Seems like most third-party developers will not support Switch 2

I work with a lot of developers and publishers in the indie and mid-tier space. Maybe 2 of them got dev kits. I was fucking shocked. They were freewheelin' with the Switch 1 dev kits before that system launched, sending those to a bunch of nincompoop indie devs that just made shovelware.

It's a new day, I guess.

Point is: None of this should concern you about 3p support. Developers want to sell their games, and this is the place to sell your games. Honestly, I think the apparently huge success of Switch 2 at launch is going to be healthy for spurring industry investment more generally - it's been a long time since we've had a galvanizing force in the biz.
 
I think the power gap remains too big to expect consistent third party support going forward

Even CP77 which 1) remains somewhat a last gen game and 2) is the launch visual showcase, appears to be heavily compromised vs. next gen versions (hitchy framerate, poor LOD, drastic reduction in NPC and cars count, dowgraded visual effects).

Switch 2 would have been great releasing during the cross gen period, but as devs are finally starting to unshackle from PS4 limitations, I don't see a lot of them remaining constrained by the lack of horse power (ie RE9 which will be the first next gen RE and will supposedly push the envelope visually and in terms of gameplay). We'll see

I'm no Digital Foundry but from my own eyes and experience these last couple of days Switch 2 seems closer to a PS5 than Switch 1 was to a PS4.

I'm not saying it's on the same level as a PS5 but I haven't seen any game released that seems like it would be impossible for the Switch 2 to make a solid go at. Even RE9, which is a real looker is still based on RE Engine and that doesn't seem impossible to me. Time will tell.
 
I work with a lot of developers and publishers in the indie and mid-tier space. Maybe 2 of them got dev kits. I was fucking shocked. They were freewheelin' with the Switch 1 dev kits before that system launched, sending those to a bunch of nincompoop indie devs that just made shovelware.
I wonder if this is because Nintendo is trying to reduce the amount of shit-tier shovelware and fake games like the "Wukong" game on the eShop
 
I wonder if this is because Nintendo is trying to reduce the amount of shit-tier shovelware and fake games like the "Wukong" game on the eShop

I doubt it. My guess is that it's more to do with 1) making sure that showcase, early titles are there and get proper support leading up to launch and 2) giving themselves more time to find and patch up vulnerabilities before exposing everything to the masses.

We'll have our Meme Run in due time.
 
WTF are you saying ? Cyberpunk PS5 is an indefinitely better version than the Switch 2 one
Visual its a bit better yeah. But its not portable and the game doesnt support mouse support is the biggest flaw. The mouse support itself makes its already the better version. Its that big of a deal. Any pc gamer knows that.
 
Last edited:
Of course everyone will try to port their games to Switch 2, according to the numbers until now, it would be like rejecting a lot of potential money not to port it.

The thing is Nintendo loves to announce ports at their own directs, so I am sure every direct from now, there will be a lot of announcements of ports.
 
I work with a lot of developers and publishers in the indie and mid-tier space. Maybe 2 of them got dev kits. I was fucking shocked. They were freewheelin' with the Switch 1 dev kits before that system launched, sending those to a bunch of nincompoop indie devs that just made shovelware.

It's a new day, I guess.

Point is: None of this should concern you about 3p support. Developers want to sell their games, and this is the place to sell your games. Honestly, I think the apparently huge success of Switch 2 at launch is going to be healthy for spurring industry investment more generally - it's been a long time since we've had a galvanizing force in the biz.
didnts want to get hack sent dev kits to TRUST partners
 
It doesn't look at bit iffy, tho. It runs poorly, it looks extremely outdated (the switch that is. don't know about the switch 2), uses resolutions from the mid 2000s and so on. Ignoring all of this is just not wanting the best experience of whichever title you're playing. Why? Why would you ignore all of this just to play on a system that says Nintendo on the box? I could understand if you're traveling a lot, but if not, i see no reasons, not even a small one.
I might be misunderstanding your point, but my point was that many are Nintendo first gamers. That is, they mostly want to play Nintendo first party games and then they also get third-partied.

Mudrunner ran extremely badly on my Switch where it reminded me more of a PS1 game. Lego City looked good, but had very long loading times. But then I also got games like The Touryst, Civ VI, and The Long Dark that ranged from gorgeous to perfectly acceptable.

