default just for that game. So baked into every game like I'm sure a bunch of other things are, like multi resolution support/HDR etc etc. Legacy titles stick with the current arrangement, only available to games compiled under an updated SDK.

I don't think it would be that simple. Even on PC, upscalers don't auto update. You can update manually yourself by updating the DLL files of the game, but to opt out of this once those DLL files have been updated would require a reinstallation of the game. It's not just a toggle as if both exist at once.
 
I don't think it would be that simple. Even on PC, upscalers don't auto update. You can update manually yourself by updating the DLL files of the game, but to opt out of this once those DLL files have been updated would require a reinstallation of the game. It's not just a toggle as if both exist at once.
Not a programmer, but it seems to me that consoles can be set up without as many legacy constraints as PC's. The language Cerny used sounded to me like it was fairly modular. Loading in an alternative at runtime sounds like a programming problem not an architecture problem. But... as I said not a programmer so I'm likely missing context like memory management, siloing or whatever.
 
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Not a programmer, but it seems to me that consoles can be set up without as many legacy constraints as PC's. The language Cerny used sounded to me like it was fairly modular. Loading in an alternative at runtime sounds like a programming problem not an architecture problem. But... as I said not a programmer so I'm likely missing context like memory management, siloing or whatever.

Upscaling happens on the engine level. I'd imagine there would be a major performance hit if it called upon those libraries on the system level. At best you would have to create some sort of per game caching every time you booted up the system. I just don't see how that would work. I think you'd fundamentally have to change how upscaling works, and it doesn't seem plausible.
 
Will a VRR TV allow us to get the most out of the Pro? Of courss. Still absurd for anyone to make an argument that Sony shouldn't patch games on Pro for non VRR tvs. For example, Uncharted 4 Remaster runs great on Pro with VRR therefore "you can't complain about Sony not patching the game" on Pro. That's one of the classic lines I always see when I disclose that I don't have VRR.

fanboy nonsense used to try to get me to shut up. Most Pro owners probably don't even have a VRR TV and was never required hardware for Pro ownership. It's not even necessary outside of a handful of games that are majorly improved with VRR. My TV still allows me to play at 40 fps btw.
Isn't uncharted 4 on pro 4k60 essentially? There is option to lock or unlock 60 lock.

While I agree that vrr should not be a clutch, at the same time vrr long has been a standard. But it kinda sucks on oled anyway
 
Upscaling happens on the engine level. I'd imagine there would be a major performance hit if it called upon those libraries on the system level
I assume it just comes down to how PSSR works, as a runtime library loaded on the fly, or if its statically compiled into the game binary itself. In the first instance surely it would make no difference whether it was packaged with the binary or available at a system level. The overhead would be the same. But if it requires lengthy compiling, thats obviously a different story. I was assuming it was a dynamic library based around what little comments I've seen on the technical side. I did throw this at ChatGPT lol just for laughs, this was the end result after a bit of back and forth. Sidenote, is there some type of accepted AI quote tag emerging anywhere?


According to ChatGPT-4 Turbo

Yeah, that logic makes sense. If PSSR functions as a runtime library that games load dynamically, then whether it's packaged with the game or available at the system level wouldn't make much difference in terms of overhead—it would just be a matter of where the library is sourced from at runtime.
The key question is whether PSSR requires preprocessing at compile time (which would mean it's more of an SDK feature baked into game binaries) or if it operates purely at runtime as a dynamically loaded module (which would allow system-wide substitution).
From the little technical info available, it does seem more like a dynamically linked runtime component rather than something that needs to be statically compiled into each game. If it were a per-game compiled feature, you'd expect developers to need to explicitly integrate it, and we'd see more mention of it in dev-facing materials. Instead, everything suggests it's a system-level enhancement applied automatically.
Unless Sony clarifies further, the safest assumption is that PSSR is a
runtime feature applied by the PlayStation OS, not something games directly compile in.
 
