Indiana Jones and the Great Circle |OT| Fortune and Glory, kid. Fortune and Glory.

Weird, the Xbox cheevo site says there's 44 Adventure Books to find total..


The PS trophy zone says there's 53 :messenger_dizzy: I know the two new books got added with the newest update, so what's the deal with the other seven? They really added that many more?

 
This game is an amazing experience if you are a fan of the original trilogy. I'm not the biggest Indy fan, but I was blown away at the quality of the cinematics, voice acting, and writing. The game does an incredible job immersing you in the world, with some of the best level design in the genre, even though the combat is pretty basic and nothing special

I really hope Machine Games works on another movie franchise that can properly utilize their experience in first person shooters. A Blade Runner or Alien game would be perfect
 
This game is an amazing experience if you are a fan of the original trilogy. I'm not the biggest Indy fan, but I was blown away at the quality of the cinematics, voice acting, and writing. The game does an incredible job immersing you in the world, with some of the best level design in the genre, even though the combat is pretty basic and nothing special

I really hope Machine Games works on another movie franchise that can properly utilize their experience in first person shooters. A Blade Runner or Alien game would be perfect

Have you played Isolation?
 
Have you played Isolation?
Yeah, but I should have said Aliens instead of Alien. Alien Isolation is much more of a stealth horror game. I would hope Machine games could make a great FPS shooter, which would be closer in tone to Aliens than Alien

Alien Isolation is great tho. Nailed the Alien vibes very well
 
Last edited:
Fortune and Glory, Kid.

Fortune and Glory.

 
Wow nobody is even bothering to post impressions ...dud on PS5? Makes me think MS should've done a better job with the ps5/pro versions

wtf is it with you?

It just unlocked an hour ago, playing on the Pro and it looks and runs great

I don't think it's visually amazing, but everything is extremely solid with sharp IQ and rock solid performance

There's not much to complain about here
 
Last edited:
It's a very telling the times, when this game andJedi Fallen Order and Surivivor have bettern substance, story and characters than their respectrive movies.

Between this, Lunar remaster, Suik and Marvel Invasion what a time to be alive.
 
Sadly after playing this for a while…..it's 100% true

This game is pretty mediocre at best, I don't understand the praise and i'm apparently in this best part of the game and it's all downhill from here

Will see if I get through it. Wish I had purchased Forza instead
The vatican is genuinely pretty good and I enjoyed it... but after that? downhill.
 
Called it back in December. Had a feeling you wouldn't like it :messenger_neutral:

I'm hoping I get hooked into the story soon and can keep up with it

Visually it looks fine but I don't get this praise for it technically, either. So many better looking games.

Everything gameplay related is clunky and kind of pointless. May just change difficulty to easy and plow through

I don't know how they missed the mark so badly with this. I should just stop buying anything under Bethesda because their games just aren't good at all. Mediocre first person wannabe immersive sims with jank

Would have been so much better as a third person title with real meaningful combat, puzzles, progression, and a hub
 
Last edited:
Sadly after playing this for a while…..it's 100% true

This game is pretty mediocre at best, I don't understand the praise and i'm apparently in this best part of the game and it's all downhill from here

Will see if I get through it. Wish I had purchased Forza instead

I know there's no point in convincing you to keep playing, but what you want isn't what Indiana Jones is or was. No one remembers the movies for the "combat" and shootouts. It's not what the franchise has ever been known for.

And there is a progression system. It's the adventure points (xp) and skill books you find.

And there is a hub. It's called The Vatican. And Giza. Large open areas that spoke off into other smaller areas.

From day one you wanted this to be just another Uncharted or Tomb Raider. What you're wanting for is just another globe trotting, third person gunplay infused non stop action romp.

And arguably that's what makes this game a standout and enjoyable to me: because it isn't that.
 
I know there's no point in convincing you to keep playing, but what you want isn't what Indiana Jones is or was. No one remembers the movies for the "combat" and shootouts. It's not what the franchise has ever been known for.

And there is a progression system. It's the adventure points (xp) and skill books you find.

And there is a hub. It's called The Vatican. And Giza. Large open areas that spoke off into other smaller areas.

From day one you wanted this to be just another Uncharted or Tomb Raider. What you're wanting for is just another globe trotting, third person gunplay infused non stop action romp.

And arguably that's what makes this game a standout and enjoyable to me: because it isn't that.

I didn't want it to be like tomb raider or uncharted.

In fact, I wanted it to feature third person brawling Arkham style whip combat in crowds with cool interactivity and finishers. Zero gunplay. Third person traversal. Puzzle solving and adventuring.

