Oblivion Remastered |OT| Kvatching up with an old hero

Thats a great tip, thanks.

But Ive been using the gear from the vendors you get access to as part of the deluxe edition. They come with all parts - weapons and armor. They are the same stats as what I have access to in shops, though. So only for looks, from what I can see. I can remember how the shops work and if they upgrade their inventory as you level up. I just tried to reclaim weapons from the Cataclysm vendor and they are still the same as on level 1.

The Cataclysm set, light version (there is a Heavy version, too):

The-Elder-Scrolls-IV-Oblivion-Remastered-2025-04-27-13-27-18.png


Im using a Shortsword since its ruled by Agility, which is one the main stats on the character.


The Order set, light version:

The-Elder-Scrolls-IV-Oblivion-Remastered-2025-04-27-13-28-03.png

Cataclysm horse armor:

The-Elder-Scrolls-IV-Oblivion-Remastered-2025-04-27-13-22-58.png


Im gonna check back with the vendors at level 10 and see if any of the gear has changed stats.
Cool look! I only have the standard Gamepass version so I'm stuck with standard gear.

Besides the talked about quest item I got another quest reward in Chorrol, magic sword Chillrend. Nothing special damagewise but strikes with frost damage.
 
Thats awesome - thanks! I wasnt sure if there were purchasable housing in the game, or if I mixed it up with Skyrim.

There's a house you can purchase in each major town! The only thing is they're priced differently per place. As far as I know, the shack on the waterfront is cheapest. You can also get a beautiful pad in Anvil for 5k that is connected to a cool sidequest when/if you purchase.

I believe the most expensive home is 20k 😧 I wanna say it's in Skingrad but not 100%
 
Cool look! I only have the standard Gamepass version so I'm stuck with standard gear.

Besides the talked about quest item I got another quest reward in Chorrol, magic sword Chillrend. Nothing special damagewise but strikes with frost damage.
Fashionsouls innit ..

There is a digital upgrade to deluxe from the standard version on game pass, what I got. Game pass + deluxe upgrade.

 
There's a house you can purchase in each major town! The only thing is they're priced differently per place. As far as I know, the shack on the waterfront is cheapest. You can also get a beautiful pad in Anvil for 5k that is connected to a cool sidequest when/if you purchase.

I believe the most expensive home is 20k 😧 I wanna say it's in Skingrad but not 100%
Thats amazing - Id completely forgotten anout it.
 
Fashionsouls innit ..

There is a digital upgrade to deluxe from the standard version on game pass, what I got. Game pass + deluxe upgrade.

Not bad!
But in general I don't want to invest on the MS store, seems like the whole thing can go poof any day.
 
"Fans still love the Bethesda formula. Oblivion Remaster shows that fans still want these kinda games. In newer games they abandoned their own formula"
Interesting video

avalonzero avalonzero but it is only one time when you first start the game
 
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Several of my quests now do not put a marker on the map. This is probably how it was in the old game, but I'm surprised they didn't update this for the modern audience.
 
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Also, since you're going one-handed, if you're still early on and haven't already done the Reynald Jemane quest in Chorrol. Get to it!
You get a sword near the end as a quest item that weigh nothing, zero weight. Had to google on it if it was a bug but apparently that's just how it is. You're meant to give it away but you can avoid completing the quest and just use it like a weightless sword instead. Good weapon early on at least, I doubled my damage.

You'll want to turn that in at lv 25 for a 35% damage reflect shield in the Chorall castle
 
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"Fans still love the Bethesda formula. Oblivion Remaster shows that fans still want these kinda games. In newer games they abandoned their own formula"
Interesting video

avalonzero avalonzero but it is only one time when you first start the game


I have an issue with his video. He conveniently ignores Fallout 4 for most of the video, because that was when people were starting to get tired of the 'Bethesda Formula', which also reflected in the reviews for it. That was when Bethesda-fatigue had started to set in, regardless of sales figures. It's why not many people bring up Fallout 4 compared to 3, New Vegas, Skyrim, Oblivion, and Morrowind.