So I can see how many have enough games for them to play without dabbling with PC and Sony. I was one of them for a long time. Now with Switch 2 that will be an even better option.

Edit: I'll also getting RDR1 and Alien Isolation for Switch 1 as they are pretty impressive to my eyes.
 
Last edited:
Visual its a bit better yeah. But its not portable and the game doesnt support mouse support is the biggest flaw. The mouse support itself makes its already the better version. Its that big of a deal. Any pc gamer knows that.
yes-man-no-man.gif
 

I remember discussions with people like you, saying that dpad is fine enough for playing mario 64. I mean really?

Its not only an opinion, but a fact that any fps game benefits in huge terms of playing with a mouse. Its not for nothing that there are dual analog games with auto aim.

This is sadly not an opinion, but a fact. People are going to complain with ps5 games (without mouse support) with some of the online games that it isnt fair. Its just that.

Once you go mouse with fps, rts, simulate, ..., you never go back
 
I remember discussions with people like you, saying that dpad is fine enough for playing mario 64. I mean really?

Its not only an opinion, but a fact that any fps game benefits in huge terms of playing with a mouse. Its not for nothing that there are dual analog games with auto aim.

This is sadly not an opinion, but a fact. People are going to complain with ps5 games (without mouse support) with some of the online games that it isnt fair. Its just that.

Once you go mouse with fps, rts, simulate, ..., you never go back
Good ergonomic PC gaming mouse maybe, otherwise gyro based aim and gamepad are surprisingly enjoyable to me if well implemented (then again it is software).

The way most people play at home, think couch gaming, using mouse controls is… not really ideal…
 
Last edited:
Once you go mouse with fps, rts, simulate, ..., you never go back
I've wondered for some time, considering how people still game with keyboards: Why aren't the buttons analog, i.e. pressure sensitive? Why do the keyboards not have rumble function? It feels like PC players are stuck far in the past when it comes to peripherals. I understand that they don't like gamepads, but come on, have some sort of self-respect and no, making your keyboard have rgb lights doesn't count in any way.
 
Last edited:
I've wondered for some time, considering how people still game with keyboards: Why aren't the buttons analog, i.e. pressure sensitive? Why do the keyboards not have rumble function? It feels like PC players are stuck far in the past when it comes to peripherals. I understand that they don't like gamepads, but come on, have some sort of self-respect and no, making your keyboard have rgb lights doesn't count in any way.
As someone who recently started to use mouse and keyboard I definitely get why mouse is so highly praised....but keyboard is overrated imo. Feel like I'm trying to play a piano backwards or something.

So the mouse/controller hybrid that Switch 2 does seems like a killer concept if done right imo.
 
Good ergonomic PC gaming mouse maybe, otherwise gyro based aim and gamepad are surprisingly enjoyable to me if well implemented (then again it is software).

The way most people play at home, think couch gaming, using mouse controls is… not really ideal…
That is the weird thing about the mouse on S2 at least for shooters. Nintendo (Splatoon 2) had the great couch way of playing shooters with the gyro. Are they going to allow mouse for Splatoon 4? It would seem to upset the gyro applecart. And make it irrelevant.
 
Last edited:
Nintendo holds most 3rd party announcements for a Direct

3rd parties are not usually free to speak on Nintendo ports .
 
Last edited:
Well….nothing but ports on launch (with 2 new racing games). That's it. Plus, I get like 1.5 hours in handheld mode for MK World. I bet a graphically intense game like Cyberpunk gets an hour. What will happen in a couple years when even more advanced games get released. I think the Switch 2 is severely underpowered. They say it's on par with a PS4 pro, which already makes it outdated.
 
I'm a Nintendo fan but its pretty clear that the Switch 2 will not get a boost in third party support. It got snubbed by Atlus today as well. Switch 2 will live and die by Nintendo's own output. If anything it seems third party support could go even lower for the Switch 2 than Switch third party support, with even AA games snubbing Switch 2.
 
This is true for less than 1% of cases. 99%+ third party Switch games did not announce the other versions first, not if they were day 1 launches.
I disagree. Major AAA support is always announced by Nintendo. If you are talking indies, yes you are right.

This years Madden. When the official release date was Announced, it did not include NS2 version and Nintendo tweeted it out. Same day.
 
Another show today, another prove that third-party AAA games are not coming to Switch 2.

