Doom: The Dark Ages is a flop

Rush2112

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1. Steam peak concurrent players:
- eternal (2020): 104,891
- dark ages (2025): 31,470

2. You tube peak views of reveal trailer:
-eternal reveal: 8.1 M views
-TDA reveal: 2.1 M views

3. Amazon preorders:
-Eternal: top10
-TDA: not even top 50

4. Sales:
-Eternal 3M first week
-TDA: less than 1M

5. But the gamepass cope:
Doom: TDA was outperformed by Hi Fi RUSH (also a gamepass title on day 1):
Hi Fi Rush:
-Also day 1 gamepass title
-Not a triple A GAME
-New IP
-Rhythm-based game
sold more units on steam on its first week of release than Doom: TDA
 
Pretty sad because it's obviously quality with rare talent behind it. But the picture of what happened here is starting to form. I think the biggest thing is that there have been a string of ~$50 games finding huge success. And then right when nintendo causes a shit storm with game prices, you're going to do it too? Their $80 games aren't even out yet. That was your cover fire!!!
 
Looks like it. Rare case of people voting by their wallet because their wallet is actually getting hit from multiple sectors for real.
I doubt its Doom fatigue because I still play 2016 from time to time.

Everyone waiting for a sale when its an 80$ game.
 
Sux for the devs but that's what you get when you stray too far from the Doom formula of 1,2, 64 and 2016.

I've yet to play it since I'm waiting for the PT patch and sound mixing fixes.
 
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80$ for a base game that does not exist in physical copies (you have to download entire game instead). Gamepass won't help either as you'll simply finish it in a week for 10$. What did you expect?
It's almost like the push to $80 in the current economic climate was a massive mistake. In fact, I'd love to see data on how the increase to $70 has impacted unit sales. It didn't seem to help TotK's legs any.

It's a pity. This looks like a goodun.
 
80$ for a base game that does not exist in physical copies (you have to download entire game instead). Gamepass won't help either as you'll simply finish it in a week for 10$. What did you expect?
The price tag is what has stopped me from buying this. 80€ on Steam is just too much. I would be OK with 60€.
 
I mean this is technically what MS wants though, right? People to primarily play their stuff on gamepass. So they should be happy.

80$ for a base game that does not exist in physical copies (you have to download entire game instead). Gamepass won't help either as you'll simply finish it in a week for 10$. What did you expect?

I've seen a bunch of people reference $80 but everywhere I look (Amazon, PSN, Steam, etc) it's $70. So I'm not sure what people are referring to.
 
bleeding GIF
 
I'd rather make a huge rant about another potential problem here, but I'm at work.

The game may be "15 hours", but if it's good, there should definitely be more meat on that bone. Players are largely of a one and done mindset. Something needs to be done with basic design and game structure to motivate players to play again. To see that as more content. A new game plus is not enough.
 
1. Steam peak concurrent players:
- eternal (2020): 104,891
- dark ages (2025): 31,470

2. You tube peak views of reveal trailer:
-eternal reveal: 8.1 M views
-TDA reveal: 2.1 M views

3. Amazon preorders:
-Eternal: top10
-TDA: not even top 50

4. Sales:
-Eternal 3M first week
-TDA: less than 1M

5. But the gamepass cope:
Doom: TDA was outperformed by Hi Fi RUSH (also a gamepass title on day 1):
Hi Fi Rush:
-Also day 1 gamepass title
-Not a triple A GAME
-New IP
-Rhythm-based game
sold more units on steam on its first week of release than Doom: TDA
Sleepy GIF
 
80$ for a base game that does not exist in physical copies (you have to download entire game instead). Gamepass won't help either as you'll simply finish it in a week for 10$. What did you expect?

I keep seeing this as $80. Where? Amazon it's $70, Xbox it's $70, Steam it's $70 and PlayStation store it's $70. Euro is not USD.
 
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As I said in the other thread, I think it looks awesome but I can't justify $70 for a 14 hour single player FPS, especially when there are so many other great games out now/soon.

I will buy it eventually. Probably after a price drop + the path tracing update.
 
It's on Game Pass. Why would people buy it? You have no idea the cost of development and what Microsoft budgets from Game Pass to cover the expenditures. Another sad console warrior upset they're locked into one console with an inferior subscription service.
 