He also fails to acknowledge that the reason this remaster is able to get away with it is partially due to the fact that it is a remaster in the first place. It is the perfect excuse for Bethesda because no one is expecting brand new things from a remaster. That way they do not need to update the things that people started growing tired of, which again, started around Fallout 4, not Fallout 76 like he claims.

Even as I play Oblivion Remastered, I am aware that it is a product of it's time and I'm treating it as such. I can't say the same for something like Starfield because it is a recently released product that felt like a time capsule to 2015 gameplay, in an era where other open world games were starting to outpace it in all ways but one (item permanence).

I don't think that procedurally generated content is a bad thing in general. I simply think that there are developers that don't use the tools properly. Bethesda thinking 3-5 different variations of planet type and dungeon type would go over well in a mega-size universe-spanning game, was a giant mistake on their end.
 
Crimson body piece, blade turning hood, and the Chorall shield have made this thing turn way easy.
The hood was great, the dagger was meh and went into storage.
 
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Hi guys, I wanted to play on Friday but it seems latest gamepass patch removed DLSS, did they add it back in? How do I re-activate it?
 
I have an issue with his video. He conveniently ignores Fallout 4 for most of the video, because that was when people were starting to get tired of the 'Bethesda Formula', which also reflected in the reviews for it. That was when Bethesda-fatigue had started to set in, regardless of sales figures. It's why not many people bring up Fallout 4 compared to 3, New Vegas, Skyrim, Oblivion, and Morrowind.

He also fails to acknowledge that the reason this remaster is able to get away with it is partially due to the fact that it is a remaster in the first place. It is the perfect excuse for Bethesda because no one is expecting brand new things from a remaster. That way they do not need to update the things that people started growing tired of, which again, started around Fallout 4, not Fallout 76 like he claims.

Even as I play Oblivion Remastered, I am aware that it is a product of it's time and I'm treating it as such. I can't say the same for something like Starfield because it is a recently released product that felt like a time capsule to 2015 gameplay, in an era where other open world games were starting to outpace it in all ways but one (item permanence).

I don't think that procedurally generated content is a bad thing in general. I simply think that there are developers that don't use the tools properly. Bethesda thinking 3-5 different variations of planet type and dungeon type would go over well in a mega-size universe-spanning game, was a giant mistake on their end.
Hmm, interesting. So you are saying newer titles failed because people were tired of the "Bethesda Formula" and not the fact they've changed the formula?
I've only played Skyrim and Oblivion so far, only Morrowind for a few hours so i'm not tired of it. I also wait for Skywind which should be also awesome.
That being said Rockstars formula is also outdated but people still wait for their games. Me included btw.
TVexperto TVexperto look up post 1,332 from KyoZz KyoZz on the last page
 
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I think I have a pretty solid mod list and can now enjoy the game, lol.

MostlyClearSkies.esp (makes the weather bright and sunny most of the time)
WeightLessArrows.esp (self-explanatory)
YouSuckAtEverything.esp (significantly decreases starting skills and attributes to make you weaker to start)
Slower Leveling - Major Skills - 66%.esp (self-explanatory, both major and minor skills level up ridiculously fast in this, slowing it down helps maintain immersion for longer IMO)
Slower Leveling - Minor Skills - 57% (Original Oblivion).esp
Ascension.esp (a great OG Oblivion vanilla-plus mod ported over that de-levels much of the world, improves loot/boss chests, and much more)
Ascension - Rarer Loot.esp (makes rare loot actually rare, no more finding high-level weapons and armor in random chests or barrels as you level up)
Balanced NPC Level Cap.esp (NPCs stop leveling up with you at a certain point)
Balanced Unleveled Rewards.esp (quest reward items are static but thoughtfully rebalanced based on difficulty of the quest)
Ascension - Balanced NPC Level Cap Patch.esp
Ascension - Balanced Unleveled Rewards Patch.esp
Difficulty Slider Fixed.esp (on Expert difficulty, damage taken is twice that of Adept and damage done is one-half with this mod. Unmodded it's 3.5x more damage taken and 0.286x damage done)
 
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Are you using 120hz? If so, that's why you need to go that low on brightness. 120hz and VRR brakes the gamma curve. I've been using 60hz on my C9 Oled, so I get the correct gamma. In Oblivion, I only need -2 on the brightness slider. Also, with 60hz you don't get the annoying gamma flicker, very evident in Oblivion since it has a lot of stutters.
Just turn on reflex and the game will keep the fps at 58-59 to avoid the vsync lag that you get at 60.