Even a Game Freak game will skip Switch 2. lol
I think the main problem isn't that AAA games are skipping Switch 2, the problem is that seemingly everything is skipping Switch 2. Doesn't matter if its A, AA or AAA games. Switch 2 is getting less support than the Wii U got.

Either Nintendo has burned bridges with pretty much every studio or something else has gone terrible wrong.
 
Last edited:
consoles sales have nothing to do with 3rd party support?
Somewhat, otherwise everybody would be making mobile games. There will be third party support but as already shown a lot of PS/PC type games will not have Switch versions because that crowd doesn't buy the same type of games or don't have established fanbases on that system for franchises yet so it's a little more complicated than just sales.
 
The console needs to survive 7 or 8 years minimum. Japanese games industry outside of the companies that make AAA style games for the Western market need Switch 2 more than anything otherwise the whole domestic market will die. Every single game in Japan that gets simultaneously released on Switch or Playstation sells better on Switch. Show me any exception to that. Lots of games will come. They have to as a matter of survival.
 
Last edited:
The console needs to survive 7 or 8 years minimum. Japanese games industry outside of the companies that make AAA style games for the Western market need Switch 2 more than anything otherwise the whole domestic market will die. Every single game in Japan that gets simultaneously released on Switch or Playstation sells better on Switch. Show me any exception to that. Lots of games will come. They have to as a matter of survival.
They don't care about the Japanese market. All their focus is on selling games in the US and Europe, if they cared about Japan they wouldn't have skipped porting games to Switch 1 that sold like 35 million units in Japan.
 
I don't see the point in a bunch of ports. Switch 2 is an exclusive machine. Obviously for Nintendo games primarily.

I hope, and think, that we'll see games that are actually developed by 3rd parties for the switch 2 specifically. They'll take time though. Otherwise you're just releasing inferior ports and they'll get lost in the sea or Nintendo made games that are actually targeting the console and better for it.
 
IF, and this is a big if... IF Nintendo isn't holding announcements for their own Direct, this just goes to show how poorly Nintendo handled the transition. Imagine selling 155m+ consoles and failing to get third parties on board early enough for your system. MonHunWorld and RE9 should've been a top priority.

You'd like to imagine Nintendo isn't this inept, but in the end Nintendo always fucks things up for themselves.
 
Last edited:
Nintendo holds most 3rd party announcements for a Direct

3rd parties are not usually free to speak on Nintendo ports .
Why wouldn't 3rd parties be free to speak on ports? There were plenty of titles shown off this week with switch 1 logos.

I just think Nintendo dropped the ball and didn't give enough 3rd parties dev kits. My guess is that we are going to see massive lag with the number of 3rd party titles that we see on the switch 2. Nintendo seem to have focused their launch on a handful of games, Hogwarts, Cyberpunk, SF6 etc. to assure Nintendo fans that the S2 wouldn't just be a Mario machine.
 
Last edited:
I disagree. Major AAA support is always announced by Nintendo. If you are talking indies, yes you are right.

This years Madden. When the official release date was Announced, it did not include NS2 version and Nintendo tweeted it out. Same day.
Ah sorry, I thought you meant that you expected Nintendo themselves to announce the Switch 2 versions of these games.
 
IF, and this is a big if... IF Nintendo isn't holding announcements for their own Direct, this just goes to show how poorly Nintendo handled the transition. Imagine selling 155m+ consoles and failing to get third parties on board early enough for your system. MonHunWorld and RE9 should've been a top priority.

You'd like to imagine Nintendo isn't this inept, but in the end Nintendo always fucks things up for themselves.
I don't think there is a lot Nintendo can do regarding third parties. Its obvious by now that a clear majority of third parties have no interest in developing games for Nintendo hardware, they won't budge or change their mind. I think Nintendo has to jump trough hoops to get third parties to even port remasters of DS or PSP games to Switch 2. I mean Nintendo handed out Switch 2 devkits to Atlus a long time ago and all they use those devkits for is to port a PSP game like Raidou to Switch 2.
 
Last edited:
IF, and this is a big if... IF Nintendo isn't holding announcements for their own Direct, this just goes to show how poorly Nintendo handled the transition. Imagine selling 155m+ consoles and failing to get third parties on board early enough for your system. MonHunWorld and RE9 should've been a top priority.