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This Doom looks more my style but I'm just drowning in games atm. I have no interest in picking it up anytime soon. Mafia and yotei might be the only games I get day 1 this year.
 
Who was it targeting? Game pass subs? The game pass strategy doesn't appear to be working but I wonder what the sub numbers are.
That's the thing I'm not understanding with all the doom (no pun intended) posting. The game launched on Game Pass, I'm sure they are well aware that if a brand new game launches on Game Pass, it's going to likely sell less copies as a result, because you can just play it on Game Pass. No matter what anyone says, the number of Game Pass subs play a large role here. If the game didn't launch on Game Pass, and if Game Pass didn't exist, we'd be singing a different tune.

I mean this is technically what MS wants though, right? People to primarily play their stuff on gamepass. So they should be happy.



I've seen a bunch of people reference $80 but everywhere I look (Amazon, PSN, Steam, etc) it's $70. So I'm not sure what people are referring to.
You'd think, right? I mean, it's why they're having more and more launch titles on Game Pass. They aren't as concerned about the game sales, as they are the Game Pass subscriptions. So, if more people are subscribing to Game Pass to play the game, I think that's exactly what they wanted. It's just weird to me how many people are like, "LOL GAME FAILED LOL!"

People are probably just regurgitating stuff they've heard/read online. You can straight up look anywhere and see the MSRP is $69.99, lmao.
 
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As I said in the other thread, I think it looks awesome but I can't justify $70 for a 14 hour single player FPS, especially when there are so many other great games out now/soon.

I will buy it eventually. Probably after a price drop + the path tracing update.

This has been a pain point for the industry as a whole with the increase in game cost. Doom: Dark Ages isn't a bad game, but it's not amazing. It's a 7-8/10 game. For those who view $70 as a lot to spend on a game, which is a good chunk of gamers, it's a tough sell for a sub-20 hour single player experience when there's so many 7-8/10 games with 50+ hours and/or multiplayer. The value comparison just isn't there.
 
If it wasn't for Game Pass I'd would never touch it unless it was on a deep sale. Nothing to do with the actual game as I haven't gotten around to it yet, but that price tag (80 €) is just not it.
 
Charge 80 bucks for a singleplayer game with limited replayability right after Clair Obscur Expedition 33 mogged the entire industry and charged only 50.

Another L for the strategic masterminds at Microsoft/Bethesda.
 
Maybe it wouldn't be necessary if people stopped making up excuses for it like game pass when every other game on game pass that hasn't been an objective flop, easily proves it wrong.
I don't know, and I don't care. Also what makes you think this thread will be any different, at least try to keep this in one place please...
 
Pretty length single player FPS campaign, great gameplay, looks good, runs great. I guess I'm not even sure what gamers want these days.

Weird that it seems some people are celebrating this bomb because it was released on Gamepass…?
 
Good game but they gave it away on a sub service and it's the wrong price for those who actually prefer to purchase their games.

Have no doubt it will be on deep sale within the next couple of months.
 
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What would be of value is MS showing how much advertising revenue they made for dashboard placements across however many millions of players engaged with the game.

If that advertising revenue (I am considering cross tracking, intent flagging, etc. etc.) is greater than 3,000,000 copies x NOPAT (net operating profit after tax) for the ID division of MS gaming studios then MS is the winner here.

(I know I know...it is a lot of what if's...and I know they will never share that information but I would love to see it).
 
It's a great game. I wonder how it compares to previous Doom games in sales and players. I honestly just think it came at a bad time and didn't get a ton of marketing. It kinda just snuck up on people and is right before the Switch 2 launch.
 
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Good game but they gave it away on a sub service and it's the wrong price for those who actually prefer to purchase their games.

Have no doubt it will be on deep sale within the next couple of months.
MS dont seem discount their titles that much these days.
 
Yes, we know. This isn't the first thread about it.

id has shown they have no idea how they ever made 2016 good to begin with.
 
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Give it time. It's the third installment in nine years in a series that was always for the old school anyway. It's full price. Plus, Eternal burned a few people who really liked Doom 2016 (it surely burned me) and those people are not getting TDA right now and they'll wait for sales. And then, the game is on GP.
 
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