Bloomberg: Why EA Canceled a New ‘Black Panther’ Video Game - 4 Years in Pre-Production - Game Had Multiple Heroes + Expanded Nemesis System

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Or is it just one of Phil's balls in my throat?


As EA assessed its portfolio earlier this year, it eliminated some of the projects that had been in development for a long time but had made the least amount of progress, including incubation projects at Respawn and this Black Panther game. A representative for EA declined to comment on the cancellation.

One reason for the slow progress on Black Panther was that the studio had only just begun scaling up. Many of the workers laid off this week were hired less than a year ago, including some who only joined in the last few weeks and months, said the people familiar.

The plan, according to the people familiar with the game's development, was to feature various playable heroes from the comic-book universe, such as T'Challa, Killmonger and Shuri, all competing for the mantle of Black Panther, which would grant superhuman strength. The player would take control of one of these heroes, while the others would become rivals with whom the player could cultivate relationships.

The heroes would be allied against an opposing force of aliens called the Skrulls, shapeshifters from the comic books and movies, that were attempting to invade the African nation of Wakanda. Some Skrulls could have been impostors posing as allies; others might have remembered the player's behavior and acted accordingly, sort of like in Shadow of Mordor.

The highlight of Shadow of Mordor was the Nemesis System, which allowed certain orcs to develop traits and personalities based on the player's actions throughout the game. For Black Panther, Cliffhanger was building a new system that would expand on those ideas.

Full text under quote tags in case they paywall it.

Wakanda forever

This week, EA canceled a nascent video game based on the Marvel superhero Black Panther and closed the developer behind it, Cliffhanger Studios.

It was the latest move in an ongoing reorganization at the game publisher, which has also gutted BioWare, canceled projects at Respawn and laid off hundreds of employees this year. In an email to staff seen by Bloomberg News, President of EA Entertainment and Technology Laura Miele wrote that these decisions were made "to sharpen our focus and put our energy behind the most significant growth opportunities."


"Looking ahead over the next couple of years, we're focusing on what we believe will have the biggest impact — Battlefield, The Sims, Skate, and Apex Legends — and continuing to invest in blockbuster storytelling with Iron Man and the third installment of the Jedi series," she continued. "Our mobile business also remains a meaningful part of our future."

In recent months, Chief Executive Officer Andrew Wilson has said that EA plans to divest from licensed games in favor of its own properties. But this week, a representative for the company told IGN that EA will continue making at least three more Marvel games, including Iron Man, in the years to come.

So what was Black Panther, and why did it get canceled?

The news came as a shock to many Cliffhanger employees, according to people familiar with this week's events. Cliffhanger was actively hiring staff, and Black Panther had recently passed what EA calls a "gate" — a development milestone where executives review a game's progress and decide whether to continue production. The team had momentum, and the project was coalescing, according to the people, who asked not to be identified discussing nonpublic information.

Others familiar with the project told me that EA executives were frustrated that the game had not yet left the pre-production phase after nearly four years in development.

As EA assessed its portfolio earlier this year, it eliminated some of the projects that had been in development for a long time but had made the least amount of progress, including incubation projects at Respawn and this Black Panther game. A representative for EA declined to comment on the cancellation.

One reason for the slow progress on Black Panther was that the studio had only just begun scaling up. Many of the workers laid off this week were hired less than a year ago, including some who only joined in the last few weeks and months, said the people familiar.

Cliffhanger was founded in 2021 by a group of video-game developers who had led Monolith Productions, the Kirkland, Washington-based game studio behind the breakout hit Middle-earth: Shadow of Mordor and its sequel. When their follow-up project, a new franchise code-named Legacy, was canceled by Warner Bros. Discovery Inc., they left to start a new studio with EA.


The highlight of Shadow of Mordor was the Nemesis System, which allowed certain orcs to develop traits and personalities based on the player's actions throughout the game. For Black Panther, Cliffhanger was building a new system that would expand on those ideas.

The plan, according to the people familiar with the game's development, was to feature various playable heroes from the comic-book universe, such as T'Challa, Killmonger and Shuri, all competing for the mantle of Black Panther, which would grant superhuman strength. The player would take control of one of these heroes, while the others would become rivals with whom the player could cultivate relationships.

The heroes would be allied against an opposing force of aliens called the Skrulls, shapeshifters from the comic books and movies, that were attempting to invade the African nation of Wakanda. Some Skrulls could have been impostors posing as allies; others might have remembered the player's behavior and acted accordingly, sort of like in Shadow of Mordor.

