SweetTooth
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Digital Foundry VideoRich returns from the Nintendo Switch 2 live event in London with hands-on impressions - and footage - of Cyberpunk 2077, while Alex shares his impressions of the Metal Eden demo on PC. Oliver weighs in with his thoughts on the Asus teaser for its upcoming Xbox handheld collaboration, while there's general bemusement at Microsoft's AI 'version' of the classic Quake 2.
Summary:
Here's a ChatGPT summary of Digital Foundry's hands-on experience with Cyberpunk 2077 running on the Nintendo Switch 2, based on the showcased demo:
Docked mode
- Demo Context: The code demonstrated was seven weeks old at the time of the London event. It was emphasized that this is a work-in-progress version of the game and not the final product. Warnings displayed during the footage clarified that what was shown may not fully represent the final release.
- Visual Quality in Docked Mode: The game's visuals in docked mode were likened to those of last-generation consoles like the PlayStation 4. Features such as screen space reflections, good draw distances, and acceptable shadow map quality were showcased. These elements are significant improvements over what the original Nintendo Switch could handle. Additionally, specific graphical effects, like car headlamps casting shadows, were noted as impressive for a Nintendo console.
- Performance Overview: Performance was a mixed bag. Some areas ran smoothly, but more demanding segments—particularly in Dogtown, a region from the Phantom Liberty expansion—saw frame rate drops well below 30 FPS. High-speed gameplay, such as driving through Dogtown or engaging in intensive firefights, placed substantial stress on the system, causing noticeable performance dips.
- HDR Support: The game features HDR10 support, allowing players to toggle HDR on or off in the settings. While the inclusion of HDR is a welcome addition, it was difficult to fully assess its impact due to the variable performance during the demo.
- Hardware Limitations: The game exhibited signs of being both CPU and GPU-limited. Performance drops were observed in scenarios with numerous entities (e.g., firefights) or during high-speed travel through detailed environments. These issues are reminiscent of performance challenges faced by Cyberpunk 2077 on older consoles like PS4 and Xbox One.
- Technical Feats for Nintendo: Despite the performance challenges, it is notable that the Switch 2 is capable of handling visually demanding content. The visual fidelity and feature set shown during the demo represent a significant leap forward compared to the original Switch
- Performance Variability: In the Nintendo Direct footage, performance dropped to 23 FPS in certain areas, such as when emerging from Dogtown's black market. However, during hands-on testing, a slow pan in the same area showed consistent performance, suggesting differences in builds, lighting conditions, or time of day.
- Stress Testing: Dogtown, a demanding area even on current-gen consoles, was chosen for the demo. Intense firefights with numerous enemies caused performance dips, highlighting the system's CPU and GPU limitations.
- Performance in Original Content: Early areas of the original Cyberpunk 2077 ran well in handheld mode, particularly in indoor environments, which are less taxing.
- Challenges in Open-World Scenarios: Open-world firefights caused significant performance drops, similar to issues seen in last-gen versions, likely due to CPU limitations.
- Screen Quality: The Switch 2's screen, while not OLED, delivers vibrant visuals, especially with Cyberpunk's neon-heavy design.
Other observations
- Dynamic Resolution Scaling (DRS): The demo likely uses a narrower DRS range than earlier projections, maintaining good image quality.
- DLSS Uncertainty: CD Projekt Red has not confirmed whether DLSS is implemented in the Switch 2 version.
- Display Settings Issue: During the event, incorrect display settings (e.g., motion smoothing) initially caused visual issues, which were resolved after adjustments.
Overall Impressions
- The Switch 2 demonstrates impressive capabilities for a handheld device, handling a demanding game like Cyberpunk 2077. However, performance optimization is needed, particularly in challenging areas like Dogtown.
- The game represents a promising but early-stage effort, with room for improvement before launch.
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