What about TotK is "lazy"?
Just say you have no idea what you're talking about lmao
Copy paste from the other thread:
They reused the same armor in the four regions.
They reused like 90% of BOTWs music even the cold theme you've heard for 500 hours in BOTW.
The UI is largely the same.
Shrines still look the same.
In the depths you get BOTW DLC armor as major reward.
The story is still told through BOTW's copy pasted memory system despite the story begging for linear story telling (you were even able to spoil yourself). The story structure is very similar, even down to going to the same 4 regions again. Cutscenes after clearing the dungeons are nearly identical (Secret stones, demon king?)
There's just one new "town" in the game.
90% of assets were carried over.
Depths and sky islands sucked and had copy pasted content over and over and over.
I have no clue how they got away with this but one thing is for certain, 15 fps, 30 fps, 60 fps, 120 fps, it doesn't matter, this is the Zelda that completely damaged my trust in the team.
IDK, I don't think it can get more lazy than this. I'm not aware of any other sequel that copies so much over from its predecessor while having new content that actually sucks. For example., GoW Ragnarok had an old map carried over but it was completely different (unlike TOTK with its few irrelevant caves and one major redesign, Eldin) and the new content was fresh and exciting while TOTK's depths and sky islands were copy paste heaven and boring.
It seems like all the effort went into the building stuff which I don't care about.