I have a 240 hz g9 OLED monitor but I'm running the game at 30 fps because my gpu is only a 3090 and I have all the settings at max.

I didn't know refresh rate affects the gamma curve. Would the low frame rate I'm getting negate that?

I just followed the instructions and made the brightness so the logo is barely visible and I think it looks great. At default brightness it looked way too bright.
 
Hmm, interesting. So you are saying newer titles failed because people were tired of the "Bethesda Formula" and not the fact they've changed the formula?
No, I'm saying that Bethesda was already starting on a downward trajectory from Fallout 4. Fallout 76 didn't help and Starfield's issues worsened that trajectory much more. One of their issues is that people wait so long for their games only to be met with that same-old, same-old feeling of not much being added to their formula, along with hundreds of bugs and issues on day 1 (which was the larger thing where plenty of reviewers said 'enough is enough' back in 2015).

They can keep a formula as most game studios do, but they have to find ways to improve upon it, like most game studios should do. You can't improve upon a formula by tossing these improvements into mediocre or average video games. Everything has to be firing on all cylinders.

Starfield does some cool stuff and I really enjoyed the gunplay(which was a big improvement on their end as they were never known for stellar gameplay), but it does things that annoys the shit out of me, biggest problem by far being the loading times.
That being said Rockstars formula is also outdated but people still wait for their games. Me included btw.
Yes, and that is an issue that Rockstar faces, but they improved upon it with the unique side content and exploration in Red Dead 2. Everyone is assuming this will carry over to the next GTA game. If it doesn't in some way, that's a regression.

My main issue with Rockstar has always been their controls and mission structure. They chalk it up to realistic animations, but other games can do realistic animations while also letting the player animation cancel. The other devs would simply add in an animation for the cancelling action itself. Rockstar acts like people can't suddenly juke left after sprinting. Their mission structure is still too old-feeling to where you have to follow an NPC in a very specific way or it's a mission failure. An outdated form of gameplay for two I.P. of theirs that want you to feel like you're in a living world. Another thing that other GTA-like games addressed and surpassed, but no lessons were learned by Rockstar.

It's little things like that I'm hoping they address in the next game. They probably won't though because they're too big to fail.
 
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Coming up to 30 hours in now, done the thieves guild, fighters guild and the arena. Currently doing the Mages guild. Gonna finish everything up before doing the main story, but I have to say the crashes are getting annoying now. They seem to be common just after closing oblivion gates. I've got in the habit of quick saving before taking the sigil stones each time, last 4 gates I've closed it's crashed after.
 
Damn it, the game has so many quests. And i was worried about the content in the game.
Yeah from everything I've heard, Oblivion is a game that could easily be up to 200-300hr depending on how slow or fast you work if you're a completionist.

Elden Ring's main game took me 180 hours, then I did about an extra 30 for the other endings using a bleed build.

One thing I liked about Skyrim's survival mode, and why I feel this game should have had that mode added, is because I would play a Survival Skyrim session with one or two quests at a time since you couldn't fast travel. It made every quest feel like a grand adventure full of their own twists and turns.
 
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Hi guys, I wanted to play on Friday but it seems latest gamepass patch removed DLSS, did they add it back in? How do I re-activate it?

It's because of the update, they messed the engine.ini.

To GP users who want to bring the upscaling back into the game, add those at the end of the engine.ini which you can find here:
C:\Users\%USERNAME%\Documents\My Games\Oblivion Remastered\Saved\Config\WinGDK

FSR3 no FG:


FSR3 with FG:


DLSS:


And don't forget to right click and make the file "read only".