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I assume it just comes down to how PSSR works, as a runtime library loaded on the fly, or if its statically compiled into the game binary itself. In the first instance surely it would make no difference whether it was packaged with the binary or available at a system level. The overhead would be the same. But if it requires lengthy compiling, thats obviously a different story. I was assuming it was a dynamic library based around what little comments I've seen on the technical side. I did throw this at ChatGPT lol just for laughs, this was the end result after a bit of back and forth. Sidenote, is there some type of accepted AI quote tag emerging anywhere?

Don't listen to chatgpt, the best source on how PSSR works is actually Mark Cerny who has discussed how PSSR works. ChatGPT is just answering your question based on how you asked it.
 
LG oled c8 120 hz but no vrr

Yeah what a piece of shit TV i have ya clown. And surely there are plenty of people who bought a Pro that also don't have VRR TVs ...your "point" doesn't address Sony's laziness at all.

Not to mention having a VRR TV doesn't solve issues all the issues with the Pro, only certain games with variable framerates. Does a VRR TV solve the broken ambient occlusion with PSSR in games like DD2 or Silent Hill ? The flickering shadows seen in certain games Pro version like Last of Us 2's Santa Barbara level? The RT noise we see with PSSR? The lack of patches from other Sony titles? The lack of significant graphical improvement to many games? The lack of patches for many games?

No, didn't think so.


It's an ancient TV for a 2025 console, yes.

brenobnfm brenobnfm is exactly right here. I have three TVs, one of which is also a LG C8. The LG C8 came out in early 2018. It's a nearly 7 year old television. So yes, while it was a premier television at the time, it is nearly a decade old and is missing out on key features. 7 years is about time to replace any tv. The LG C8 is actually my 3rd television. It's in my attic and is barely used. I have two LG CXs (bedroom and living room) and just recently upgraded by AV receiver to an 8k receiver so that I could fully utilize my speaker system and have HDMI 2.1 ports on the receiver.

F Feel Like I'm On 42 most of your nitpicks are laughable, especially coming from someone using a 7 year old TV. Flickering shadows in one area of a game that was originally released in 2020? LOL... come on. We're talking about a 10 dollar upgrade. Lack of patches? So many games have been patched so far and the list continues to bloom. There are market realities and technical realities and not every game is going to be patched or patched quickly.



Real or bullshitter? 🤔

viveks86 viveks86 jm89 jm89 So I looked a little bit more into this and looked at the original source for this news. It's from someone who claims to be a former Sony developer (whom I don't see in any credits for the games he claimed he worked on). His track record with leaks is beyond poor. Literally everything he says is lies. He's a troll account.
 
Sounds like bs to me. PSSR is not currently something that can be updated at a system level. Even if it is made so in the future (unlikely), an existing game will have to be patched to support it
They can improve the inference algorithm to improve performance and apply denoisers automatically they are not doing currently. Anyway I don't believe that tweet, but some things can improve even if you are using old model
 
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Will a VRR TV allow us to get the most out of the Pro? Of courss. Still absurd for anyone to make an argument that Sony shouldn't patch games on Pro for non VRR tvs. For example, Uncharted 4 Remaster runs great on Pro with VRR therefore "you can't complain about Sony not patching the game" on Pro. That's one of the classic lines I always see when I disclose that I don't have VRR.

fanboy nonsense used to try to get me to shut up. Most Pro owners probably don't even have a VRR TV and was never required hardware for Pro ownership. It's not even necessary outside of a handful of games that are majorly improved with VRR. My TV still allows me to play at 40 fps btw.


"Most Pro owners probably don't even have a VRR TV and was never required hardware for Pro ownership."

That's one of the most idiotic things i've read in a while, you can use a PS5 on a 2007 720p TV, not even a 1080p TV is required, it's just stupid.

Almost any game without 60fps cap will have a lot of fluctuation on consoles, for obvious reasons and there's no optimization that will make games run at locked 120fps with great image quality, it's hard enough at 60fps, which also benefits from VRR for sub 60 range, so yeah, VRR is a must and it's on you if you chose to spend your budget on a brand new console without the bare minimum display to let the console do its job, it's on you.
 
