DF Direct Weekly #209: Cyberpunk 2077 Switch 2 Hands On...etc

SweetTooth

Gold Member
Rich returns from the Nintendo Switch 2 live event in London with hands-on impressions - and footage - of Cyberpunk 2077, while Alex shares his impressions of the Metal Eden demo on PC. Oliver weighs in with his thoughts on the Asus teaser for its upcoming Xbox handheld collaboration, while there's general bemusement at Microsoft's AI 'version' of the classic Quake 2.
Digital Foundry Video

Summary:

Here's a ChatGPT summary of Digital Foundry's hands-on experience with Cyberpunk 2077 running on the Nintendo Switch 2, based on the showcased demo:

Docked mode
  • Demo Context: The code demonstrated was seven weeks old at the time of the London event. It was emphasized that this is a work-in-progress version of the game and not the final product. Warnings displayed during the footage clarified that what was shown may not fully represent the final release.
  • Visual Quality in Docked Mode: The game's visuals in docked mode were likened to those of last-generation consoles like the PlayStation 4. Features such as screen space reflections, good draw distances, and acceptable shadow map quality were showcased. These elements are significant improvements over what the original Nintendo Switch could handle. Additionally, specific graphical effects, like car headlamps casting shadows, were noted as impressive for a Nintendo console.
  • Performance Overview: Performance was a mixed bag. Some areas ran smoothly, but more demanding segments—particularly in Dogtown, a region from the Phantom Liberty expansion—saw frame rate drops well below 30 FPS. High-speed gameplay, such as driving through Dogtown or engaging in intensive firefights, placed substantial stress on the system, causing noticeable performance dips.
  • HDR Support: The game features HDR10 support, allowing players to toggle HDR on or off in the settings. While the inclusion of HDR is a welcome addition, it was difficult to fully assess its impact due to the variable performance during the demo.
  • Hardware Limitations: The game exhibited signs of being both CPU and GPU-limited. Performance drops were observed in scenarios with numerous entities (e.g., firefights) or during high-speed travel through detailed environments. These issues are reminiscent of performance challenges faced by Cyberpunk 2077 on older consoles like PS4 and Xbox One.
  • Technical Feats for Nintendo: Despite the performance challenges, it is notable that the Switch 2 is capable of handling visually demanding content. The visual fidelity and feature set shown during the demo represent a significant leap forward compared to the original Switch
  • Performance Variability: In the Nintendo Direct footage, performance dropped to 23 FPS in certain areas, such as when emerging from Dogtown's black market. However, during hands-on testing, a slow pan in the same area showed consistent performance, suggesting differences in builds, lighting conditions, or time of day.
  • Stress Testing: Dogtown, a demanding area even on current-gen consoles, was chosen for the demo. Intense firefights with numerous enemies caused performance dips, highlighting the system's CPU and GPU limitations.
Handheld mode
  • Performance in Original Content: Early areas of the original Cyberpunk 2077 ran well in handheld mode, particularly in indoor environments, which are less taxing.
  • Challenges in Open-World Scenarios: Open-world firefights caused significant performance drops, similar to issues seen in last-gen versions, likely due to CPU limitations.
  • Screen Quality: The Switch 2's screen, while not OLED, delivers vibrant visuals, especially with Cyberpunk's neon-heavy design.

Other observations

  • Dynamic Resolution Scaling (DRS): The demo likely uses a narrower DRS range than earlier projections, maintaining good image quality.
  • DLSS Uncertainty: CD Projekt Red has not confirmed whether DLSS is implemented in the Switch 2 version.
  • Display Settings Issue: During the event, incorrect display settings (e.g., motion smoothing) initially caused visual issues, which were resolved after adjustments.

Overall Impressions

  • The Switch 2 demonstrates impressive capabilities for a handheld device, handling a demanding game like Cyberpunk 2077. However, performance optimization is needed, particularly in challenging areas like Dogtown.
  • The game represents a promising but early-stage effort, with room for improvement before launch.
 