The combat in this game is abysmal. So is the stealth. The level design is open but somehow completely unmemorable and static.

The progression system is pointless because the mechanics in this game are pointless, it's not well designed.

The arguments that "oh it has to be different from uncharted" isn't using any imagination and basically just hand waives away the litany of flaws in this title.

It feels like an early PS3 era janky FPS title, not some supposed GOTY candidate masterpiece of tech
 
Last edited:
Third person brawling with whip action like the Arkham games 🤣🤣🤣🤣🤣🤣

What the fuck dude. Are you high?

Again, you wanted this to be something it never was to begin with.

Not as high as the person who thinks this combat is good. Are you high?

I fail to see how a more grounded "arkhmam" combat system would be bad. No, I'm not talking about making Indy a freaking super hero. A third person brawler type combat set up would be infinitely more enjoyable than this half assed stealth slop
 
Last edited:
Not as high as the person who thinks this combat is good. Are you high?

Ive never commented on the combat lol let alone praised it

It certainly isn't the standout of the experience to me so far, even though the sound quality for the gunshots and punches are ace, but that shouldn't be surprising when it's the Starbreeze guys.

This is way more of a tonal/atmospheric piece to me. With the main focus being on exploration, infiltration, story and reward. Just like the trilogy. Aside from Temple of Doom the movies were never about straight up merc'ing fools.

Like this scene to me is the closest we get to Indy being a complete psycho 🤣

 
Ive never commented on the combat lol let alone praised it

It certainly isn't the standout of the experience to me so far, even though the sound quality for the gunshots and punches are ace, but that shouldn't be surprising when it's the Starbreeze guys.

This is way more of a tonal/atmospheric piece to me. With the main focus being on exploration, infiltration, story and reward. Just like the trilogy. Aside from Temple of Doom the movies were never about straight up merc'ing fools.

Like this scene to me is the closest we get to Indy being a complete psycho 🤣



The 'nuclear fist' sound effect is so on-point.

Also, turn off chromatic aberration bro, your pictures look good but the CA is so pronounced.


In fact, I wanted it to feature third person brawling Arkham style whip combat in crowds with cool interactivity and finishers. Zero gunplay. Third person traversal. Puzzle solving and adventuring.

You want Arkham style combat and finishers in an immersive sim. I mean opinions are cool and all but holy fucking shit this is the worst take I have read on this forum since I joined.

simon cowell facepalm GIF
 
Last edited:
When did I say I wanted an "immersive sim?"

This game is an immersive sim, if you don't want an immersive sim, you're playing the wrong game. You're better off sticking to your Uncharted's.
That and the whip crack. They sound like they were ripped straight from the movies/80s. They're perfect
👌🏼


How are you feeling about Troy's Indy voice?

Some scenes he sounds like Troy Baker but in some it's so uncanny like a line of dialogue ripped straight from the films before Ford's voice got all gravely.
 
Last edited:
This game is an immersive sim, if you don't want an immersive sim, you're playing the wrong game. You're better off sticking to your Uncharted's.



How are you feeling about Troy's Indy voice?

Some scenes he sounds like Troy Baker but in some it's so uncanny like a line of dialogue ripped straight from the films before Ford's voice got all gravely.

I'd say he's spot on like 80% of the time, otherwise he sounds like Booker DeWitt from Bioshock Infinite which is fine with me.
 
It's immersive sim light. Way more in common with Riddick and Thief 2014 than something like Dishonored, even though there's mini Dishonored vibes.

Yep, it has the qualities of an immersive sim game in a more 'cinematic' game package. Probably the best entry point into games like this for newcomers before jumping into hardcore titles like Thief, OG Deus Ex etc.
 
Its not an immersive sim to me. KCD2 is an immersive sim. Indi is a mostly on rails 1st person cinematic adventure game. Which does the cinematic side of things really well and the game side of things not so much.

There is nothing "on rails" once you reach The Vatican. Or Gizeh 🤣 Holy shit

Seriously what strand of weed is being passed around here tonight? Hook a brother up.
 
Its not an immersive sim to me. KCD2 is an immersive sim. Indi is a mostly on rails 1st person cinematic adventure game. Which does the cinematic side of things really well and the game side of things not so much.

"Mostly on rails"

This game .. !??!


Monday Night Raw Lol GIF by WWE



There is nothing "on rails" once you reach The Vatican. Or Gizeh 🤣 Holy shit

Seriously what strand of weed is being passed around here tonight? Hook a brother up.



 
Last edited:
So I'm balls deep in Egypt. Never been this far. If you're complaining about guns, there's plenty of them here and plenty of Nazis to riddle with bullets (if you want).