Some screenshots I've taken from SW Outlaws in balanced mode with PSSR enabled. The only issue I have with the Pro version is the rather low res RT reflections, other than that it looks and plays great in the 40 fps balanced mode (I'm 10h in).

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Yep of there is one good stuff that UBI does is their games landscapes and specially on sunsets or early morning, they look great on PRO but in general good on base PS5.
 
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"Most Pro owners probably don't even have a VRR TV and was never required hardware for Pro ownership."

That's one of the most idiotic things i've read in a while, you can use a PS5 on a 2007 720p TV, not even a 1080p TV is required, it's just stupid.

Almost any game without 60fps cap will have a lot of fluctuation on consoles, for obvious reasons and there's no optimization that will make games run at locked 120fps with great image quality, it's hard enough at 60fps, which also benefits from VRR for sub 60 range, so yeah, VRR is a must and it's on you if you chose to spend your budget on a brand new console without the bare minimum display to let the console do its job, it's on you.

Can you imagine publicly complaining about your PS4 era TV not being able to fully utilize a console released in 2024?

Inherently we're still stuck in a paradigm where many gamers are knowledgeable enough but lack the critical thinking skills to realize a few things

  • We're near the end of rasterization improvements in gaming
    • Native 4K is expensive and native 8K is borderline impossible
  • There are two big elements in gaming when it comes to graphics moving forward
    • Lighting, i.e. raytracing and path tracing
    • Super Resolution i.e. ML upscaling

The next big thing for tv manufacturers is going to be 8K, but everyone knows there is diminishing returns. The best use case for 8K is sports and video games.

We're already seeing 8KTVs with 4K240hz and 8K120hz like the Samsung 900D. These TVs are going to have to have lower power consumption to be sold in Europe, but that's where we're probably heading.

Imagine buying a PS6 or a PS6 Pro and complaining that your flagship tv from 2018 won't run Gran Turismo at 4K120, which is probably going to be the default performance mode.
 
Maybe, maybe not. Does anyone here have actual access to the dev documentation and/or personal experience with compiling for PS5 Pro? I mean after all Sony control the whole stack and who knows what they have implemented and just left disabled up to now, or at least left the door open for future changes. The fact Cerny was undecided suggests to me they didn't go far enough down the embedded path that it can't be changed.
Like Mibu no ookami Mibu no ookami said, Cerny's interview shed light on this. The issue isn't as much technical as it is about allowing dev control. Sony has always been very conservative about what they do system wide. They don't want to be blamed for releasing something that adversely affects a specific game. I think the choice is always there to externalize libraries and they can go down that path with sufficient dev feedback. May be there is some happy medium down the line where devs can either choose to embed a version of pssr or automatically use the latest available via system software.
 
Can you imagine publicly complaining about your PS4 era TV not being able to fully utilize a console released in 2024?

Inherently we're still stuck in a paradigm where many gamers are knowledgeable enough but lack the critical thinking skills to realize a few things

  • We're near the end of rasterization improvements in gaming
    • Native 4K is expensive and native 8K is borderline impossible
  • There are two big elements in gaming when it comes to graphics moving forward
    • Lighting, i.e. raytracing and path tracing
    • Super Resolution i.e. ML upscaling

The next big thing for tv manufacturers is going to be 8K, but everyone knows there is diminishing returns. The best use case for 8K is sports and video games.

We're already seeing 8KTVs with 4K240hz and 8K120hz like the Samsung 900D. These TVs are going to have to have lower power consumption to be sold in Europe, but that's where we're probably heading.

Imagine buying a PS6 or a PS6 Pro and complaining that your flagship tv from 2018 won't run Gran Turismo at 4K120, which is probably going to be the default performance mode.
Why are you jumping ahead to PS6 and PS6 Pro clown? My TV does 120 hz so I can still play at 40 fps btw, only problem is some games have crushed blacks due to compression.

