Doom: The Dark Ages is a flop

I'm sorry about that. I honestly thought you were arguing in bad faith and trying to pull a fast one by shifting the underlying facts being discussed, because there's *a lot* of that in online discourse. And there have been many posts on GAF recently misrepresenting prices for easy outrage points.

If I had known you were operating in good faith, I would have been less snarky in my response.
I can 100% feel you on that.
 
One flop in 30 year history is not bad.

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Can anyone tell me if Doom 1+2 has the Steamworkshop showcase functionality on a 100%? I should get to that then.
 
I think Eternal killed the Dark Ages. Eternal was too good as nonsensical as that sounds.

Perfect storm. Eternal was fantastic. Gamepass ate some sales. Economic uncertainty has people clutching their wallets.

Id needs to do something else. Maybe an original IP. Something singleplayer that maybe uses what they've learned from the past 2 dooms...but completely different if that makes sense.

I'm trying to think what was the last AAA game that sold really well. Monster Hunter Wilds?
 
Charge 80 bucks for a singleplayer game with limited replayability right after Clair Obscur Expedition 33 mogged the entire industry and charged only 50.

Another L for the strategic masterminds at Microsoft/Bethesda.
Well to be fair, many people including myself were also buying Oblivion remastered (as well as expidition 33) . MS/Bugseda got their money, just $50 though, not $70.

I hated Doom Eternal's puzzle ammo gameplay, I was always going to wait it out.
 
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Damn so they are overcharging Europe just because?
That sucks.
I was wondering where people were getting 80 from. That's even worse though. Exchange rate from 79.99 Euro's to USD$ is 90.33. MS just hates Europe ? is this payback for them not buying their console? Or has their prices always been more? Its 69.99 in the States btw.
 
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I am not too sure why people want this game to be failing so hard. Its inferior to the last two, but that isn't saying much because they were both amazing, and being inferior to amazing is still great.
 
80$ for a base game that does not exist in physical copies (you have to download entire game instead). Gamepass won't help either as you'll simply finish it in a week for 10$. What did you expect?
How in the fuck would you people have gamed during the 80/90/2000's? Christ almighty- PAY for the fucking game if you want games like this to continue to get made! "We don't want single player games to disappear" and "fuck GAAS" yet let's NOT buy this game cause it's $80 and you will "finish it in a week". Fuck me drunk, Microsoft has you all wrapped around their fucking finger with this gamepass bullshit.
 
How in the fuck would you people have gamed during the 80/90/2000's? Christ almighty- PAY for the fucking game if you want games like this to continue to get made! "We don't want single player games to disappear" and "fuck GAAS" yet let's NOT buy this game cause it's $80 and you will "finish it in a week". Fuck me drunk, Microsoft has you all wrapped around their fucking finger with this gamepass bullshit.
Its not a bad game, problem is, its a sequel to doom:eternal who burned tons of doom 2016 players, trust was broken, hard to get it back, ppl simply wanted more of doom 2016 and we got what we got :(
 
I think Eternal killed the Dark Ages. Eternal was too good as nonsensical as that sounds.

Perfect storm. Eternal was fantastic. Gamepass ate some sales. Economic uncertainty has people clutching their wallets.

Id needs to do something else. Maybe an original IP. Something singleplayer that maybe uses what they've learned from the past 2 dooms...but completely different if that makes sense.

I'm trying to think what was the last AAA game that sold really well. Monster Hunter Wilds?
Think you may be right but for the wrong reason.
Its not a bad game, problem is, its a sequel to doom:eternal who burned tons of doom 2016 players, trust was broken, hard to get it back, ppl simply wanted more of doom 2016 and we got what we got :(
This is why. Doom Eternal was more decisive tha DA.
 
I was wondering where people were getting 80 from. That's even worse though. Exchange rate from 79.99 Euro's to USD$ is 90.33. MS just hates Europe ? is this payback for them not buying their console? Or has their prices always been more? Its 69.99 in the States btw.
$20 of the European price is probably tax
 
1. Steam peak concurrent players:
- eternal (2020): 104,891
- dark ages (2025): 31,470

2. You tube peak views of reveal trailer:
-eternal reveal: 8.1 M views
-TDA reveal: 2.1 M views

3. Amazon preorders:
-Eternal: top10
-TDA: not even top 50

4. Sales:
-Eternal 3M first week
-TDA: less than 1M

5. But the gamepass cope:
Doom: TDA was outperformed by Hi Fi RUSH (also a gamepass title on day 1):
Hi Fi Rush:
-Also day 1 gamepass title
-Not a triple A GAME
-New IP
-Rhythm-based game
sold more units on steam on its first week of release than Doom: TDA
So CCUs and YOUTUBE VIEWS....

but no real numbers.