You'd like to imagine Nintendo isn't this inept, but in the end Nintendo always fucks things up for themselves.
how many third party i need one nintendos exlusmive a month??

 
Why wouldn't 3rd parties be free to speak on ports? There were plenty of titles shown off this week with switch 1 logos.

I just think Nintendo dropped the ball and didn't give enough 3rd parties dev kits. My guess is that we are going to see massive lag with the number of 3rd party titles that we see on the switch 2. Nintendo seem to have focused their launch on a handful of games, Hogwarts, Cyberpunk, SF6 etc. to assure Nintendo fans that the S2 wouldn't just be a Mario machine.
Huh? It's the same with every showcase. Money is exchanged and announcements are saved up for Showcases like the Direct. This is literally how it works. Nintendo doesn't advertise other company's games for free of charge in a Direct where every second is carefully planned and deliberate.

That's why the Partner Direct Mini happened. It was Covid and Nintendo slowed down and pushed out a bunch of releases, didn't have enough to show for a full Direct, but had all these third-party games they agreed to place in a Direct. Hence the Partner Direct Mini was born.
 
They don't care about the Japanese market. All their focus is on selling games in the US and Europe, if they cared about Japan they wouldn't have skipped porting games to Switch 1 that sold like 35 million units in Japan.

Japan game dev industry is more than just Capcom's big AAA releases or whatever. There are hundreds of smaller devs and publishers that cater specifically for the Japanese market first and foremost. Maybe you don't care, but they exist and have market that starts in Japan. They need the Switch 2 in order to survive.
 
Japan game dev industry is more than just Capcom's big AAA releases or whatever. There are hundreds of smaller devs and publishers that cater specifically for the Japanese market first and foremost. Maybe you don't care, but they exist and have market that starts in Japan. They need the Switch 2 in order to survive.
But the problem is that seemingly everything is skipping Switch 2, doesn't matter if its A, AA or AAA games. Everyone skips it. As of now the Wii U got better support than Switch 2.
 
But the problem is that seemingly everything is skipping Switch 2, doesn't matter if its A, AA or AAA games. Everyone skips it. As of now the Wii U got better support than Switch 2.
It's been less than a week for a console that needs to last 8 years. If they released this console in January you would have a point but they released it at this arbitrary time. Nintendo haven't even had their own event. Chill out.
 
Why wouldn't 3rd parties be free to speak on ports? There were plenty of titles shown off this week with switch 1 logos.

I just think Nintendo dropped the ball and didn't give enough 3rd parties dev kits. My guess is that we are going to see massive lag with the number of 3rd party titles that we see on the switch 2. Nintendo seem to have focused their launch on a handful of games, Hogwarts, Cyberpunk, SF6 etc. to assure Nintendo fans that the S2 wouldn't just be a Mario machine.
These were all on PS4 tbh.
 
Huh? It's the same with every showcase. Money is exchanged and announcements are saved up for Showcases like the Direct. This is literally how it works. Nintendo doesn't advertise other company's games for free of charge in a Direct where every second is carefully planned and deliberate.

That's why the Partner Direct Mini happened. It was Covid and Nintendo slowed down and pushed out a bunch of releases, didn't have enough to show for a full Direct, but had all these third-party games they agreed to place in a Direct. Hence the Partner Direct Mini was born.
Huh? I think you misunderstood my post.

The quote I responded to said that Nintendo doesn't allow 3rd parties to talk about Switch ports they are working on as a way to explain why we didn't see more Switch 2 announcements.

I get that if a 3rd party wants their game advertised through Nintendo they would probably pay money and wait for a digital event. However, now that the Switch 2 is out, it makes zero sense for Nintendo to gag order a developer if they want to market a Switch 2 game themselves.
 
I mean, all these companies have devkits. Atlus just choose to use those Switch 2 devkits to port a PSP game (Raidou) to the Switch 2, while Game Freak chooses to use the devkits to make PS2 games on the Switch 2 (Legends Z-A) instead of porting beast of reincarnation to the Switch 2. I mean Microsoft is even refusing to port Call of Duty to Switch 2, even though they signed an agreement with Nintendo to do just that. So if third parties don't even port games they have signed deals to port over, we can see that Switch 2 third party support is as low as its possible to be.
 
Last edited:
Top Bottom