I wasn't complaining about not getting HDMI 2.1 features in games, dumb dumb, I was complaining about Sony not patching games like Uncharted 4 Remaster for Pro, which they haven't. So, there is a significant portion of 4k tv owners (non hdmi 2.1 owners) that get zero benefit from playing that incredibly popular ps5 exclusive on the Pro. My not having an hdmi 2.1 TV is IRRELEVANT to my complaint. That complaint is 100% justifiable. We bought Sony's new $800 console. The LEAST we should expect is for Sony to patch their PS5 library.

Thanks for proving my point though that desperate Pro fanboys will stop at nothing to steer the conversation away from criticism of Sony
 
Why are you jumping ahead to PS6 and PS6 Pro clown? My TV does 120 hz so I can still play at 40 fps btw, only problem is some games have crushed blacks due to compression.

I wasn't complaining about not getting HDMI 2.1 features in games, dumb dumb, I was complaining about Sony not patching games like Uncharted 4 Remaster for Pro, which they haven't. So, there is a significant portion of 4k tv owners (non hdmi 2.1 owners) that get zero benefit from playing that incredibly popular ps5 exclusive on the Pro. My not having an hdmi 2.1 TV is IRRELEVANT to my complaint. That complaint is 100% justifiable. We bought Sony's new $800 console. The LEAST we should expect is for Sony to patch their PS5 library.

Thanks for proving my point though that desperate Pro fanboys will stop at nothing to steer the conversation away from criticism of Sony
But they didn't patch all the Sony published ps4 games that came out prior for the ps4pro. We already have precedent for this last gen. So really you shouldn't expect anything for prior games by Sony on the ps5. Want sure, would like sure, but expect no.
 
Why are you jumping ahead to PS6 and PS6 Pro clown? My TV does 120 hz so I can still play at 40 fps btw, only problem is some games have crushed blacks due to compression.

I wasn't complaining about not getting HDMI 2.1 features in games, dumb dumb, I was complaining about Sony not patching games like Uncharted 4 Remaster for Pro, which they haven't. So, there is a significant portion of 4k tv owners (non hdmi 2.1 owners) that get zero benefit from playing that incredibly popular ps5 exclusive on the Pro. My not having an hdmi 2.1 TV is IRRELEVANT to my complaint. That complaint is 100% justifiable. We bought Sony's new $800 console. The LEAST we should expect is for Sony to patch their PS5 library.

Thanks for proving my point though that desperate Pro fanboys will stop at nothing to steer the conversation away from criticism of Sony

The game having unlocked frame rate was already made with the intention of future proofing for better hardware. Get a better TV.
 
"Most Pro owners probably don't even have a VRR TV and was never required hardware for Pro ownership."

That's one of the most idiotic things i've read in a while, you can use a PS5 on a 2007 720p TV, not even a 1080p TV is required, it's just stupid.

Almost any game without 60fps cap will have a lot of fluctuation on consoles, for obvious reasons and there's no optimization that will make games run at locked 120fps with great image quality, it's hard enough at 60fps, which also benefits from VRR for sub 60 range, so yeah, VRR is a must and it's on you if you chose to spend your budget on a brand new console without the bare minimum display to let the console do its job, it's on you.
OK buddy. What's more idiotic, my statement that most Pro owners still don't own hdmi 2.1 or you thinking that "hdmi 2.1 is required in order to complain about the Pro" and that Sony is totally justified ignoring patches for regular 4k tv Pro owners?? You do realize all the benefits of 120hz are true of base PS5 as well, right? But the Pro is now in a special category now because it's an upgrade? It's so "idiotic" to assume that the amount of HDMI 2.1 tv owners of the Pro is, while most probably greater, not some drastically different percentage than regular Ps5 owners?

My c8 allows me to play in 40 fps modes too btw I just dont have VRR and 120 hz at 4k doesn't work. I can however play Balanced mode with 4k with crushed blacks in most games, which can be worked around by adjusting gammaand not patching their own exclusives and anyone who complains without owning an hdmi 2.1 tv is idiotic for expecting them too.