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When I said we should wait for final results and more concrete information before drawing conclusions, I meant this...

Switch2 seems to have the power to run many current PS5/XS generation games, and that's already a positive thing. But expecting miracles in terms of the final result is a different matter, even more so in handheld mode. And by miracles, I mean expecting the level of XSS.
 
NS2 is a modern base PS4.

News at 11. Nothing against, just for a cold water to the fanboys. I'll get NS2 anw.
 
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The section they tested was in Dogtown, which doesn't even exist on the the PS4 and is much more demanding on current gen consoles and PC. I am not expecting miracles, but the regular parts of Cyberpunk should run much better.
 
Around PS4 level, on a section of Cyberpunk 2077 that does not even exist on PS4

W98Qh1F.jpeg


Sure DF

Mr Rogers Clown GIF
 
When I said we should wait for final results and more concrete information before drawing conclusions, I meant this...

Switch2 seems to have the power to run many current PS5/XS generation games, and that's already a positive thing. But expecting miracles in terms of the final result is a different matter, even more so in handheld mode. And by miracles, I mean expecting the level of XSS.
You were one of the sane ones, I have been confused by people saying HW is impressive when it barely edges Steam Deck from 2022 and I was saying don't expect much from Switch 2 because:

1- Its Cheap Nintendo
2- Its R&D bankrupt Nintendo
3- Its Nintendo
 
That's not really the summary.

- demo shows an area that was only on current gen and not on last gen versions
- There are performance issues and they say it is on par with last gen visually
- despite that it DOES look nice overall
- hoping for performance issues to get cleared up
- hdr 10 is a welcomed addition
- they'll wait for the final product to draw any comparisons keeping in mind this is just a demo build
- impressed with how many characters are on screen
- 7 week old story clarification that it's a 7 week demo build not that it took 7 weeks to get it running. Key emphasis on not representing final product.
- handheld mode was impressive
- unclear about Dlss use "they (CDPR) will get back on that"

Bit of a fail in terms of accurate representation on your part OP as it's different than the multiple shit emojis
 
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You know, OP, some of us browse under conditions where we can't watch a long YouTube video, which is why the creators of most threads like this at least try to include a detailed, objective summary of what was said instead of just throwing up a link and then using it to go off about their personal console war hobbyhorse.
 
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Around PS4 level, on a section of Cyberpunk 2077 that does not even exist on PS4

W98Qh1F.jpeg


Sure DF

Mr Rogers Clown GIF

I don't think you should take devs notes seriously.

Mortal Kombat skipped the last gen version in favor of 'next gen', but also release on base Nintendo Switch.

They also said that what was showed is a 7-8 weeks old code. Believe in what you want.
 
You know, OP, some of us browse under conditions where we can't watch a long YouTube video, which is why the creators of most threads like this at least try to contain a detailed, objective summary of what was said instead of just throwing up a link and then using it to go off about their personal console war hobbyhorse.
I wanted you to watch and verify that impressive last gen performance into mid 20s
 
The hardware is base PS4 level with some modern GPU features, in handheld mode it will be pretty much a base PS4 because there won't be the power budget to use things like AI and ray tracing and on a small screen the impact of these things is also limited or hidden.
In docked mode it will be something more just like the Switch could occasionally be a PS3.5 but Nintendo fans hoping this is a portable Series S are dreaming.

Around PS4 level, on a section of Cyberpunk 2077 that does not even exist on PS4

W98Qh1F.jpeg


Sure DF

Mr Rogers Clown GIF
You're mistaking commercial and costs/time/opportunity reasons for technical impossibility.
CD Project just wanted to focus on more powerful platforms and change the narrative around the game at a time when they were being roasted.
 
Says neogaf member Mr Moose Mr Moose

90f.gif


Not supporting their 2nd biggest userbase in a time where netflix shows was hype and a $$ spanking new DLC. Along with old console base being way bigger than current gen back then. Totally makes sense. They just hate money and rebuilding good will after launch disaster. You got it.