Why would OP just lie like this? Running out of GaaS?
 
If people are playing the game via Game Pass, wouldn't that mean they have an active sub?
Right but those people were already subbed and would be with or without Doom. Did the game bring in significantly more people and will the people stay subbed? That IMO is what matters when talking about success on Game Pass.
 
Again sucks to see, but each of these 3 games seems to split the fanbase.

I remember people trashing Eternal for not being enough like 2016, and then others for thinking it was a fundamental improvement over 2016. I'd be in the latter, 2016 was better for having less narrative BS no one asked for in the next 2 games, but 2016 has the most repetitive encounter design of the 3.

All 3 games I've enjoyed more than most shooters though, so I'll be bummed if iD doesn't get to make some more single-player FPS.
 
Yes just because you buy an IP does not mean you can manage it well, you are not guaranteed anything. The more beloved IP fall under the umbrella of Phil Spencer the more sad we will be.
 
Right but those people were already subbed and would be with or without Doom. Did the game bring in significantly more people and will the people stay subbed? That IMO is what matters when talking about success on Game Pass.
You just described that Doom TDA helped retained players. I'm not sure what you're trying to say - every Game Pass game needs to bring in a million new subscribers?
 
You just described that Doom TDA helped retained players. I'm not sure what you're trying to say - every Game Pass game needs to bring in a million new subscribers?
But will it retain the new players it brought in is the question. Existing subscribers aren't necessarily retained because of Doom unless you have data that supports that?
 
Okay, but it is still a very good game. I don't care about sales numbers, its there lost if they did not buy the game. My only complain is there physical copy is just a key, not a full physical copy.
 
Right but those people were already subbed and would be with or without Doom. Did the game bring in significantly more people and will the people stay subbed? That IMO is what matters when talking about success on Game Pass.
Thats not down to just one game though (except COD maybe), its upto all the first party offerings to do their bit over the year. They have been fairly consistently good to excellent this last 9 odd months.

I cant imagine any active gamepass users cancelling at the moment and id imagine they picked up quite a few new users.

Not me for the record.
 
Right but those people were already subbed and would be with or without Doom. Did the game bring in significantly more people and will the people stay subbed? That IMO is what matters when talking about success on Game Pass.
People STAY subbed if MS keep the games coming. For example, I knew Doom was coming, so quite happily kept my sub going another month.

BTW - game was really good. I liked it better than Eternal (which I also liked). Wouldn't pay 80 anything for it though, definitely wait until it reaches half price for those on the fence.
 
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Charge 80 bucks for a singleplayer game with limited replayability right after Clair Obscur Expedition 33 mogged the entire industry and charged only 50.

Another L for the strategic masterminds at Microsoft/Bethesda.
But Doom outsold Clair Obscur on steam.

Steamdb max concurrent:
Hi fi rush - 6132
Doom - 31470
Clair Obscur - 145063

Now OP (and why would he lie) says that hifi rush outsold Doom on steam so we know for a fact that a game with 5 times the players can sell less than whatever title we want to win or lose based on our fanboy desires. 5 x 31470 = 157350.
Therefore - Doom the dark ages sold better than Clair Obscur.
I should make a thread letting everyone know.
 
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I think Eternal killed the Dark Ages. Eternal was too good as nonsensical as that sounds.

Perfect storm. Eternal was fantastic. Gamepass ate some sales. Economic uncertainty has people clutching their wallets.

Id needs to do something else. Maybe an original IP. Something singleplayer that maybe uses what they've learned from the past 2 dooms...but completely different if that makes sense.

I'm trying to think what was the last AAA game that sold really well. Monster Hunter Wilds?
The problem was that while Eternal was indeed fantastic, a significant portion of the players never played it enough to have it "click". You see examples of that in this very thread. Eternal's biggest issue was that it completely failed to on-ramp players into its trifecta system. Players don't like having 12 rounds of ammo and having to switch guns constantly. I hated this myself and wrote off Eternal until recently when the hype for TDA caused me to replay it and now I love it more than 2016. But it is hard to ask players to push through the first couple of hours.
 
How many would have unsubbed if Doom TDA wasn't on game pass? Because it certainly isn't 100% of the people who played it on game pass. Therein lies the difficulty in attributing success or game pass $$ to an individual game.
 
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