You actually think I'm wrong for complaining about Sony not patching their own games....like, wtf man? This is what I'm talking about when I say that console gamers have learned to accept the absolute bare minimum and be happy about it ....to the point where you'll start throwing insults to people who dare to challenge the status quo.

I'm really starting to think that this place is filled with some nasty individuals.
 
Sounds like bs to me. PSSR is not currently something that can be updated at a system level. Even if it is made so in the future (unlikely), an existing game will have to be patched to support it

The impression I got was that its a 2 part process. There's an OS based component, but it requires per-title patching/updating to access.
Which makes sense as modification to the OS component whilst potentially improving output, may incur additional cost in either compute time or system resources.

To be honest making the developer "opt-in" is the right choice if they know they are going to continually work on the system level part. Presumably when accessing the API the dev passes in method and parameter values that are specifically chosen based on what they deem to be optimal for their game. So were those same inputs to have a different result with system software versions they'd potentially be creating a massive rock for their back.
 
I don't understand something.

How come all the first party Pro enhanced games that came out back when the Pro came out have beautiful PSSR support like Rift Apart, Spidey 2, both TLOU games? Wouldn't they be using the early rough version of PSSR?

How come they didn't have the same issues third party games coming out now still mostly have?
 
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How come they didn't have the same issues third party games coming out now still mostly have?
Models were likely trained on first party output specifically. Keep in mind training models require very high quality native output in order to 'learn' how to get there from a lower quality. I'd imagine that would present some issues for console only games.

At least thats my understanding.
 
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I don't understand something.

How come all the first party Pro enhanced games that came out back when the Pro came out have beautiful PSSR support like Rift Apart, Spidey 2, both TLOU games? Wouldn't they be using the early rough version of PSSR?

How come they didn't have the same issues third party games coming out now still mostly have?
For example, if the internal resolution is 1080p and the RT reflection resolution is 540p, even the best upscaler will have a hard time outputting it to 4K.
If the depth of field, lighting, shadows, and reflection resolutions are too low on the base PS5, more noticeable artifacts will appear on PSSR.
Third-party games with stable, high-quality images like FF7R, The First Descendant, and Fortnite should have been well tuned.
I don't think anyone is playing 720-860p on PC by upscaling it to 4K. (The majority of people upscale to 1080p or 1440p.)
PSSR will improve over the next year with version upgrades and further optimization.
Only games that have added multiple RT to the PS5 Pro and significantly reduced the resolution in a time-pressure situation have serious problems.
 
I don't understand something.

How come all the first party Pro enhanced games that came out back when the Pro came out have beautiful PSSR support like Rift Apart, Spidey 2, both TLOU games? Wouldn't they be using the early rough version of PSSR?

How come they didn't have the same issues third party games coming out now still mostly have?
You got some good responses. All those games you listed have a clean enough/high quality input before upscaling. It appears PSSR tends to exaggerate issues when the input itself is noisy/low quality. You will notice this even in TLOU 2 for some soft shadows in the beginning areas (tree shadows mostly) as well as in Santa Barbara. And PSSR does not currently have its own denoising capabilities. These will either get added to PSSR in the future or will be an add on component to the Playstation "Spectral" brand of libraries. So when the input itself is noisy like in silent hill 2 or Jedi survivor, PSSR struggles and is worse than a traditional temporal anti aliasing/upscaling, which inherently denoises across consecutive frames. This is bound to improve with time, with newer versions and when games are built with PSSR in mind.

Denoising is still an issue (especially with ray tracing) with no perfect realtime solution yet. Even Nvidia has room to improve, even though they are miles ahead with their ray reconstruction and dlss 4. Project Amethyst will likely tackle this and it's all bound to get better over the years. This is where leaps will be made in hardware capabilities next generation as rasterization has hit a ceiling in terms of cost per transistor.
 