Yes.
What? I am saying they lied about it running well.
Also, not seeing anything about a Pro patch. Thought they said they won't be doing one.

Edit:Oh that new post embed is cool.
 
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You were one of the sane ones, I have been confused by people saying HW is impressive when it barely edges Steam Deck from 2022 and I was saying don't expect much from Switch 2 because:

1- Its Cheap Nintendo
2- Its R&D bankrupt Nintendo
3- Its Nintendo
Well, it's normal for people to get excited, and even more so if the material shown in the presentation, such as running SWitch2, gives more reason for it. There's nothing unhealthy about reacting like this.

But it's true that in a specialized forum like this, there are so many people who wouldn't exercise a bit of common sense and take a more cautious stance.

Regarding results vs. price, everyone has their own preferences and needs, and I'll never get into that. Besides, we still have to wait and see. It may be far from the power of an XSS in the hands, but it does seem powerful enough to move games of this generation, and that will do a lot of good to expand its catalog, which is the important thing.
 
You're mistaking commercial and costs/time/opportunity reasons for technical impossibility.
CD Project just wanted to focus on more powerful platforms and change the narrative around the game at a time when they were being roasted.

W98Qh1F.jpeg


Again, who the F are you to speak for CDPR?

j66IHPc.png


wO9JU7H.png


aB71D0x.png



Base game was already compromised to even get close to stable 30 fps, hint it wasn't, even at later patches and they never reintroduced the cuts from patch 1.2

Sure, you could do Phantom liberty on base consoles, at what cost? How is what CDPR saying not true? The very definition of compromise player experience. Phantom liberty is a lot harder to run.
 
What? I am saying they lied about it running well.
Also, not seeing anything about a Pro patch. Thought they said they won't be doing one.

Edit:Oh that new post embed is cool.

Oh, about launch running well. Well yea that's not a secret.

CT8X2RMYiEUj5t48zXX94N.jpg



PS4 pro patch was tested by DF. PS5 pro no patch so far.
 
Around PS4 level, on a section of Cyberpunk 2077 that does not even exist on PS4

W98Qh1F.jpeg


Sure DF

Mr Rogers Clown GIF
They tested on a new save game. The base game appears stable on docked from the limited testing, but portable is having some pretty bad frame drops in fights. But they did say it was an early build and are hoping for improvements.
 
W98Qh1F.jpeg


Again, who the F are you to speak for CDPR?

j66IHPc.png


wO9JU7H.png


aB71D0x.png



Base game was already compromised to even get close to stable 30 fps, hint it wasn't, even at later patches and they never reintroduced the cuts from patch 1.2

Sure, you could do Phantom liberty on base consoles, at what cost? How is what CDPR saying not true? The very definition of compromise player experience. Phantom liberty is a lot harder to run.

Just relax, you can believe whatever you want, it won't change the fact that Switch 2 is fundamentally a portable PS4 and you'll be strongly disappointed if you expect that the system will be technically competitive with current consoles, even the low end ones like Series S.
DF isn't the bad guy trying to downplay the system for no reason (it features an nVidia GPU, it's not direct competition to PC, it's not made by Sony :messenger_tears_of_joy: 🤭 "pie_tears_joy: 🫣 ).
 
Just relax, you can believe whatever you want, it won't change the fact that Switch 2 is fundamentally a portable PS4 and you'll be strongly disappointed if you expect that the system will be technically competitive with current consoles, even the low end ones like Series S.
DF isn't the bad guy trying to downplay the system for no reason (it features an nVidia GPU, it's not direct competition to PC, it's not made by Sony :messenger_tears_of_joy: 🤭 "pie_tears_joy: 🫣 ).

And if you look at my previous switch 2 expectations I've detailed many times, you'll find that I've said many times that handheld mode will roughly match PS4 TFlops, but the architecture differences will make it play things that are just not possible on PS4.

