I'm in Egypt now having done every single quest in Rome, spent a whole lot of time there taking in the sights. Thoughts so far? The game is fantastic.
One of the best looking games this gen and it's gorgeous on Pro, runs flawlessly too. I'm quite enjoying the punchy (heh heh) combat, it's exaggerated and impactful. Stealth is absolutely viable too but I much prefer beating the shit out of everyone lol. Exploration is satisfying as are the puzzles, nothing too mind-bending but a few are just tricky enough to make you feel clever when you solve them.
The art is beautiful, there have been multiple sections where I felt mesmerized, there is great attention paid to environmental detail, lighting is jaw-dropping at times. The game is truly cinematic and immersive, going 1st person was definitely the right call, Machine Games know what they are doing.
DualSense haptics are exceptional, some of the best outside of Sony 1st party. Love the journal, love the camera and Indy commenting on so much of the world around him. The game is tactile, with a sense of physicality reminiscent of something like RDR2 while the deliberate examining of objects and filmic nature of many of it's sections is something so many PlayStation games have done so well, I guess Xbox fans *do* like this kind of thing
Any criticism I have has to do with certain sidequests you discover but not being able to progress them until you've moved forward with the story. The game doesn't telegraph this in any way meaning you might be running around fruitlessly for 30 minutes and then an undeniable tedium kicks in. An intuitive way to solve this could have been Indy himself saying something like "I don't think I have what I need quite yet, best to focus on something else for now" when selecting that quest/task to track.
I'll save my final thoughts for after I've completed it but if it holds up it will undoubtedly be one of my favourites this year, let's see where the chips fall.