I don't know how feasible that would be though and how opting out would work after opting in. I'd imagine that it would require a reinstallation of the game at the very least.
Currently the devs ship with the PSSR version coming with the SDK the game was compiled with. So it came that some games at the launch of the PS5 Pro were shipping with an old version of PSSR and looked not that great, but the games looked better, when being compiled with a new SDK version.
One idea would be to put the SDK as part of the OS and allow games to use this in addition or instead of the version in the current and tested SDK. This would allow Sony to ship new versions of PSSR with a new Firmware update. Also with the PS6, which will most likely come with way more AI processor power those games could get a major boost in image quality.

One potential problem could be fear of potential regressions. One would be that a firmware change by Sony could result in a huge grafik errors in some smaller games without anyone noticing before the release of the new firmware. But then, how often did that happen with new DLSS versions?
Or the new PSSR version could be slightly slower and some games might now miss the 60fps more often.
 
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If you invested as much as me into the Pro and it's games you might actually understand where I'm coming from. I own all these games and they all were bummers in some way-

sw outlaws, aw2, Dying Light 2 (how did this get a reputation as a great patch?), dd2, sh2, Avatar, darktide, Diablo 4, space Marine 2, Black myth wukong, GT7, dead island 2, gow ragnarok. Mh wilds, ac Mirage, crew motorsport, arhammer Rogue Trader, baulders Gate 3, until dawn remake-its not smooth at 60 fps, hitman 3 (they have the tag but what improvement?), the Hunt showdown

To a degree I agree with you that these games are bummers but I'd also like to highlight some other factors and points of agreement/disagreement about some of the ones I've played on this list. With regards to the games I have played or have more familiarity with:

SW Outlaws in its Quality 60fps mode on Pro is at least equal if not superior overall to the 30fps Quality mode on base PS5 right now imo. Therefore, it's met the Pro's general goal of providing PS5 quality settings but at 60fps. Yes, there is an issue with shimmering with PSSR (the extent of it varies from minor to major on the 40fps mode and from the bit I've seen of Quality 60fps it looks somewhat to be the same case there) but the overall motion stability is significantly better than FSR on the base (and the Pro) and the Pro offers similar, if not better, image sharpness compared to base Quality but at 60fps. So overall, Outlaws is a win to me and meets the Pro's goal, but it's not perfect due to the shimmering (I also think there's shimmering using FSR as well but there's less of it).

Avatar is less of an improvement than Outlaws. It's hard for me to remember how good the base Quality mode looked on my Series X, but if I could hazard a guess the Pro version using Quality 60fps mode with PSSR or FSR is perhaps 70% as good as the base Quality 30fps mode on Series X wrt image quality. I know there is the shimmering issue using PSSR so you can use FSR in this game but that does come at the cost of lower image stability/more artifacting in motion. So yeah, it's better to play this on Pro, but it's not enough of an improvement. It really needs the newest version of PSSR.

Baldur's Gate 3's Pro performance mode is better overall than both the base PS5's Quality and Performance modes. This is a strange game where I actually think the Performance mode on the base PS5 is superior to the Quality mode on base. I think that performance mode's 1080p upscale to 1440p using FSR produces a sharper and overall better image than the native 1440p (though at the cost of more noticeable artifacting on things like hair). But regardless, the Pro's performance mode is better than both modes on base PS5. FSR on base PS5 does produce more sharpness, at least on some surfaces, but other aspects of the image quality bring it down and so the Pro is overall superior. Other than that there wasn't much else they could do with a Pro patch because the base PS5 already ran at a mixture of high and ultra settings I believe and so there wasn't much more they could do there. Frame rates in Act 3 were never going to get significantly better because that's a CPU issue (and NX Gamer says RAM issues are also a factor) and I think we knew that the Pro didn't have a significantly better CPU prior to launch and so this is to be expected in games that are limited by the CPU (the Pro still has around a 10% boost in frame rate in Act 3 though). So I think the Pro delivers a version that is a win, but yes it would've been good if PSSR could definitively beat FSR in every image quality area in this game. Overall though, I think the Pro delivers the better version and other than some image sharpness improvements there isn't much more that could be done to improve this version over base. And I wouldn't consider PSSR to be blurry in this game - it's still a clear and pleasing image. We'll have to wait until the PS6 to get a better boost in the CPU limited areas.