Steam deck is PS4 ish with 1.6 TFlops

Look how it runs Dogtown. Low setting, 800p, FSR performance! 400p internal!




Where's PS4 Fortnite with nanite and lumen? Epic took the time to port UE5 to PS4 consoles for compatibility yet they opt out of graphical features found on Switch 2's unveil. Strange. :pie_thinking: Oh, Epic must just hate money or something, even though for them its a toggle switch for these features as its following the same engine revision as the other games for ease of patching.

Switch 2 has I/O streaming and decompression engine to begin with which is a lot more akin to modern consoles than anything PS4 had. Probably why it has Phantom liberty to begin with as it is a lot more intensive in open world streaming than base game. What would base PS5 be without I/O streaming? The crossgen would have been even more terrible.
 
Here's a ChatGPT summary of Digital Foundry's hands-on experience with Cyberpunk 2077 running on the Nintendo Switch 2, based on the showcased demo:

Docked mode
  • Demo Context: The code demonstrated was seven weeks old at the time of the London event. It was emphasized that this is a work-in-progress version of the game and not the final product. Warnings displayed during the footage clarified that what was shown may not fully represent the final release.
  • Visual Quality in Docked Mode: The game's visuals in docked mode were likened to those of last-generation consoles like the PlayStation 4. Features such as screen space reflections, good draw distances, and acceptable shadow map quality were showcased. These elements are significant improvements over what the original Nintendo Switch could handle. Additionally, specific graphical effects, like car headlamps casting shadows, were noted as impressive for a Nintendo console.
  • Performance Overview: Performance was a mixed bag. Some areas ran smoothly, but more demanding segments—particularly in Dogtown, a region from the Phantom Liberty expansion—saw frame rate drops well below 30 FPS. High-speed gameplay, such as driving through Dogtown or engaging in intensive firefights, placed substantial stress on the system, causing noticeable performance dips.
  • HDR Support: The game features HDR10 support, allowing players to toggle HDR on or off in the settings. While the inclusion of HDR is a welcome addition, it was difficult to fully assess its impact due to the variable performance during the demo.
  • Hardware Limitations: The game exhibited signs of being both CPU and GPU-limited. Performance drops were observed in scenarios with numerous entities (e.g., firefights) or during high-speed travel through detailed environments. These issues are reminiscent of performance challenges faced by Cyberpunk 2077 on older consoles like PS4 and Xbox One.
  • Technical Feats for Nintendo: Despite the performance challenges, it is notable that the Switch 2 is capable of handling visually demanding content. The visual fidelity and feature set shown during the demo represent a significant leap forward compared to the original Switch
  • Performance Variability: In the Nintendo Direct footage, performance dropped to 23 FPS in certain areas, such as when emerging from Dogtown's black market. However, during hands-on testing, a slow pan in the same area showed consistent performance, suggesting differences in builds, lighting conditions, or time of day.
  • Stress Testing: Dogtown, a demanding area even on current-gen consoles, was chosen for the demo. Intense firefights with numerous enemies caused performance dips, highlighting the system's CPU and GPU limitations.
Handheld mode
  • Performance in Original Content: Early areas of the original Cyberpunk 2077 ran well in handheld mode, particularly in indoor environments, which are less taxing.
  • Challenges in Open-World Scenarios: Open-world firefights caused significant performance drops, similar to issues seen in last-gen versions, likely due to CPU limitations.
  • Screen Quality: The Switch 2's screen, while not OLED, delivers vibrant visuals, especially with Cyberpunk's neon-heavy design.

Other observations

  • Dynamic Resolution Scaling (DRS): The demo likely uses a narrower DRS range than earlier projections, maintaining good image quality.
  • DLSS Uncertainty: CD Projekt Red has not confirmed whether DLSS is implemented in the Switch 2 version.
  • Display Settings Issue: During the event, incorrect display settings (e.g., motion smoothing) initially caused visual issues, which were resolved after adjustments.

