Mario Kart World Grand Prix new format is weird.

RCU005

Member
When I was watching the Direct, and they said that the road to the next race also counts as the race, it felt exciting.

I'm currently watching the Treehouse video about Mario Kart World Grand Prix Gameplay, and I felt disappointed, but also confused.

The first track, it's normal. You race for three laps, but then the race es over and there's the celebratory music like every Mario Kart, and you can watch the replay. This got me very concerned, because I thought that after ending the third lap, you would continue seamlessly to the next track, like if the race didn't end.

Then, after Next Track is selected the race begins with the Karts already moving, and you drive to the next track, but then, when you finally reach the track, it's already in the third lap. So you only actually race in the actual track for 1 lap. The other two laps were just the straight road to the track. That is weird right? and also disappointing?.

At first I thought everything would be seamless. The fact that is not seamless/continuous breaks the point of having an open world. Also, why count the road to the next track as laps for the next track?

What do you think?

The game looks beautiful, and have new animations that look great. Although damn those returning coins as items!

 
Mario Kart 8 has tracks that are one 'lap' as it were, like Mount Wario and N64 Rainbow Road. It's been around for a while.
 
Driving from race to race was checkpoints wasn't it? And if you aren't in a certain position or above (e.g. 8th) when crossing the check then you are 'out'. I was wondering if they may use it to set the grid.
 
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It's basically Forza Horizon Kart where there is open world between the tracks. Depending on the mode, you either drive to the next track in a sort of kart parade, or else there is the traditional UI-based transition between races.
 
Yeah, it's a bit odd.

But that's just how the GP mode is set up. In the knockout mode it IS truly seamless, you race from track to track across the map with zero interruptions.
 
I wonder how they'll add new tracks going forward.

Will they be individual tracks like Mario Kart 8, or will they have to expand the world map.
 
I wonder how they'll add new tracks going forward.

Will they be individual tracks like Mario Kart 8, or will they have to expand the world map.

I've wondered about that too. I'm also a bit concerned about the number of tracks in the game, seems like there might only be 16 or so. Plus the road bits between them.
 
I've wondered about that too. I'm also a bit concerned about the number of tracks in the game, seems like there might only be 16 or so. Plus the road bits between them.

I wonder if they'll expand the map southwards when the clouds obscure things.

Sea bridges maybe?

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Haven't watched much or done my homework on MKW, but don't love the idea of any racing game being open-world.

The sweet spot for me is to have an overworld that you can navigate where there is some type of collecathon activity (ala Diddy Kong Racing and Crash Team Racing). Makes for a fun 100% chase without taking away too much from the core gameplay loop.
 
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