The level/world design is just so fucking good. Where The Vatican was all about density + verticality, Gizeh is all about density + width. It's a cool change that maintains pacing for me.

It's just a completely different kind of zone. Yeah it has the same sort of collectibles and mini side quests, but the architecture and layout of the level is so different from previous, and it just looks so damn awesome. Best depiction of Egypt since Creed Origins.
 
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer.

And you are going to tell me Indi meets this definition better than KCD2?

I'll take the rails criticism on the chin, but that was actually my experience of the game, I felt no compunction whatsoever to leave the mainline quest, which is why it felt that way to me. Any quasi open world setup felt pretty superfluous, the game was built around the MSQ like every other adventure game with cinematic narrative.
 
Diet Immersive Sim

Do I or do I not ignite the barrels with my newly bought (optional) lighter?

GCZ3Q1b.jpeg


I mean not at that proximity :messenger_grinning_sweat:

Btw, I see that you found the Giza worker disguise. When I played, I played through most of the chapter without it and that shit was not easy.

Somehow I completely missed it at the start of the chapter.
 
I mean not at that proximity :messenger_grinning_sweat:

Btw, I see that you found the Giza worker disguise. When I played, I played through most of the chapter without it and that shit was not easy.

Somehow I completely missed it at the start of the chapter.

Damn really? I found it in two different spots

You're just a machine when it comes to finishing stuff man. Plow right through 😵

Even with it on things get dicey. Just like Hitman 🫢
 
Last edited:
Damn really? I found it in two different spots

You're just a machine when it comes to finishing stuff man. Plow right through 😵

Even with it on things get dicey. Just like Hitman 🫢

The second outfit you'll get later in Giza will make moving around a lot easier. There's a *lot* of hidden stuff to find there.
 
wtf is it with you?

It just unlocked an hour ago, playing on the Pro and it looks and runs great

I don't think it's visually amazing, but everything is extremely solid with sharp IQ and rock solid performance

There's not much to complain about here
I can't ask a question now? I bought it too and yes, it looks "nice", the thing is though they didn't do anything aside from having a higher resolution on Pro and that is lame and you know it. 45% extra GPU, 2-3x Rt performance, higher memory, more CU's went into higher native res while ignoring settings that could've really set this apart from the SX and made Pro owners feel like we got something for our hardware


For example, one obvious sore spot they should've improved was the shadow quality ...the jungle area and daytime levels show the shadows are set low- no reason not to improve that! It stands out as an eye sore in daytime. Why couldn't they have used the extra RT performance with Pro for shadows or reflections??
 
I can't ask a question now? I bought it too and yes, it looks "nice", the thing is though they didn't do anything aside from having a higher resolution on Pro and that is lame and you know it. 45% extra GPU, 2-3x Rt performance, higher memory, more CU's went into higher native res while ignoring settings that could've really set this apart from the SX and made Pro owners feel like we got something for our hardware


For example, one obvious sore spot they should've improved was the shadow quality ...the jungle area and daytime levels show the shadows are set low- no reason not to improve that! It stands out as an eye sore in daytime. Why couldn't they have used the extra RT performance with Pro for shadows or reflections??

Man, I just play games and don't worry about shit like this, how does this not drive you insane?

I'm sure they could have done more, but it looks fine on base PS5 and with the Pro it's doing like 45% increase in pixels and looks sharp.....that's good enough for me.
 
So I'm balls deep in Egypt. Never been this far. If you're complaining about guns, there's plenty of them here and plenty of Nazis to riddle with bullets (if you want).

The level/world design is just so fucking good. Where The Vatican was all about density + verticality, Gizeh is all about density + width. It's a cool change that maintains pacing for me.

It's just a completely different kind of zone. Yeah it has the same sort of collectibles and mini side quests, but the architecture and layout of the level is so different from previous, and it just looks so damn awesome. Best depiction of Egypt since Creed Origins.


OK DOCTOR CHUCK BERRY, adamsapple, buggy, et. al....

I'm going to backpedal a bit. I was wayyyyy too harsh on the game earlier. Yeah, everything that video says is technically true....but like you said this is a game where the sum is greater than the individual parts.

Last night when I played it I was a bit tired and just got frustrated with how stupid the AI and combat was. I was trying to play it perfectly with stealth and getting frustrated with some of the braindead game logic that defines stealth (such as Captain's being able to see you, and how quickly one little thing just breaks your cover that you would not expect).....it seems that the game doesn't seem to want you to care that much about it. So now, I'm just straight up playing as sloppy as I can be....and having a better time even though it's not particularly compelling by itself. The UI is also extremely bad, and trying to navigate the menus and missions has me scratching my head. It should not be this cumbersome to deal with.....