Overall Impressions

  • The Switch 2 demonstrates impressive capabilities for a handheld device, handling a demanding game like Cyberpunk 2077. However, performance optimization is needed, particularly in challenging areas like Dogtown.
  • The game represents a promising but early-stage effort, with room for improvement before launch.
Thank you!
Should be in the start post instead of OP's troll summary.
 
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Steam deck is PS4 ish with 1.6 TFlops

Look how it runs Dogtown. Low setting, 800p, FSR performance! 400p internal!


I feel obliged to once again clarify that the Steam Deck isn't PS4 level in real world scenarios.

it is 1.6 tflops in absolutely optimal conditions. these conditions are when the chip isn't hitting its max power limit.
the chip however does basically always hit its power limit in demanding games.

you can see in that Cyberpunk example that the GPU clock speeds are basically always below its max rated 1.6 ghz. that is when it would in theory be 1.6 tflops.
it runs as low as 0.9 ghz, which means in those moments the GPU reaches only 0.9 tflops.
yes, the Steam Deck's CU count makes it so its ghz and tflops numbers are nearly 1:1... makes things easy 😅

RDNA tflops = CU# x 64 x 2 x clock speed. the Deck has 8 CUs:
8 x 64 x 2 x 1600 = 1.6384 tflops
8 x 64 x 2 x 900 = 0.9216 tflops


in the real world thr Steam Deck isn't even Xbox One level in terms of GPU power. it's nearly always slightly below Xbox One GPU perfomance, and if you're lucky, it's on par with Xbox One.
when I play Ghostrunner 2 on it it will basically hang at 1.2 to 1.3 ghz, matching roughly the Xbox One.
 
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And if you look at my previous switch 2 expectations I've detailed many times, you'll find that I've said many times that handheld mode will roughly match PS4 TFlops, but the architecture differences will make it play things that are just not possible on PS4.

Steam deck is PS4 ish with 1.6 TFlops

Look how it runs Dogtown. Low setting, 800p, FSR performance! 400p internal!



Notice how it locks to 30fps unlike the Switch 2 footage.

Where's PS4 Fortnite with nanite and lumen?

Switch 2 Fortnite doesn't have Nanite or Lumen either based on the short footage we've seen in the Direct.
 
Digital Foundry Video

Summary:

Docked: Last gen assets running like 💩💩
Handheld: running even 💩💩💩💩

Also its not 7 weeks old dev time, its 7 weeks old build. Lol

Discuss

We can discuss what "summary" means, cause it ain't pooping stuff out your ass, it should be highlights from the video

As I said in another topic:

Eh, they give raw data, people using them with bad faith are the issue, not them.

"Lol Cyberpunk runs at 540p on Switch, cannot even hold 30fps" isn't exactly what their analysis says, but that's the conclusion people want to draw
 
I'm buying Switch 2 because it has games I VERY MUCH like to play, not gonna waste my time on games I can already on my PS5.

OP, if you dont like Switch 2 thats your taste but do you need troll about it every time? put that time play something you enjoy.

But then again I probably wasting my time....
guy-arguing.gif
 
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I feel obliged to once again clarify that the Steam Deck isn't PS4 level in real world scenarios.

it is 1.6 tflops in absolutely optimal conditions. these conditions are when the chip isn't hitting its max power limit.
the chip however does basically always hit its power limit in demanding games.

you can see in that Cyberpunk example that the GPU clock speeds are basically always below its max rated 1.6 ghz. that is when it would in theory be 1.6 tflops.
it runs as low as 0.9 ghz, which means in those moments the GPU reaches only 0.9 tflops.
(yes, the Steam Deck's CU count makes it so its ghz and tflops numbers are nearly 1:1... makes things easy 😅)

in the real world thr Steam Deck isn't even Xbox One level in terms of GPU power. it's nearly always slightly below Xbox One GPU perfomance, and if you're lucky, it's on par with Xbox One.
when I play Ghostrunner 2 on it it will basically hang at 1.2 to 1.3 ghz, matching roughly the Xbox One.

