Seems like with Japanese third party developers it’s a wrap for full console exclusives.

It's definitely looking that way, and I find it kind of disappointing. I like exclusives - they prevent a platform from just being a generic box that does the same thing as all the other generic boxes.

I know it makes it more difficult for people who don't have that console to play some of the games they want, but I don't really care. Why do I always have to care about other people?
 
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I don't see why people mention Rise of the Ronin and Death Stranding 2 when these are actual PlayStation Studios productions, so they obviously will not be released on PC (day one).
 
I'm not sure this means From owns the IP.
Regardless, Nintendo contracted them to make the game and they own that even if they didn't own the IP (as happens with the bayo games).


Nintendo didn't fund these, it was a distribution deal.

I'd say It's more similiar to Astral Chain, Bayonetta, Marvel Ultimate Alliance 3. Games Nintendo not only distribute but contracted the developers to produce.

Even Platinum Games had to retrieve rights from Nintendo when they decided to re-release the Wonderful 101 just by themselves. Because Nintendo owned the product.
From owns the IP.
NINTENDO is the publisher outside Japan.
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Yeah things have gotten much better for everyone when it comes to this, specially for PC bros.

Seeing Atlus releasing their games day 1 was unthinkable just a few years ago.
There was a time when you'd get laughed out of the room if you said Fighting games and JRPGs would find a place on PC.
Suggesting PC sales would account for more than 50% of sales of a game would be complete crazy talk and grounds for getting banned.
 
Ah, so he meant 'they' as in the console manufacturers. For some reason that sits better with me than a PC bro being hypocritical lol.
I don't value or care about games being "accessible everywhere" when most indications are that it doesn't impact sales and often a negative impact on quality.
 
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I don't value or care about games being "accessible everywhere" when most indications are that it doesn't impact sales and often a negative impact on quality.
Now that I know which angle you're speaking from I'm okay with that take. I misunderstood your first post as a PC gamer asking for something that PC gamers used to fight against, so I apologize.
 
Bayonetta's are third party still on switch and not PS or PC. Demon Souls Remake is still on PS5 and not on PC. There's still a few but dwindled.
Bayonetta's? The first 2 released first on other platforms. Only the 3rd one isn't on other platforms ...yet. We don't know how long that deal could be.
And Demon Souls Remake was developed by a PS studio. It wasn't by a 3rd party Japanese developer. So yeah it's just not the same.
 
Bayonetta's? The first 2 released first on other platforms. Only the 3rd one isn't on other platforms ...yet. We don't know how long that deal could be.
And Demon Souls Remake was developed by a PS studio. It wasn't by a 3rd party Japanese developer. So yeah it's just not the same.
What other platforms was Bayonetta 2 on besides Wii U and Switch?
 
Third party Japanese exclusives are definitely decreasing in number. But you'll still have first party Japanese exclusives published by Sony and Nintendo (like Death Stranding 2).
 
It's definitely looking that way, and I find it kind of disappointing. I like exclusives - they prevent a platform from just being a generic box that does the same thing as all the other generic boxes.

I know it makes it more difficult for people who don't have that console to play some of the games they want, but I don't really care. Why do I always have to care about other people?

So you want a bunch of redundant hardware? Uuhh for what? It's objectively a good thing for gamers that we have all these options now. Never once have I sat down to play a game and thought to myself, "heh, this is pretty good… but if they couldn't play this on a gamecube it would be that much better." You just sound like an asshole.
 
Disagree. Ideally games should be tailored to the capabilities of their target platform.

The problem we have now is that with so many titles using middleware solutions that rarely happens. Its basically one-size-fits-all with minimal adjustments made for any platform.
It's getting to the point where there really aren't meaningful differences between platforms that could be tailored to. The only one I can really think of is mouse controls on Switch 2. Any wild swings in capabilities are probably going to be ignored by third parties, anyway.
 
So you want a bunch of redundant hardware? Uuhh for what? It's objectively a good thing for gamers that we have all these options now. Never once have I sat down to play a game and thought to myself, "heh, this is pretty good… but if they couldn't play this on a gamecube it would be that much better." You just sound like an asshole.