Black Myth Wukong on Pro provides an image that is 4k-like in its Quality 30fps and 40fps compared to the 1440p-like image (and possibly more FSR artifacting? I'd have to go back and check to be sure) of the base PS5. That's a clear win in those modes. It's stupid and ridiculous that there isn't a Pro enhanced 60fps mode but I'm not sure this has anything to do with the Pro but rather due to the bizarre decision of the developer. The Pro and the base consoles seem like they could have a mode that runs at 60fps but for whatever reason the developer hasn't done it. They appear to think their frame generated pseudo-60fps is good enough. I don't understand why this mode exists but I don't think the Pro not having new 60fps is because of the Pro specifically but rather due to the developer's strange decisions. I'm pretty sure that if you move to PC one day you will also find some games that don't perform to your expectations because of developer decisions or strange technical problems. This is a problem everywhere and likely will be with us for a very long time, if not forever, so moving platforms won't fix everything for you.

I do agree with you that Space Marine 2's Pro performance mode should have the ultra textures or similar settings as the quality mode on base. It's a pretty sizeable improvement in image quality over the base performance mode but it should have settings parity with base quality mode, even if required a bit of a drop in resolution. I don't know what's going on here tbh. Again, maybe it's a strange developer decision or perhaps there is a technical limitation in the Pro. Still, it is a win, but not good enough and doesn't deliver on the Pro's aim of base PS5 quality settings at 60fps.

I am disappointed with the image quality of PSSR in GT7 so I agree with you there. But Polyphony Digital are very consistent in updating GT7 so perhaps we'll get an improved version of PSSR this year. Other than that I didn't really gain a lot of benefit from the ray-tracing in gameplay but tbh I haven't played it much since the patch so perhaps I need to race in more scenarios. I'm pretty sure I noticed a nice increase in frame rate in the quality/120hz mode so that was nice. VR was improved as well (but I don't have a PSVR2) But, yeah this is not a good enough update imo.

Dying Light 2 on Pro didn't seem very good from the very little I played, so I think you're probably right there.

GOW Ragnarok seemed fine to me? What are the problems with this one? I only played a tiny amount on Pro since I've already beaten the game on base. But base had great image quality in performance mode already so was there really much room left to improve?

I've played a little of AW2 on Pro and just based on limited impression I can't say atm how the Pro's performance mode compares to the Quality mode on Series X. I'm pretty sure it's a significant improvement over the Series X performance mode though since the base console performance has some very poor image quality in motion. But I'd have to play more or compare more the see how close the Pro's performance mode comes to matching the Quality mode on base. But I don't want to buy the game again on Pro, at least right now, because I didn't think it was that great of a game.

The Crew seemed fine to me but I only played a very small amount. The image was sharp and it runs at 60fps. I never played it on base PS5 though.
 
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Anyone tried cyberpunk 1.0 (I think the ps4 discs are still 1.0 ?) on ps5 pro?
That sounds kinda fun to check out. Considering spending 20$ to get ps4 copy :P
 
Any word on Age of mythology performance Vs quality?
That's actually a great question. It has been released for a few days and I haven't seen any major youtuber cover performance. Though owning it on PC, I'd be shocked if even the base PS5 couldn't do 4k60 as the game is extremely lightweight. On a 4070 I can do 1440p native + fully max out RT at 120fps and with performance to spare. RT adds almost nothing so with that off, console version should be in a great place, at least theoretically.
 
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Any word on Age of mythology performance Vs quality?
I've been playing it. Based on what I read, performance targets 1440p while quality targets 4K. Both are unlocked up to 60 FPS. Performance strongly holds this and I do not think I've seen it drop below the VRR window aside from maybe a couple of times with extremely pronounced destruction effects.
Quality does drop below the VRR window, however.
 