What PS4 port does it not run though? Spider-man, God of war, RDR2 etc. If there's a bad PC port then of course its directly impacted.

Notice how it locks to 30fps unlike the Switch 2 footage.

And it looks like pixel soup at 400p internally with all FSR 2 artifacts, wow. Much win.

DF cannot even detect DLSS being used here

Switch 2 Fortnite doesn't have Nanite or Lumen either based on the short footage we've seen in the Direct.

Oh the gamefaq troll again



You're blind clearly.

nintendo-direct-nintendo-switch-2-4-2-2025-15-1743614575065.jpeg


7ace9je.png


Since you clearly have problems with eyes, the door on the right of the above screenshot says it all for Lumen. Could not possibly be more obvious.
 
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I feel obliged to once again clarify that the Steam Deck isn't PS4 level in real world scenarios.

it is 1.6 tflops in absolutely optimal conditions. these conditions are when the chip isn't hitting its max power limit.
the chip however does basically always hit its power limit in demanding games.

you can see in that Cyberpunk example that the GPU clock speeds are basically always below its max rated 1.6 ghz. that is when it would in theory be 1.6 tflops.
it runs as low as 0.9 ghz, which means in those moments the GPU reaches only 0.9 tflops.
yes, the Steam Deck's CU count makes it so its ghz and tflops numbers are nearly 1:1... makes things easy 😅

RDNA tflops = CU# x 64 x 2 x clock speed. the Deck has 8 CUs:
8 x 64 x 2 x 1600 = 1.6384 tflops
8 x 64 x 2 x 900 = 0.9216 tflops


in the real world thr Steam Deck isn't even Xbox One level in terms of GPU power. it's nearly always slightly below Xbox One GPU perfomance, and if you're lucky, it's on par with Xbox One.
when I play Ghostrunner 2 on it it will basically hang at 1.2 to 1.3 ghz, matching roughly the Xbox One.
And that RAM speed…
Awkward The Last Of Us GIF by PlayStation
 
Well, reality has a bitter tendency to prevail over delusional fantasies. That's just one case. I wrote multiple posts trying to invite pretty high flying fans back to earth discussing/assessing technical aspects of the system at hand. It simply couldn't be anywhere near XSS (or even One X/PS4 PRO in my opinion besides the CPU/storage) level and it isn't. With that being said Switch 2 seem to be a very respectable jump over 1, it's decently powered, and that's a pretty good thing.
 
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Who'd have thought that one of the most demanding PC games wouldn't run as desired as a launch game on a handheld unit? I'm fucking shocked. I'm still waiting until final release for a proper judgement.
 
Is this confirmed? 🤔

wouldn't surprise me...
but if it has a 120hz mode without Lumen, that's the one that anyone will play anyway.

Lumen gives you an insane competitive disadvantage due to adding shading in indoor areas that hides enemies that would be clearly visible on low settings.
 
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We can force max clocks.



not that I know of, unless maybe through bios tweaks.
you can set a max clock speed, but it will still drop if the max TDP is reached. once both the CPU and GPU get stressed the clocks will be highly fluctuating. one moment the GPU is at 1.6 ghz, the next it's at 1.3
 
not that I know of, unless maybe through bios tweaks.
you can set a max clock speed, but it will still drop if the max TDP is reached. once both the CPU and GPU get stressed the clocks will be highly fluctuating. one moment the GPU is at 1.6 ghz, the next it's at 1.3
Yes, it can drop but not nearly like it drops with "auto" clocks.
 
Notice how it locks to 30fps unlike the Switch 2 footage.



Switch 2 Fortnite doesn't have Nanite or Lumen either based on the short footage we've seen in the Direct.
Did you even take a look at the visual quality in that video? Visual clarity and Internal rendering resolution close to 3DS with pixaleted and shimmering all over the screen.
 
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