This will be the wrong forum to ask, why because you have a tone of dupes who spent way too much money on over priced hardware. They need to justify spending that for some pixels.I can't imagine being able to fork over 2k+ for a graphics card yet people here so it without blinking. I could literally do it but man that would hurt my savings.
And for what? The only games I seen that really look revolutionary with ray tracing is quake 2 and Minecraft. And those also have reworked textures. It's not just a switch that does the magic, as if you took base quake 2 and just added rt without texture changes it won't look good.
Other games like metro and cyberpunk have it, witcher3, silent hill 2 etc... But it's just some light haze or reflections. Hardly worth loosing half the performance. When a game runs at 80fps without rt and goes down to 30 with it, unless you lower the resolution and do up scaling tricks... What are you gaining?
Nothing it's all a means to an end for something new for them to sell to you. Anti aliaisng, AF, texture filtering, dot3 bump mapping, pixel and vetex shaders, normal mapping, along with mip mapping, hdr(in game shader lighting not TV tech think oblivion) bloom, and lod adjustments were all game changing.
Those had real tangible benefits. Remember going from static flat water to actual ripples and physics or the illusion of it. Remember flat wall texture to having bumped mapped walls? Those things cost performance but not this much. An Nvidia 6800 or ATI 9800 could handle most of that in 2004 with thr 8800gts being able to do it all, plus hdr and aa. That card cost $400. The high end was $500 and ran crysis and was top dog for years.
The 2k price for rt and 4k is crazy money. The value per dollar isn't worth it. Especially when you realize if you turn off RT you get double thr performance and can play the same resolution using a xx60 series card for a fraction of the cost.
I have a 3060ti and play at 1080p. I can enable RT in most games just fine, but it costs in fps and usually having to enable dlss. It's not ideal.
Let me know when they can flcikna switch and RT will act like dynamic lights from the Doom3, theif , splinter cell, fear, dead space, dues ex games where hitting a hanging light made the shadows move too. Or flashlights cast shadows on everything. Things that were done 20 years ago, but are only done in a handful of games now. I don't see Ray tracing solving that. Which is what I expected it to do. Instead it just makes puddles prettier.