For everyone having the issue there's a simple fix here:

Worked fine for me although it doesn't seem to bring FG back to 120 fps.

There are more settings you can modify down the thread.
 
Turn off "Dialogue Camera Transition". The focal length of it is effectively doing this for every NPC:

airhead-kaguya-sama.gif



I finally decided to take some screenshots of non-zoomed dialogue and share them here, as I feel that it comes across better not only in terms of the NPCs themselves, but it also looks better artistically, in my opinion.


The-Elder-Scrolls-IV-Oblivion-Remastered-2025-04-24-06-31-11.png

The-Elder-Scrolls-IV-Oblivion-Remastered-2025-04-25-06-00-19.png

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Of course everyone can do what they like, but it's not Oblivion without that massive facezoom for me! It's a need! :messenger_tears_of_joy:
 
Yeah from everything I've heard, Oblivion is a game that could easily be up to 200-300hr depending on how slow or fast you work if you're a completionist.

Elden Ring's main game took me 180 hours, then I did about an extra 30 for the other endings using a bleed build.

One thing I liked about Skyrim's survival mode, and why I feel this game should have had that mode added, is because I would play a Survival Skyrim session with one or two quests at a time since you couldn't fast travel. It made every quest feel like a grand adventure full of their own twists and turns.
It's very replayable as well.
 
Damn it, the game has so many quests. And i was worried about the content in the game.
Incredible amount of content, and it's actually pretty engaging too. I like that I have to work my way up in a guild and I'm not made the leader after 3 quests. I like that I have to read things or listen to people to follow a quest instead of staring at a waypoint.

It's strange playing a Bethesda game and not being treated like a baby.
 
Been said a lot but there's something magical about 2006 game design sensibilities paired with modern visuals. Bethesda needs to learn from this for future games. They won't. But they should.
Absolutely. That's my favorite thing about this remaster -it's 100% Oblivion under the hood. I know this disappoints some people, but for someone like me I couldn't be any happier in that regard. Yes - there are some changes mechanically and so forth, but I can't give a full verdict on that until I play more (hopefully this week). But as I stated some pages ago, based on the limited exposure I love it. I don't know that it fully replaces the original for me, that's something that I will know in time, but I love that very small aspects are still in tact due to how it was constructed. For example, being in mid air while accessing a container or chest (similar to Morrowind, "tight yet loose" movement I'd describe it), the massive face zoom and from whatever angle or position you're in (on tables, etc), other small odds and ends I expect to happen while playing that could have been "fixed". At least with the facezoom, for example, they offered an option for those who are offended by that as opposed to just fully "modernizing" it without leaving the option.

I'm on the second to highest difficulty and while it was a bit challenging and fine at first, now I'm at brick walls with the fighter's guild quest - trying to defend that shop there are 3 bandits and I could probably handle 1, 2 max in such a small space right now.. Need to re-evaluate my equipment, consider some new spells.. something. lol Or just come back later and dive into something else quest/exploration wise.
 
I have a 240 hz g9 OLED monitor but I'm running the game at 30 fps because my gpu is only a 3090 and I have all the settings at max.

I didn't know refresh rate affects the gamma curve. Would the low frame rate I'm getting negate that?

I just followed the instructions and made the brightness so the logo is barely visible and I think it looks great. At default brightness it looked way too bright.
You can test it. Just set to 60hz on the control panel and redo the brightness slider. You will see that you will need less negative value.
 
I resisted arrest in The Path of Dawn quest and now they keep trying to kill me in the Imperial City Elven Gardens District. What gives here to stop this?
 
JFC. Outside of the random stutters I get here and there, this fixed most of my performance problems. I'm starting to understand why Windows 11 gets the hate it does.
Yeah pretty dumb, but I'm happy it's helping myself and others pretty significantly. I was getting around 40fps in the open world at native 4k everything maxed on a 5080. Now I'm sitting around 60. (Only using native because of dlss disappearing, too lazy to reimplement it)
 
Have they said how long it took them to make this?
Having not only all of the base game but also both DLCs included as well is impressive and it's a ton of content to update
 
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