It was an ambitious system, and early prototypes and builds of the game were designed to demonstrate to developers and EA executives how it might function, said the people familiar with the state of its development. After passing the latest EA gate in March, the team's next big milestone was a vertical slice, or a chunk of the game built to show the level of graphical fidelity that it would aim to hit.



But procedural narrative experiments were hard to showcase to executives. The team had been moving slowly due to an elongated ideation period and also the struggles of simultaneously building a game and a studio, said people familiar with the title's challenges. It didn't help, the people said, that Cliffhanger was based in Kirkland, Washington, an expensive city that would need to pay top salaries, especially now that EA has put an end to remote hiring.

The closure may mark an end for big-budget games using the Nemesis system or narrative experiments like it. Just three months ago, Warner Bros. shut down Monolith, which had been working on a Wonder Woman game that had also experimented with the Nemesis system.

Last fall during EA's investor day, Miele raved about Black Panther, calling it a "love letter to fans" with "all new technology delivering groundbreaking design and storytelling that will actually transfer across many games and studios in our company."

In the end, the game just wasn't far enough along for EA, despite recent momentum. On Wednesday, Cliffhanger employees were abruptly told to attend an all-hands meeting. Then 30 minutes later, they were told that Black Panther was canceled and that the studio was shutting down before ever releasing a game.
 
Didn't read yet, but isn't the Nemesis System patented by Monolith Studios? Was EA willing to pay them to use it?
 
4 Years in Pre-Production

Michael Jordan Lol GIF


And people think EA are the bad guys here.

Did "Wakanda Forever" refer to how long the development was gonna take?
 
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LOL so they paid a team of expensive Washington-based devs for 4 years and the game was still in pre-production?

You can have all the cool ideas in the world but that doesn't mean shit if you can't execute. Sounds like EA did the right thing by cutting their losses.
 
So basically, the dev had shit to show in preproduction and what they had to show sucked balls.

Again, EA is the one who watched Veilguard's development and let it ride.

This hypothetically was worse than that.
 
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I can't even imagine wasting 4 years pre- producing a Black Panther game, probably when it started with the superheroes and BLM craze seemed a good idea.
 
Michael Jordan Lol GIF


And people think EA are the bad guys here.

Did "Wakanda Forever" refer to how long the development was gonna take?
yep. these studios are incredibly incompetent. i saw devs on social media crying about how beautiful the game looked and how this industry is not for people who want to make video games. im like dude you didnt even make a video game. you had four years.

if they had managed to make even a vertical slice EA could show off, im guessing the studio would still be alive.
 
They shouldn't have tried making a narrative around procedural systems. Recipe for mediocrity at best and disaster otherwise. 4 years wasted because of hubris.
 
Didn't read yet, but isn't the Nemesis System patented by Monolith Studios? Was EA willing to pay them to use it?
WB has a patent for the method they used to achieve it. Anyone can make something that is similar to the Nemesis System, they just have to come up with a different backend system for it.

There was no audience for this. It would have flopped bigly. Worse than Wonder Woman. One market test would have told them that.
Since the Civil War movie Black Panther has been one of the most popular Marvel characters. The market test is the first solo movie making over $1b, and the second over $850m.
 
Four years of work and they were still in pre-production. Not even a playable vertical slice. They must have been at least three years away from finishing that game.
 
Didn't read yet, but isn't the Nemesis System patented by Monolith Studios? Was EA willing to pay them to use it?
No, the patent is just very specific. They'd have to call the system something else if they called it anything at all, but the legality behind the Nemesis patent isn't and never was the roadblock to having a similar system in a game (one would have to question how Watch Dogs Legion got off scot free if there was an ounce of critical thinking). It's extremely difficult to implement.

Websites just used it as ragebait because neither writers nor readers on the internet know anything about copyright law and think that it's just another form of corporate control.
 
The plan, according to the people familiar with the game's development, was to feature various playable heroes from the comic-book universe, such as T'Challa, Killmonger and Shuri, all competing for the mantle of Black Panther, which would grant superhuman strength. The player would take control of one of these heroes, while the others would become rivals with whom the player could cultivate relationships.

The heroes would be allied against an opposing force of aliens called the Skrulls, shapeshifters from the comic books and movies, that were attempting to invade the African nation of Wakanda. Some Skrulls could have been impostors posing as allies; others might have remembered the player's behavior and acted accordingly, sort of like in Shadow of Mordor.
This sounds so cool. People without even taking a whiff of the things game had to offer is cheering 'Who asked for Black Panther/WonderWoman game'.
Let developers cook man, and they were doing this with nemesis system. Climbing the nemesis ladder in Black Panther sounds awesome, even though I don't like/dislike any of these characters, so this was a chance to make me like them.