I've been playing it. Based on what I read, performance targets 1440p while quality targets 4K. Both are unlocked up to 60 FPS. Performance strongly holds this and I do not think I've seen it drop below the VRR window aside from maybe a couple of times with extremely pronounced destruction effects.
Quality does drop below the VRR window, however.
I've about 50 hours on quality mode and it definitely has a few drops.
 
It 100% had the tag on the store but it got removed but that has happened with other games and the tag returned right at launch

They said it would be in the recent blog press release, so I expect it to be.
They said it won't be Pro enhanced in the faq.

Does MLB The Show 25 have any features or settings that take advantage of the PlayStation 5 Pro hardware?
While the game runs smoothly on the PlayStation 5 Pro, it does not include any exclusive enhancements or features beyond the standard performance.
 
Really odd because I know it was tagged on the store front and still is tagged on PS Direct but hard to argue with that FAQ, thanks for the heads up
They're already getting dragged for other issues and this could have been a way to smooth things a bit. 24 got a boost from the extra power but they really should have done an official one this time.
 
They're already getting dragged for other issues and this could have been a way to smooth things a bit. 24 got a boost from the extra power but they really should have done an official one this time.
Pretty sad that a game published by SIE is not pro enhanced

Goes back to a discussion that V VolticArchangel and I had about games coming out after the pro launched as he claimed every game MUST be pro enhanced and I said games just needed to be supported on the pro

Guess this FAQ lays that argument to rest
 
Pretty sad that a game published by SIE is not pro enhanced

Goes back to a discussion that V VolticArchangel and I had about games coming out after the pro launched as he claimed every game MUST be pro enhanced and I said games just needed to be supported on the pro

Guess this FAQ lays that argument to rest
To me it was an easy or easier way to give some users a bump without an overhaul. They're selling more packs and copies than ever. Unless it's a question of being able to do it without giving it an advantage? I'm not sure if that would matter but they could do something where Pro mode is only available for offline play and when you go online it defaults.
 
To me it was an easy or easier way to give some users a bump without an overhaul. They're selling more packs and copies than ever. Unless it's a question of being able to do it without giving it an advantage? I'm not sure if that would matter but they could do something where Pro mode is only available for offline play and when you go online it defaults.

Given that they dropped the Xbox One and PS4 versions but are still making a Switch version, this would probably appear to me to be about parity. And if that is the case maybe they were forced to remove enhancements that would benefit PlayStation, which is weird given all the other major sports games have PS5 Pro enhancements, only the minor ones like WWE 2K and PGA Tour 2K don't. Even TopSpin 2K has a Pro enhancement.

That it wouldn't even have an uncapped mode suggests to me that they weren't allowed to do it.

Will be interesting to see some technical reviews of the game running on PS5 Pro to see if they're doing anything with dynamic resolution.
 
Given that they dropped the Xbox One and PS4 versions but are still making a Switch version, this would probably appear to me to be about parity. And if that is the case maybe they were forced to remove enhancements that would benefit PlayStation, which is weird given all the other major sports games have PS5 Pro enhancements, only the minor ones like WWE 2K and PGA Tour 2K don't. Even TopSpin 2K has a Pro enhancement.

That it wouldn't even have an uncapped mode suggests to me that they weren't allowed to do it.

Will be interesting to see some technical reviews of the game running on PS5 Pro to see if they're doing anything with dynamic resolution.
I would guess it's an SDS issue and not contractual. Even if it is, they should do a Pro mode for offline play. Maybe if enough people complain about it they will
 
I would guess it's an SDS issue and not contractual. Even if it is, they should do a Pro mode for offline play. Maybe if enough people complain about it they will

Pretty much every studio is mandated to support PS5 Pro.

There are no technical reasons why SDS shouldn't be able to do something for the Pro, so I'm leaning towards contractual obligations.

Normally Sony would release a game on PC and PS5, yet no PC version and yet they're putting out a Switch version but not PS4 version. There's obviously a lot to their arrangement with MLB.
 
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