You're looking at it the wrong way. I like that the Gamecube has a bunch of games that I can only play on there, which gives it a unique identity. The PS2 has its own set of unique attributes. Same thing with the Xbox and Dreamcast. I like platforms that bring unique things to the table as opposed to just the interchangeable, ghetto PCs that modern consoles are. You can play on PS5, the Xbox which is worse PS5, or PC which is sometimes better PS5 but also stutters a lot. The games are basically the same. Boring.

It's not that I don't want people to be able to play games, it's that I don't care.
 
People have difficulty fragmenting things.

Right now Sony sees Microsoft as its top competitor.

Once this stage is over, yes, sony is going to move to compete more with either Nintendo and/or Valve. And everything we've seen so far suggests Nintendo will be next.

So RIGHT NOW, Sony will pay for exclusives to miss Xbox, that doesn't mean tomorrow Sony won't pay for exclusives to miss Switch 2 or they won't pay for exclusives to miss PC.

The amount of money Sony spends to compete directly with Xbox and the increased money they'll have from the revenue they get from Xbox's absence will be used to compete elsewhere and maybe even more aggressively than it was used against Xbox.
 
People have difficulty fragmenting things.

Right now Sony sees Microsoft as its top competitor.

Once this stage is over, yes, sony is going to move to compete more with either Nintendo and/or Valve. And everything we've seen so far suggests Nintendo will be next.

So RIGHT NOW, Sony will pay for exclusives to miss Xbox, that doesn't mean tomorrow Sony won't pay for exclusives to miss Switch 2 or they won't pay for exclusives to miss PC.

The amount of money Sony spends to compete directly with Xbox and the increased money they'll have from the revenue they get from Xbox's absence will be used to compete elsewhere and maybe even more aggressively than it was used against Xbox.
How is Sony going to compete with Valve if their games are on a Valve platform?
 
How is Sony going to compete with Valve if their games are on a Valve platform?

Who said they always will be? Sony is using their Steam/Epic releases as a credit card to fund their studios and prioritize P&L. That doesn't mean they'll always put their games on Steam.
 
No
Who said they always will be? Sony is using their Steam/Epic releases as a credit card to fund their studios and prioritize P&L. That doesn't mean they'll always put their games on Steam.
Even if they have a launcher I can't see how they still don't. Just look at the attempts of games on pc where they to get people to sign in to an account. PC users went apeshit.
 
No

Even if they have a launcher I can't see how they still don't. Just look at the attempts of games on pc where they to get people to sign in to an account. PC users went apeshit.

This has been discussed at length, but let's start with the fact that the most popular PC gamers aren't even on Steam.

Fortnite, Minecraft, Roblox, World of Warcraft, Valorant, League of Legends, Genshin Impact... none of these are even on steam...

Second, no one who has produced a platform has had two key elements in doing so: Being able to get 3rd party content and make sufficient amounts of their own.
 
It's getting to the point where there really aren't meaningful differences between platforms that could be tailored to. The only one I can really think of is mouse controls on Switch 2. Any wild swings in capabilities are probably going to be ignored by third parties, anyway.

Oh you definitely could.

It might not be obvious when its not a thing that can benchmarked or used as an obvious differentiating feature, but even something like difference in memory utilization and API functionality can be leveraged to use the hardware to its utmost effect.

Any piece of hardware has strengths and weaknesses, so simply making a choice of tweaking the game design to lean into those strengths and away from the weaknesses can be massively impactful.

I guess a simple example is to imagine what extra features could be implemented on ports to high-end PC, instead of just doing what the base console versions do albeit with higher settings, frame-rates and resolutions.
 
Death Stranding 2 is the residue of a deal made over a decade ago, it is hardly a counterpoint
Is the recently signed SIE x KJP partnership for Physint another "residue"? I don't think so. There's also a FromSoftware game coming out in the future out of their collaboration with XDEV Japan, which at this point should be their next major singleplayer title -- what everyone wants out of them, instead of poorly-put-together distractions such as Nightreign or Duskbloods.
 
It is no longer financially viable to develop for just one platform and limit your total addressable market, especially with how expensive games are to develop now

I imagine Nintendo will find it easy to get some timed or partial exclusivity for smaller Japanese titles, but other than that, yeah, the era of third party exclusives from Japanese publishers is probably at an end.
No, it absolutely is. We just had a team make a terrific turn-based RPG for under $2m. The budget, like I pointed out a while back, is a bloated lie.
 
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