People were cheering cancellation even before they got to know what woke narrative director was heading Black Panther game.
I will forever mourn WW game though, I just need another Arkham combat with high fantasy and Nemesis system. WW setting could have provided this in excess.
 
This sounds so cool. People without even taking a whiff of the things game had to offer is cheering 'Who asked for Black Panther/WonderWoman game'.
Let developers cook man, and they were doing this with nemesis system. Climbing the nemesis ladder in Black Panther sounds awesome, even though I don't like/dislike any of these characters, so this was a chance to make me like them.

People were cheering cancellation even before they got to know what woke narrative director was heading Black Panther game.
I will forever mourn WW game though, I just need another Arkham combat with high fantasy and Nemesis system. WW setting could have provided this in excess.
There was no game.

4 years of pre-production with zero to show for it.
 
Again, all this money could've been spent on a new Burnout. Pre-production would've been to let the devs play Burnout 3 and go from there.
 
How the fuck do you spend 4 years in pre production?
Like what do you do for 8 hours a day for 4 years in pre produtcion?

Didn't read yet, but isn't the Nemesis System patented by Monolith Studios? Was EA willing to pay them to use it?

I'd imagine the patent involves certain technical aspects to how it's executed, and you can still make something similar as long as you don't infringe on those
 
There was no game.

4 years of pre-production with zero to show for it.
But people didn't knew that. Almost all were cheering the game got cancelled before even seeing what it had to offer or how woke it was gonna be.
4 Years of no show resulting in cancellation is the most sane thing ever. But cheer/disown AFTER seeing a proof of concept.

Would people had same reaction if a game called "Apocalypse" got cancelled being made by Mordor devs using nemesis system. The hate is based on name and vibe alone.
 
They shouldn't have tried making a narrative around procedural systems. Recipe for mediocrity at best and disaster otherwise. 4 years wasted because of hubris.
I dunno, I could see it in something like a Hunger Games game. In this though, yeah, what a waste of time.

Nemesis-like systems are better off targeting gameplay than narrative though. Imagine if the dinos in Horizon compensated for a certain attack after a while or if the Far Cry copy/paste bases got specific upgrades to counter whatever cheese tactic you've been using to take the last few down.

I HATE it when games scale by just turning enemies into bullet sponges, but new tactics that create new challenges (rather than just forcing you to whale on them for ten minutes while chugging health potions) would be great.
 
But people didn't knew that. Almost all were cheering the game got cancelled before even seeing what it had to offer or how woke it was gonna be.
4 Years of no show resulting in cancellation is the most sane thing ever. But cheer/disown AFTER seeing a proof of concept.

Would people had same reaction if a game called "Apocalypse" got cancelled being made by Mordor devs using nemesis system. The hate is based on name and vibe alone.
If one of their managers was a racist who bragged about not hiring white people then we would be cheering that one too.
 
But people didn't knew that.


From my armchair I could tell you and EA with 100% certainty that hiring an ex Starbucks barista as development manager and a racist cunt that only worked in soft-porn games was not the way to go for an AAA superhero game.

Next time I will offer my advice for a reasonable fee.
 
How the fuck do you spend 4 years in pre production?
Like what do you do for 8 hours a day for 4 years in pre produtcion?



I'd imagine the patent involves certain technical aspects to how it's executed, and you can still make something similar as long as you don't infringe on those
witcher 4 was also in pre-production for almost 4 years.

ND's intergallactic as well.

these games have only just now started development mere months before their reveal in december last year.

of course, these guys are not ND or CD project so they couldnt get away with it.
 
witcher 4 was also in pre-production for almost 4 years.

ND's intergallactic as well.

these games have only just now started development mere months before their reveal in december last year.

of course, these guys are not ND or CD project so they couldnt get away with it.
It's also important that they're doing the planning while actively developing other projects.
 
witcher 4 was also in pre-production for almost 4 years.

ND's intergallactic as well.

these games have only just now started development mere months before their reveal in december last year.

of course, these guys are not ND or CD project so they couldnt get away with it.

To be honest I also think it's ridiculous that those games spent 4 years in pre production.
Though at least those studios had the excuse that they also had other stuff going on (CDPR fixing Cyberpunk and then making Phantom Liberty, and ND with TLOU Part 1 and the cancelled multiplayer game).

This studios was created to make nothing but this game.
 
I sure didn't. Are you sure you're addressing a significant portion if Neogaf and not one or two who don't care for the IP?
What about Wonder Woman game ?
No racism there. Just name, female protag and vibe alone to reject even slightest existence of the game.

the original BP cancellation page had people cheering before the post that reminded them of the woke crazy. If you think most of the people on Gaf were already in the know than I take my point back for the BP game.
 
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