BUT......When I'm in the Vatican and just adventuring around doing my thing and collecting stuff and exploring while solving puzzles, it comes together. I think you just need to have extreme levels of disbelief and imagination and just run with it and not take things too seriously. The vibes and atmosphere in this game are awesome if you just let go of trying to play this like some game where you are trying to get "skilled".

This honestly seems kind of like an Uncharted 1 type entry to me. A lot of stuff that's rough around the edges but overall quite compelling as an experience of playing as indiana jones. Lots of room for improvement, but a lot to praise too....I think Troy Baker does a great job voicing indy thus far.
 
Last edited:
And you are going to tell me Indi meets this definition better than KCD2?

Ah yes, the wikipedia definition which would almost get you banned from /r/immersivesim

You're not understanding the definition like it was meant to be when representing immsims.

Look at the titles

jVoMbcY.jpeg


An immersive sim (simulation) is a video game genre that emphasizes player choice.

They don't mean a fucking quest choices.

Choices in how to approach a problem. KCD is the definition of doing X or select scripted choices to continue quest, or fail it. Its why traditional RPGs rarely every enter this list if you look at it. Arx fatalis being the odd one here because it was fully emergent.

Think a Deus Ex locked door. You can search around the map to find a code to use the keypad. You can find another way in by other means, a duct maybe, the sewer system. A lockpick maybe? Did you build your character to handle an RPG? Maybe you can just blow the goddamn door. Its open ended. You use the tools the game give to you and if it makes sense, a good immsim should let you do it.
Game can give you a goal like Dishonored does for example but you have a shitload of options and paths to achieve it.

KCD ain't that. While it has staples of RPGs like a lockpick, there's no really multiple paths to an area, it'll typically be doors. Can you bring the biggest mace and smash the door? Naw. The world is in fact very static and one example that comes often for immsim upper tiers is can you stack boxes to go somewhere level design did not make obvious.

KCD is too strict in its quest design and various systems. I remember reloading like 10 times a fucking section of a sneak quest because I was "sneaking" my way but no, the quest expressively wanted the player to sneak around the enemy camp and it kept bugging out early on. A cool quest where you can poison a man's food, steal all his armor and then fight against him in a tourney seems like a cool emergent gameplay but it is scripted quest and an event that only happens once, I cannot do it to every other NPC in all tourneys, etc. Running far away from a siege? Tsk tsk, not following the script buddy, game over. But it does not need to go get the "immsim" certification, its a sim RPG and a damn good one at it. Peoples are just mixing up definitions.

I know Indiana does not fall into that either but I'll come back to it.

Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer.

Using the tools the game give you. Often times supernatural of course as upgrades have to allow you to do anormal things. Deus ex augmentations. System shock cybernetics. Dishonored supernatural powers. Bioshock plasmids, etc. A massive arsenal of choices to approach problems. KCD weapons and bows don't cut it. Nothing about Henry is suddenly opening a massive new way of playing. You get statistical perks but you're not unlocking a drastic new way of approaching a problem.

Why peoples find Indiana jones with some slight immsim DNA is the water drops of Thief for stealth and stealing around the camps, searching around for money/artifacts. A dash of Hitman with the disguises. The hints and puzzles that allow you to unlock chests, but mainly the multiple paths to an area that favor player observation. It also has dense areas that loop around and back into each other, which is more a signature of immsim map designs than an open world KCD.

What makes Indiana jones not an immsim either is the limits of its systems. You get skills but they don't suddenly change the way you approach an objective. The whip is controlled for certain places, not anywhere. Invisible walls that clearly means the devs did not want you there but it looks climbable. The ways to get to places is more linear than say a Dishonored game but still multiple choices to approach an objective.

I still think it has more immsim DNA than KCD personally, but I mean who cares. They both not immsim and they'll never enter the curated lists of the genre.
 
Choices in how to approach a problem. KCD is the definition of doing X or select scripted choices to continue quest, or fail it.
Have you even played the game? Quests have multiple pathways to success depending on your reputation/skills and choices. Eg go the poisoning route, or intimidation or thievery etc, or find a book that gives you information you need, often the game does not telegraph alternate strategies. You might hide in a building during the day, or pick the lock at night. It might not be 'pure' in the sense of the S|A tier you linked but it definitely has the elements. Much much more so than Indi. Anyway my original reply was to someone saying Indi was an immersive sim, I threw KCD2 in because I'm playing it right now and it is fairly free in how you approach things.
 
Top Bottom